To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
(You can also get an output formatted for the Dvorax Engine.)
cleardeckskipcard Card Seller (6R)/T/When you use an Action ability, you may spend six Money tokens at the end of the action to draw two cards.%rAction:Gain a Money token.skipcard Thought Accelerant/T/Whenever you would draw a card, draw twice that many cards instead.skipcard Mind Altering Drugs/A/Create a drug token with "Your hand size is reduced by 1. Whenever you would draw a card, draw an additional card.%r This token cannot be destroyed"skipcard Neura-Link/T/Players play with their hands revealed.%r Players may play up to 1 card from another player's hand during their turn. ("Anything is possible when we all work apart.")skipcard Card Thief (7R)/T/When an opponent draws a card, you may spend seven Money tokens to look at their hand and steal a card from it.%rAction:Gain a Money token.skipcard Player Killer (8R)/T/When you destroy a Thing, you may spend eight Money tokens to eliminate its controller.%rAction:Gain a Money token.skipcard Crown Bearer (9R)/T/When you start your turn, you may spend nine Money tokens to win the game.%rAction:Gain a Money token.skipcard Bottled Priority/T/When this is destroyed, begin your turn.skipcard Card Entrepreneur/T/When you gain a Money token, you may discard a card to gain two more.skipcard Daydream/A/View the top three cards of the draw pile and put one into your hand, then end your turn. Your hand and Things are untargetable until your next turn.<BR><BR>Instead of playing a Thing this turn, you may view the top five cards of the draw pile and put two into your hand instead.skipcard Soul Binding/A/Each player adds "If this thing is destroyed, you lose the game" to target thing they control. Until your next turn, none of the things targeted this way can be destroyed.skipcard Entrap/T/Attach to target player.%r Attached player cannot use actions that would target things they do not control not named Entrapskipcard Fully Armed Hostile Takeover/A/If you control more things than target opponent or opponents combined, those players lose the game. Otherwise, you lose the game.skipcard Coin Flip (1S)/A/Flip a coin. If heads, draw two cards and you may take two extra Actions this turn. Regardless of the result, gain a Money token.skipcard Mortgage (2S)/A/Move target Thing to Up Your Sleeve. Its controller gains two Money tokens and a Note token with "If <that Thing's name> is Up any Player's Sleeve, you may pay them three Money to return it to your control."skipcard Card Sale (3S)/A/Discard a card from your hand or Up Your Sleeve. Gain Money tokens equal to three plus the highest digit in its cornervalue (default 1) and draw two cards.skipcard The Unspeakable/T/Exile any sentient thing that would target The Unspeakable. ("You musn't know it's name. It's really, <i>really</i> hard to pronounce.")skipcard Salt the Earth/A/Destroy all Plants.skipcard Calcium Trap/A/Target thing gains "If this uses any abilities, erase all card text on this thing."skipcard Frozen Open/T/Attach to target player or Thing.%r Effects that would prevent attached entity from being targeted fail.skipcard Distressingly Jewish-Coded Goblins/T/So they not only have big pointy noses, but they generate a Money token at the beginning of your turn? And if you control no other Things when they enter play they can <i>literally</i> kidnap target Thing into your hand? Yeah, not a good look. Maybe don't spend money on the new HP game.<BR>When a player plays a Witch, a Wizard, or a Spell, eliminate them.skipcard Victory Royale (3V)/A/If there are at least twice as many non-Token Things in play as there are players, choose one of those Things at random, then destroy all other Things.<BR>Otherwise, draw a card.skipcard Gem of Three Souls (5G)/T/When this enters play, attach up to three living Thing cards from the discard pile to it.<BR>Once during your turn, you may choose an attached Thing card. Until your next turn, Gem of Three Souls becomes a copy of that Thing, except it still counts as a Gem.skipcard Case the Joint/A/View a random card in target opponent's hand and another card of their choice. If they play an Action you see this way during their next turn, you may ignore its effects on you. Draw a card for each of their Things you target this turn.skipcard Out-of-Body Experience/A/Play the rest of your turn using target opponent's hand instead of your own.skipcard Ensconce/A/Target Thing's controller puts it Up Their Sleeve.skipcard Russia/T/Things you control with Ice counters have "If this becomes the target of a thing's ability, destroy it. If this becomes the target of a player's action, they discard a thing and action if able.skipcard Deflection Sage/T/Once per round, if an effect would target one of your things, you may redirect it to another valid target.skipcard Tax and Spend (4S)/A/Choose one, four times in succession:%r * Gain a Money token or steal an opponent's Money token.%r * Spend a Money token to draw a card.%r * Spend a Money token for the ability to play an extra Action or Thing this turn.skipcard Smear Campaign (5S)/A/Target Thing is considered racist this turn. Destroy all racist Things, and gain a Money token for each.skipcard Pile of Masks (6S)/T/Actions that target your Things do so at random.skipcard Curse of Fragility/T/Attach to target player%r Whenever attached player becomes the target of an effect, they sacrifice target thing of their choice. (Sacrificing destroys one of their things, even if it is indestructible)skipcard Curse of Mirrors/T/Attach to target Player.%r Whenever attached player uses an action or ability, every other player may copy it, and may choose new targets for the copy.skipcard Enter the Finite/A/Draw%r a card (""Have a thought"%r - Niv-Mizn't")skipcard He Gives (58)/A/Draw three cards. You may put a Thing from your hand into play.<BR>If a card named "And Takes Away" isn't in the discard pile, create a copy of it (#9236) and put in an opponent's hand.skipcard And Takes Away (22)/A/Return target Thing to its controller's hand. That player discards three cards.<BR>If a card named "He Gives" isn't in the discard pile, create a copy of it (#9235) and put in that player's hand.skipcard Exit the Infinite (7S)/A/Put the whole draw pile in your hand, then shuffle all but one card of your hand into the deck.skipcard Curse of Blindness (8S)/T/Attach this to an opponent when you play it.%rWhen the attached player targets other players' things, they do so at random. (they choose the player, then select from their legal targets at random)skipcard Total Liquidation (9S)/A/Destroy all Things. Each player gains a Money token for each of their tokens destroyed, two Money tokens for each of their non-token Things destroyed, and an additional eight Money tokens for each of their Things destroyed whose text contained the word "win".skipcard Eternity Shard/T/Indestructible.%r If the game would end while Eternity Shard is on the field, exile Eternity Shard instead.%r If another player plays an Eternity Shard or a copy of it, shuffle it into the deck. ("It's shimmering angles and sharp points are a sight to behold, as if it has existed for all of time.")skipcard Eternity Plates/T/Indestructible.%r Attach to yourself.%rIf an effect would cause you to lose, counter it then exile Eternity Plates.%r If another player plays an Eternity Plates or a copy of it, shuffle it into the deck. ("A noble piece of equipment, held in high prestige, and higher rarity.")skipcard Eternity Wand/T/Indestructible.%r Action: Destroy all things, then exile all things. Exile Eternity Wand.%r If another player plays an Eternity Wand or a copy of it, shuffle it into the deck. ("The most volatile Eternity Artifact, its' power is feared by mortals and gods alike.")skipcard Mass Outbreak 1 (3M)/T/Reveal each card you draw. When you reveal a Thing this way, create three copies of it and put them into your hand, then put Mass Outbreak 1 into the discard pile.skipcard Mass Outbreak 2 (3M)/A/Reveal cards from the top of the deck until you reveal a Thing card. Put that card into your hand. Create two copies of it and put them into your hand. Shuffle the deck.skipcard Massive Mass Outbreak (9M)/T/Action: Create two copies of each non-token Thing you control without the word "Outbreak" in its title, then put those cards into your hand. Put this card into the discard pile.skipcard Nevinyrral's Slipped Disk/T/As an additional cost, sacrifice a thing named "Nevinyrral", or sacrifice 3 things, one of them being alive.%r Sacrifice Nevinyrral's Slipped Disk: Destroy all Things.skipcard Nevinyrral/T/When Nevinyrral is destroyed, you may discard 3 cards. If you do, destroy all Things.skipcard Isle of Exiles (1T)/T/Exiled cards go under this.%rAction: Draw and exile a card.%rAction: Discard your hand and replace it with all the exiled cards.skipcard The Great Return (2T)/A/Play one Thing, if available, from each of the following:%r Up Your Sleeve, the top 3 cards of the discard pile, cards you know are in someone's hand (e.g. yours), the exiled cards, Things you already control.skipcard Reverse Card Seller (R6/3T)/T/When you use an Action ability, gain a money token afterwards.%r%rAction: spend six Money to draw two cards.skipcard Revivification Gambit/A/Return all exiled things under your control, then play all exiled actions. Exile Revivification Gambit.%rAt the end of your next turn, you lose the game. When you do, exile all cards returned with Revivification Gambit. (""Aha, I've done it! I've crossed the barrier between Life and Death! I shall remain immortal forev-"")skipcard Voraciously Cannibalize/A/Destroy target Sentient Living thing. You create 3 Food tokens, and that thing's owner creates 1 Food token. ("Unsated with the meal provided to him, he would devour the cook who made it for him.")skipcard Bootstrap Paradox/A/Destroy target non-living thing.skipcard Spiteful Spear (3S)/A/Destroy target Thing. If its controller controls no other non-token Things, eliminate all players with any Doom tokens.%rGain a Doom token.skipcard Bleak Vision (1B)/A/Look at the top three cards of the deck, put any number of them into the discard pile, then draw three cards. If you have the most cards in hand, eliminate all players with any Doom tokens.%rGain a Doom token.skipcard Programmer's Hubris (7P)/A/Gain control of target Thing. If it's a living thing, eliminate all players with any Doom tokens.%rGain a Doom token. ("Check it out! I got DOOM to run on this thing.")skipcard April Fools Joke (4T)/T/Play this as a copy of a Thing in the discard pile in all respects except that it doesn't copy ruletext.%r%rWhen this becomes a target, eliminate the player whose card/token targetted it. Destroy this at the start of your turn.skipcard Corner Championship (5T)/A/Reveal cards from the top of the deck until you reveal a Thing you can play with a cornervalue. Play that Thing, then shuffle the deck. You may activate one of its Action abilities twice.%rYou win the game if your Things have at least eleven distinct non-punctuation symbols in their cornervalues.skipcard Inquisition Raid (6T)/A/Exile and then discard all Things whose text has been altered from the version in the archives. Each opponent must discard a card from their hand or Up Their Sleeve, and each opponent who can't do so must spend their Action next turn making up an excuse.skipcard Genocide/A/Choose a living thing type. Destroy all things that are that type.skipcard Pet Eye Remover/T/Pets you control cannot be targeted.%r Animals you control cannot be destroyed.skipcard Aspic/T/Attach to Target creature.%r Whenever attached creature is targeted, draw a card, then discard a card.skipcard Arcane Archer (2A)/T/Action: Choose target Thing and roll a d6. You may spend an Energy or Mana token to add 3 to the result. Destroy that Thing unless its cornervalue contains a digit higher than the result.skipcard Necromancer Adept (6N)/T/Action: Choose target Thing card in the discard pile and roll a d6. You may spend a Zombie or Strawberry Candy token to add 3 to the roll. Swap it with another non-token Thing you control unless its cornervalue contains a digit higher than the result.skipcard Shield Knight (2S)/T/You and other Things you control can't be the target of effects you don't control.<BR>Action: Choose target Thing and roll a d6. Return that Thing to its controller's hand unless its cornervalue contains a digit higher than the result. (""Hold the line!"")skipcard Lattice Tower/T/All Lattices except for Lattice Tower are Indestructible.%r Lattice Tower is Indestructible as long as you control no other Lattices.skipcard Lattice Electrifier/T/All Lattices have "At the beginning of your turn, create 1 energy token.%r Spend 3 energy tokens: Destroy target thing."skipcard Freezing Lattice/T/All Lattices have "At the beginning of your turn, place 1 Ice counter on target thing."skipcard Double Agency (7T)/T/Play this attached to another Thing. You control the attached Thing during your turn.%r%rAction: Spend 3 Money things to attach Double Agency to a different Thing.skipcard Fate Stealing Device (8T)/T/Action:Move the top card of the deck to Up Your Sleve.%r%rAction:Put a card from Up Your Sleeve on top of the deck.skipcard Hidden Reserves (9T)/A/Draw three cards.%r%rYou may play this as a response to an opponent's action that targets you or affects your hand; when played as such, the action can't let them look at or affect the cards you just drew.skipcard Lattice Contructor/T/Action: Target thing gains the subtype Lattice You may only target a thing you control if you do not have the most Lattices.%rSacrifice a Lattice you control: Search the Deck for a Lattice Thing, and play it under your control. Shuffle the deck.skipcard Shatter the Lattice/A/All Lattices lose all card text until the beginning of your next turn. If there are no Lattices, draw a card.skipcard Cheap Plastic Lattice/T/All Lattices have "If Kevan is in the game, they win." ("It's rather structurally unsound..")skipcard Lattice Cannon (1U)/T/If a token is dealt any damage, or any Thing is dealt 3+ total damage in the same turn, the damage-dealers destroy it.%r%rAll Lattices have "After drawing for your turn, this deals 1 damage to target Thing.".skipcard Cannonade (2U)/A/This turn, if a token is dealt any damage, or any Thing is dealt 3+ total damage within the turn, the damage-dealers destroy it.%r%rThis deals 4 damage split among any number of Things. You may spend up to five tokens to deal one more damage each.skipcard Auto Cannon (3U)/T/If a token is dealt any damage, or any Thing is dealt 3+ total damage in the same turn, the damage-dealers destroy it.%r%rWhen you draw some number of cards, Auto Cannon deals that much damage to target Thing.skipcard Crystaline Lattice/T/Things you control are Lattices in addition to their other types.%r All Lattices have "If this is destroyed, if it is not a token, create a token that's a copy of target Lattice. If it is a token, create a Lattice Token."skipcard Lattice Amplifier/T/Whenever a Lattice not named Lattice Amplifier would grant cardtext to other Lattices, it grants that cardtext twice.%rDuring the beginning of your turn, if you control no other lattices, draw a card. Then, you may play a Lattice Thing from your hand for free.skipcard Lattice Destroyer/T/Action: Destroy Target Lattice.%rPlayers can't play Lattices.%rIf there are no Lattices in play, sacrifice Lattice Destroyer, then draw a card.skipcard Chaos Lattice/T/At the beginning of your turn, rotate Chaos Lattice 90˚ counterclockwise. Whenever a Lattice is played, rotate Chaos Lattice 180˚ clockwise. When it completes a counterclockwise rotation, destroy target Thing and either turn a non-Lattice Thing you control face-down or gain an Insanity token.skipcard Lattice Condenser/T/When you play this and at the beginning of your turn, if no other Lattices are in play, reveal cards from the draw pile until you reveal a Lattice, put it into play, and shuffle the draw pile.skipcard Ivory Tower Defense/T/When an opponent's Action would destroy a Thing you control, you may return this to your hand to ignore the effect and draw and discard a card.skipcard Wages of Corruption (4U)/A/Each player discards a card at random. Put one of the discarded cards into your hand. Gain a Money token for each other card discarded. ("Scrapping the treasures to steal the scrap")skipcard Escapade (5U)/A/Choose a Thing you control. Take another turn after this one, but you only control that chosen Thing during that turn. If you'd gain any other Things during the turn, leave them behind at the end of the turn, in play but under no one's control.skipcard Extra Large Refill (6U)/A/Draw three cards and return one of your nontoken Things to your hand. You have +5 hand size limit for the rest of the turn.skipcard Visions of the Future/A/Exile the top 3 cards of the deck. Whenever you would draw a card, instead draw from cards exiled this way if able. Until the end of your turn, you may view and re-order the cards.skipcard Futuristic Latticeworks/T/All Lattices have "Before you draw the first card for your turn, view the top X cards of the deck, where X is twice the number of Lattices in play. You may re-arrange them before drawing.%r This ability only triggers for one Lattice you control each turn."skipcard Fragile Lattice/T/All Lattices have "If this is targeted by an effect, sacrifice it. This cannot be Indestructible."skipcard Tapestry (8T)/T/You may have Tapestry enter play covering a Thing you control, making that Thing blank and untargetable. You may uncover it any time on your turn.<BR>When Tapestry enters play, you may have it gain up to three subtypes of your choice. (""It depicts a PARTY MEMBER battling a DRAGON over its hoard of GEMS. A person-sized LUMP protrudes from it."")skipcard Kevlar Heart (1K)/T/Opponents' cards can't cause you to draw or discard cards.skipcard Aikido Throw (1A)/A/As an Action, return target Thing to its controller's hand.<BR><BR>OR play as a Reaction to an opponent's Action targeting you or a Thing you control. Negate that action's effects, then return target Thing that entered play under their control this turn to their hand.skipcard Sweep Attack/A/When you play this, rotate it 360˚ clockwise. Return a Thing you control to your hand. If you do, destroy up to one Thing belonging to each opponent.skipcard Second Chances/T/Once between your turns, when an opponent's living Thing would be destroyed, you may discard a card to gain control of it instead.skipcard Daunt/A/For each Thing you play this turn, an opponent of your choice may not draw cards next turn. You may play another Action.skipcard Living Lattice/T/All Lattices have "Whenever this would be destroyed, you may discard a card to prevent this from being destroyed."skipcard Golden Lattice/T/All Lattices have "At the beginning of your turn, create 1 money token."skipcard Replicating Lattice/T/All Lattices have "At the beginning of your turn, create a token that's a copy of this lattice. Then, target opponent who doesn't control a Lattice may create a token that's a copy of target Lattice." ("It's size slowly became insurmountable, the world turning into an interconnected web of grids.")skipcard Crystal Heart (2C)/T/Other things you control are also Gems.%rWhenever a Gem becomes the target of a card's effect, that Gem's controller may draw a card, then they may discard a card that shares a symbol in its cornervalue with that Gem to negate the effect targeting it.skipcard One Stone (8O)/A/Destroy target Thing and up to one target Thing that shares either a non-article non-preposition word in its title or a subtype with that Thing.@emit [name(%#)] pastes the Infinite Dvorak deck/Cards 9201-9300 into the Dvorak Engine.