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http://dvorakgame.co.uk/export.php?deck=Infinite_Dvorak_deck/Cards_9101-9200&lackeyimg=image&d=/d
For further information, read this page.Name Set ImageFile Type CornerValue Text FlavorText Creator Considerable Influence cards_9101_9200 action Action 1C Gain a Money token for each other card in your hand, then look at the top X cards of the deck and put one into your hand. Shuffle the deck. X=the number of your Money tokens. ChippyYYZ Better Offers cards_9101_9200 thing Thing 2B When you would draw a card, you may instead gain a Money token. When an opponent's Thing is destroyed during your turn, you and its controller may take turns spending any amount of Money tokens. Then, if you spent twice as many (min. 2), return that Thing to play under your control. Whatever Kevan's paying, I'll double it. ChippyYYZ Constructed Deck cards_9101_9200 thing Thing 1P When you play this, look at the top 20 cards of the deck and put 8 of them on this card face-down. Shuffle the deck and the new pile. If this Thing has cards on it, those cards are your deck. Bucky Curate cards_9101_9200 action Action 2P Look at the top 20 cards of the deck. Move five of them to Up Your Sleeve. Shuffle the rest of them and put them back on top of the deck. Bucky Exploding Kitten cards_9101_9200 action Action 3P Secretly put this Kitten anywhere in the draw pile you wish. When you draw this card, reveal it, gain a Vulnerability token and lose the game if you already had a Vulnerability. Bucky Cheap Plastic cards_9101_9200 action Action Create a thing that's a copy of target thing, except it has the subtype "copy", it has "If this is targeted, the player who targeted this may destroy this", and "Cheap Plastic" is appended to the beginning of it's name. JakeTheWolfie [V]indicate cards_9101_9200 action Action When this enters play, you may destroy a thing you control. If you don't, ignore all words in square brackets on this action. [Destroy] target thing. "That one right there! [Destroy it before it gets away!]" JakeTheWolfie Countermage cards_9101_9200 thing_counter Thing - Counter Whenever a card is played, you may choose to counter it. If you do, destroy Countermage. JakeTheWolfie Everything Must Go cards_9101_9200 action Action 6E Destroy all non-token Things. For each Thing put into the discard pile this way, its controller gains two Money tokens. End your turn. ChippyYYZ Welfare Program cards_9101_9200 thing Thing 6E At the beginning of your turn, draw a card and gain a Money token. At the end of your turn, destroy this Thing if you have four or more Money tokens or four or more cards in hand. ChippyYYZ The Best That Money Can Buy cards_9101_9200 thing Thing 6E When this enters play, gain a Money token. Turn: If you control the most Money tokens, spend all of them and create a copy of target Thing an opponent controls. Play that Thing. "Hmm? Oh, of course I have one of those. I spared no expense." ChippyYYZ Outspent cards_9101_9200 action_counter Action - Counter 1 Counter target card. If it dealt with money tokens, this cannot be countered. You may play this anytime. You may destroy money tokens you control equal to Outspent's corner value. If you do, increment it by 1 and return it to your hand. JakeTheWolfie Net of Safety cards_9101_9200 thing Thing 2 Whenever a card would target you or a thing you control, you may instead exile it and increment Net of Safety's corner value by 1. At the beginning of your turn, either destroy things you control equal to Net of Safety's corner value, or each opponent may draw cards equal to Net of Safety's corner value. JakeTheWolfie Chain Gang Lightning cards_9101_9200 action Action Destroy target thing. It's owner may choose to copy this Action and may choose a new target for the copy. JakeTheWolfie Set the Pace cards_9101_9200 thing Thing 4P You must take an extra Action on each of your turns. If you fail to take this extra Action AND your normal Action for the turn, destroy this. Bucky Cleanse cards_9101_9200 action Action 5P Destroy all cards, tokens and counters attached to target Thing, and end any other lingering effects of Actions on it. Bucky Spread Ammunition cards_9101_9200 thing Thing 6P When you play an Action that targets one or more Things, destroy this afterward. Play the Action a second time, targeting only Things it didn't target the first time. Bucky Chain Gang Amnesia cards_9101_9200 action Action Target oppoment discards 1 card. They may choose to copy this Action, and may choose a new target for the copy. JakeTheWolfie Chain Gang Millstone cards_9101_9200 action Action Target opponent puts the top card of their deck into their discard. They may choose to copy this action, and choose a new target for the copy. JakeTheWolfie Veil of Mystery cards_9101_9200 thing Thing Players may decide to play carda directly from the deck instead of from their hand on their turn. If they do, they may 3 generic cards instead of 1 action and 1 thing that turn. The brightest ideas come from the most mysterious places. JakeTheWolfie Intervene cards_9101_9200 action Action Look at target opponent's hand and choose a card from it. If they play any cards during their next turn, they must play the one you chose and you may draw a card. Binarius A Piece of the Pie cards_9101_9200 thing Thing Whenever an opponent draws two or more cards, draw a card. Binarius Junk Drawer cards_9101_9200 thing Thing When another of your Things would go to the discard pile, you may instead put it inside of Junk Drawer face-down: it is considered blank and untargetable. At the end of your turn, you may move any number of junk Things to the discard pile. Binarius Floodgate cards_9101_9200 thing Thing Whenever a card an opponent controls would target you or another thing you control, exile it without resolving it. When Floodgate leaves play, return all things exiled with Floodgate into play and resolve their ability. Additionally, discard all actions exiled with Floodgate and resolve their ability. JakeTheWolfie Time Splitter cards_9101_9200 thing Thing Whenever an opponent uses an action, you may copy it and choose new targets for the copy. You may only do this once between your turns. JakeTheWolfie Scute Swarm cards_9101_9200 thing Thing Whenever a non-token thing comes into play under your control, if you control 6 or more non-token things, create a token copy of scute swarm. Action: As an additional cost to this, destroy X+40 Scute Swarms. Target player loses the game if they control X or less things. "One is a nuisance. Two is a problem. Two-thousand fourty-eight is expected." JakeTheWolfie Incendiary Ammunition cards_9101_9200 thing Thing 7P When you play an Action that targets one or more Things, destroy this. That Action destroys all its targets after its other effects. Bucky Carom cards_9101_9200 action Action 8P Return two target Things to their owners' hands and gain a Point token. Bucky Cosmic Ammunition cards_9101_9200 thing Thing 9P When you play an Action, destroy this. Nothing besides Ammunition can prevent that Action or modify its effects. Bucky Chain Gang Theft cards_9101_9200 action Action Gain control of target thing. It's owner may choose to copy this ability and choose an new target for the copy. JakeTheWolfie Chain Gang Leader cards_9101_9200 thing Thing Whenever an action is played, if it targeted something a player controls, that player may copy the action, and may choose a new target for the copy. JakeTheWolfie Excommunicate cards_9101_9200 action Action Exile target non-holy thing, then exile all unholy and blasphemous things. JakeTheWolfie Abate cards_9101_9200 action_reaction Action - Reaction 5A Play in response to an opponent's Action. That Action can't destroy Things. If that Action causes any players to draw or discard any cards, they draw or discard one fewer. Draw a card. ChippyYYZ Trading Hub cards_9101_9200 thing Thing 0T Once during your turn, you may convert any of your tokens into Money tokens OR spend 2 Money tokens to create a blank Thing card named Gem and put it into your hand OR put two non-token Things you control into target opponent's hand to look at their hand and put a card from their hand into yours. Action: Gain a Money token. ChippyYYZ Pay The Piper cards_9101_9200 thing Thing 1P When an opponent plays their second card in a turn, they must spend a token of any type. If they don't, you gain a Money token. Action: Spend three Money tokens to draw a card. ChippyYYZ Whiteout Blizzard cards_9101_9200 action Action 1Q Put an Ice token each on up to 10 target Things. Until the start of your next turn, things with Ice on them are blank and white-colored. Bucky Freeze Ray cards_9101_9200 thing Thing 2Q Other Things with Ice on them are blank and white-colored. At the start of your turn, destroy half the Ice in play. (round up) Action: Put an Ice token on target Thing. Bucky Snowball Barrage cards_9101_9200 action_cold Action - Cold 3Q One or two target opponents each gain four Ice tokens and discard two cards. Bucky Verbosity Machine cards_9101_9200 thing Thing 0 Whenever an action is used by an opponent, you may copy the text onto Verbosity Machine, then increment it's corner value by 1. Action: Choose one: Destroy things you control equal to Verbosity Machine's Corner Value, then use all of the actions copied onto it. Remove one action copied onto Verbosity Machine, then decrement it's corner value by 1. JakeTheWolfie Corruption cards_9101_9200 thing Thing When Corruption enters play, attach it to target thing not named Corruption, that does not have Corruption attached to it. If you cannot, destroy all things that have Corruption attached to them. At the beginning of your turn, create a copy of Corruption and play it. JakeTheWolfie Oblivion Ultimatum cards_9101_9200 action Action Destroy all things. Each player discards 1 thing and 1 action if able. JakeTheWolfie Killin' for the Sake of Killin' cards_9101_9200 thing_goal Thing - Goal When you destroy a living Thing, move this to the discard pile and draw two cards. Binarius The Most Toys cards_9101_9200 thing_goal Thing - Goal When you control at least 5 other non-token Things, and more than any opponent, move this to the discard pile and draw two cards. Binarius Inhuman Speed cards_9101_9200 thing_goal Thing - Goal When you play your second Action during a turn, move this to the discard pile and draw two cards. Binarius Grindstone cards_9101_9200 thing_sink Thing - Sink At the beginning of your turn, place 1 Time counter on Grindstone, then exile things you conyrol for each time counter on Grindstone, or destroy Grindstone. At the beginning of each turn, take the top card of every deck and move it to the respective discard pile. JakeTheWolfie Checkmate cards_9101_9200 action Action If target player controls a King, they lose the game. Ke4##### JakeTheWolfie Razor hands cards_9101_9200 thing Thing Whenever a thing would target your hand, destroy it. Whenever an action would target your hand, thr player who controlled it discards a card. JakeTheWolfie Deadly Ammunition cards_9101_9200 thing Thing 4Q When you play this, you can't take Actions for the rest of the turn. When you play an Action card that targets one or more players, destroy this. That Action has "Eliminate all this Action's target players unless any of them reacted to this Action." appended to it. Bucky Melt cards_9101_9200 action Action 5Q Destroy target solid Thing and all the Ice. Bucky Simulacrum cards_9101_9200 thing_ice Thing - Ice 6Q Play this as a copy of a Thing in the discard pile, except it's made of ice and lacks any Action abilities. Bucky Frozen in Time cards_9101_9200 thing Thing Attach to target thing. Attached thing cannot be the target of any effect. Attached thing has no card text. JakeTheWolfie Nuclear Winter cards_9101_9200 action Action For each thing, place 1 Ice counter and 1 Nuclear counter on it. JakeTheWolfie Frozen Shut cards_9101_9200 action_cou_ter Action - Cou ter Counter target card. It's owner gains 1 Ice counter. You may play this anytime. JakeTheWolfie Belittle cards_9101_9200 action Action Return target Thing to its controller's hand. Choose a random card from their hand: they either discard it or destroy one of their Things. They may not target your Things during their next turn. Binarius A Practiced Hand cards_9101_9200 thing Thing Action: Discard an Action to recover an Action you played last turn from the discard pile. Binarius Underflow cards_9101_9200 action Action Discard two cards. If you cannot, draw three cards instead. Binarius Refund Policy cards_9101_9200 thing Thing 2R Whenever a card you just played is sent to the discard pile by an opponent's card without taking effect, gain 2 Money tokens. Action: Spend 2 Money tokens to put the top card of the discard pile into your hand. Play this ability no more than once per turn. ChippyYYZ Frenzied Attempt cards_9101_9200 action Action 5F Shuffle your hand and this card into the deck. If you played this Action from your hand, draw a card and take an extra turn after this one. ChippyYYZ Funded Expedition cards_9101_9200 action Action 6F Instead of playing a Thing this turn, you may gain 3 Money tokens. Set aside and look at the top card of the deck and the bottom card of the discard pile. Repeat this process any number of times by spending a Money token for each time. Put two of those cards into your hand, then discard the rest. ChippyYYZ You don't need a Nuke to kill an Ant cards_9101_9200 action_counter Action - Counter Counter target action if it would use excessive force to destroy it's target. You may play this anytime. JakeTheWolfie 17 nuclear warheads cards_9101_9200 action Action Destroy target thing. It's owner places 1 Nuclear counter on all of their things. It's owner gains 9 Nuclear counters. Enough to kill an ant! JakeTheWolfie Nuclear Bunker cards_9101_9200 thing Thing Immunity to all Nuclear cards. All things under Nuclear Bunker gain this immunity. Action: Place target thing you control under Nuclear Bunker. It loses all card text. Action: Remove target thing from Nuclear Bunker. It gains back all of it's card text. JakeTheWolfie Snow Cannon cards_9101_9200 thing Thing 7Q When you play this, gain three Ice tokens. Action: spend an Ice token to return target Thing to its owner's hand. Bucky Nuclear Reactor cards_9101_9200 thing Thing 8Q At the start of your turn, gain two Energy tokens. Bucky Nuclear Threat cards_9101_9200 thing Thing 9Q When one of your Things is destroyed, unless you spent it as part of a cost, destroy all remaining Things too. Bucky Extort cards_9101_9200 action Action Target player reveals their hand. You may take 1 card from it into your hand. JakeTheWolfie Nuclear Waste cards_9101_9200 thing Thing At the beginning of your turn, you and target thing you control gain 1 Nuclear counter. JakeTheWolfie Bouncy Land cards_9101_9200 thing Thing When this enters play, return 1 thing you control to it's owner's hand. Whenever you or Bouncy land becomes the target of an effect, you may change the target to another valid target. You may only do this once per turn. JakeTheWolfie Lobby Against cards_9101_9200 action_reaction Action/Reaction 2L Play as an Action to choose target Thing, or play in response to an opponent's Action. If you control more types of tokens than that Thing or Action's controller, remove it from the game ''(negate its effects if it's an Action)''. ChippyYYZ Off The Grid cards_9101_9200 action Action 0O Gain control of target Thing if it's not listed in the Infinite Dvorak Deck or its archive AND/OR return target Action card from the discard pile to your hand if it's not listed in the Infinite Dvorak Deck or its archive. ChippyYYZ Smuggler cards_9101_9200 thing Thing 8S When Smuggler enters play, draw a card or create two blank Thing cards named Gem and put them into your hand. Action, Discard a card: Draw a card or gain 2 Money tokens. ChippyYYZ Knives cards_9101_9200 thing Thing While Knives is attached to another thing, destroy any other things that would target it. If the attached thing is sentient, destroy any other things that would target you. Action: Attach Knives to target thing you control. JakeTheWolfie Timely Ending cards_9101_9200 thing Thing Exile Timely ending. At the beginning of each turn, place 1 time counter on it. Then, if there are 100 or more time counters on it, the game ends in a victory for all remaining players. Timely Ending cannot be altered by cards other than itself. JakeTheWolfie Double Time cards_9101_9200 action Action 3 As an additional cost, destroy things you control equal to Double Time's corner value, and then increment it by 1. Take an extra turn after this one. JakeTheWolfie Expensive Hobby cards_9101_9200 thing Thing Instead of drawing a card at the beginning of your turn, you may gain a Money token. Once per turn, you may spend a Money token to increase your hand size by one until your next turn or to play a Thing. Binarius Changing of the Guard cards_9101_9200 action Action Each player may destroy one of their Things and may play a Thing in its place. Instead of playing another Thing this turn, you may compel target Thing's controller to destroy it in this way. Binarius Second Coming cards_9101_9200 thing Thing Since time immemorial, our legends have foretold that target living Thing in the discard pile will exchange places with this card at the beginning of your turn. Binarius Cheapen cards_9101_9200 action Action Target thing gains "If this becomes the target of an effect, destroy this thing." Append "Cheaply-Made" to the front of its name. JakeTheWolfie Fire Sigil cards_9101_9200 thing Thing When this enters play, attach it to target thing you control. That thing gains "Immunity to fire effects and destroys anything flammable that targets it." Fire Sigil is indestructible, but leaves play if attached thing leaves play. JakeTheWolfie Doomsayer cards_9101_9200 thing Thing Name a card. If any player has that card in-hand, they lose the game. JakeTheWolfie Pick It Up Pick It Up Pick It Up! cards_9101_9200 action Action 4P Choose two: *You may play an additional Thing and Action this turn. *You may play two additional Action: abilities this turn. *Each player draws two cards. ChippyYYZ Bag of Tricks cards_9101_9200 thing Thing 1B At the beginning of your turn, reveal cards from the deck until you reveal an Action card. Attach it to Bag of Tricks, discarding any other Action cards attached to it, then shuffle the deck. Action: Play the attached Action card. Put it in the discard pile if it doesn't direct you to do otherwise. ChippyYYZ Change Jar cards_9101_9200 thing Thing 9C When this card enters play, choose a creator. Whenever you play a card by that creator, gain a Money token and attach it to this card. When Change Jar is destroyed, spend each Money token attached to it and reveal that many cards from the top of the deck. Put all of them NOT by the chosen creator into your hand, then shuffle the deck. ChippyYYZ Swerve cards_9101_9200 reaction Reaction Play immediately in response when one of your Things would be destroyed. Another of your Things is destroyed instead. Binarius Take That! cards_9101_9200 thing Thing Whenever an opponent targets a Thing you control, you may turn one of their Things face down. Binarius Mixed Reviews cards_9101_9200 thing Thing When you play this, attach it to target Thing. Any opponent may discard a card during their turn to allow all opponents to ignore attached Thing until the discarder's next turn. Binarius Card Trader cards_9101_9200 thing_person Thing - Person 1R When you draw a card, you may spend a Money token to discard it and draw another. Action:Gain a Money token. Bucky Card Repeater cards_9101_9200 thing_person Thing - Person 2R When you play your first Action card of the turn, you may spend two Money tokens to play it a second time. Action:Gain a Money token. Bucky Card Repairer cards_9101_9200 thing_person Thing - Person 3R When one of your nontoken Things is destroyed, you may spend three Money tokens to return it to play. Action:Gain a Money token. Bucky Deface Currency cards_9101_9200 action Action Target Money Token gains "This cannot be spent." JakeTheWolfie Breathe in Space cards_9101_9200 action Action Target living thing gains "This thing does not count as a living thing." JakeTheWolfie Deadpool Plushie cards_9101_9200 thing Thing Action: Target non-player creates a card and puts it into your hand. If you play a card created this way, it cannot be removed from the game unless all other players agree to it. JakeTheWolfie Once-in-a-Lifetime Offer cards_9101_9200 action Action Gain control of target Thing by giving its controller any combination of your Money tokens, non-token Things, or revealed hand cards with equal or greater value. A card's value for this purpose is the greater of the largest digit in its cornervalue or the number of words in its title. Binarius Thinking Out Loud cards_9101_9200 thing Thing Play Thinking Out Loud into target player's control. Play with your hand revealed. Binarius Send Flowers to the Widows cards_9101_9200 action Action For each Thing you have destroyed since the beginning of your last turn, give a Bouquet token to its former controller and draw a card. Binarius Oncer-in-a-Lifetime Offer cards_9101_9200 action Action Gain control of target Thing by giving its controller any combination of your Money tokens, non-token Things, or revealed hand cards with equal or greater value. Exile all copies of this card from all zones, and remove it from the wiki. If this card does not appear on the wiki, exile all copies of it. JakeTheWolfie Improbably Rigged Dice cards_9101_9200 thing Thing Choose a number between 1 and 6. Whenever you would roll 6 sided dice or the equivalent thereof, you may substitute the result for each die roll with the chosen number JakeTheWolfie Probably Rigged Dice cards_9101_9200 thing Thing Whenever you would roll dice or the equivalent thereof, you may roll twice. If you do, you may choose one of the outcomes to be the result of your rolls. JakeTheWolfie Card Breeder cards_9101_9200 thing_person Thing - Person 4R When you draw a Thing, you may spend four Money tokens and reveal it to add another copy of it to your hand. Action:Gain a Money token. Bucky Card Assassin cards_9101_9200 thing_person Thing - Person 5R When an opponent plays a Thing, you may spend five Money tokens in response to destroy one of their other Things. Action:Gain a Money token. Bucky