To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
(You can also get an output formatted for the Dvorax Engine.)
cleardeckskipcard Cargo of Bottles/T/Action: Destroy this and gain control of a copy of three of the following cards, chosen at random: #2561, #2583, #2792, #3301, #3858, #4322, #4752, #5129, #6207, #6316, #6501, and #7172.skipcard Boo (👻)/A/Take a random card from a random opponent's hand. Replace it with a blank Thing.<BR>You may not be targeted before your next turn.skipcard Zamboni/T/When Zamboni enters play, remove all other Things from play; they return when Zamboni leaves. Return Zamboni to your hand at the beginning of your turn. Required maintenance prevents Zamboni from being played on consecutive turns.skipcard Zoombini (8Z)/T/Once per turn when this card leaves play without being destroyed, return it to your hand and draw a card. ("Can you get the Zoombinis to safety?")skipcard Zoombiniville (3Z)/T/When the discard pile is shuffled to form a new deck after the deck is emptied, gain a Zoombini Token.<BR>If Zoombiniville is in play at the end of the game and your playgroup plays another game of Dvorak after this one, you start with an additional card in hand for each Zoombini you control. ("Is this it? Could this be the place they've been seeking? A place of hope and prosperity?")skipcard Fleen Raiders (2F)/A/Return two target Things to their controllers' hands. Until your next turn, opponents must discard a random card from their hand in order to play a Thing.skipcard Bloat Invasion/A/Each player returns at least one of their non-token Things to their hand, including every living Thing they control, and gains control of a copy of Zoombini (#8604). You gain control of two.skipcard The Allergic Cliffs/T/Return any non-blue Thing or Thing with more than three words in its title to its controller's hand at the end of their turn.skipcard Math Test/A/Each player gains control of a copy of one of the following cards, chosen at random: #7590, #8215, #8216, #8217, #8472, and #8499. The chosen cards gain "When you solve this problem, draw three cards." ("If you solve #7263, you win the game, and also probably at least one Abel Prize.")skipcard Unparallel Line Segments/T/When this enters play, draw an X onto target thing.skipcard Table Flip/A/Shuffle all in-play things, then make a new deck out of them. All players must draw from this new deck, and can only play things until this deck runs out. Disregard this card after the new deck is depleted.skipcard Nobel Prize/A/Gain a Cheap Plastic Trophy.skipcard Haste (5H)/A/Flip three coins. For each heads, draw a card. For each tails, you may play an additional card this turn.skipcard Super Armor (0S)/T/Opponents' Reactions have no effect during your turn.skipcard Undermine (9U!)/T/Play immediately in response to an opponent's Action. Before that Action takes effect, look at that player's hand. You may choose a card for them to discard (but not the Action they are playing).skipcard Spy Cam/A/View target opponent's hand. If their hand contains any Things, you may put a copy of one of them into your hand at the end of your turn.skipcard Advanced Countermeasures/T/Opponents may not force you to reveal or discard cards in your hand if you hold at least three.skipcard Hobble/A/Target player discards two random cards. During their next turn, they may retrieve and play one of them instead of playing any cards from their hand.skipcard Dig For Treasure (4D)/A/Destroy target Thing with an X anywhere on it. Draw a card if it is destroyed this way.skipcard Punch Through (2P)/T/Once per turn when an Action card you play with a digit in its cornervalue destroys a nontoken Thing with no higher digits in its cornervalue, you may have that Thing's controller discard a card.skipcard Shifting Symbol (4S)/T/As a Reaction: Play immediately in response to any player's Action. Before that Action takes effect, you may change any card's cornervalue to 4S until end of turn. Put Shifting Symbol into play.<BR>As a Thing: This card has all possible two-character cornervalues. You may return this card to your hand in place of drawing a card.skipcard Stream Edge/A/Every opponent discards a card. If you destroy an opponent's non-token Thing before the end of your turn, they discard their hand.skipcard Wild Down/A/Take a random card from target opponent's hand. They may not draw at the beginning of their next turn.skipcard Gale Slash/A/Target opponent discards a card for each Action that is played before the beginning of their next turn, including this.skipcard The White Queen/T/Action: Destroy a thing. If the target opponent can destroy this thing and it won't cause an immediate loss to them, they must destroy this.skipcard The Black Queen/T/Action: Destroy a thing. If the target opponent can destroy this thing and it won't cause an immediate loss to them, they must destroy this.skipcard The Knight/T/At the beginning of your turn, destroy all things with Knight counters on them.%rAction: Place a Knight counter on 3 target things.%rAction (Global): If one of your things has a Knight counter, remove a knight counter from a thing you control. ("Such a magestic knight, throwing forks every which way.")skipcard Monado/T/When you use one of the Monado's abilities, return it to your hand or discard a card.<BR>Action - Shield: Your other Things are indestructible until your next turn.<BR>Action - Purge: Target opponent may not use Action abilities during their next turn.<BR>Action - Buster: Destroy target mechanical Thing.skipcard Ether Flow/T/Instead of drawing at the beginning of your turn, you may draw a card once at any time during your turn or an opponent's next turn.skipcard Visions of the Future/T/Your Things may not be targeted by an opponent's Action unless, during their previous turn, that opponent revealed their Action to you and announced which Thing they would target. Visions of the Future is indestructible if you also control the Monado.skipcard Defensive Style (4D)/T/Once per turn when an opponent's Action would destroy a Thing you control, you may roll a d6, adding 2 if Defensive Stance is the Thing to be destroyed. On a 5 or higher, it fails to destroy that Thing. Otherwise, draw a card, and you may not play Actions on your next turn.skipcard Offensive Style (4O)/T/Once per turn when you would draw a card, you may instead choose target Thing and roll a d6. On a 5 or higher, destroy that Thing.<BR>Action: Draw a card if you haven't drawn any cards this turn, then destroy a Thing you control.skipcard I Know Kung Fu (1I)/A/Create a copy of Defensive Style (#8631) and Offensive Style (#8632) and put them into play. Discard down to 2 cards and end your turn.skipcard Metal Blast/A/Up to two adjacent opponents discard a card. If a non-token Thing controlled by an affected opponent is destroyed before their next turn, they discard their hand.skipcard Summon Flare/A/A Thing belonging to each opponent gains a Blaze token with "Roll a die at the beginning of your turn. On a 1, attached Thing is destroyed. Destroy this after your fifth roll."skipcard Freezinate/A/Target opponent must discard a card before playing their first card of their next turn, as well as before playing their second card of their following turn.skipcard Crossover episode (1K)/T/Gain +200 points.skipcard Brick/A/Remove all of the text of one electronic device thing in-play.skipcard Flashlight/T/Action: Reveal target card.skipcard Ether Furnace/T/On playing a card, a player gains an Ether Crystal token of random type. Gain one of each when you play this. Once per turn, a player may spend three to draw a card, or three of the same type to do as follows: Ice: Skip target opponent's turn. Earth: Take a card in the discard pile. Water: View and arrange the deck's top four cards and draw a card. Fire: Destroy target Thing. Wind: Gain control of target Thing. Electric: Take another turn.skipcard Colony Reconstruction/T/Draw an extra card at the beginning of your turn for every four of your non-token Things, up to a maximum of five. If you draw more than three cards in this way, discard all but three of them. If you draw any tangible Things in this way, you may play one of them face-down without cost and turn it face-up at the end of your turn.skipcard Territorial Rotbart/T/If a player who has been in the game for fewer than 80 total turns would destroy Territorial Rotbart, they instead discard three cards or are eliminated. Territorial Rotbart's destroyer may draw five cards and gain an Arts Heal token with "Draw a card when you destroy an opponent's Thing."skipcard Pawn Wall (8P)/T/Action: Destroy target Thing if that Thing destroyed one of your Things during its controller's last turn.skipcard Pin (3P)/A/Choose target Thing. Its controller puts a random card from their hand face-down next to that Thing for as long as it remains in play. It still counts for all purposes as being in that player's hand. When that card is no longer in their hand, destroy that Thing.skipcard Chameleon Skin (3C)/T/When a Thing you control becomes the target of an effect, you may roll a d6. If the result is less than the number of colors among things you control, negate that effect.<BR>Applicable colors include Red, Orange, Yellow, Green, Blue, Purple, White and Black.skipcard Skewer/A/Target Thing belonging to an opponent is Skewered, along with another of their Things, chosen by them. During their next turn, they have "Action: Return one of your Things to your hand." During your next turn, you have "Action: Destroy a Skewered Thing."skipcard Discovered Attack/A/Give one of your Things to an opponent. Choose a different Thing belonging to an opponent: target Thing is destroyed if it has not left their control by the end of their next turn.skipcard Bongcloud Attack (C20)/A/Turn a Thing you control face-down and play another Thing face-down into any player's control.<BR>Instead of playing a Thing next turn, you may turn a Thing face-up. ("Discard any cards in your hand with "Castle" in their name.")skipcard Fast Track to the End/A/At the beginning of your fifth turn, end the game.skipcard Restorative Draught/T/Action - Drink: Destroy Restorative Draught. Return any other Things you have lost control of since the end of your last turn to your control. Draw two cards and discard one of them.skipcard Staff of Indiscriminate Metamorphosis/T/Action: Flip a coin. On heads, target tangible Thing exchanges places with the bottommost tangible Thing in the draw pile. On tails, a random tangible Thing in play does so instead. Shuffle the draw pile.skipcard Curse of the Forbidden Sanctum/T/Whenever you play an Action, you must discard a card or skip your next turn. If an opponent forces this card to be revealed from your hand, put it into play under their control.skipcard Gravemight (0G)/A/Remove this card from the game and put the discard pile into your hand. You have no maximum hand size this turn. End your turn and skip your next turn.<BR>Until your next turn, whenever a card is put into the discard pile (except by this effect), discard a random card.skipcard Flash In The Pan (3F)/T/If this is in play, remove it from the game.skipcard Aggress (7A)/A/Target player discards a card. You may discard any number of Action cards. If you do, each opponent discards that many random cards.skipcard Curse of the Wizard's Labyrinth/T/You must keep one card in your hand revealed whenever possible. If an opponent forces this card to be revealed from your hand, put it into play under their control.skipcard Curse of the Moonglass Reliquary/T/When you play a Thing, you must turn a different Thing you control (besides this) face-down until this leaves play, if possible. If an opponent forces this card to be revealed from your hand, put it into play under their control.skipcard Curse of the Golden Cookie Jar/T/You may choose not to draw at the beginning of your turn. If you would discard any cards due to your hand size limit, discard your hand. If an opponent forces this card to be revealed from your hand, put it into play under their control.skipcard Berserker Rage (3B)/T/Whenever you would draw one or more cards, draw two fewer cards <i>(to draw a negative card, discard a card)</i>. When your hand is empty, destroy Berserker Rage and another target Thing, then end your turn.<BR>Action: Destroy target Thing. (""RRRAARGH!"")skipcard Arcane Trance (2A)/T/You may play one fewer Thing per turn. When you have 5 cards in your hand, draw a card and destroy Arcane Trance, then end your turn.<BR>Action: Draw a card.skipcard Opportunity Attack (7O)/T/Play immediately in response to a Thing moving from play to a player's hand. Destroy that Thing before it moves to that player's hand.skipcard Dexterity Save/T/Play immediately in response when an opponent's Action would destroy a Thing you control or cause you to discard cards to nullify the Action's effects.skipcard Coordinated Attack/A/Consume your Preparation tokens to play an equal number of Actions. While this is in your hand, you have "Action: Gain a Preparation token if you have fewer than three."skipcard Knockback/A/Return target Thing to its controller's hand. They may play at most one card during their next turn.skipcard Minor Accident/A/Swap control of one thing between you and an opponent. ("Just a small mishap.")skipcard Modest Accident/A/Destroy 2 of your things, and 2 of any opponent's things ("We're probably gonna get some reprimand for this.")skipcard Major Accident/A/Eliminate target opponent, destroy all of your things, and force another target opponent to discard their hand. ("Someone's getting fired..")skipcard Major Accidental/A/You may play any cards with A, B, D, E, or G in their cornervalues or at the beginning of their titles without cost. Blue note bonus: draw a card for every blue card you play in this way. You may change the color of any A, B, D, E, or G Things in play to black.skipcard Allegro Con Brio/A/Draw a card. During their next turn, each player must play two cards if possible; any who fail to keep the tempo must skip their following turn.skipcard Diminish/A/Every player discards a card. Destroy target Thing with B, D, or F in its cornervalue or at the beginning of its title.skipcard Burst of Strength (5B)/T/When this enters play, draw three cards.<BR> You may play an additional Action each turn if that Action destroys a Thing. At the end of your turn, discard a card, then destroy this Thing if your hand is empty.skipcard Dark Power (9D)/A/Each opponent may discard a card and/or destroy a Thing they control. Draw a card for each opponent who didn't discard a card, then draw a card for each opponent who didn't destroy one of their Things, then discard a card for each Thing destroyed this way.skipcard "Dvorak!" (6D)/T/When the cornervalues of Things in play contain the letters D, V, O, R, A, and K, the player who has the more of those letters in their Things' cornervalues than any other player <i>(multiples of the same letter are not counted)</i> wins the game if they say "Dvorak!"skipcard Half-Diminish/A/Players with an odd number of cards in hand must discard one. Destroy target Thing with B, D, F, or A in its cornervalue or at the beginning of its title.skipcard Shout Down (40)/T/You may ignore the effects on you of any Action played by an opponent whose Things' ruletexts have a combined word count lower than the combined word count of your Things' ruletexts. If you do, destroy a Thing you control.skipcard Knock-On/A/Target opponent discards a card. You may exchange it with a card in your hand.skipcard Binarize (8B)/A/Change all even nonzero numbers on target Thing to 2 <i>(or "two" for numbers not in digit form)</i>, change all odd numbers on it to 1 <i>(or "one")</i>, and change its creator to Binarius. This lasts until it leaves play.skipcard Virtualize (0V)/A/Remove target Thing from the game. Its controller gains a token that's a copy of that Thing, plus the text "This Thing is untargetable."skipcard Know Your Enemy (3K)/T/Once during your turn, you may look at an opponent's hand.skipcard Silence the Opposition/A/Choose a creator who did not create any Things you control. Cards by that creator are considered blank until your next turn.skipcard As I Was Saying/A/Retrieve an Action card you played during your last turn from the discard pile and play it again.skipcard Knockdown/A/Target opponent may not play cards during their next turn.skipcard Abduct (6A)/A/Put target Thing into your hand. You may not play that Thing during this turn or your next turn.skipcard Timeline Alterator (7T)/T/Action: Each opponent draws a card. Play the bottommost Action card in the discard pile, then shuffle that card into the deck. ("Altering the past may have unpredictable effects on the present.")skipcard Supercharge (1S)/A/Draw 7 cards, then reveal your hand and discard all Thing cards. Then, if you have two or fewer cards in your hand, return Supercharge to your hand.skipcard Descant/T/You may play an Action immediately after an opponent plays an Action. Move Descant to the discard pile at the beginning of your turn.skipcard Spacetime Anomaly/T/As soon as you draw this, shuffle it back into the draw pile and remove the last card drawn before it from the game.skipcard I Know a Great Knock-Knock Joke But You Have to Start It/A/Target opponent reveals a Thing from their hand, or reveals their hand. You may put a Thing revealed in this way into any player's control. ("Who's there?")skipcard King of Hearts/T/None of your opponents may target nor destroy this thing.%r While this is in play, you cannot win.%r Action: Destroy this thing. ("Aka the suicide king")skipcard Hunting And Gathering (9H)/T/Whenever you play a card that's a food or animal, draw a card.<BR>Action: Discard a card and draw a card.skipcard Accident (8A)/A/Put the top four cards of the deck into the discard pile. For each Action discarded this way, have an opponent discard a card. If no Actions were discarded this way, destroy target Thing you don't control chosen randomly.skipcard System Restart (3S)/T/Action: Destroy a Thing you control. If it goes to the discard pile, discard your hand and draw that many cards.skipcard Beg to Differ/T/Play immediately in response when an opponent plays an Action card. They return it to their hand with no effect; if you discard an Action, they discard theirs instead.skipcard Department of Tautological Trivia, Thing Division/T/This card counts as 1 Thing while it is in your hand or in play.skipcard Brook No Delay/A/You may play a card after each opponent's next turn.skipcard Snoop's Blessing (4S)/A/Draw 4 cards, or 20 cards if you destroy a green Thing you control, then discard as many as you drew.skipcard <font color=51d500>Stoney Pony</font>/T/When Stoney Pony enters play, you may return a green card from the discard pile to your hand.<BR>Whenever you play a green card, draw two cards. ("dude are we talking horses")skipcard i don't think these edibles are working/T/When this Thing is put into the discard pile from play, at the end of your next turn, discard your hand and draw 4 cards.<BR>Action and Thing - Eat: Destroy this Thing.skipcard Rolling Paper/T/Action: Destroy Rolling Paper and target tangible Thing and draw a card, or 4 cards if the destroyed Thing was green. Then discard as many as you drew.skipcard Paper Trail/T/When this comes into play, put a card from your hand under it and specify an opponent to investigate. Action: Exchange the card under this with a card from your hand. Action: Exchange the card under this with a card discarded by the opponent under investigation during their most recent turn.@emit [name(%#)] pastes the Infinite Dvorak deck/Cards 8601-8700 into the Dvorak Engine.