To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
(You can also get an output formatted for the Dvorax Engine.)
cleardeckskipcard Try Again (8E)/A/Play the top Action in the discard pile. You can't Try Again more than once per turn.skipcard Rise Again (9E)/A/Play the top Thing in the discard pile. You may use one of its Action abilities.skipcard Intergalactic Research Vessel (9I)/T/When the discard pile is shuffled to form a new deck after the deck is emptied, every player may draw five cards.skipcard Mysterious Fever (6F)/T/You may not play Actions unless you control another non-token Thing. At the end of your turn, destroy your other Things except for one, then a random opponent who has not yet had Mysterious Fever gains control of a copy of it.skipcard The Three Moons of Planet Axle (3A)/A/Move one of your Things to the discard pile. If you do, you may destroy up to one Thing controlled by each opponent.skipcard Speed of Lite (0C)/A/End your turn, and take an extra turn after this one. ("Goes as fast as non-sugar substitute!")skipcard Ad Nauseam/A/Counter target card. Assert that that card's controller cannot play that card. You may play this anytime. ("You cannot play that. You cannot play that. You cannot play that. You cannot play that. You cannot play that. You cannot play that.")skipcard Prophet/T/Whenever a player draws a card, that player reveals that card to you. ("The future is clearer than glass, and more in focus than ever before.")skipcard All-You-Can-Eat Buffet (1F)/T/At the start of your turn, if you already have a Food token, destroy this; otherwise, gain a Food token.skipcard Hungry Genius (2F)/T/At the start of your turn, draw a card, and destroy either this or an edible Thing.skipcard Feed the World (3F)/A/If you have three edible Things for each player, and an additional edible Thing for each living Thing, you win the game.%rOtherwise, gain a Food token for each player.skipcard Fortune Cookie (3F)/T/When this enters play, look at the top 4 cards of the deck. Read one aloud and put it into your hand, then discard the rest.skipcard Clean-Up Crew (2C)/T/Action: Shuffle any number of cards from the top of the discard pile into the deck. If you shuffled at least 4 plus 1 for each player, draw a card.skipcard Underworld Rescue (6U)/A/Put target card from the discard pile into play under your control face-down. It gains "Action: Flip this card face-up, and play it if it's an Action."skipcard Shadowy Machinations (0S)/A/Draw a card for every card by ChippyYYZ you reveal from your hand. You need not show the text of the cards you reveal. If you draw any cards by ChippyYYZ in this way, you may play one of them.skipcard Skip to the Last Page (0Z)/A/Move the draw pile, except for its bottom card, to the discard pile.skipcard All You Had To Do Was Not (5A)/T/When an opponent would cause you to discard a card or lose control of a non-token Thing, you may warn them not to. If they do so anyway, play this immediately in response to destroy target Thing they control. They discard a random card.skipcard Calling Card: Luck/A/Gain a copy of Four-Leaf Clover (#3209) (""Why is there a leaf taped to this clover?"")skipcard Calling Card: Insanity/A/Gain a copy of Fool (#7043) (""I call upon the stars and unholy forces to summon..! Damnit, I got a Fool."")skipcard Calling Card: Machinery/A/Gain a copy of Remote-Access Vault (#8057) (""Button Not Included"")skipcard Cosmic Sinkhole (4C)/A/Put the top 10 cards of the deck into the discard pile and return target Thing to its owner's hand. If the deck is empty, each opponent discards a card and you draw a card. ("Upon what sort of foundation is reality itself built? Not a sturdy enough one it seems.")skipcard Cosmic Guardian (4C)/T/When the discard pile is shuffled to form a new deck after the deck is emptied, the next player to draw a card is eliminated from the game. ("Some truths we are not meant to know. Others, we are meant not to know.")skipcard Fire-Salt Doughnut (6F)/T/Whenever you discard a card, gain a Flame token.<BR>At the end of your turn, you may spend 3 Flame tokens to destroy a random Thing target player controls.<BR>Action or Thing: Discard your hand.skipcard <font color=000000>Unstable Anti-thing</font> (2A)/T/Action: Use an action ability on another thing.<BR>If this comes into contact with another thing, destroy both this and that thing.skipcard Quantum Mind Control (3Q)/A/Gain control of target thing.skipcard Memory Flushing (5G)/T/Whenever anyone draws cards, they draw 2 more cards. If anyone can't draw from the deck without reshuffling the discard pile, they are eliminated.skipcard Heavy Swing (0HS)/A/Destroy target Thing unless its controller reveals a card from their hand that shares a symbol in its cornervalue with this card.skipcard Obsidian Core (2O)/T/Things you control can't be destroyed by other Things.skipcard Destabilize (1D)/A/Until your next turn, each opponent's maximum hand size is reduced by two, and whenever an opponent plays a Thing, they discard a random card.skipcard BUCKY ONLY<BR>KEEP OUT (8B)/A/Cards by creators other than Bucky may not be played until the beginning of your next turn.skipcard Mr. Bun's Tea Party (5T)/A/Put the top five cards of the draw pile into your control face down as blank Things. Arrange them in a circle. Each gains a Tea token.skipcard In English Please, Professor? (9E)/T/Cards with words longer than ten letters in their titles or ruletexts may not be played. Return any such Thing in play to the hand of its controller.skipcard Jake's Special Spraypaint (J6)/T/Action: Re-credit any card to JakeTheWolfie. (""It needs that artistic flare to it, that only orange and red will do."")skipcard Throwing Knife (K2)/A/Destroy target player.skipcard Katanananana (K10)/T/Action: Rotate Katanananana 90 degrees clockwise. %rAction: Destroy everything target player controls, then turn this 90 degrees widdershins. This can only be done if this was turned 90 degrees.skipcard Positional Advantage (9P)/T/Any player may discard a card once during their turn to gain a Combo Token. Then, if each player has a Combo Token, each player loses one.<BR>At the start of each player's turn, they draw an extra card for each Combo Token they have, then discard that many cards.skipcard Sweat of One's Brow (5S)/T/Opponents can't destroy your tokens, can't gain control of Things you control, and can't take cards from your hand.skipcard Overthrow (9O)/A/Destroy each Thing with an effect preventing you from playing any sort of cards. Any player who played an Action since your last turn that is preventing you from playing any sort of cards must discard two cards. Such effects can't prevent you from playing this card.skipcard September 1st (S1)/A/If it is September 1st of any year, you win.skipcard Jake (J5)/T/Action: Transfer control of target opponent's thing with allies' target thing.skipcard Ethereal Grab (E4)/A/Search the deck for any one card, then shuffle the deck.skipcard Surprise Dessert (4F)/T/Play in response to an opponent's Action. Prevent the effects of that Action, and that opponent gains a Pie token. ("Don't talk with your mouth full.")skipcard Just Desserts (5F)/T/Play in response to an opponent targeting you. %r Destroy all their Things. They gain a Strawberry Candy token for each token destroyed by this, and a Pie token for each other thing destroyed by this.skipcard Promulg Gourmand (6F)/T/Action: Destroy an edible Thing you control and a (not necessarily edible) Thing an opponent controls. ("Once a promulg has entered its feeding frenzy, it'll ingest practically anything.")skipcard Countersweep (2C)/T/Gain a Combo token during any turn in which you do not play any cards. If you gain a Combo token in this way when you had none, draw a card. Once per turn, you may spend a Combo token to either play or discard the top card of the draw pile.skipcard Precarious (0P)/T/Play this card onto target Thing. If you did not play a Thing during your last turn, you may play this card onto a Thing as soon as an opponent plays it.<BR>Attached Thing is destroyed if another Thing attaches to it, or with 50% probability if another of your Things is destroyed.skipcard If Silence Was Golden (1I)/A/Look at the hand of an opponent who played two cards during their most recent turn and take a card from it <BR>OR target opponent who played two cards during their most recent turn may not play cards during their next turn.skipcard Sharpened Corners (6S)/T/Action: Destroy target Thing if you control four Things with cornervalues.skipcard Bounce Back (0B)/A/If any Tokens were destroyed under your control since the end of your last turn, replace them and gain a Combo Token.<BR><BR>If any Things were put into your hand from play since the end of your last turn, you may put any of them into play and rotate them 360˚ clockwise.skipcard Absence of Action (5A)/A/Draw a card. You may play an extra Action this turn.<BR><BR>When an opponent plays an Action card, you may reveal this card from your hand to negate their Action and put it into your hand. Then, either give that player this card and discard a card, or discard two cards at random.skipcard Fishing Minigame (6F)/A/Do the following ten times. Reveal the top card of the draw pile: any player may immediately put it into their hand by revealing a card with, in order of precedence, 1. a matching character in its cornervalue, 2. the same number of words in its title and lines of ruletext, 3. the same first letter of its title, or 4. the same first letter of its ruletext with more lines of ruletext. Otherwise, move it to the discard pile.skipcard Somewhat Productive (9S)/A/Draw a card. You may play it if you wish. Then discard a card and end your turn.skipcard Magic Beanstalk (5M)/T/Discard your hand when you play this. Draw an extra card at the beginning of your turns.skipcard Vent/T/Action: Skip your turn and place a vent counter on this.%r At the beginning of your turn, if there is a vent counter on this, you may remove it. If you do, skip your turn.%r While there is a vent counter on this, you and things you control do not exist. You may take no actions or activate abilities.skipcard Kill/A/Place a destruction counter with "At the beginning of your turn, destroy this thing." on target thing.skipcard Sabotage (2S)/T/You can only play this as your first card during your turn. When this enters play, your turn ends immediately. At the beginning of your next turn, you win the game.skipcard Too Much Of A Good Thing (9T)/A/If you have three or more cards in hand, draw three cards. If you have two or fewer cards in hand, you may play two additional Actions or Things this turn.skipcard Invade (6I)/A/Play a Thing card from your hand. If you've played two Things this turn, destroy target Thing.skipcard Growing Season (3G)/T/When this card enters play, gain two tokens of any type if you played an Action card this turn.<BR>At the beginning of your turn, you may gain a token of any type you already control.skipcard Medbay Scanner (M3)/T/You cannot be eliminated.skipcard Witness to Murder (W10)/A/Eliminate target player. If you are unable to, you are eliminated instead.skipcard Emergency Meeting (EM4)/A/No things can be destroyed until your next turn.skipcard Hush Child (0H)/A/Target opponent with fewer cards in their hand than you must choose either not to draw cards or not to play cards during their next turn.skipcard Shut (4S)/A/Target opponent may not play Actions during their next turn. ("If they reveal a card named "no u" from their hand, you are eliminated instead.")skipcard Secret Handshake (6T)/A/Give target opponent a double high five circling down to backwards low five into skipping elbow jig/ankle shake into soaring eagle/reverse salmon run to back-front swing to sliding explosive fist bump, then take a card from their hand and give them one from yours. You each gain a Combo token.skipcard Emergency Surgery/A/Target a thing. Roll 1d20. If it lands on 20, target thing becomes indestructible. Else, destroy it.skipcard Contract/T/Indestructible%r When this enters play, chose a player. That player controls you.%r If the chosen player is eliminated, instead you gain control of them and they lose control of you. ("Live a small life of sin, for now. You'll crawl back, asking for more and more. Soon, I'll reap my reward.")skipcard <font color=d93366>J</font><font color=e52a18>o</font><font color=efc73f>y</font>/T/Action: Discard this card, and leave the game for 10 minutes. You cannot be eliminated for this time, your turn is skipped, and you and your things cannot be targeted. When you come back, roll 1d6. On a 1, you are eliminated. Else, discard your hand, and draw 2 cards.skipcard Electrical Sabotage (8E)/T/You play 1 fewer card per turn.<BR>At the end of each opponent's turn, if they played a card or ability besides this card's ability, eliminate them.<BR>Action - Teamwork (Global): Look at the top 5 cards of the deck. Put one in another player's hand, then shuffle the rest into the deck.skipcard Slither (7S)/A/Put a Thing card from your hand into play. It doesn't count as playing a Thing, and doesn't trigger any effects that occur when a Thing enters play ''(even the Thing's own effects)''.skipcard Prime Ribs (9P)/T/When Prime Ribs enters play, you may discard a prime number of cards and draw the next greater prime number of cards.<BR>When a player eats Prime Ribs, they may do the same.skipcard Tetrapod (4T)/T/If you control at least four Tetrapods, opponents may not destroy your non-Tetrapod Things. Action: Gain control of a copy of Tetrapod if you have fewer than four.skipcard Rewrite History (5I)/A/Choose two of the following: * Put one of the top five cards of the discard pile into your hand, * remove one of the top five cards of the discard pile from the game, * shuffle the top five cards of the discard pile and put them on top of the draw pile, or * shuffle the discard pile, except for its top five cards, into the draw pile.skipcard Motivational Poster (9O)/T/You may play an extra Action if you did not do so during your last turn. If another of your Things would be destroyed during an opponent's turn and you did not play an extra Action during your last turn, you may instead return that Thing to your hand and move Motivational Poster to the discard pile. ("Keep calm and hang in there, baby!")skipcard Time Loop (T-3)/T/Whenever a player plays an action, note it down. At the beginning of that player's turn, thet use all actions noted with Time Loop. If the action requires a specific target which does not exist, destroy this card.skipcard Rewind (2R)/A/Play during an opponent's turn. Their turn is rewound, reversing any things or actions they, and anyone else, played, including this.skipcard Time Portal (5P)/T/When this enters play for the first time, everyone notes their current hand and what things they control. Take this back into your hand.%r Action: Each player discards their hand and sacrifices all things they control. Then, each player creates a copy of each card that was in their noted hand and noted cards they controlled and puts them into their hand or into play respectively. Exile Time Portal.skipcard "Stand Back, And Stand By" (9S)/A/Move this card to Up Your Sleeve, along with up to two Things you control and up to one card from your hand.<BR>Turn: Put this card into the discard pile from Up Your Sleeve, then destroy target Thing and play up to three cards from Up Your Sleeve.skipcard Condemn (7C)/A/Destroy target Thing you control. If a Thing is destroyed this way, draw two cards, and you may play an additional Action this turn.skipcard Mouth Dreams (1M)/T/Action: This ability has the first sentence of the bottommost Action card in the discard pile, followed by all but the first sentence of the second bottommost Action card. After resolving that text, shuffle the bottommost Action card into the deck. ("neilcic.com/mouthdreams")skipcard Whole bunch of grapes (200P)/T/Gain 200 Pointsskipcard Sleeve Portal/T/Anything Up Your Sleeve is transferred to you.skipcard Shirt Burner/A/Burn any things related to Shirts, as well as anything Up Your Sleeve.skipcard Feast (7F)/A/Destroy up to four of your edible Things and draw that many cards plus one. %rEach other player may destroy one of their own edible Things to draw a card.skipcard Forage (8F)/A/Look at the top three cards of the deck. Put one in your hand and the others Up Your Sleeve. Then gain a Fruit token.skipcard Energy Bar (9F)/T/If you destroy this yourself, draw two cards and you may immediately take up to two Actions. %rAction+Thing: Destroy this.skipcard This'll be useful later (5D)/A/Give all opponents 1 Doom token.skipcard Shadow Clone (2C)/A/Create a copy of target thing, except it has "When this is destroyed, exile it."skipcard Laser Prime (10L)/T/Exile Laser Prime, Action: Exile target thing.skipcard Walk-In Fridge (4K)/T/Edible Things do not count against your hand size limit.skipcard Breakfast Burrito (7A)/T/You may destroy this at the beginning of your turn to draw two cards.skipcard Run-By Fruiting (5Y)/A/Target opponent discards a random card and gains a token whose name is your choice of fruit, with "Action: Consume this and draw a card."skipcard Forbidden Fruit (4F)/T/When a player eats Forbidden Fruit, they draw 3 cards and gain a Doom token, and until the end of their next turn they may not play Actions.<BR>Action - Eat: Destroy this Thing.skipcard Timeskip (8T)/A/Put the top 20 cards of the deck into the discard pile. Each player, starting with you, draws two cards. You may play an additional Action this turn.skipcard Order of the Golden Card/T/This certificate is presented to <div style="text-align: center; font: bold larger cursive;">Bucky</div>for meritorious service to the game of Dvorak in recognition of eir outstanding achievement in contributing 1,000 cards to the Infinite Dvorak deck.<BR>Each player's hand size limit is increased by 2 for each card by Bucky they control.skipcard Cheaper Plastic-er Trophier/A/If you are Bucky, gain a Cheap Plastic Trophy.skipcard Fine Wine (0)/T/At the beginning of each turn, increment the corner value by 1. %rSacrifice Fine Wine, Action: Take a number of actions equal to the corner value of this card, then change it to 0.skipcard Stardust/T/Whenever a player targets you or a thing you control, they create 1 stardust token.%r At the end of a player's turn, if they have at least 3 stardust tokens they sacrifice 3 stardust tokens and discard their hand. At the beginning of that player's next turn, they draw up to hand size.skipcard Spirit of Dvorak (6S)/T/Create one card for each player and deal them out randomly. Each player may decide whether to approve theirs for inclusion in the deck. If all opponents reject their cards, none of the cards (including yours) enter the game. Otherwise, put yours into your hand, each opponent who accepts theirs may put it into their hand, and each opponent who rejects theirs must discard a card.skipcard Guiding Hand (2U)/A/Look at target opponent's hand, exchange one of their cards with a card from your hand, and choose a card for them to play during their next turn.@emit [name(%#)] pastes the Infinite Dvorak deck/Cards 8301-8400 into the Dvorak Engine.