Dvorak Export: Infinite Dvorak deck/Cards 8201-8300


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

(You can also get an output formatted for the Dvorax Engine.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
skipcard Uninvestigated Disappearance (7U)/A/Return this card to your hand, then shuffle target Thing and a random card from your hand into the deck.<BR>If this card is revealed from your hand during an opponent's turn, discard it.
skipcard Leftovers (5L)/T/When this enters play or when you destroy it, target opponent chooses one of the top three cards of the discard pile. Put that card into your hand. ("Good for when you don't feel like cooking something for dinner.")
skipcard Old Fishing Rod (2C)/T/Action: If you don't do anything else until the turn finishes, gain a Fish token. ("Ah, it's just a nibble.")
skipcard Monkey Business (3C)/T/Players' maximum hand sizes are reduced by the number of Sabotage tokens they control. %r Action+Thing: Target opponent reveals their hand. If it doesn't contain a card with a cornervalue, they gain a Sabotage token.
skipcard Cook Dinner (4C)/A/Gain three Ravioli tokens, two Broccoli tokens and a Pie token.
skipcard Summer Solstice/A/If you have fewer than three cards in hand, draw until you have three. You may play an additional Action card this turn. Give each opponent either an Energy token or an Ice Cream token with "Action: Eat this and draw a card"; you gain one of each. ("The longest day and shortest night of the year. Observers on the tropic circle see the Sun pass directly overhead.")
skipcard Overcast/T/A player must immediately discard a card whenever they draw a card after their first in a turn. Opponents' Action abilities read "Action and Thing". At the beginning of your turn, the clouds break and this card returns to your hand.
skipcard Annular Eclipse/T/When this has been in play for a full turn, it moves to the discard pile and every player with three cards in hand may draw three cards, and every player with two or four may draw one card. ("The land darkens, the air cools, the cicadas clamor, and for those in the right place at the right time, the most perfect circle of searing flame imaginable glows motionless overhead, for a moment.")
skipcard Token Assimilator (5C)/T/Action: Destroy a token and record its type. %rThis counts as a token with all of the recorded types.%r%rAction: if you've recorded at least 5 different types, eliminate an opponent and record their name as a token type.
skipcard Aggressive Editor (6C)/T/At the start of your turn, cross out a word of ruletext on each card that has a Pen token on it. While a card makes sense with all its crossed-out words removed, those words are ignored. %rAction+Thing: Put a red Pen token on an opponent's Thing. ("Get to the point sooner. Cut the bloat and send me another draft.")
skipcard Dark Prophecy (7C)/A/When you draw this, reveal it and eliminate any opponents who have Doom tokens.%r%rTarget opponent gains a Doom token. Shuffle this into the deck, excluding the top two cards from the shuffle. ("Your end is inevitable. Eventually.")
skipcard Commanding Strike (6C)/A/Destroy target Thing. Activate an Action ability of a Thing you control.
skipcard Tactical Move (2T)/A/Draw two cards. Activate an Action ability of a Thing you control.
skipcard Emergency Alarm (4E)/T/Action: If this card didn't enter play this turn, return each Thing you control to your hand. Each opponent returns the same number of things to their hands. You may not play Emergency Alarm this turn.
skipcard Summation Savant/T/Give a general expression for the <i>n</i>th term of the sequence satisfying <i>a</i><sub>1</sub> = 1 and <i>n</i><sup>2</sup><i>a</i><sub><i>n</i></sub> = <i>a</i><sub>1</sub> + <i>a</i><sub>2</sub> + <i>a</i><sub>3</sub> + ... + <i>a</i><sub><i>n</i></sub>, <i>n</i> ≥ 2.<BR><BR>What is <i>a</i><sub>1</sub> + <i>a</i><sub>2</sub> + <i>a</i><sub>3</sub> + ... ?
skipcard Triangle Trouble/T/[[file: Triangle_Trouble.png
skipcard Pool Pocket Predicament/T/A ball is rolled due southeast­ward from the northwest corner of a frictionless billiard table of east-west length <i>m</i> and north-south length <i>n</i>, both integers, with pockets in its corners. For what values of <i>m</i> and <i>n</i> will the ball fall into each pocket?
skipcard Lava Cannon (8C)/T/Action: Gain a Rock token.%r%rAction: Turn a Rock token into a Slag token until the end of your next turn.%r%rAction: Spend a Slag token to destroy a Thing.
skipcard Thermal Transfer Attack (9C)/A/Put a Flame token with "If this is attached to a Thing, destroy both this and the attached Thing at the end of its controller's turn." on one Thing, and a Freeze token with "While this is attached to a Thing, its Action abilities can't be used." on another.
skipcard Money Printer (1D)/T/Thing: Gain a Money token.%r%r%r ("<span style="font-size:180%"><i>Brrr...</i></span>")
skipcard Countermeasures (5C)/T/When an opponent plays an Action card, you may reveal a card from your hand. If both cards' cornervalues share a symbol, treat that Action's text as "Return this Action to your hand."
skipcard Package Deal (1P)/T/When this enters play from any zone, put up to three Thing cards from that zone into play attached to it (reveal the top three cards of the deck if it entered play from the deck). If Package Deal leaves play, the attached cards leave play likewise.
skipcard Dramatic Deployment (8D)/A/Discard all but one card from your hand. Draw that many cards plus two, then put a Thing into play from your hand.
skipcard Plum Rains/A/Each player gains a Water token and either returns one of their non-token Things to their hand or discards a card. You may return this card to your hand at the end of your turn.
skipcard The Three Little Pigs Gambit/T/The first time an opponent causes this to leave your control, return it to your hand. The second time, move it to the discard pile and move three Things in play Up Your Sleeve.
skipcard Benefit of Clergy/T/Play immediately in response when you would be eliminated. You are not eliminated if you can correctly read a sentence, chosen by an opponent, from the Rules of Dvorak. ("Miserere mei, Kevan, secundum misericordiam tuam.")
skipcard Card Store (2D)/T/When you play this, gain Money tokens equal to the largest digit in your Things' cornervalues.%r%rOnce per turn, you may spend two Money tokens to draw a card.
skipcard Hire Mercenaries (3D)/A/Destroy a Thing.%r%rInstead of playing a Thing this turn, you may spend 3 Money tokens to destroy a living Thing.
skipcard Copyright Control (6C)/T/Opponents can't play cards from the discard pile. Those cards can't be put into an opponent's hand or into play under an opponent's control.
skipcard Buy Out (6B)/A/Exchange control of target Thing and a number of Money tokens you control equal to the largest digit in that Thing's cornervalue. If that digit is 0 or that Thing has no cornervalue, it's free.
skipcard Invest (6I)/A/Discard a card. If you do, draw 3 cards and gain 3 Money tokens.
skipcard Bandwagon Attack (6B)/T/Play immediately in response when an opponent causes a Thing in play but not under your control to leave play. Destroy a Thing belonging to its previous controller. ("I want in on this action.")
skipcard All the Cool Kids Are Doing It (0A)/T/If you play at least two cards during a turn, any opponent who does not play at least two cards during their next turn must discard a card.
skipcard Registry Edit (3R)/A/Exchange the cornervalues of any combination of Things in play. If there are none, target Thing gains a cornervalue of your choice.
skipcard Second-Hand Store (4D)/T/When you play this, gain Money tokens equal to the largest digit in your Things' cornervalues.%r%rOnce per turn, you may spend a money token and discard a card to put the bottommost card in the discard pile into your hand.
skipcard Token Store (5D)/T/When you play this, gain Money tokens equal to the largest digit in your Things' cornervalues.%r%rOnce per turn, you may spend a Money token to gain a token of any other type in play.
skipcard Information Broker (6D)/A/Gain 6 Money tokens.%r%rYou may give each opponent any number of your Money tokens to look at the same number of cards from their hand.
skipcard Wither (6W)/A/Discard any number of cards. Each opponent discards the same number of cards plus one.
skipcard Cashcycler (0C)/T/When you play this, return one of your Things to your hand and gain Money tokens equal to the largest digit in its cornervalue. You may return Cashcycler to your hand at the end of your turn.
skipcard Bridge Over the Milky Way (OH)/A/Put either the draw pile's bottommost Thing and the discard pile's bottommost Action or the draw pile's bottommost Action and the discard pile's bottommost Thing into your hand.
skipcard Suspicious Object (6S)/T/When Suspicious Object enters play, each opponent puts a card from their hand under it.<BR>At the beginning of your turn, play a Thing card from under this card and put this card and all other cards under it into the discard pile. If there were no Thing cards under it, return it to your hand instead.
skipcard Suspicious Activity (8S)/T/When Suspicious Activity enters play, each opponent puts a card from their hand under it.<BR>At the beginning of your turn, play an Action card from under this card and put this card and all other cards under it into the discard pile. If there were no Action cards under it, return it to your hand instead.
skipcard War Cry (6W)/A/Draw a card. You may play an additional Action this turn. The next time an opponent's Thing is destroyed this turn, draw two cards. The next time an opponent discards a card this turn, draw a card.
skipcard Sign Error (∓)/A/Target opponent inadvertently discards a card at the beginning of their next turn instead of drawing. ("I'm really good at those.")
skipcard Hyperaware (0H)/T/Once between each of your turns, you may view the top card of the draw pile.
skipcard Mercurial Prodigy (7M)/T/Once between each of your turns, when an opponent plays an Action card, you may immediately discard an Action in response to recover the opponent's Action from the discard pile and put it under this card. If you discard two Actions instead, the effects of the opponent's Action are also prevented. Action: If there are at least two Actions under this card, play one at random.
skipcard Throw Money At It (7D)/A/Destroy a Thing with seven or fewer words in its name. Gain (seven minus the number of words in its name) Money tokens. ("Step 1 of "how to make any problem go away".")
skipcard Professional Reactor (8D)/T/When you play this, gain Money tokens equal to the largest digit in your Things' cornervalues.%r%rOnce per opponent's turn, you may spend four Money tokens in response to their Action to prevent it, and have them discard it and draw a card instead.
skipcard Flea Market (9D)/T/When you play this, gain 9 Money tokens.%r%rOnce per turn, you may spend a Money token and discard a card to draw a card.
skipcard Market Crisis (2M)/A/Each player gains 3 Money tokens and discards two cards.
skipcard Armor Up (7A)/T/When this would enter play under your control, put it in the discard pile instead unless you control no Things with cornervalues and at least 3 non-token Things without.<BR>When you control at least 3 other Things with cornervalues and no non-token Things without, you win the game.
skipcard Kickstart (9K)/A/Draw 5 cards minus one for each Thing you control. Your maximum hand size is reduced by 1 this turn.
skipcard Sword of Illusion and Reality (1E)/T/Action+Thing: Remove a sentence from a non-Sword Thing's ruletext, and add a different sentence to its flavor text.
skipcard Penumbral Pendulum (2E)/T/At the start of your turn, gain a Light token and rotate this 180 degrees, reversing the ruletext and flavor text. ("˙ʇxǝʇ ɹoʌɐlɟ puɐ ʇxǝʇǝlnɹ ǝɥʇ ƃuᴉsɹǝʌǝɹ 'sǝǝɹƃǝp 08Ɩ sᴉɥʇ ǝʇɐʇoɹ puɐ uǝʞoʇ ssǝuʞɹɐp ɐ uᴉɐƃ 'uɹnʇ ɹnoʎ ɟo ʇɹɐʇs ǝɥʇ ʇ∀")
skipcard Card Pump (3E)/T/Action: Discard a card, and swap this card's ruletext and flavor text. ("Action: Draw two cards, and swap this card's ruletext and flavor text.")
skipcard Parlour Trick (3P)/T/When you play this, you and target opponent each put a card face down under it. Action: Change this card's type to Action, swap its ruletext and flavortext, and return it to your hand. ("Amazing! How did your opponent's card make its way into your hand? How did yours exchange places with the top two cards of the draw pile? Put one of them into your hand and let your opponent have the other.")
skipcard You're Late (1Y)/A/Where has target opponent been? In apology, they graciously allow all other players to draw a card.
skipcard Strange Local Custom (0C)/T/It seems that when players here draw their second card in a turn, they choose an opponent to give it to.
skipcard Long-fused Dynamite (4E)/T/At the start of each player's turn, remove the first word of this Thing's flavortext. If that word is "Boom", restore the full flavortext and destroy all Things. ("Three, two, one... Boom!")
skipcard Upside Down (5E)/A/Rotate target Thing 180 degrees, reversing its Ruletext and Flavortext until it's righted.
skipcard Confused Mimic (6E)/T/When you play this, choose up to five other Things. Until this leaves play, it has the name of the first chosen thing, the ruletext of the second, the flavor text of the third, the color of the fourth and the cornervalue of the fifth, keeping its own if you didn't choose that many Things. (""Mooogurgleclatterbzzztpotato"")
skipcard Color Spray (0C)/A/This card is all colors.<BR>Reveal your hand and the top 8 cards of the deck. For each of the colors White, Red, Orange, Yellow, Green, Blue, Purple, and Black you may play a card of that color revealed this way. Discard all unplayed cards revealed this way.
skipcard Tiger-Style Assault (8T)/A/Gain a Combo Token. You may play an additional Action this turn. For the rest of this turn, after you play an Action, if it destroyed a Thing, you may spend a Combo Token to replay it.
skipcard Lavender-Scented Candle (2L)/T/The first time each turn you would discard a random card, you may discard a card of your choice instead.<BR>Opponents can't cause you to discard cards while there is a Flame Token on this card. When this card is destroyed by fire, draw a card. (""Soothing." - Iban")
skipcard Salted Pepper/T/'<i>Sacrifice Salted Pepper, Action:</i> Destroy target thing and add a bottle of milk thing card with the text "Action: Drink Destroy this card and gain 3 healthy bone tokens. You are immune to fire effects until your next turn." randomly into the top 10 cards of the deck. (""This is garbage, and I love it!"")
skipcard An Apple a Day Makes the Whole World Blind (2A)/A/If you have discarded a card or lost control of a Thing since your last turn, target opponent draws a card and discards two cards.<BR><BR>Instead of playing a Thing this turn, you may then exchange a card in your hand with the top card of the discard pile. ("Wait, what?")
skipcard Fidget Spinner (4F)/T/Action: Do nothing.
skipcard Future Horizon (5X)/T/While there are at least five cards in the draw pile, cards under the top five are considered removed from the game.
skipcard Thing-Negating Field (9T)/T/Once during your turn, you may choose one: *Each player flips a Thing they control face-down until your next turn. *Each player flips target Thing of their choice face-down until your next turn.
skipcard Reap The Harvest (4R)/A/If you discarded any cards this turn, draw three cards. If any non-token Things were destroyed under your control this turn, draw two cards, then you may play a Thing. If any of your tokens were spent or destroyed this turn, gain three tokens of each type you lost.<BR>OR Return this card to your hand. You may play two additional Actions on your next turn.
skipcard Final Hope (9F)/T/When an opponent would win the game or you would lose the game, remove this card from the game and take three extra turns after this turn. That opponent wins the game or you lose the game at the beginning of the next non-extra turn.
skipcard Pop Quiz (AAA3)/A/Ask a question to the group with a definite and provable answer. Anyone who answers correctly gains an A+ token. Anyone who answers incorrectly gains an F- token and skips their next turn. ("What is the capital of Ireland?")
skipcard What the Hell is this? (HELP)/T/When this is played, play an additional thing from your hand. This is a copy of the played thing.
skipcard Phaselock (9P)/T/Action: Return this card to your hand. Target ability may not be used during its controller's next turn. ("Hold still.")
skipcard Proactive Mindset (7P)/A/Draw two cards and play one of them.
skipcard Change of Scenery (7C)/A/Starting with you and proceeding in order, each player may move one of their Things to the discard pile and play a Thing in its place.
skipcard Infinite Library/T/Action: Create a Token with the subtype book and with a unique name. ("The Library is big. One book is nothing compared to the infinity of books that could replace it, if not for one typo, or one change of phrase.")
skipcard Cut down to size./A/Target sentient thing destroys itself. ("It realized and understood the full scale of the universe, and their scale relative to it. They were nothing compared to the universe. All they would ever do would ultimately add up to nothing. They couldn't live with this. Not any longer.")
skipcard Total Perspective Vortex/A/View every opponent's hand and every card in the draw pile and discard pile. You are eliminated. ("Adapted from the Hitchhiker's Guide to the Galaxy CCG card set")
skipcard Get (3G)/A/Gain control of target Thing.
skipcard Limited Attention Span (L)/T/You ignore sentences longer than ten words. You ignore ruletexts longer than thirty words too. ("Huh? Oh.")
skipcard Five Red Coins (2F)/T/When an Action card revealed from the deck would be returned to the deck, you may put this card in the discard pile to put that Action card into your hand.
skipcard Hyperfocus (0H)/A/Draw 6 cards, then discard down to two.
skipcard Sustainable Logging (8S)/A/Instead of playing a Thing this turn, you may return a Thing you control to your hand.<BR>Put the top card of the deck into play under your control face-down, by itself or on top of another face-down Thing you control, in which case those cards count as a single Thing.<BR>Return this card to your hand if you aren't above your maximum hand size.
skipcard Politician (ZZZ)/T/Action:. ("I can promise that we will stop delaying, and do the things that need done, because they need to be done sooner rather than later, so let us do them sooner rather than later or else later will become our sooner, and by them it would be too late to do the thing!")
skipcard Pasta Sandwich (NO)/T/When this enters play, gain 1 pasta sandwich token. ("Pasta, Icecream, Pasta")
skipcard Divide by half (X/0.5)/A/Draw cards equal to the number of cards in your hand.
skipcard Blinding Assault (6Q)/T/Once per turn, if you cause a Vulnerable opponent to discard a card or lose control of a non-token Thing, draw a card. Action: Target opponent becomes Vulnerable until the end of your turn and may not target other players or their Things during their next turn. This ability may not be used on consecutive turns.
skipcard Heightened Senses (7W)/T/Once per turn, if you cause a Vulnerable opponent to discard a card or lose control of a non-token Thing, draw a card. At the beginning of your turn, a random opponent becomes Vulnerable for the duration of your turn. Action: View the hand of a Vulnerable opponent. This ability may not be used if you used it within your last two turns.
skipcard Vault (5E)/T/Once per turn, if you cause a Vulnerable opponent to discard a card or lose control of a non-token Thing, draw a card. Action: Target Thing's controller chooses whether to return it to their hand or play at most one card during their next turn, then becomes Vulnerable until the end of your turn. This ability may not be used on consecutive turns.
skipcard Cursed Stone (-1)/T/This cannot be played. If this is forced to be played or you would be eliminated, discard it instead. ("Not all curses are evil.")
skipcard Re-Animate (ZOM)/A/Gain control of one living thing from the discard pile. (""Nom"")
skipcard Medical Doctor (HELTH)/T/When this enters play, place 3 Health counters of this thing. Remove a Health counter, Action: Gain control of target living thing that was destroyed last turn and that you controlled. ("It's not rocket science, it's medical science.")
skipcard Cosmic Binding (3C)/A/Remove this card and target Thing from the game. When the discard pile is shuffled to form a new deck after the deck is emptied, put the removed Thing on top of the deck and Cosmic Binding into the discard pile. ("A prison locked by space and barred by time.")
skipcard Cosmic Knowledge (5C)/A/Draw 12 cards. If this doesn't empty the deck, discard 9 cards at random. Discard down to three cards and end your turn. ("Knowledge so vast for a people so small.")
skipcard Cosmic Drifter (3C)/T/Whenever the discard pile is shuffled to form a new deck after the deck is emptied, play up to two cards at random from target opponent's hand, then eliminate that player if their hand is empty. ("It floats on the same currents that move galaxies.")
skipcard Thyme Machine (T3)/T/Action: Create 1 Thyme Token. ("Tastes like Thymelines")
skipcard Ad Hominem/A/Counter target card. Verbally attack the player who played it.%r You may play this any time. (""Sorry hun, you're just not smart enough to play that."")
skipcard Create Artwork/A/Create 1 masterpiece token. ("Perfection!")
skipcard We Need More Win Conditions! (7E)/A/Add "Win the game." at the end of the ruletexts of three cards in the discard pile. The resulting card must make sense.
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