Dvorak Export: Infinite Dvorak deck/Cards 801-900


This is a tab-separated dump of the deck, designed for import into Lackey's carddata.txt.

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http://dvorakgame.co.uk/export.php?deck=Infinite_Dvorak_deck/Cards_801-900&lackeyimg=image&d=/d

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Name	Set	ImageFile	Type	CornerValue	Text	FlavorText	Creator
Reason to Live	cards_801_900	thing	Thing		If any Thing requires its own destruction to take effect, then that aspect of its effect is removed. Also, if any Thing requires itself to be discarded after a certain amount of turns, it instead stays in play until it is destroyed like any other Thing.		Corrigan
Old Age	cards_801_900	thing	Thing		At the end of your turn, put an Age token on every Thing except this one. If a Thing ever has three or more Age tokens on it, it is destroyed.		Kevan
Mexican Standoff	cards_801_900	thing	Thing		Whenever a Thing is destroyed, its controller may destroy a Thing. (This card may trigger itself.)		Kevan
Frantic Shapeshifters	cards_801_900	thing	Thing		Whenever a Thing is destroyed, its controller may put a Thing into play from their hand.		Kevan
One cup too much	cards_801_900	thing	Thing		Whenever a target would be chosen choose it randomly.	This is what happens when you drink too much caffeine	Jindra34
For the Want of a Nail	cards_801_900	action	Action		Destroy a Thing, unless its controller discards a Thing card from their hand.		Kevan
It's Better to be a Coward for a Day Than to be Dead Forever	cards_801_900	thing	Thing		No player may be eliminated from play if they control at least one tangible Thing. Whenever a player would be eliminated, a tangible Thing under their control is destroyed instead. The would-be eliminator can choose which Thing is destroyed.	'At least hiding keeps me alive!'	Corrigan
Frank Zappa	cards_801_900	thing_person	Thing-Person		If a card's effect would apply to itself but doesn't because its text includes a phrase like 'other than this card' it affects itself anyway.		Corrigan
Launch a Volley of Envy Arrows	cards_801_900	action_petty	Action-Petty		Eliminate all players from play who control more Things than you do.		Corrigan
Tactical Retreat	cards_801_900	action	Action		Return a Thing you control to your hand. (You may choose play this in response to a Thing you control being destroyed, to return it to your hand instead.)		Kevan
Junkyard Army	cards_801_900	thing	Thing		Whenever any player destroys a Thing controlled by an opponent (other than this card), they gain control of it instead.		Kevan
The Rich Get Richer	cards_801_900	action	Action		Each player draws as many cards as they already have in their hand.		Kevan
Go on a Conquest	cards_801_900	action	Action		Flip a coin for each card in play under an opponent's control. If the coin comes up heads, destroy the card. If the coin comes up tails, take control of the card.		Corrigan
Shishkebab	cards_801_900	thing	Thing		When it is your turn, you may use the abilities of all Things under your control in that one turn. If one of your Things is destroyed, destroy all of your Things		Corrigan
Coin Shower	cards_801_900	action	Action		Create twenty Money Tokens and gain control of them. Create eight Money Tokens for every opponent, and give eight of those Money Tokens to each player. You must play Coin Shower immediately after you draw it, and after it is played your turn is over.		Corrigan
Keyser Söze	cards_801_900	thing	Thing		When this comes into play, choose and secretly note down the name of another Thing you control (or this card, if you have no other Things). If that Thing leaves play, destroy Keyser Soze; if it leaves play on an opponent's turn, you lose the game. Action: Destroy a Thing.		Kevan
Child's Play	cards_801_900	thing	Thing		All players discard their hands. For as long as Child's Play is in play, all players' turns consist of drawing a card and then playing that card. The card, when drawn, must be played without exception. No player may draw more than one card per turn.		Corrigan
Flung Toaster	cards_801_900	thing_appliance	Thing-Appliance		Action: Select a tangible Thing under an opponent's control and flip a coin. If the coin comes up heads, then the target Thing is destroyed; if it comes up tails, Flung Toaster is destroyed. If Flung Toaster was not destroyed, give control of it to the target card's controller. Flip a coin. If the coin comes up heads, then Flung Toaster's new controller cannot use it.		Corrigan
Irreproducible Bugs	cards_801_900	thing	Thing		When this comes into play, pick a Thing with an action ability. Whenever its controller uses that ability, all other players may immediately play one Action card in response.		Kevan
My Man Friday	cards_801_900	thing_person	Thing-Person		This card may never have control of it changed for any reason. This card may also fulfill any requirements outlined by other cards.		Corrigan
Have a Forked Lightning Bolt Strike	cards_801_900	action	Action		Pick an opponent. Destroy their furthest-left card and their furthest-right card		Corrigan
Peasant Revolt	cards_801_900	action	Action		The player with the fewest Things in play wins the game.		Corrigan
Whiteout	cards_801_900	action	Action		Play this card at any time. Choose a card, and choose a sentence on that card. It loses that sentence until the end of your next turn.		JJ12121616
Cinder Block	cards_801_900	thing	Thing		Action: Destroy target thing, then roll 1d6. If you roll equal to the number of things in play, you win.		JJ12121616
Discard Fodder	cards_801_900	nothing_at_all_	Nothing at all...		You may not play this card. Whenever you discard Discard Fodder, roll 1d6 and draw cards equal to the number rolled this way.		JJ12121616
Schadenfreude	cards_801_900	thing	Thing		Whenever an opponent loses control of a Thing to another player, has a Thing destroyed or has a Thing altered, draw a card for each Thing swapped, altered or destroyed.		Corrigan
The Inverse Ninja Law	cards_801_900	thing	Thing		Add up all numerical values on all cards in play that have some kind of numerical value on them. Divide that number by the number of cards in play with numerical values. Replace their numerical values with the result.		Corrigan
The End of the Secrecy	cards_801_900	thing	Thing		All players lay their hands on the playing surface in front of them so all the other players can see them. Any player can use the cards in the hand of any other player if they so wish.		Corrigan
Victory Damper	cards_801_900	thing	Thing		If a player would win the game, they draw a card instead unless this card has already prevented a victory this turn.  The card with the text that would allow the victory cannot make any player win until the start of the next turn. If this card would be destroyed, discard a card instead unless this card has already prevented its own destruction this turn.		Bucky
Magic Mirror	cards_801_900	thing	Thing		At the start of each of your turns, give Magic Mirror to an opponent of your choice for the duration of this turn, and gain control of all of their Things for the duration of this turn.		Kevan
Pepper's Ghost	cards_801_900	thing	Thing		At the start of each of your turns, you may put a Thing into play. Return it to your hand at the end of your turn, if you still control it.		Kevan
Bullet Catch	cards_801_900	action	Action		Play in response to an Action card being played by an opponent. The card has no effect, and you may put it into your hand.		Kevan
Unstoppable force	cards_801_900	action	Action		Action: Destroy any thing.		Tar7arus
Invincible rock	cards_801_900	thing	Thing		Thing: This card can not be destroyed.		Tar7arus
Expanded Options	cards_801_900	thing	Thing		Each turn, you may play two Things, two Actions or one Thing and one Action.		Corrigan
Straitjacket	cards_801_900	thing	Thing		Play into the control of an opponent. The controller of Straitjacket may not play a Thing and an Action during the same turn.		Kevan
The Eye of Argon	cards_801_900	thing	Thing		Action: Look at an opponent's hand, and force them to discard any cards with fewer than three words in their name.		Kevan
Bomb-Banners	cards_801_900	thing_group	Thing-Group		While this card is in play, no more than one Thing can be destroyed at once.		Corrigan
Mummy Alive	cards_801_900	thing_undead	Thing-Undead		Whenever any of your Things is destroyed, give the destroying player an amount of Curse tokens equal to the number of your Things they destroyed. This applies to you if you destroy any of your own Things for any reason. If any player acquires 8 Curse tokens, they are eliminated from the game.		Corrigan
All or Nothin'	cards_801_900	action	Action		Have all players reveal their hands. If a player's hand is composed of either all Actions or all Things, their hand size is increased by one. Otherwise, their hand size is decreased by one.		Corrigan
Petri-Dish	cards_801_900	thing	Thing		When this card comes into play, put a Bacteria token into play. When it leaves play, destroy all Bacteria. Action: Double the number of Bacteria tokens each player controls.		Kevan
The Thurston Grip	cards_801_900	thing	Thing		Whenever you discard a card from your hand, you may destroy a Thing.		Kevan
Nanobot Swarm	cards_801_900	thing	Thing		Action: Draw, reveal and discard cards until you reveal a Thing; put it into play and give control of Nanobot Swarm to an opponent.		Kevan
Crate	cards_801_900	thing	Thing		When Crate is destroyed, search through the draw pile and put the first tangible Thing you find in Crate's place. If that Thing has an Action ability, it may use that ability immediately if you wish.		Corrigan
Friedrich Nietzsche	cards_801_900	thing	Thing		Action: End the game. All players are considered to have lost.		Corrigan
Tigersheep	cards_801_900	thing	Thing		Tigersheep cannot destroy Things. Action: Destroy 2 Things.		Corrigan
Mind Control	cards_801_900	thing	Thing		Pick an opponent, look through their hand, and take up to three cards.		Asymptote
Carnivorous Rose	cards_801_900	thing	Thing		This card is considered able to destroy Things only on your turn. Action: Destroy a Thing.		Corrigan
Trinitize	cards_801_900	action	Action		Select 3 Things under your control and put them in a stack. Those 3 Things are considered to be one Thing with the combined names and texts of all of them. Its colour is considered to be the one possessed by the majority of the component cards.		Corrigan
Sheep's Clothing	cards_801_900	thing	Thing		Play Sheep's Clothing on a Thing you control; that Thing has no text during your opponents' turns.		Corrigan
Wiretap	cards_801_900	thing	Thing		Whenever an opponent draws a card, they must reveal it to you.		Kevan
Fall Guy	cards_801_900	thing	Thing		Whenever a Thing is destroyed, you may prevent its destruction and destroy Fall Guy. Whenever you would discard a card, you may discard Fall Guy from your hand instead.		Kevan
Hideous Mutant	cards_801_900	action	Action		Pick a random card from the discard pile, and for each word on the card, flip a coin. If heads, strike out the word.		Asymptote
Spam Filter	cards_801_900	thing	Thing		When Spam Filter comes into play, choose a letter. Cards with that letter in their title may not be played.		Kevan
Raining Cats and Dogs	cards_801_900	thing	Thing		Whenever a Thing comes into play, the player responsible for it coming into play must destroy a Thing.		Kevan
The Sorcerer's Apprentice	cards_801_900	thing	Thing		Whenever an Action (or a copy of an Action) is played by a player, any of their opponents may force them to play another copy of that Action.		Kevan
Double-Sided Forcefield	cards_801_900	thing	Thing		Equip this card onto a Thing under the control of any player. The Thing equipped with this card is not affected by any cards other than this one and cannot affect any other cards.		Corrigan
Hidden Microphone	cards_801_900	thing	Thing		Whenever an opponent draws a card, plays a card, or discards a card from his or her hand, he or she must read that card's title, type and text aloud.		Corrigan
Shady Figure in a Trenchcoat	cards_801_900	thing	Thing		Whenever an opponent plays a card, flip a coin. If the coin comes up tails, return the card to the owner's hand. The card, if returned, does not take effect but is considered to have been played.		Corrigan
Alarm Bells	cards_801_900	thing	Thing		Whenever an opponent plays a Thing card, draw a card.		Kevan
Overwhelm	cards_801_900	action	Action		Reveal your hand. An opponent picks one of those cards for you to discard; the rest are played immediately.		Kevan
Transcendentalism	cards_801_900	thing	Thing		This card may only be played if you already control five or more Things. If this is the only Thing you control, you win the game. At the start of your turn, give control of a Thing you control to an opponent.		Kevan
Voodoo Doll	cards_801_900	thing	Thing		Select an opposing Thing and make Voodoo Doll a copy of that Thing, except Voodoo Doll's copied text does not have any real effect. Whenever Voodoo Doll is changed or destroyed, the other Thing is changed or destroyed accordingly.		Corrigan
Inflame	cards_801_900	action	Action		Select a Thing and flip a coin. If it comes up heads, destroy the Thing and flip a coin for the card to its direct left and the card to its direct right and repeat the process until a tail comes up or all of that player's Things are destroyed. When a card is destroyed, the gap remains.		Corrigan
Omnipresence	cards_801_900	action	Action		Select one Thing in play. Put a copy of it in each player's hand, a copy under the control of each player, one copy in the draw pile and one copy in the discard pile. When one of the copies (or the original) is destroyed, returned or drawn, create a replacement copy and put it in the place of the destroyed, drawn or returned one.		Corrigan
Double Barrels	cards_801_900	thing	Thing		The first time a player plays a card during a turn, they must immediately play another card of the same type (Action or Thing), or the first card is discarded and has no effect.		Kevan
Cruise Missile	cards_801_900	thing	Thing		At any time, you may destroy this Thing and another Thing of your choice.		Bucky
Rain	cards_801_900	action	Action		Every player receives a Water token.  Return this card to your hand afterwards.		Bucky
Biodegradation	cards_801_900	action	Action		Destroy a Thing. Its controller draws two cards.		Kevan
Freebird	cards_801_900	thing	Thing		This card is not considered to be under the control of any player. Freebird is not affected by locations.		Corrigan
Hallowed Halls	cards_801_900	thing	Thing		Whenever a player draws a card (including at the beginning of their turn), bring the card on top of the discard pile back into play under the control of the player who drew the card.		Corrigan
Dumbfound 'Em	cards_801_900	action	Action		Choose an opponent. All of their Things are considered effectless until your next turn.		Corrigan
Chance Time	cards_801_900	action	Action		Choose one non-token Thing belonging to each player and give each to a different random player.		Bucky
Self-Destructive Greed	cards_801_900	action	Action		Draw 2 cards and decrease your hand size by 1.	"I don't care! It GETS me stuff!"	Corrigan
Judge Dredd	cards_801_900	thing	Thing		Whenever an ambiguity or conflict between card effects arises, destroy the ambiguous  and/or conflicting cards.		Corrigan
Pickelhaube	cards_801_900	thing_clothing	Thing-Clothing	2	Play this card onto a Thing you control. When that Thing is made a target of destruction, roll a 6-sided die. On a roll of 5 or 6, your Thing is not destroyed.		Corrigan
Collective Thought	cards_801_900	action	Action		Name a card. If the named card is in play or in the discard pile, place it into your hand.		JJ12121616
you just got pwned lolz!!11!!	cards_801_900	action	Action		Choose a thing. All players that don't control the chosen thing draw a card. Destroy the chosen thing.		JJ12121616
Really Fast Roller Skates	cards_801_900	thing	Thing		At the beginning of your turn, before you draw for your turn, draw 3 cards and discard 2 cards at random.	Bob, Bob, Bob of suburbia, watch out for that SUV!	JJ12121616
Sniper Position	cards_801_900	thing	Thing		When Sniper Position comes into play, look at a chosen opponent's hand, then name a card. The named card cannot be played.		Kevan
Respawn Point	cards_801_900	thing	Thing		Whenever a Thing you control is destroyed, discard your hand and put the destroyed Thing back into play under your control.		Kevan
Magic Hat	cards_801_900	thing	Thing		Create a copy of Magic Hat and put it under the control of an opponent. Every turn, that opponent must give control of one of her/his Things to you and you must give control of one of your Things to her/him. Control of a Magic Hat cannot be changed in this way. The copied Magic Hat does not get copied.		Corrigan
Killer Pollen	cards_801_900	thing_plant	Thing-Plant		Each turn, destroy 2 random Things in play other than this one.	Just don't inhale and you'll be fine.	Corrigan
Ouroboros	cards_801_900	thing	Thing	8	When you play this card, put it face down on top of the draw pile. When you draw this card, you must play it. If Ouroboros is discarded from your hand, put it face down on top of the draw pile.		Corrigan
Spirit Realm	cards_801_900	thing	Thing		Whenever a non-token Thing is destroyed, put a Ghost token into play under the control of the destroyed Thing's controller.		Kevan
Rentaghost	cards_801_900	thing	Thing		At the start of your turn, destroy any Things which were put into play by this card. Action: Discard a card, and put a Thing from the discard pile into play under your control.		Kevan
Echo	cards_801_900	action	Action		Pick an Action card in the discard pile; unless an opponent discards two cards, this Action counts as a copy of that Action.		Kevan
Splat!	cards_801_900	action_cartoon	Action-Cartoon		Create a black Thing with no effect called 1000-lb Weight and place it on top of an opponent's Thing. That Thing is considered effectless. When 1000-lb Weight is destroyed, the Thing underneath is considered to have no effect until the end of your next turn.		Corrigan
Conk!	cards_801_900	action_cartoon	Action-Cartoon		Destroy a Thing belonging to an opponent and bring it back into play at the start of your next turn. That Thing is considered to have been destroyed by a Thing called Hammer.		Corrigan
Thwack!	cards_801_900	action_cartoon	Action-Cartoon		When an opposing Thing would destroy any of your Things, destroy that Thing instead and return it from the discard pile at the beginning of your next turn. You may play this card at any time, regardless of whose turn it is.		Corrigan
Foxhole	cards_801_900	thing	Thing		An opponent can only play an Action if you played an Action during your most recent turn.		Kevan
Protection Racket	cards_801_900	thing	Thing		Action: Opponent chooses; either you get to destroy a Thing, or you gain one Money token.		Kevan
The Element of Surprise	cards_801_900	action	Action		Pick a random card from any player's hand; they must play it immediately.		Kevan
Marketplace	cards_801_900	thing_location	Thing-Location		As an action, a player can gain control of a Thing by giving its controller an amount of Money tokens equal to its cornervalue. A letter in a cornervalue is replaced by its point value in Scrabble and is added to the number. All Things without corner values are given a corner value equal to the number of words in their title, followed by the initial letter in their title.		Corrigan
Giant Bee	cards_801_900	thing	Thing	B10	Action: Destroy this card to destroy two other Things.	These bees have one common goal: The elimination of the human 'picnic' ritual.	Corrigan
Traffic Light	cards_801_900	thing	Thing	3	On each player's turn, before the player has drawn their card, flip a coin. If the coin comes up heads, change the colour of this card to green and continue as normal. If the coin comes up tails, change this card's colour to red and end the current turn.	It is the supreme deity of cars the world over.	Corrigan
Philanthropy	cards_801_900	thing	Thing		Whenever a Thing comes into play, its controller must give control of it to an opponent.		Kevan
Identity Theft	cards_801_900	action	Action		Play in response to any card. It takes effect as if you had played it; you may make any decisions required of it.		Kevan
Ricochet	cards_801_900	action	Action		Play in response to any Action that targets one or more players or Things. The player who played it must choose a different valid target, if one exists.		Kevan
Capitalism	cards_801_900	thing	Thing		If any player has fifteen or more Money tokens in play, they win the game. Action: Put a Money token into play.		Kevan

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