Dvorak Export: Infinite Dvorak deck/Cards 7901-8000


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

(You can also get an output formatted for the Dvorax Engine.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
skipcard Crypto Crash/A/Each player puts the cards in their hand into play face-down as blank Things.
skipcard Ablative Modules/T/When you discard a card, instead of putting it in the discard pile, reveal it and put it into play face-down as a blank Thing.<BR>Turn: You may look at your face-down Things, then put one into your hand.
skipcard Helicopter Kung-fu Rampage/A/If you control a living or mechanical Thing, every opponent either destroys a living or mechanical Thing they control or discards two cards. ("Card name after http://norefuge.net/vgng/vgng.html")
skipcard Summer Pinball Deathmatch/T/When you play this, each player gains 3 Pinball tokens. When a player would draw a card, they may instead gain a Pinball token. At the start of a player's turn, they must launch a Pinball token: flip a coin to knock a card out of target opponent's hand and flip a coin to preserve or destroy the ball. A player with no Pinball tokens is eliminated. ("Card name after http://norefuge.net/vgng/vgng.html")
skipcard Madden Kitchen Destruction/A/The 2011 Green Bay Packers destroy up to three of target player's tangible Things. Gain an MVP token. ("Card name after http://norefuge.net/vgng/vgng.html")
skipcard Transportation Device/T/Action: Steal a thing from an opponent, giving them one of your things.
skipcard Viral Outbreak/A/Everyone destroys half of their living things. A player may choose to destroy 3 currency tokens to negate the effects of this card on themselves.
skipcard Whispers of Insanity/T/At the end of your turn, destroy one of your tangible things. If you have no tangible things to destroy, you lose. Anytime someone targets you, they must destroy one of their tangible things.
skipcard Desperate Flash/A/Destroy target Thing and draw two cards. End this turn and skip your next turn.
skipcard Xerxalon I, High Emperor/T/When Xerxalon enters play, turn all other Things face-down. At the end of your turn, return another Thing you control to your hand or destroy Xerxalon and flip all Things face-up. (""All bow before the high emperor! By his favor alone shall you rise."")
skipcard My Cat Who Hides Under The Couch When There's Other People/T/Draw an additional card at the beginning of your turn if there are no other Things in play.
skipcard My Dog Who Won't Rest Until Everyone's Accounted For/T/Draw an additional card at the end of your turn if you control at least three other non-token Things and no Things have left your control since the end of your last turn.
skipcard Metamorphose/A/Move target Thing to the discard pile. Draw and reveal cards until you draw a Thing; put it in the original Thing's place and shuffle the other cards you drew back into the draw pile.
skipcard Mystic Spatula of Magic/T/At the start of your turn, gain a Mana token. During your turn, you may spend 2 Mana tokens to summon into your hand a copy of #7023 Blue Spell, #7024 Green Spell, #7025 White Spell, #7050 Black Spell, or #7051 Red Spell, chosen at random. ("Card name after http://norefuge.net/vgng/vgng.html")
skipcard Season of Abundance/T/When this enters play, draw a card.<BR><BR>Your maximum hand size is increased by one. Whenever you would gain tokens of any type, gain that many tokens plus one.
skipcard Double Dip/A/Target Thing's controller must either put a Thing card from their hand on top of it or reveal a hand containing no Thing cards.
skipcard Accumulator/T/At the beginning of your turn, before drawing a card, put the top card of the deck into play face-down as a blank Thing.
skipcard Reiterate/A/Return your most recently played Action and Thing cards to your hand and play them again.
skipcard Retreat to the Familiar/A/Each player who controls at least one non-token Thing returns one of them to their hand and draws a card.
skipcard Post-Apocalyptic Jungle of the Blood God/T/When this comes into play and at the end of their turns, each player must discard until they hold at most two cards in hand and destroy their other non-token Things until they control at most two. Any player with no cards in hand and no Things in play is eliminated. ("Card name after http://norefuge.net/vgng/vgng.html")
skipcard Time Loop Guillotine/A/If a thing has an action ability on it, destroy the thing and give it's owner an action with the text of the destroyed thing's action ability.
skipcard Queen of the Nile/T/If you control a King, you win. Any water actions that you use will be used twice. ("The Queen waits, waits for the day that her King returns.")
skipcard Nikola Tesla/T/Any electric things or actions that target you will be nullified. Action: Gain an Electric Token. ("An Under-Appreciated Estatic Inventor")
skipcard Replace/A/If your hand is empty, destroy target Thing, and its controller draws a card.<BR>If your hand is not empty, discard your hand and draw 4 cards.
skipcard A Time For Action/T/Whenever you would draw two or more cards, instead draw one fewer card. You may play one of those cards.
skipcard Weight of the World/A/The player with more cards in hand than all others discards a card.<BR>The player with more non-Token Things than all others discards a card.<BR>The player with more types of Tokens than all others discards a card.<BR>If you discard three cards this way and your hand isn't empty, you win the game.
skipcard Qiv'Paanush, Herald of the Emperor/T/Play this card into any player's control.<BR>Your other Things must remain face-down in the presence of Qiv'Paanush, except by the Emperor's leave.<BR>Turn: Qiv'Paanush approves of your genuflection and proceeds to an adjacent player. (""Bow before the emissary of His Excellency, Xerxalon the Mighty!"")
skipcard Baby Wormhole/T/When you play this, create and shuffle an Alternate Universe pile consisting of all of the Things from a randomly selected deck of the Dvorak archive. Repeat this process whenever the Alternate Universe pile is empty. Whenever a card enters the discard pile, remove it from the game and put the Alternate Universe's topmost card on top of the draw pile.
skipcard Stealth Unicycle Bandit/T/A dreaded wobbly squeaking noise approaches in the night...<BR>Action: The bandit strikes again! Return this card to your hand and either discard a card to put a Thing in play into your hand or take a random card from target opponent's hand. ("Card name after http://norefuge.net/vgng/vgng.html")
skipcard Magical Stone/T/Action: Please the stone to instantly win the game. ("Doesn't look very magical..")
skipcard King of Hearts/T/After this enters play, destroy the most recently played King of Hearts.
skipcard Torch/A/Gain 3 torch tokens. They will always count as non-token things.
skipcard Suzerain's Crown (8z)/T/You control all monarchs. %rThing:Attach this to a living Thing you control, which is a King as long as it's attached. %r Once per turn, the attached King can order another Thing to use one of its Action abilities as an extra action. ('You' in that action still refers to its owner, who makes all the decisions involved.)
skipcard Bucky's Sentry/T/Whenever a Thing with no cornervalue enters play, it receives a randomly generated cornervalue in digit-letter format.
skipcard Wizened Scholar/T/Your hand size limit is increased by 1 for each non-token Thing you control (maximum +3). In response to an opponent's Action, you may immediately discard a card by the same creator to nullify the Action's effects on you.
skipcard Hold Forth/T/Once between each of your turns, when an opponent plays a card, you may immediately put a Thing by the same creator with more words in its text into play.
skipcard You Know, Like An Update/T/If you play two cards by the same creator in a turn and no other cards, you may play a third card by that creator and end your turn. (""Like in that card game? You know the one, with the three card updates?"")
skipcard Attack Pattern Analyzer/T/At the beginning of your turn or when this enters play, each opponent may reveal any number of cards in their hand.<BR>When an opponent plays a card from their hand that wasn't revealed during your most recent turn, it can't destroy Things you control or cause you to discard cards this turn.
skipcard Microaggression/A/Remove a Token from the game. Return this card to your hand. (""Hey, it's not like it's destroying any of your Things, so what are you complaining about?"")
skipcard SpaceTime Dematerializer/A/Everyone reveals their hand. Any things and action in their hand are discarded. Destroy any Things in play. ("Dematerialization of both time and space!")
skipcard Matter Recontructor/T/Action: Destroy a thing you control other than this. Draw cards until you draw 1 thing. Discard the rest. ("Status: Online")
skipcard Prismatic Beam/A/Destroy one Red, Orange, Yellow, Green, Blue, and Purple thing. If you can't destory one color, skip it. ("Taste the Rainbow")
skipcard Ant Mill/A/Each player simultaneously passes a card to the player on their left a number of times equal to the number of players. Starting with you and proceeding in order, each player destroys a Thing belonging to the player on their left.
skipcard Bring Some Friends/A/Every player may draw five cards if at least two other people can be convinced to join the game within the next five minutes.
skipcard Tritone Sub/A/Exchange a Thing in your hand with a Thing you control and gain a token of your choice of type.
skipcard Lich (7z)/T/Anyone can play this from the discard pile. %rAction: Destroy two of your own Things. ("He's not very pleasant, but at least he always shows up.")
skipcard Collaborative Project (6z)/T/After drawing for your turn, if you have four Things with different creators, you win. Otherwise, discard a card and draw a card.
skipcard Collaborative Brainstorm (5z)/A/Draw and reveal three cards. Put any of them that share a creator with one of your Things back on top of the deck.
skipcard Usurper/T/You count as the creator of all cards you control, play, or have in your hand instead of those cards' other creators.<BR>When a player plays an Action card you didn't create, you may put this card in the discard pile to negate that Action and put it into your hand. ("These are all my original ideas, of course."")
skipcard Acid Rain/T/When this enters play, put target Thing in the discard pile.<BR>Whenever a player plays an Action, their opponent with the most cards in hand discards a card.
skipcard Ripple Effect/A/The next player in turn order draws 0 cards and discards 1. The player after them draws 1 card and discards 2. Continue until each player has done this.<BR>Choose one: You discard one fewer card this way, OR the first card each opponent discards is chosen randomly.
skipcard Scavenger King/T/Action: Gain control of target Thing. Your maximum hand size is reduced by 1.
skipcard Overheating/T/Play this card onto target Thing. Attached Thing may not use an ability on consecutive turns.
skipcard Gift Economy/T/Any player who plays a Thing must move one of their Things to an opponent's control at the end of their turn.
skipcard sopt sign/T/Whenever you are targettedby an action, you have a 25% chance to stop the action. ("stop, no, help, police.")
skipcard Pray/A/Ask for something on the back of this card. Do not discard, and instead play it as a thing. The next Yes/No/Maybe answer you get will determine the outcome of your prayer. (Maybe is a 50% chance of receiving what you asked for) ("Oh great milk jug, please answer this prayer true..")
skipcard Cosmolight/T/Action: Contimue the game, changing whether it is AM or PM
skipcard Surprise Party Cannon/A/Destroy target Thing. Each player gains a Confetti Token.<BR><BR>If this card is revealed from your hand, discard it.
skipcard Uprising/A/Each player discards all but X cards from their hand, where X is the number of Things you control.
skipcard Transparency/T/After you draw a card at the beginning of your turn, you may draw an extra card, reveal your hand, then discard a card.
skipcard <span style="font-family: 'Comic Sans MS', 'Comic Sans', 'Chalkboard SE', 'Comic Neue', cursive;">PAЯTY CANNON</span>/T/Party Cannon destroys itself if you do not use either of its abilities during your turn. The same ability may not be used in consecutive turns. <BR>Action: Every player discards a card. <BR>Action: Destroy a Thing controlled by a player this ability has not yet targeted. ("This card is pink, orange, blue, and green, and every other card is black.")
skipcard Ostracized/T/Name a creator when this comes into play. Destroy every Thing by that creator. When a player has any card by that creator in their hand, they must discard it and draw a card.
skipcard Nurse Back to Health (+)/A/Put a living Thing from the discard pile into your hand.
skipcard Rat King (4z)/T/Action: Gain a Rat token.%r Action: Eliminate an opponent if you have more rats than their maximum hand size. You lose a Rat token for each card in their hand.
skipcard Quarantine (3z)/T/Play this attached to another Thing. That Thing's abilities don't affect other Things, and card text that affects 'all Things' don't affect it or the Quarantine.
skipcard Called Draw (2z)/A/Shuffle target card from the discard pile into the deck, then draw and reveal a card. If it has the same name as the card you shuffled, gain a Fame token. ("Otherwise, you look silly.")
skipcard Convert Into Pure Energy (<i>c</i><sup>2</sup>)/A/Set aside another Action from your hand. Destroy one of your tangible Things. Draw three cards; discard them and draw again if none are Actions. Play one of the Actions you drew this way and the Action you set aside. End your turn.
skipcard Telefrag/T/Play immediately in response to an opponent's Thing. Destroy it before it takes effect and replace it with a Thing from your hand.
skipcard Bio Boost/A/Target opponent draws a card and then gives you two cards from their hand.
skipcard No/T/For some inexplicable reason you just can't play this card.
skipcard Hardcore/T/The next time one of your things is destroyed, besides this, you instantly lose. Action: Prevent all of your things from being destroyed while discarding an action from your hand. This ends on your next turn, unless you discard an action without playing it.
skipcard Create Creation/A/Create a brand new thing, then play it.
skipcard Rotation Tool/T/Action: Flip target Thing you control face-up or face-down, or rotate it 180° clockwise or counterclockwise.
skipcard Master of Camouflage/T/When an opponent plays an Action, first as a Reaction you may put this card into play from your hand if it's not already in play, and you may set aside up to three cards from your hand and/or add 3 blank cards to your hand.<BR>After that Action resolves, return any cards set aside or added this way to where they came from.
skipcard Buried Treasure/T/When this enters play, create 3 blank Thing cards named Gem and put them underneath it face down, along with the top 3 cards of the deck. Put those cards in the discard pile if this card leaves play.<BR>Action: Put a random card from underneath this card into your hand.
skipcard Dredge Net/T/Action: Put the topmost card in the discard pile into your hand and put Dredge Net in its place. Instead of playing a Thing this turn, you may discard a card to return Dredge Net to your hand as well.
skipcard Banish to the Near Future/A/Shuffle target Thing into the top ten cards of the draw pile.
skipcard The Transept/T/Cobwebs line ornately inlaid wall carvings depicting... an ancient battle? But many of the figures have been defaced with crude hacking tools. Hollow echoes follow your footsteps to a rubble-filled corner, where you uncover three Crate tokens, each with "Action: Destroy this and draw a card." An urge to pry one open arises within you. What are those doing here...?
skipcard Jackpot!/A/Upon drawing thi, you must play it. You immediately lose the game.
skipcard Fool/T/You must play this as soon as possible. At the start of your turn, destroy target thing in your possession, other than this.
skipcard Instantaneous Win/A/You instanty lose the game. Lucky You! ("Play this to redeem your Instantaneous Win!")
skipcard Abyssal Boon/T/You can't win the game, and your opponents can't lose the game or be eliminated.<BR>Once during your turn, you may look at the top two cards of the deck. You may put one or both of them in the discard pile, then draw a card.
skipcard Destroy Destruction/A/Destroy target Thing, then remove it from the game.
skipcard Fool's Fortune/A/Create four blank Thing cards named Gem and put them on top of the deck. (""We're rich!"")
skipcard Abrupt <i>Choose Your Own Adventure</i> Ending/A/Eliminate yourself. ("You are never heard from again.<BR><BR><div style="text-align: center;">THE END</div>")
skipcard Strategic Thrashing About/A/Destroy one of your Things. Target opponent destroys one of their Things.
skipcard Homemade Hot Air Balloon/T/Action: View target opponent's hand and roll a die. On a 1, crash: discard your hand and destroy this and four other Things you control, minus one for each card you discarded. If you can't, you are eliminated.
skipcard Preheat/A/Choose one or both:<BR>You may play an additional Thing on your next turn,<BR>OR put a Flame Token on target Thing.
skipcard Clockwork Card Player/T/When this enters play, put your hand underneath it face down.<BR>At the beginning of your turn, after drawing a card, play a random card from underneath this card. It doesn't count as one of your plays for the turn. Put that card in the discard pile instead if it can't be played. ("Surprisingly articulate, but winds down pretty quickly.")
skipcard Lost Luggage/A/Target opponent shuffles your choice of either a random card from their hand or a Thing they control of their choice into the deck, then gains a Crate Token with "Action: Destroy this and draw a card."<BR>Do this two more times. You may not choose the same opponent three times.
skipcard Dogpile/A/Turn target Thing face-down. Put the top five cards of the discard pile on top of it face-down as blank Things.
skipcard Anxiety Attack/A/You must play this card as soon as you draw it, but it does not count against your per-turn limit and you may draw another card. Discard a card if any opponent has more cards in hand or Things in play than you or played more cards during their most recent turn than you did.
skipcard Repulsor Blast/A/Return up to one Thing controlled by each opponent to their hands. For each such Thing, return one of your Things to your hand as well.
skipcard Compactor/T/Action: Combine 3 things owned by the same player into 1 token. Give this token to the owner of the 3 things and destroy said 3 things.
skipcard Tap/A/Turn target thing 90 degrees.
skipcard Untap/A/Unturn target thing 90 degrees.
skipcard 40% Off Sale/A/For each player who controls at least 5 non-token Things, destroy two target Things that player controls.
skipcard Goblin Boss/T/When this enters play or at the beginning of your turn, gain a Goblin Token.<BR>When Goblin Boss would be destroyed, destroy a Goblin Token instead.<BR>When Goblin Boss is destroyed, the destroying player draws three cards, and you draw a card.
skipcard Bad Advice/A/Put up to three cards from the discard pile into target player's hand. They discard three cards at random.
skipcard Luck of the Draw III/A/Play this card as soon as you draw it; you may take another Action this turn. Draw seven cards. Choose three of them to discard, then discard three of the remaining four at random.
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