Dvorak Export: Infinite Dvorak deck/Cards 7401-7500


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Gemsmithing
Action
Create 5 blank Thing cards named Gem. Put them in players' hands, distributed how you choose.
Draw a card.
Card : ChippyYYZ
Diamond Laboratory
Thing
At the beginning of your turn, gain a copy of Gem (#7470) into your hand.
Card : JakeTheWolfie
Ruby Laboratory
Thing
At the beginning of your other turn, gain a copy of Gem (#7470) into your hand.
Card : JakeTheWolfie
Void Laboratory
Thing
At the beginning of your turn, randomly gain 2 Gems (#7470) into your hand or destroy one of your own things.
Card : JakeTheWolfie
Fanboost
Action
Draw two cards and play a card. If the card you play is not one of the two you drew, put a card from your hand on top of the draw pile.
Card : Binarius
Gem Shrine
Action
If you control a gem or reveal one from your hand, put two copies of it into your hand. Otherwise, create a blank Thing card named Gem and put it into your hand.

A marvelous gem...
Card : Binarius
Pythagorean Cup
Thing
Play this card into any player's control. If you draw more than two cards during a turn, discard your hand.
Card : Binarius
Diamond Ring
Thing
When this enters play, discard a Gem (#7470 from your hand. Otherwise, destroy this and gain a copy of Gem (#7470) into your hand. Action: Prevent target thing from performing their action their next turn.
Card : JakeTheWolfie
Quantum Laboratory
Thing
At the beginning of your turn, discard a card or destroy a thing to gain a copy of Gem (#7470) into your hand.
Card : JakeTheWolfie
Clone
Action
Create a copy of target thing, and gain control of it.
Card : JakeTheWolfie
Seal The Deal
Action
Target opponent looks at your hand and chooses any number of cards from it, up to the number of cards in their hand. If they chose at least 1 card, you and that opponent draw a card, then you look at their hand and choose the same number of cards. Trade the chosen cards.
Card : ChippyYYZ
Action Emulator
Thing
Action: Reveal an Action card from your hand. This ability has an identical effect to that Action card. Then discard it.
Card : ChippyYYZ
Lightning Round
Action
Draw a card. You may play an additional Action card and an additional Action Ability this turn. Each opponent may play an additional Action card or ability on their next turn.
Card : ChippyYYZ
Sudden Death
Thing
No one may draw cards anymore, unless cards tell them to. Any thing that allows you to draw cards with an action/periodically gets destroyed, even if it is indestructible or is prevented. This is indestructible. If a player ever has 0 or less cards in hand, they are eliminated.
Card : JakeTheWolfie
Keyboard
Thing
Action: Delete 1 letter on a card.
Card : JakeTheWolfie
Joy
Thing
If this has 3 pill tokens on it, destroy this. Action: Consume. Place a pill token on this thing. You may choose what can target you until your next turn.

"It's a joy, it's a joy, it's a joy, to be among we happy few.." - The Stupendium
Card : JakeTheWolfie
Skill Shrine
Thing
You may play an extra card each turn. Destroy Skill Shrine at the end of your second turn after playing it or when you gain control of another Shrine; it is otherwise indestructible.

You feel more skillful.
Card : Binarius
Armor Shrine
Thing
If one of your Things would be destroyed, you may discard a card to prevent its destruction. Destroy Armor Shrine at the end of your second turn after playing it or when you gain control of another Shrine; it is otherwise indestructible.

Your skin hardens.
Card : Binarius
Experience Shrine
Thing
Draw a card at the end of your turn and whenever you destroy an opponent's Thing. Destroy Experience Shrine at the end of your second turn after playing it or when you gain control of another Shrine; it is otherwise indestructible.

Your experience teaches you well.
Card : Binarius
Blue Wizard 1UU
Thing
When this enters play, create a copy of Blue Spell (#7023) and put it into your hand.
At the start of your turn, gain a Mana Token. During your turn, you may spend 2 Mana Tokens to either draw a card or treat "OR" as "AND" while playing Blue Spell.
Card : ChippyYYZ
Green Wizard 1GG
Thing
When this enters play, create a copy of Green Spell (#7024) and put it into your hand.
At the start of your turn, gain a Mana Token. During your turn, you may spend 2 Mana Tokens to either play an extra Thing this turn or treat "OR" as "AND" while playing Green Spell.
Card : ChippyYYZ
White Wizard 1WW
Thing
When this enters play, create a copy of White Spell (#7025) and put it into your hand.
At the start of your turn, gain a Mana Token. During your turn, you may spend 2 Mana Tokens to either remove target intangible Thing from the game or treat "OR" as "AND" while playing White Spell.
Card : ChippyYYZ
Combat Shrine
Thing
Destroy Combat Shrine at the end of your second turn after playing it or when you gain control of another Shrine; it is otherwise indestructible. Action: Discard a card and destroy target Thing.

You feel ready for battle.
Card : Binarius
Choking Gas Potion
Thing
Action: Put two Poison tokens on target Thing and one each on up to two Things adjacent to it, then destroy this and every Thing with at least two Poison tokens.
Card : Binarius
Poison Shrine
Action
Discard a random number of cards between 1 and 3. If you can't, you are eliminated. Otherwise, put three copies of Choking Gas Potion (#7424) into your hand.

A circle of death...
Card : Binarius
Blue Wizard Tower 1UUU
Thing
When this enters play, create a copy of Blue Wizard (#7420) and put it into your hand.
At the start of your turn, gain a Meta Mana Token. During your turn, you may spend 2 Meta Mana Tokens to either to either draw 2 cards or treat "OR" as "AND" while playing Blue Spell.
Card : JakeTheWolfie
Green Wizard Tower 1GGG
Thing
When this enters play, create a copy of Green Wizard (#7421) and put it into your hand.
At the start of your turn, gain a Meta Mana Token. During your turn, you may spend 2 Meta Mana Tokens to either play 2 extra Things this turn or treat "OR" as "AND" while playing Green Spell.
Card : JakeTheWolfie
White Wizard Tower 1WWW
Thing
When this enters play, create a copy of White Wizard (#7422) and put it into your hand.
At the start of your turn, gain a Meta Mana Token. During your turn, you may spend 2 Meta Mana Tokens to either remove 2 target intangible Things from the game or treat "OR" as "AND" while playing White Spell.
Card : JakeTheWolfie
Black Wizard 1BB
Thing
When this enters play, create a copy of Black Spell (#7050) and put it into your hand.
At the start of your turn, gain a Mana Token. During your turn, you may spend 2 Mana Tokens to either put the top card of the discard pile into play under your control if it's a living Thing or treat "OR" as "AND" while playing Black Spell.
Card : ChippyYYZ
Red Wizard 1RR
Thing
When this enters play, create a copy of Red Spell (#7051) and put it into your hand.
At the start of your turn, gain a Mana Token. During your turn, you may spend 2 Mana Tokens to either treat "OR" as "AND" while playing Red Spell, or discard the top 2 cards of the deck, and you may play one of them this turn (It counts as one of your plays).
Card : ChippyYYZ
Gold Wizard WUBRG
Thing
Gold Wizard is every color.
When this enters play or at the start of your turn, gain a Mana Token. During your turn, you may spend 2 Mana Tokens to create a copy of Blue Spell (#7023), Green Spell (#7024), White Spell (#7025), Black Spell (#7050), or Red Spell (#7051), chosen at random, and put it into your hand.
Card : ChippyYYZ
Black Wizard Tower 1BBB
Thing
When this enters play, create a copy of Black Wizard (#7429) and put it into your hand.
At the start of your turn, gain a Meta Mana Token. During your turn, you may spend 2 Meta Mana Tokens to either put the top 2 cards of the discard pile into play under your control if it's a living Thing or treat "OR" as "AND" while playing Black Spell.
Card : JakeTheWolfie
Red Wizard Tower 1RRR
Thing
When this enters play, create a copy of Red Wizard (#7430) and put it into your hand.
At the start of your turn, gain a Meta Mana Token. During your turn, you may spend 2 Mana Tokens to either treat "OR" as "AND" while playing Red Spell, or discard the top 2 cards of the deck, and you may play those cards this turn (It counts as only one of your plays).
Card : JakeTheWolfie
Gold-Plated Wizard Tower WUBRG
Thing
Gold Wizard Tower is every color.
When this enters play or at the start of your turn, gain a Meta Mana Token. During your turn, you may spend 2 Meta Mana Tokens to create a copy of Blue Wizard (#7420), Green Wizard (#7421), White Wizard (#7422), Black Wizard (#7429), or Red Wizard (#7430), chosen at random, and put it into your hand.
Card : JakeTheWolfie
Cerulean Wizard 1CC
Thing
When this enters play, create a copy of Cerulean Spell (#7245) and put it into your hand.
At the start of your turn, gain a Mana Token. During your turn, you may spend 2 Mana Tokens to either put the most recently discarded tangible Thing into your hand or treat "OR" as "AND" while playing Cerulean Spell.
Card : Binarius
Scarlet Wizard 1SS
Thing
When this enters play, create a copy of Scarlet Spell (#7246) and put it into your hand.
At the start of your turn, gain a Mana Token. During your turn, you may spend 2 Mana Tokens to either force every opponent to discard a card or treat "OR" as "AND" while playing Scarlet Spell.
Card : Binarius
Well
Thing
Draw two cards when you play Well. Action: If you have ended at least one turn in control of Well, draw two cards and destroy it.
Card : Binarius
Cerulean Wizard Tower 1CCC
Thing
When this enters play, create a copy of Cerulean Wizard (#7435) and put it into your hand.
At the start of your turn, gain a Meta Mana Token. During your turn, you may spend 2 Meta Mana Tokens to either put the 2 most recently discarded tangible Things into your hand or treat "OR" as "AND" while playing Cerulean Spell.
Card : JakeTheWolfie
Scarlet Wizard Tower 1SSS
Thing
When this enters play, create a copy of Scarlet Wizard (#7436) and put it into your hand.
At the start of your turn, gain a Meta Mana Token. During your turn, you may spend 2 Meta Mana Tokens to either force every opponent to discard 2 cards or treat "OR" as "AND" while playing Scarlet Spell.
Card : JakeTheWolfie
Prism WUBRGSC
Thing
Once during your turn, you may choose any Colored Magic item to be recolored, discarding or destroying the original and gaining a copy of the new item in the appropriate location. Alternatively, discard a thing or action and draw until you draw an action or thing, respectively. Discard the other cards you drew.
Card : JakeTheWolfie
Stamina Shrine
Thing
Draw a card whenever your hand is empty. Destroy Stamina Shrine at the end of your second turn after playing it or when you gain control of another Shrine; it is otherwise indestructible.

The weight of the world seems lighter.
Card : Binarius
Exploding Potion
Thing
Action: Destroy this and target Thing, and for each adjacent Thing, flip a coin: on tails, it gains a Fire token.
Card : Binarius
Exploding Shrine
Action
Discard a random number of cards between 1 and 3. If you can't, you are eliminated. Otherwise, put three copies of Exploding Potion (#7442) into your hand.

A circle of flame...
Card : Binarius
Short-Term Investment
Action
Draw a card and gain 5 Tokens of any type. Destroy those Tokens at the end of your next turn if you still control them.
Card : ChippyYYZ
Long-Term Investment
Action
Choose a type of Token. Every Blank Token you control becomes a Token of that type. For every 2 Blank Tokens converted this way, gain an additional Token of that type and draw a card.
Once during your turn, you may reveal this from your hand to gain a Blank Token.
Card : ChippyYYZ
Negative Space -1
Thing
You may reveal this card from your hand at any time. Once revealed or played, this card is counted as -1 card for any rules or effects that count the number of cards in your hand or in play.
Card : ChippyYYZ
Fire Brigade
Action
Gain three Water tokens, plus two for each Fire token in play. You may destroy any number of Fire tokens by spending two Water tokens for each.
Card : Binarius
Sandblast
Action
Replace any number of your Things with Blank tokens.
Card : Binarius
Tungsten Ping-Pong Paddle 2
Thing
You may reveal this card from your hand at any time. Once revealed or played, this card counts as 2 cards for any rules or effects that count the number of cards in your hand or in play. Thing and Action: Give one of your tokens to an opponent.
Card : Binarius
Well of Infinite Mana WUBRGS
Thing
Whenever you use mana tokens or variants of mana tokens, you use 1 less token. If the card shares a corner letter with this card, it uses no tokens.
Card : JakeTheWolfie
Crystal Ball
Thing
When this enters play, discard a Gem (#7470) in your hand. Otherwise, destroy this and gain a blank thing tilted gem into your hand. You are clairvoyant, meaning that you may look at all cards that people draw.
Card : JakeTheWolfie
Gem Crusher
Action
Everyone must discard all of their Gem (#7470) cards, if they have any. If they have none, they discard a card instead.
Card : JakeTheWolfie
Weapon Supercharge
Thing
You may play an extra Action each turn. Draw a card whenever you destroy an opponent's Thing. Destroy this at the end of your first full turn after playing it; it is otherwise indestructible.
Card : Binarius
Shield Supercharge
Thing
Your other non-token Things are indestructible. Destroy this at the end of your first full turn after playing it; it is otherwise indestructible.
Card : Binarius
Mass Concentration 3
Thing
You may reveal this card from your hand at any time. Once revealed or played, this card counts as 3 cards for any rules or effects that count the number of cards in your hand or in play.
Card : Binarius
Magpie
Thing
Action: Gain a Money Token or put a Gem from the discard pile into your hand.

Always collecting shiny things for her nest.
Card : ChippyYYZ
Bad To Worse
Action
Discard a random card. Target player chooses a number. You choose one:
They choose all but that many of their non-token Things to be destroyed,
OR they discard that many cards.
Card : ChippyYYZ
Imprison in Crystal
Action
Create a blank Thing card named Gem and put it into play on top of target Thing. Treat it and that Thing as a single Thing with the properties of only the top card.
Card : ChippyYYZ
WIFOM
Action
Create 2 things, one labeled POISON and one labeled CLEAN, without anyone except yourself knowing their positions. Place both facedown, one under your control, and one under target player's control. That player must decide on one card. If they choose POISON, they are eliminated. If they choose CLEAN, you are eliminated. Remove both cards from the game.
Card : JakeTheWolfie
Intentionally Annoying Kid T
Thing
No one may target anything you own except for this.

"You're a dummy, buttmunch!" -IAK
Card : JakeTheWolfie
Satin T
Thing
No one may target anything you own except for this.

What did you expect when you played "Satin"? Did you expect people to not cuddle with it?
Card : JakeTheWolfie
Prismatic Revelation
Action
For each of the colors Red, Orange, Yellow, Green, Blue, Purple, White, and Black among Things you control, draw two cards. Draw two additional cards if you control or discard a Gem. Put half of those cards back on top of the deck in a random order. If you control Things that are at least five of the above colors, you win the game.

Pink is technically red.
Card : ChippyYYZ
Refraction Laser
Thing
Once during your turn, you may discard a card to create a blank Thing card named Gem and shuffle it into the top 9 cards of the deck.
Action: If you control a Gem, destroy target Thing.

It burns straight through stone, steel, and especially funding.
Card : ChippyYYZ
Heist of the Century
Thing
This card cannot be targeted by Actions.
When this enters play, create a Thing card named Gem with the text "[your name]'s Heist Target." and put it in an opponent's hand.
Action and Thing: If you control your Heist Target, you win the game.
Card : ChippyYYZ
Accordion Solo
Action
Draw three cards, play the Actions you drew, and discard the rest. Each opponent discards a card.
Card : Binarius
Saddle Up Fellas
Action
Each player may return one of their Things to their hand. Those who do may draw a card.
Card : Binarius
The Desert Is a-Callin'
Action
Put a copy of Revolver (#2113) and Lasso (#6344) into play and a copy of Cowboy Opera Rap (#3725) into your hand.
Card : Binarius
Gem 'Fractory
Thing
When this enters play, anyone who has a Gem (#7470) in-hand immediately gains control of it. Action: Shoot a straight laser through each Gem (#7470) from this card. For every Gem (#7470) that this hits, destroy a thing.
Card : JakeTheWolfie
Crystal Shard
Thing
When you play this, discard a Gem (#7470) from your hand. If you do not have one, gain a copy of Gem (#7470) into your hand, and destroy this. Action: Place a crystal token on target thing. After 3 turns, destroy it. It's owner gains a copy of Gem (#7470).
Card : JakeTheWolfie
Gem
Thing
Card : JakeTheWolfie
Hometown Grocery Store
Thing (Rap)
Action: Reveal the top card of the draw pile and put it into your hand if it is a Thing.

From The Most Unwanted Song deck
Card : Binarius
Obsessed with Theories of Language and Time
Thing (Rap)
Once per turn, you may draw a card if your hand is empty. If you control the Tractatus, draw an extra card at the start of your turn.

From The Most Unwanted Song deck
Card : Binarius
It May Be You,
It Could Be Me
Action
Look at target opponent's hand and take a card, then give them a card from your hand.

From The Most Unwanted Song deck
Card : Binarius
Very Valuable Gem
Action
Gain a Gem (#7470) with the text: Action: Destroy this and gain 10 money tokens.
Card : JakeTheWolfie
The Chaos Quartz
Thing
When this enters play, discard or destroy a total of 7 Gems (#7470) that you control. If you cannot, destroy this and gain a copy of Gem (#7470). Action: Take an additional turn, and place a Power token on this thing. When this has 7 Power Tokens, destroy them and this thing.
Card : JakeTheWolfie
Red Diamond
Thing
When this enters play, discard or destroy 1 Gem (#7470) that you control. If you cannot, destroy this and gain a copy of Gem (#7470). Action: Gain a playing card in the Diamond suit. If you control an entire suit, you win.
Card : JakeTheWolfie
Dragonstone
Thing - Gem
At the beginning of your turn, gain a Flame Token.
Action: Put a Flame Token you control on target Thing.
Action: Spend 3 Flame Tokens to draw a card and destroy target Thing. Gain control of it instead if it's a Dragon.
Card : ChippyYYZ
Fire-Breathing Dragon
Thing
At the beginning of your turn, destroy all other Things with Flame Tokens.
Action: Gain a Flame Token, or put a Flame Token you control on target Thing.
Card : ChippyYYZ
Heart of the Ocean
Thing - Gem
Once during your turn, you may choose one.
Tide Comes In: Each player draws a card.
Tide Goes Out: Each player discards a card.
Card : ChippyYYZ
Harp
Thing - Instrument
Whenever your hand is empty at the end of your turn, you may draw a card and return Harp to your hand.

From The Most Unwanted Song deck
Card : Binarius
Bedeutung ist Tun
Thing
Meaning is use. When you play this, target player discards all of the Things in their hand.

From The Most Unwanted Song deck
Card : Binarius
Whoa Miss Kitty, You're the Gal for Me!
Action (Rap)
Put the topmost Thing in the discard pile into your hand.

From The Most Unwanted Song deck
Card : Binarius
Triple-Edge Sword
Thing
When this enters play, 3 random players gain a blood token. Action: Destroy target thing if it's owner has a blood token.
Card : JakeTheWolfie
Arsissist
Thing
Action: Destroy this Thing using fire.
Card : JakeTheWolfie
Foursight
Thing
Action: Look at the next 4 cards in the deck.
Card : JakeTheWolfie
Texas Red
Thing
Action: If there are at least twenty cards in the discard pile, destroy target Thing.

He was vicious and a killer, though a youth of twenty-four, and the notches on his pistol numbered one and nineteen more.
Card : ChippyYYZ
Bullet Time
Thing
A player may remove a Time Token they began the turn with from an Action or Thing they control to play that Action or an Action Ability of that Thing without spending an Action. When an Action is played any other way, put it into play with a Time Token on it instead (the Action is not a Thing while it's in play), or if it's a Thing's Action Ability, put a Time Token on that Thing instead.
Card : ChippyYYZ
This Is Getting Entirely Out Of Hand
Action
Reveal cards from the top of the deck equal to three times the number of players. Each player, starting with you, removes one of those cards or a card in their hand from the game. Players then do this again. Shuffle the remaining revealed cards and put them on top of the deck, then each player who removed any cards in their hand from the game draws that many cards.
Card : ChippyYYZ
The First Card, revised
Thing
All things that others contol are considered to be non-existant while this is in play.

"Card? What card?"
Card : JakeTheWolfie
Katamari, revised
Thing
Action: Target thing (provided it is a both a physical thing and is larger than the top thing) falls under your control, ontop of the stack on this thing. Only the top thing (and this thing) can use action abilities.
Action: Destroy target thing, provided it would be smaller than the top thing.

"It's time to create the sun!"
Card : JakeTheWolfie
Time Walk, revised 1U
Action
Target player loses their next turn. Gain an extra turn after this one.

"I am a chronomancer, I control the flow of time itself!"
Card : JakeTheWolfie
Philosophy Is Based on a False Pretense
Action (Rap)
Opponents may not play Things during their next turn.

From The Most Unwanted Song deck
Card : Binarius
Es ist ein Sprachspiel
Thing
It's a language game. Action: Until this card leaves play or the next time you use this ability, target Thing is considered blank.

From The Most Unwanted Song deck
Card : Binarius
Grandma's on the Phone, Go and Tell Her That You Love Her!
Action
Draw two cards and give one of them to an opponent.

From The Most Unwanted Song deck
Card : Binarius
Specialized Knowledge
Thing
When you would draw two or more cards, instead look at twice that many cards from the top of the deck and reorder them as you choose, then draw one fewer card and shuffle the deck.
Card : ChippyYYZ
Focused Research
Action
Look at the top 8 cards of the deck. Put up to four of them in the discard pile, then put the rest on top in a random order. Draw two cards.
Card : ChippyYYZ
Ongoing Study
Thing
When this card enters play or is destroyed, draw three cards minus one for each card in your hand.
Card : ChippyYYZ
Detailed Analysis
Thing
When you play this, draw four cards and put them Up Your Sleeve. At the end of each of your turns, put the top card of the draw pile Up Your Sleeve and then discard two cards from Up Your Sleeve. When only one card remains Up Your Sleeve, put it into your hand and destroy this.
Card : Binarius
Subtle Insight
Action
Look at the top two cards of the draw pile and select one.
Put it into your hand,
OR discard it and return this card to your hand.

Instead of playing a Thing this turn, you may return this card to your hand.
Card : Binarius
Rigorous Review
Thing
When a player would play a Thing, they must first submit it to their opponents for review. It is immediately discarded with no effect if every opponent agrees to reject it by discarding a card.
Card : Binarius

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