Dvorak Export: Infinite Dvorak deck/Cards 701-800


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

(You can also get an output formatted for the Dvorax Engine.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
skipcard Spy/T/Action:target opponent reveals their hand.
skipcard Cursed Book of Doom/A/You lose. If this card is revealed to be in your hand outside of your turn you lose.
skipcard Gift/A/Give target card in your hand to target opponent.
skipcard The Past-Seer/T/At any time, you may take the top card from the discard pile and shuffle it into the draw pile.
skipcard The Present-Seer/T/At any time, you may ask any number of players to reveal their hands to you and only you.
skipcard The Future-Seer/T/At any time, you may see what the card on top of the draw pile is.
skipcard Rainbow Declaration/A/If there are 7 or more colors of cards in play you win.
skipcard Whu?/A/destroy target thing with more than 15 words in its rules text.
skipcard The Abyss/T/Whenever a card would be put in the discard pile instead remove it from play. This card is destroyed if the draw pile ever has fewer than 7 cards left in it or if another location is played.
skipcard Who's That? (?)/A/Negate the effects of any card that makes reference to fictional or real people in their title.
skipcard Death Wormhole (0X)/T/Whenever a Thing is destroyed by another Thing, the card is placed in the hand of the player to the right of the player who controlled the destroyed card. Death Wormhole can only be destroyed by an Action.
skipcard Slow Motion (3)/T/Actions are not discarded immediately, but stay in play and in effect like Things. If an Action's effect would normally last for only one turn, it becomes a voluntary effect. Only an Action can destroy this card.
skipcard The Latest Thing/T/This card counts as a copy of the most recent Thing to be added to the Infinite Dvorak deck web page, excluding those added since the start of the current game.
skipcard Quicksand/T/Whenever a Thing uses an Action ability, destroy it at the end of the turn.
skipcard I'll Come In Again/A/You may play this at any time. Take a previous card you played this turn back into your hand.
skipcard Og/T/Destroy any number of Things whose titles contain more than one syllable every turn. If any player plays five cards with multi-syllabic names while Og is in play, eliminate her or him from the game. ("Og not get!")
skipcard Segregate/A/Put all the cards in the discard pile into the draw pile. Shuffle the draw pile. Divide the draw pile up as evenly as possible among the players. All players now have their own draw pile and their own discard pile. Whenever a card is destroyed, it is sent to its owner's discard pile.
skipcard !Yad Sdrawkcab S'ti (A1)/T/All players increase their hand size by one for every Thing they control (other than this one) which has at least one word which, spelled backwards, is a real word (including names, last and first). One-letter words are excluded.
skipcard Foraging Trail/T/Whenever an opponent draws a card (unless it's the first card they've drawn that turn), you may also draw a card.
skipcard Kitchen Cupboards/T/Whenever a player would draw a card, they may choose to take a random card from an opponent's hand, instead.
skipcard Losing Height/T/At the start of each player's turn, they must destroy a Thing they control.
skipcard Battering Ram/A/Put all of your Thing cards in a line so that the the top of the first card touches the bottom of the next one. The first card must touch the end of the playing surface closest to you. If the line of cards reaches across the playing surface and touches one of an opponent's cards, that player is eliminated.
skipcard Corrosion of Conformity (8)/T/Destroy all blue Things. No blue Things, red Actions green Reactions or teal Tack-Ons may be played while Corrosion of Conformity is in play.
skipcard Comet (7)/T/At the beginning of this card's controller's turn, they must give control of Comet to the player to their left. If Comet is ever destroyed, it is returned to the draw pile in 10 turns.
skipcard Monkey/T/At the beginning of each of your turns while the monkey is in play, pick a yellow thing currently in play and remove it from the game. If there is no yellow thing in play you must provide one from your hand. If you do not have a yellow thing in your hand, discard your whole hand and the monkey.
skipcard Light Filter/T/Draw a card from the deck and place it under this card so that the color of the card can been seen to all. While this card is in play, every card has the color of the card drawn.
skipcard Color Monopoly/A/Show everyone one card from your hand. Each player must then give you every hand in their hand which matches in color with the card you showed them.
skipcard Trebuchet/T/Whenever a Thing comes into play under your control, you may destroy one other Thing you control to destroy any other Thing in play.
skipcard Fight Scene/T/Thing cards cannot be played. Any player may reveal a hand that contains no Action cards, to destroy Fight Scene.
skipcard Decimate/A/Remove from the game a tenth of the Things in play, a tenth of each player's hand, a tenth of the deck and a tenth of the discard pile, rounding up in all occasions.
skipcard The UnThing/T/You may play this during your turn, if you put a Thing in play as well. Counts as a negative Thing. If you have less than zero Things at the start of your turn, win the game.
skipcard 8-Ball (8)/T/Whenever an opponent would destroy any number of your Things, those Things are chosen randomly. If 8-Ball is destroyed in this manner, the player who destroyed it is eliminated from the game.
skipcard Smart Aleck (A1)/T/The card on top of the discard pile is still in effect unless its text contains the phrase 'as long as this card is in play'.
skipcard Thickhead (2M)/T/No cards whose Type includes words such as 'Pun', 'Meta', 'Quantum' or 'Ironic' have effect while this card is in play. (""If I don't geddit, it can't be tha' 'mportant."")
skipcard Incredible Density/T/As long as this thing is in play it takes two card effects played during the same turn to destroy a thing.
skipcard Double Time/T/As long as this card is in play players may play twice as many cards as normally allowed. ("Soldiers! MOVE OUT!")
skipcard Grammar good is not/T/As long as this card is in play if any one speaks in proper english grammar they immediately are eliminated from the game.
skipcard You-niquity (1)/T/No cards may be copied for any reason. This includes self-copying. Also, no card may be played if it shares a name with a card currently in play. ("Everyone is special!")
skipcard Iron Fist (Fe)/T/Any decisions that would be made by the majority are instead made by you. No other player may offer suggestions to you.
skipcard Materialistic Book/T/No Things that do not represent actual physical things may be played.
skipcard Let Me Try/A/Choose a card from the discard pile which you haven't played yet this game, and put it into your hand.
skipcard Bono (U2)/T/At any time, you may change this card's colour to green or blue. Give the player with the fewest money tokens 4 money tokens. Also, negate the lingering effects of any Action cards. Whenever a location card is in play, you may choose to remove its effects at any time.
skipcard Shocking Revelation/A/Play this card whenever a player looks at any card in another player's hand. The player whose hand is being looked at discards their hand. They then draw a new hand and can look at the hand of the player who looked at their hand initially.
skipcard Uncle Joe's Science Lesson (7U)/T/All numerical values (including corner values) on all cards in play are changed to infinity. (""There are some things that are so infinitely huge no one could get it. Then some things are so infinitely tiny no one could ever get it."")
skipcard Quick Brown Foxes/A/If the titles of a player's Things contain every letter of the alphabet, that player wins. If this is true for more than one player, the player with the least number of total letters in the title of their things wins.
skipcard Reverse Gravity/T/All players things are kept face down and can only be looked at by the player who owns the thing. All players hands must remain face up at all times. When this card is removed from play, the effect is reversed back to its original form.
skipcard Sky Islands/T/When this card is played, shuffle all of the cards in the discard pile into the draw pile. For as long as this card is in play, if a card is in the discard pile for 5 turns, it is completely removed from the game.
skipcard The Universe Flickers/A/If you have had this card in your hand for 4 of your turns, you must play it. If you do not, you are eliminated from the game. For the rest of the turn, all cards, including those in the players' hands, are considered to be completely blank.
skipcard Icy Heart (0C)/T/No cards may be returned from the discard pile. No player may draw more than one card per turn, and no player may have more than 5 cards in her or his hand. Negate the effects of any card that would prevent another card from being destroyed.
skipcard Anything Can Happen In The Next Half Hour/T/If there are ever any Action cards in the discard pile, they are immediately shuffled into the draw pile.
skipcard Fifth Ace/A/Search the draw pile for any card and put it into your hand. Any opponent may discard two cards to prevent this.
skipcard Mimic/T/When Mimic comes into play, choose another Thing; it is destroyed, and its controller gains control of Mimic. Action: Discard two cards to destroy a Thing.
skipcard Reunite/A/If any players were eliminated from the game, they are now brought back into the game. They sit in their original seats.
skipcard Spirit Duplicator/T/Whenever a card is duplicated, the duplicate(s) must be purple.
skipcard P.O.W. Execution/A/Destroy all cards under your control who were played by a different player.
skipcard Unexpected Birthday/A/Choose an opponent. They must choose a Thing they control, and give you control of it.
skipcard Brain Swap/A/Swap your hand of cards with that of a chosen opponent.
skipcard Pizza Deadline (3S)/T/If a player takes longer than 30 seconds to take his or her turn, their turn is skipped.
skipcard Spin the Wheel of Fortune/A/Put all Things in play into a stack and shuffle it. Deal each player an equal number of cards. If there are any cards left over, shuffle them back into the draw pile. In your hand, you may change this card's colour to any other color.
skipcard Smart Allen (A2)/T/For as long as this card is in play, only Actions whose title's first word is an adverb or a present-tense verb may be played.
skipcard Martian Chess/T/After a player has played an Action card, they must hand it to an opponent instead of putting it in the discard pile.
skipcard Brockian Ultra-Cricket/T/After a player has played an Action card, they must destroy a Thing they control, if they have any.
skipcard Oscar Wilde/T/On all cards in play other this one, the word 'destroy' is replaced with the phrase 'render blank'.
skipcard Communist Fashion/T/Change the colour of every card in play to khaki. If Communist Fashion is destroyed, all of the other cards that were in play when it was destroyed may never have their colour changed.
skipcard Unplugged Refrigerator/T/Action: Destroy this card to destroy 3 adjacent Things which are all under the control of the same player. ("Gonna fall on you!")
skipcard Token Ring/T/Other players may not play cards. Whenever you play a card (not including this one), give control of Token Ring to the player on your right.
skipcard Fast Response/T/Whenever an opponent plays an Action, you may play an Action.
skipcard Weapons Race/T/Whenever an opponent plays a Thing, you may play a Thing.
skipcard Registering Protest/T/Whenever an opponent plays a Thing, you may play an Action.
skipcard Concealed Weapons/T/Whenever an opponent plays an Action, you may play a Thing.
skipcard Gorgon/T/Action: Replace a chosen Token with a Stone Token.
skipcard Goldberg Device/T/Action: Activate the Action abilities of every other Thing you control, in an order of your choosing.
skipcard Vegetable Patch/T/Action: Discard any number of cards to generate that many Seed Tokens, or destroy any number of Seed Tokens to draw that many cards.
skipcard Gold-Digging Spouse/T/This card can only be controlled by the player who controls the most Things other than this one.
skipcard Stockholm Syndrome/T/If, while Stockholm Syndrome is in play, control of a Thing is changed and remains so for 3 turns, that Thing may not be returned to its original controller for the remainder of the game.
skipcard Supporting Fire/T/Whenever one of an opponent's Things is destroyed, the Thing to its left and the Thing to its right are destroyed too.
skipcard Enough Already/A/If each player has taken ten or more turns in this game, you win.
skipcard Remember This? (2R)/T/All Things without corner values have a corner value equal to the number of words in their title, followed by the initial letter in their title.
skipcard Deadline/A/If you have played three or more cards since the start of your last turn (this one not included), you win.
skipcard Untitled/T/When you play this card, you must change its title and colour. You may also give it a corner value and expand its type beyond 'Thing' if you wish. Action: Destroy one non-living Thing.
skipcard Possessed Desk/T/Action: Change Possessed Desk's 'Living' status to 'Non-Living' or its 'Non-Living' status to 'Living'. When Possessed Desk is living, its colour is black, and when it is non-living, its colour is brown. Action: If Possessed Desk is living, destroy a non-living Thing. If Possessed Desk is non-living, destroy a living Thing.
skipcard Smart Alfred (A3)/T/If an Action card is discarded from a player's hand, it takes effect.
skipcard Degeneration/A/Destroy a Thing controlled by an opponent, and replace it with a Thing card from your hand.
skipcard Fleshcraft/A/Create a living Thing called 'Flesh Golem'. Choose two random cards from the discard pile. For Flesh Golem's text, give it one sentence from each of those randomly-selected cards. 'Flesh Golem' is then immediately under your control.
skipcard The Triumph of the Left Brain (8L)/T/Any card with a corner value can destroy a card with a lower corner value. A Thing with no corner value is considered to have a corner value of 0. If a card's corner value contains one or more letters, replace the first letter with its value in Scrabble points and add it to the number.
skipcard Hitman/T/This card is not considered to belong to any one player. Any player may use Hitman's abilities. Action: Sacrifice an even amount of tokens. Destroy a number of Things equal to half the amount of tokens you sacrificed.
skipcard Ubik/A/Destroy a Thing you control. Draw and reveal seven cards, choose a Thing from among them (if there are any), and put it into play. Discard the other drawn cards.
skipcard Survival of the Fittest/T/Whenever a Thing comes into play, its controller must destroy a Thing they control.
skipcard Juggling Balls/T/At the end of each player's turn, if they have more than three Things in play, they must destroy all but three of those Things.
skipcard The Rich Get Richer (MW)/T/Each player's hand size is equal to the number of Things they currently control, including this one. Whenever a Thing is destroyed, the player who controls that card must discard a card from his or her hand; when a player plays a Thing, he or she must draw a card.
skipcard Smart Alvin (A4)/T/No player may use the abilities, voluntary or involuntary, of a non-living Thing unless he or she also controls a living Thing. This does not apply to non-living Things that could, in reality, operate or activate themselves.
skipcard Rob a Junkyard/A/Create and control 5 Token tokens. Token tokens count as tokens, but cannot be voluntarily used for any purpose.
skipcard Musical Cards/A/Play any song made by a well known artist. Then select another player. The selected player then has to name the song title and song artist before the end of the song. If they are unable to do so, the selected player must discard their current hand, and each player then optionally donates a card of their choice to the selected person.
skipcard Dalek/T/Action: Destroy a Thing. Its controller may choose to immediately play an Action card from their hand to prevent the destruction; that Action takes effect as normal.
skipcard Rage/T/Whenever a Thing is destroyed, the player whose turn it is may select another Thing and destroy it. (This card doesn't trigger itself.)
skipcard Nuclear Briefcase/T/If this Thing is destroyed, destroy all Things.
skipcard Shelter in the Shadows/A/Play a game of hide and go seek. Count to the number of cards in play including this one. Whom ever you find first loses. If you find two people at the same time, the person you tag first loses.
skipcard Black Hole/T/At the start of your turn, gain control of a Thing you do not control. If every Thing in the game belongs to you, destroy all Things and discard your hand.
skipcard Constant Implosion (C2)/T/Every 3 turns, destroy Things in play other than this one.
skipcard Ritalin/T/If any cards would be randomly selected, they are selected normally instead.
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