To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
(You can also get an output formatted for the Dvorax Engine.)
cleardeckskipcard Ace High/A/Every player may draw cards until they have five, discard as many as they like, and draw until they have five again. Of the players who do so, anyone who does not hold the card with the alphabetically earliest title must discard their hand.skipcard Badminton Racquet/T/Action: Give one of your tokens to target opponent.skipcard Badminton!/T/When this card comes into play, every player gains a copy of Badminton Racquet and a Shuttlecock token. Any player with a Badminton Racquet who fails to use its ability during their turn must discard a card.skipcard Charmander (#004)/T/Action: <i>Smokescreen</i> - Until the start of your next turn, you can not be affected by opponent's actions. ("The flame on its tail shows the strength of its life force. If it is weak, the flame also burns weakly.")skipcard Charmeleon (#005)/T/You may play this card onto Charmander to evolve it. If you do, it can use text from its prior evolutions.%rAction: <i>Fire Spin</i> - Choose an opponent. Roll a d3. That player cannot play Things for that number of turns. If this Pokémon is evolved, roll a d6 instead. ("It is very hot-headed by nature, so it constantly seeks opponents. It calms down only when it wins.")skipcard Charizard (#006)/T/You may play this card onto Charmeleon to evolve it. If you do, it can use text from its prior evolutions.%rAction: <i>Blast Burn</i> - Destroy a Thing. Unless this Pokémon is evolved, you cannot take an action next turn. ("When expelling a blast of superhot fire, the red flame at the tip of its tail burns more intensely.")skipcard Quality Over Quantity/A/Draw five cards, then discard until you have two cards.skipcard Mind Over Matter/T/Discard immediately in response to an opponent's Action to nullify its effects on you.skipcard Form Over Function/A/Change target Thing's Action ability to Action and Thing. Add "Beautiful", "Trendy", "Slick", "Shiny", or "Futuristic" to the beginning of its title. Its owner gains a Prestige token.skipcard Squirtle (#007)/T/Action: <i>Bubble</i> - Choose an opponent. They can only play 1 Action or Thing next turn, instead of both. ("It shelters itself in its shell, then strikes back with spouts of water at every opportunity.")skipcard Wartortle (#008)/T/You may play this card onto Squirtle to evolve it. If you do, it can use text from its prior evolutions.%rAction: <i>Water Pulse</i> - Choose an opponent. On their next turn the first time they play a card, flip a coin. If tails or if this Pokémon is evolved, instead you choose a card from their hand (without looking) and they play it. ("It is said to live 10,000 years. Its furry tail is popular as a symbol of longevity.")skipcard Blastoise (#009)/T/You may play this card onto Wartortle to evolve it. If you do, it can use text from its prior evolutions.%rAction: <i>Hydro Cannon</i> - Destroy a Thing. Unless this Pokémon is evolved, you cannot take an action next turn. ("The jets of water it spouts from the rocket cannons on its shell can punch through thick steel.")skipcard Steamed Forests/A/Turn any Plants into Steam Tokens, turn Fire into Steam Tokens, and turn Smoke into Steam Tokens. ("That's Steam. Steam from the Steamed Forests we're having.")skipcard Finding Dorian/A/Everyone reshuffles their things and redistributes them evenly. ("We had too little money to make a story about a fish, so have a hurricane instead.")skipcard Portal Gun/T/Create two portal tokens and put them out of play. If one portal gets destoryed, destroy the other and this card. If a player own a portal token, they may send the other person a thing or card they have as an action. Action: Relocate a Portal Token. ("Apeture Science")skipcard Mango/T/Draw a card when you gain control of Mango. If you also control Strawberries, you may draw an extra card at the beginning of your turns. ("A little taste of sunshine.")skipcard Strawberries/T/If Mango is not in play when you gain control of Strawberries, put a copy of it into target opponent's control. Action: Discard a card and draw a card. ("Who doesn't love them?")skipcard Durian/T/Every opponent must discard a card when you play this. When anyone would draw a card at the beginning of their turn, flip a coin: on tails, the smell overpowers them and they are unable to draw.skipcard Caterpie (#010)/T/Action: <i>String Shot</i> - Choose an opponent. They can only play 1 Action or Thing next turn, instead of both. ("Its body is soft and weak. In nature, its perpetual fate is to be seen by others as food.")skipcard Metapod (#011)/T/You may play this card onto Caterpie to evolve it. If you do, it can use text from its prior evolutions.%rAction: <i>Harden</i> - Until your next turn, none of your Things can be destroyed. If this Pokémon is evolved, this effect lasts an additional of your turns. ("Its shell is filled with its soft innards. It doesn't move much because of the risk it might carelessly spill its innards out.")skipcard Butterfree (#012)/T/You may play this card onto Metapod to evolve it. If you do, it can use text from its prior evolutions.%rAction: <i>Sleep Powder</i> - Place an opponent's Thing face down. It is considered blank. That player may use an Action to flip a coin. If heads, flip it back. If this Pokémon is evolved, they must wait 2 turns to use that Action. ("It loves the honey of flowers and can locate flower patches that have even tiny amounts of pollen.")skipcard On the Clock/T/You may draw a card once every 2 minutes. If this card has been in play for 10 minutes, destroy it and target Thing.skipcard Hubert Blaine Wolfeschlegelsteinhausenbergerdorff Sr./T/Hubert Blaine Wolfeschlegelsteinhausenbergerdorff Sr. can only be played or targeted by correctly pronouncing his full name. ("Including all 26 given names.")skipcard What Goes Up/A/Move target Thing Up Your Sleeve until the end of your next turn, then return it to play in its original location.skipcard Weedle (#013)/T/Action: <i>Poison Sting</i> - Give an opponent a Poison token. Before their turn, players with Poison tokens flip a coin. If tails, they discard a card. ("Often found in forests and grasslands. It has a sharp, toxic barb of around two inches on top of its head.")skipcard Kakuna (#014)/T/You may play this card onto Weedle to evolve it. If you do, it can use text from its prior evolutions.%rAction: <i>Harden</i> - Until your next turn, none of your Things can be destroyed. If this Pokémon is evolved, this effect lasts an additional of your turns. ("Almost incapable of moving, this Pokémon can only harden its shell to protect itself when it is in danger.")skipcard Beedrill (#015)/T/You may play this card onto Kakuna to evolve it. If you do, it can use text from its prior evolutions.%rAction: <i>Pin Missile</i> - Choose 5 of an opponent's Things. Flip a coin for each. For each Heads, destroy that thing. If this Pokémon is evolved and you flip less than 3 heads, destroy 1 more of those things. ("It has three poisonous stingers on its forelegs and its tail. They are used to jab its enemy repeatedly.")skipcard Ritualist/T/If you do not control the Cult Leader From the Infinite Dvorak Deck, Gain a copy of it and destroy this Thing. While you control this, The Cult Leader's ability takes 1 less turn to use. ("Praise Mithras")skipcard Acolyte/T/If you do not control the Cult Leader From the Infinite Dvorak Deck, Gain a copy of it and destroy this Thing. While you control this, The Cult Leader gains Action: Destroy a card ("Praise Mithras")skipcard Invoker/T/If you do not control the Cult Leader From the Infinite Dvorak Deck, Gain a copy of it and destroy this Thing. While you control this, The Cult Leader gains Action: Perform an action on another Thing's card. ("Praise Mithras")skipcard Crepuscular Cloakroom/A/Send one of each player's Things to the Twilight Realm. In its place, each player gains a Receipt token with "When this is destroyed, its destroyer summons [Thing's name] from the Twilight Realm under their control. Action: Destroy this."skipcard Tactful Rejection/A/Return target Thing to its controller's hand.skipcard Smudge/T/Play this onto a Thing in play. The last sentence of attached Thing's ruletext is considered illegible.skipcard Apostle/T/If you do not control the Cult Leader From the Infinite Dvorak Deck, Gain a copy of it and destroy this Thing. While you control this, The Cult Leader gains Action: Destoy a Cultist card, and Gain another Cultist card. ("Praise Mithras")skipcard Seeker/T/If you do not control the Cult Leader From the Infinite Dvorak Deck, Gain a copy of it and destroy this Thing. While you control this, The Cult Leader gains %r Action: Look at 3 hidden cards. ("Praise Mithras")skipcard Cultist/T/If you do not control the Cult Leader From the Infinite Dvorak Deck, Gain a copy of it and destroy this Thing. ("Praise Mithras")skipcard Haunted Phone Booth/T/Action: View a random card in target opponent's hand. If it is an Action, do what it says. If it is a Thing with an Action ability, you may play it into your control and activate its ability; it returns to your opponent's hand at the end of your turn.skipcard Spare Pair of Socks/T/When one of your other non-token Things is destroyed, you may immediately destroy this and replace it with a Thing from your hand.skipcard Cull/A/Destroy any number of your living Things and draw a card for each.skipcard Mithras/T/If you do not control the Cult Leader From the Infinite Dvorak Deck, Gain a copy of it. While you control this, The Cult Leader no longer has a cooldown. ("It's so.. Hideously Beautiful..")skipcard Preacher/T/If you do not control the Cult Leader From the Infinite Dvorak Deck, Gain a copy of it and destroy this Thing. While you control this, The Cult Leader gains Action: Destroy 2 living intelligent things, and gain 2 Cultists from the IDD. ("Praise Mithras")skipcard Priest/T/If you do not control the Cult Leader From the Infinite Dvorak Deck, Gain a copy of it and destroy this Thing. While you control this, The Cult Leader gains Action: Destroy 2 of your things that have red blood, or 1 Cultist thing to gain 1 Mithras Token. If you have 5 of these, turn the Cult Leader into Mithras from the IDD. ("Praise Mithras")skipcard Patchy Fog/T/When you play this card, give a Fog token to half of your opponents, rounding up. A player with a Fog token may play at most one card during their turn. At the end of their turn, they may transfer their Fog token to a player who doesn't have one.skipcard I Send It Back/T/When you would draw a card, you may view it and then decide to leave it on top of the draw pile.skipcard "Can't we just go around?"/A/Draw 3 cards. ("From the Shaft of Light deck")skipcard Corax/T/If you do not control the Cult Leader From the Infinite Dvorak Deck, Gain a copy of it and destroy an opponent's thing. Action: Create and place a Darkness token on an opponent's thing. After 3 turns, destroy Target thing and the token. ("Praise Corax")skipcard Holy Book/T/You are immune to the effects of anything unholy. ("Back! Back I say!")skipcard Mastermind/T/You cannot play this if you control the Cult Leader. There can be at most 3 Black Rose people in your control. Action: Destroy Target Thing, and create the Black Rose Member from the Infinite Dvorak Deck. 2 turn cooldown. ("We are the Reformation")skipcard Tax the Rich/A/If one player controls more non-token Things than any other, they must discard two cards.skipcard Long Road Ahead/A/Destroy every Thing containing a victory or elimination condition. Every player must discard every such card from their hand.skipcard "I'm in the system."/T/When you would draw a card, you may choose any card in the draw pile (without looking at it first).skipcard Assassin/T/If you do not control the Mastermind from the Infinite Dvorak Deck when you play this, Gain a copy of it and destroy this Thing. There can be at most 3 Black Rose Members in your control. Action: Destroy Target Thing. ("We are the Reformation")skipcard Black Rose Member/T/If you do not control the Assassin from the Infinite Dvorak Deck, Gain a copy of it and destroy this Thing. ("We are the Reformation")skipcard Servant/T/If you do not control the Assassin from the Infinite Dvorak Deck, Gain a copy of it and destroy this Thing. ReAction: When a player makes an action, you may prevent them from doing this, unless you can't take any actions. If you do this, skip an action on your next turn. ("We are the Reformation")skipcard Everyone Who Drives Faster Than Me Is A Maniac/T/Whenever an opponent plays more cards than you did during your most recent turn, they must discard a card.skipcard Everyone Who Drives Slower Than Me Is An Idiot/T/Whenever an opponent plays fewer cards than you did during your most recent turn, they may not draw at the beginning of their next turn.skipcard Let It All Out/A/Play as many cards as you want and skip your next turn.skipcard Alcoholic/T/If you do not control the Assassin from the Infinite Dvorak Deck, Gain a copy of it and destroy this Thing. Action: Perform an opponent's action from a thing they control. They cannot perform that action on their next turn. ("We are the Reformation")skipcard Timesnatcher/T/If you do not control the Assassin from the Infinite Dvorak Deck, Gain a copy of it and destroy this Thing. Action: Destroy an opponent's thing if the Assassin failed to destroy it, bypassing any forms of protection. ("We are the Reformation")skipcard Marshal/T/If you do not control the Assassin from the Infinite Dvorak Deck, Gain a copy of it and destroy this Thing. Action: Look at another opponent's card. If it not a thing, this action fails. Otherwise, you may read the text on the card to yourself. ("We are the Reformation")skipcard <i>A Student of Circumstance</i>/T/When you have begun two turns in control of this book, you gain the following:<BR>When you would draw a card, you may draw two cards and discard one of them.skipcard <i>Empire of Ciphers</i>/T/When you have begun two turns in control of this book, you gain the following:<BR>Action: Until the beginning of your next turn, whenever an opponent draws a card, you may look at it.skipcard <i>The Ancient Wisdom of the Redwoods</i>/T/When you have begun two turns in control of this book, you gain the following:<BR>Action: View the 11th through 20th cards from the top of the draw pile and replace them in order.skipcard Herbalist/T/If you do not control the Assassin from the Infinite Dvorak Deck, Gain a copy of it and destroy this Thing. ReAction: When a Thing gets destroyed, you may remove it from the game, and discard one of your own cards instead. ("We are the Reformation")skipcard Aristocrat/T/If you do not control the Assassin from the Infinite Dvorak Deck, Gain a copy of it and destroy this Thing. Action: Perform another Thing's action that you control twice. ("We are the Reformation")skipcard Sage/T/If you do not control the Assassin from the Infinite Dvorak Deck, Gain a copy of it and destroy this Thing. ReAction: If anyone targets one of your things, you may redirect it to another thing you control. ("We are the Reformation")skipcard <i>Affairs of Import</i>/T/When you have begun two turns in control of this book, you gain the following:<BR>Action: Discard a card to view an opponent's hand.skipcard <i>Friends and Neighbors</i>/T/When you have begun two turns in control of this book, you gain the following:<BR>Action: Exchange one of your tokens for an opponent's token.skipcard <i>The Maiden and Her Lyre</i>/T/When you have begun two turns in control of this book, you gain the following:<BR>Draw an additional card at the beginning of your turns. Your hand size limit is increased by 1.skipcard Nightwatch/T/If you do not control the Assassin from the Infinite Dvorak Deck, Gain a copy of it and destroy this Thing. Whenever someone draws any amount of cards, you may look at 1 of them. ("We are the Reformation")skipcard Enforcer/T/If you do not control the Assassin from the Infinite Dvorak Deck, destroy this card and create the Assassin. ReAction: If you use the Assassin's ability, you may choose it to become unstoppable. You can only use this twice. ("We are the Reformation")skipcard Poacher/T/If you do not control the Assassin from the Infinite Dvorak Deck, Gain a copy of it and destroy this Thing. Action: Create or Move a Poacher Token onto an opponents thing. While it's there, target thing cannot be used. You can only control 2 of these tokens at a time. ("We are the Reformation")skipcard <i>Rainwater and Firewood</i>/T/When you have begun two turns in control of this book, you gain the following:<BR>At the beginning of your turn, you may destroy one of your Things to put the top card of the discard pile into your hand.skipcard <i>Harvest Moon</i>/T/When you have begun two turns in control of this book, you gain the following:<BR>If your hand contains fewer than two cards at the end of your turn, you may draw until you have two cards.skipcard <i>The Itinerant Scholar</i>/T/When you have begun two turns in control of this book, you gain the following:<BR>At the end of your turn, you may draw a card and then give an opponent a card from your hand.skipcard Handmaiden/T/If you do not control the Assassin from the Infinite Dvorak Deck, Gain a copy of it and destroy this Thing. Action: Choose 2 cards in an opponents hand, and look at what their types are. If they match, you look at the rest of the card. ("We are the Reformation")skipcard Duchess/T/If you do not control the Assassin from the Infinite Dvorak Deck, Gain a copy of it and destroy this Thing. Action: Choose a card in an opponent's hand and look at it's type. ("We are the Reformation")skipcard Illusionist/T/If you do not control the Assassin from the Infinite Dvorak Deck, Gain a copy of it and destroy this Thing. Your hand size is now infinite, but will always be counted as if you had 1 card. ("We are the Reformation")skipcard <i>In Contemplation of Qualia</i>/T/When you have begun two turns in control of this book, you gain the following:<BR>Once per turn, you may view the top card of the draw pile. If it is an Action, you may discard an Action to draw it.skipcard <i>The Path of the Sun</i>/T/When you have begun two turns in control of this book, you gain the following:<BR>Once per turn, when you draw a card, you may discard it and draw again.skipcard <i>Time Enough for Everything</i>/T/When you have begun two turns in control of this book, you gain the following:<BR>At the end of your turn, you may take an additional turn during which you may not activate abilities and may play at most one card.skipcard Sudden End/T/Whoever has the most things the instant that this is pulled wins the game. ("The end is nigh")skipcard Right to keep and bear Underwear/A/Gain 10 Underwear tokens. They cannot be stolen. (""Freedom means the right to keep and bear underwear." -Ted Cruz, 2016")skipcard Card Shuffler/T/Before drawing a card, shuffle the deck.skipcard Stimulus Package/T/When this has been in play for a number of your turns equal to the number of players, draw cards until you have drawn one Thing for each player and discard the other cards you drew. Give one of those Things to each player to play or discard immediately.skipcard Bump in the Night/A/Target opponent discards a card.skipcard <i>A House With No Roof</i>/T/When you have begun two turns in control of this book, you gain the following:<BR>When you would draw a card at the beginning of your turn, you may draw the top card of the discard pile instead.skipcard Mysterious Package/T/Play a second card facedown under this one. Anyone may choose to open the package during their turn. If they do, they must keep whatever thng was under it. ("Package for.. someone?")skipcard Clone/T/Select any card. This card has the same text as that card.skipcard Fusion/A/Draw 2 cards. Have all players create a card together that is a reasonable mix of both cards. Then play it. Discard the two cards used in Fusion.skipcard Magician's Assistant/T/Action: Discard a card and deceive your opponents into thinking you will destroy Magician's Assistant. Astoundingly, another Thing is destroyed instead. ("Nothing Up My Sleeve...")skipcard Fit of Pique/A/Discard a random card. Target opponent discards a random card.skipcard <i>The Music of the Stars</i>/T/When you have begun two turns in control of this book, you gain the following:<BR>Action: Discard any number of cards and draw an equal number.skipcard The Stars are right/A/Create a copy of both Mithras & Corax from the Infinite Dvorak Deck. Treat them as players, as well as cards under their own control. Before each of your turns, draw the top card and have Mithras play it. If Mithras has any cards with Action abilities in their control, randomly use one on a random valid target. Repeat for Corax.skipcard Elevator/T/All current things are on the middle floor. Only things on the same floor may affect eachother. There is a Top, Middle, and Bottom floor, in that order.Action (Global): Send a thing you own to an adjacent floor.skipcard Jackpot!/T/Immediately after drawing this, play it under your control. You now have to achieve 2 winning conditions simultaneously to win. ("This card is Bad")skipcard Useless Machine/T/At the end of your turn, this card returns to your hand. ("Leave me alone!")skipcard Cross and Stretch/A/Every player gives one card from their hand to the players on their left and right. <BR>Any player who has fewer than two cards is excluded from the exchange: they pass the cards they receive in this way along to the next/previous player in order and skip their next turn. Clang.skipcard <i>The Potter and the Piper</i>/T/When you have begun two turns in control of this book, you gain the following:<BR>When one of your non-token Things is destroyed, you may draw a card. If it is a Thing, you may play it immediately.skipcard Clothier/T/Create a Dress token every turn. Dress tokens gives the wearer a positive effect, and one dress can be put on and taken off per turn, indicated by putting the token on or taking it off the thing. Any Dresses your things aren't wearing are considered owned by everyone.@emit [name(%#)] pastes the Infinite Dvorak deck/Cards 6801-6900 into the Dvorak Engine.