To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
(You can also get an output formatted for the Dvorax Engine.)
cleardeckskipcard Aftertaste of Wisdom (F3)/A/Draw two cards.%r%rAs long as Aftertaste of Wisdom is the top card of the discard pile, players have no maximum hand size. (""Well, everyone knows that."")skipcard Rhinoceros/T/Any player with a Rhino token may not play any card or use any card ability. Such players may destroy a Thing under their own control once per turn. If all players except one (and at least 3) have Rhino tokens, the odd player out is eliminated. Then this and all Rhino tokens are destroyed. %r Action (global) gain a Rhino token, unless the last player to play did so. ("Concept by Ionescu.")skipcard Blood Rage (0p)/A/Whenever you destroy an opponent's Thing this turn, draw a card, or two if it's a living Thing. You may play any number of extra red Actions this turn and one extra non-red Action.skipcard Bloodbath (1q)/A/Destroy all living Things and all tokens. Any surviving Things become the same color as this card.skipcard Smash The Machine (<>)/A/Target Thing that automatically creates Tokens of a certain type, or automatically destroys Tokens of a certain type, has its text blanked. All Tokens of that type become Pointless Tokens.skipcard Swarm of Starving Rats (2q)/A/Destroy all food and one other Thing. ("They even ate my computer!")skipcard Bottled Paper (3q)/T/When Bottled Paper is destroyed, put 3 blank cards in your hand.skipcard Death Vortex/T/Whenever another nontoken Thing would be destroyed, put it on the bottom of the draw pile instead.skipcard Crush the Poor/A/Eliminate target player if he or she has at least four fewer cards in hand than you.<i>(The number of cards in your hand is checked after you play this card.)</i>skipcard Debilitating Radiation/A/Choose up to two target Things.%r%rThe Action: abilities of those Things can't be activated until your next turn.skipcard Magic Cue Ball (o)/T/Action: If your max hand size is greater than 5 and you have less than 5 cards in hand, draw a card.skipcard Flip It Turn-Ways/A/Exchange control of two target Things and reverse the turn order. ("8^y")skipcard Scratch/A/Shuffle all cards in play, in players' hands, and in the discard pile into the deck, then each player draws four cards.skipcard Misleading Rumour/A/Reveal the top three cards of the draw pile. An opponent of your choice chooses two of those cards and puts them on the bottom of the draw pile.%r%rDraw two cards. ("A clever man doesn't trust the story. A wise man doesn't trust the source.")skipcard Psychic Generator/T/Whenever you would draw a card, before looking at it, you may predict the card's type, then reveal it. If you predicted correctly,put a charge counter on Psychic Generator. Otherwise, remove a charge counter from Psychic Generator.%r%rWhen there are four or more charge counters on Psychic Generator, you win the game.skipcard Lazy Susan (O)/A/All non-token things in play change ownership to the player immediately prior to the current owner in turn order. The previous owner can choose to send any Tokens attached to the Thing(s) along with them, or not (all or nothing). ("It was JUST RIGHT HERE!")skipcard Weathervane/T/Comes into play with a North token. This card always has exactly one North, South, East, or West Token on it. Action: (global) Change the token on this card to another Token listed above. %r When the token is...%r North: No Actions may be played.%r South: No Things may be played.%r West: No Action abilities may be used. %r East: No Thing abilities may be used. ("The West wind is persistent")skipcard Self-Denial (<-->)/T/All Things must be played under the control of a target opponent, unless the player playing the Thing skips his/her Action this turn, and discards a card. ("Looks better... over THERE")skipcard Vertical Teleport (4q)/A/Remove target Thing from play until the end of the turn. When it returns, it is destroyed. ("Splat!")skipcard Recall Device (5q)/T/Action:Return target Thing to your hand if you ever controlled it this game.skipcard Empire of Skittles/T/At the beginning of your turn, if you control tokens of at least five different types, you win the game.skipcard Lit Dynamite/T/When Lit Dynamite enters play, you lose the game.%rWhen you discard Lit Dynamite, you lose the game.%rAction: Reveal Lit Dynamite from your hand, then discard a card at random. Put Lit Dynamite into target opponent's hand, then that player discards a card at random.skipcard Closed-Circuit Television/T/Whenever you become the target of an Action or ability an opponent controls, draw a card.skipcard Cardboard Poisoning (6q)/T/Whenever a player draws a card, they gain a Toxin token. %r%r Any player who controls 4 or more Toxin tokens is eliminated at the end of each turn.skipcard Reshape (7q)/A/Destroy target non-living Thing with no cornervalue. Gain two tokens of any one type. ("Made from 100% recycled paper")skipcard Windswept Rock/T/No matter what any other card says, this card may not be edited, turned over, renamed, destroyed, or blanked. It can never have a cornervalue or flavour text, and its colour may never be changed. No tokens may ever be placed on this card. The right of Goldenboots to be recognised as the author of this card is inviolable.skipcard Forced Upgrade/A/Destroy a Thing with no Action abilities and replace it with a Thing card from your hand that has an Action ability.skipcard Techno-Core Generator/T/Action: Put a Thing you control or a card from your hand face-down underneath Techno-Core Generator.<BR>Action: If there is a card underneath Techno-Core Generator, draw a card.skipcard Token Booster Pack/A/Gain three different Tokens of any types you choose, then draw a card.skipcard Cease-Fire Aegis/T/If a Thing you control would be destroyed by an Action, then instead Things controlled by the player who played that Action can't be destroyed until their next turn.<BR>When an Action you play destroys a Thing, put Cease-Fire Aegis in the discard pile.skipcard Back in Business/A/Bring back a card from the discard pile into game under your control.%rIt's indestructible until it leaves play. ("...and this time we're here to stay.")skipcard Transparent Suitcase/T/You can put cards from your hand on the table, frontside up so everyone can see them. They still count as in your hand, but you ignore them when determining the number of handcards.%rIf Transparent Suitcase gets destroyed take back those cards.skipcard Brain-Jellyfish of Mental Crippling/T/Your handcardlimit is reduced by 1.%rAt the beginning of your enemies turn (before drawing) that player discards a card.%rThing: An enemy of your choice gets 1 Braintumor token with the ability "Your handcardlimit is reduced by 1" and you get 1 Brainjuice token with the ability "Your handcardlimit is raised by 1".%rNo player can have more than 3 Braintumor or Brainjuice tokens.skipcard Rocket Launcher (8q)/T/Enters play with an Ammo Token on it.%rAction:If this has any Ammo Tokens on it, remove one of them and destroy another target Thing.skipcard Reload (9q)/A/Return a Thing you control to your hand and draw two cards. You have no hand size limit this turn.skipcard Fine Printer (5pt)/T/Action Erase a Fine Print from this card and add it to the ruletext of target Thing; toss a coin: destroy this on Tails. ("Fine Print destroy this after using any Action or Thing ability Fine Print To use any Action or Thing ability of this Thing, costs an Energy token Fine Print Destroy this and Fine Printer at the end of your turn")skipcard Unperson (00)/T/If a Token with the same name as a card author is on this, no Action cards by that author may be played and Thing cards by that author are considered blank. Thing create a Token of any type on this card. Action and Thing (any player) Discard a card to create a Token of any type except Goldenboots on this card.skipcard Future Echo/A/Put a Thing you control on top of the deck, then look at the top 3 cards of the deck and put them back in any order.skipcard Wraithform/A/Draw a card, then set all Things you control and all cards in your hand aside until the beginning of your next turn. Skip your next turn. You can't lose the game until your next turn.skipcard Blow Into The Cartridge/A/Each player discards their hand. Shuffle the discard pile and all cards that have been removed from the game into the deck. Each player draws four cards.<BR>This action cannot be countered or negated.skipcard Catastrophe Prevention (11)/T/Action: If this card ever leaves play or your control, all players lose the game. (""Such a doomsday device would only be an effective deterrent if everybody knew about it."")skipcard Gray Eleven (11)/A/Draw 11 cards, choose and play one of them. Remove the rest from the game. (""I can't change any possible futures, Mr. North, but I can pick the least unpleasant one"~Simon Slate")skipcard North's Hourglass (11)/T/This card comes into play with 11 time coutners on it%rAction: At the beginning of your turn, remove a time counter from North's Hourglass. If no counters remain, all players discard their hands and this card is shuffled into the deck.skipcard Flux Capasitor/T/Everytime you draw a card you may choose to either draw from the discard pile or the bottom of the deck instead of drawing from the top of the deck.skipcard Check The Sucker Box/A/Choose: Bring back a card that was removed from game and put it in your hand; or choose a card that was created but not added to the game for some reason and put it in your hand.skipcard It's all about the numbers/T/Add a time counter on this card at the end of your turn. When there are 5 or more time counters are on this card, end the game.%rNumbers on cards that are not cornervalues are added to the controllers points. At the end of the game the player with the most points wins.%r%rThis card worth 10 extra points.skipcard Ever-Expanding Card Game (++)/A/All players have 1 added to their hand limit.skipcard No Coherent Theme (QQ)/T/While this is in play, all Money tokens are considered Nodes and all other Things have the additional ruletext "except during the turn this was played" at the end of each sentence. Cards with cornervalues consisting of more than one character have their cornervalues reversed (A1 -> 1A)skipcard Spell Stowaway/T/At any time, if there isn't a card under Spell Stowaway, you may put a card from your hand under it face-down.<BR><BR>Whenever an opponent would play an action card whose title contains a character in the cornervalue of a card under Spell Stowaway, you may first play a copy of that action and put all cards under Spell Stowaway into the discard pile.skipcard Force Screen (df3)/A/Gain 3 Shield Tokens. These tokens have "If a non-Shield Token Thing you control would be destroyed by a card you don't control, destroy a Shield Token instead.skipcard Shroud of Obscuring/T/At the beginning of your turn, put a Fog Token on a random Thing.<BR>Things with a Fog Token cannot be targeted by Actions.<BR>Other things with 2 Fog Tokens are blank.<BR>Any time a thing has 3 Fog Tokens, remove it from the game.skipcard Forgotten City/T/Forgotten City can't be targeted by Actions.<BR><BR> Action: Each player draws a card.skipcard Passing Darkness/A/Players can't draw cards until your next turn.<BR><BR> Instead of playing a Thing this turn, you may choose that players can't play Things until your next turn.skipcard Remembrance/A/Shuffle the discard pile and Remembrance into the deck.<BR><BR> If Remembrance is in any zone where you can read it, you may play it as though it were in your hand.skipcard Victory Feast (0q)/T/When you play Victory Feast, gain a Food token.%rAction:Thing: Destroy two of your Things to gain a Food token.%rAction+Thing: Pay one Food token per remaining player to win the game (minimum 3).skipcard Ego Blast (1r)/A/Destroy a Thing. If its controller has a Persona, they lose 2 life.skipcard Persona's Boon (2r)/A/Target player with a Persona gains or loses 3 life, <BR> OR destroy all green Things and draw a card, <BR> OR search the deck for a card that has been shuffled into it from elsewhere, move it to your hand, and shuffle the deck.skipcard Thoughtsieve/T/Once per turn, when the deck is shuffled, you may look at the top two cards. You may put one of them into the discard pile.<BR>Whenever one or more cards would be shuffled into the deck, you may destroy Thoughtsieve to put one of those cards into your hand and the rest on top of the deck, then shuffle the deck.skipcard Dualcharge/T/When Dualcharge enters play, your turn ends.<BR>You can't draw cards.<BR>When you play an Action, put Dualcharge into the discard pile and play a second copy of that Action.skipcard Personal Familiar/T/Personal Familiar counts as both a Thing and a Player under its controller's control with 5 life and starting/max hand size 2. At the end of your turn, Personal Familiar takes a turn.<BR> It has "Action or Thing: Move a Skill card from your hand to your controller's hand." and "Action and Thing: Reveal a card from your hand and move it to your controller's hand."skipcard Please keep Religion out of this/T/This card is indestructible. Religion- and blasphemy-related cards except this one are banned. Banned cards in play are continuously removed from the game and have no effect. Players may reveal banned cards from their hand and remove them from the game to draw a card.skipcard Πυθαγόρας (10)/T/Action: create or destroy Number Tokens until you have 10 of them.<BR> Action (Global): destroy two cards you control. If the addition of a number on the first card with a number on the second one gives a perfect square, gain control of Πυθαγόρας.<BR> When Πυθαγόρας is destroyed, create a Gold Token.skipcard Random Humour (465)/A/Collect 1d6 Humour Tokens. Discard a card. Remove the first card of the deck from the game. Every other player destroys one Thing of his own. If a player has 23 Tokens of a kind, he doubles them. Draw 3 cards.skipcard Infector Microtoken/T/Action: Destroy target non-Token Thing if its controller controls less than 3 tokens. Shuffle Infector Microtoken and a copy of itself into the deck. ("Its microscopic size renders it vulnerable to organisms small enough to detect it.")skipcard Lux Cannon/T/Once during your turn, you may either put an Energy Token on Lux Cannon, or you may remove three Energy Tokens from Lux Cannon and remove target Thing from the game.skipcard Humour Random (705)/A/Put a Random Token onto every Thing. Remove target Thing from play until the end of the turn. Target player plays the top card of the deck. Destroy target Thing. Repeat the effects of any Action you played on your previous turn. Each player discards his hand, then draws a card.skipcard Random SPAAARTAAAA (228)/A/Draw a card for each Random Token, Homour Token and SPAAARTAAAA!1!! Token in play. If the sum of the digits of the cornervalues of the cards in your hand is 24, you win.skipcard Closed Economy (2E)/T/When a card would have someone create Tokens, but doesn't explicitly say to create them, what it really means is that that someone has to take that number of Tokens from another player (e.g., this applies when it says to ‘collect’, ‘put’, ‘gain’ or ‘double’ Tokens).skipcard Immune System/T/When Immune System enters play, look at target opponent's hand.<BR>Action and Thing: Create a Token of any type. It has "You may ignore any effects that cards with the same name as this Token would have on you or your cards/tokens."skipcard Encrypto-Ware/A/Set aside two random cards from target player's hand face-down (they are not in play) and put two Encryption Tokens under your control on each of them.<BR>When either card has no Encryption Tokens on it, return that card to that player's hand.skipcard Player Conservation Rule (PCR)/T/If a player would lose, instead he gains an Asymmetric Rule Token with “Your maximum hand size is reduced by 1. On your turn you have only one Action or Thing”.skipcard Rule Protection Rule (RPR)/T/Rules and Laws, including this one, are indestructible, unremovable, undeletable, unblankable and untargetable.skipcard Burn the originals (1B)/A/Burn any paper-based item (like a book or a card) or a Rule or Law. Burned things are effectively removed from the game, but in order to resist this effect they must be specifically unburnable.skipcard Actors' Guild/T/You may play an additional Action each turn.<BR>When a player has more Money Tokens than each other player, that player gains control of Actors' Guild.skipcard Liquidate/A/Destroy target Thing. Its controller may gain 3 Money Tokens or 3 Water Tokens. ("How literally do you want to take it?")skipcard Final Boss (L100)/T/This card is untargetable.<BR> This substitutes the rules for your turn: “N is the number of other players when this card is played. At the start of your turn, you draw 5+N cards. Then you may play N+1 cards and 1 Thing's Action or Thing or Action+Thing, in any order. Your hand size is unlimited.”<BR> You are immune to status effects (e.g., poison). If you lose everyone else in the world wins (even if they had lost).skipcard Rock Paper Scissors Freeform Tournament (3)/T/When this card is played, each player creates a Rock Token with ‘Action: destroy a Paper’, a Paper Token with ‘Action: destroy a Scissors’, and a Scissors Token with ‘Action: destroy a Rock’.<BR> If a player hasn't any Rock, Paper or Scissors in play, he is eliminated.skipcard Spam/A/Create 3 Things with a title of one word, type “Thing — Spam”, and nothing else. Create also a copy of Spam. Shuffle all of these cards, and this one too, in the first 60 cards of the deck.skipcard Rule Prohibiting Exclusion/T/If an effect would choose or target a card, any card in the same zone may be chosen regardless of restrictions (e.g. "target Thing you don't control", "untargetable", "search for a card named...").<BR>If an effect would choose or target a player, any player may be chosen regardless of restrictions.skipcard Rule Excluding Prohibition/T/Players can always draw and play cards. Things can always be targeted, edited, destroyed, and removed from play. Players can always take turns, win the game, and lose the game.skipcard Battle Formation (^)/T/Action: Rotate this card 90°.<BR>At the beginning of your turn, rotate this card 90°.<BR>Battle Formation is indestructible while it's pointing at you. Whenever you play a Thing, you may put a damage counter on a Thing controlled by the player Battle Formation is pointing at. Destroy that Thing if it is a Token or if it already had a damage counter. ("If there's an odd number of players, there's no one directly across from you.")skipcard Lawyers’ Guild/T/You play Rules, Laws and paper items for free.<BR>When a player has more Rules, Laws and paper items combined than all the other players combined, that player gains control of Lawyers’ Guild.skipcard Blast from the Past/A/Put the Thing closest to the bottom of the discard pile into play under your control.skipcard Audacious Endeavor/T/Whenever you play a card, gain a token whose name is the name of that card's author if you don't already have one. If you have collected 10 tokens in this manner, you win the game.skipcard Don't Stop the Music/A/Draw a card. Until the end of your turn, whenever you draw an Action you may play it immediately; if you choose to do so, draw another card.skipcard New Day/T/It's a new day to wake up to.skipcard Blue Horizon/T/I feel free and lived to see what's beyond the offing.skipcard Hypernova/T/Don't just shine; illuminate the sky with your hypernova.skipcard Wisdom of the Ages/T/Smile a silent smile of serene sagacity. Your hand size limit is increased by two.skipcard Masterful Dexterity/A/Exchange target Thing in play with a Thing from your hand.skipcard Flash of Inspiration/A/Discard any number of cards, then draw as many cards as you discarded and play one of them.skipcard Illusion Confluence (3r)/A/Choose three; you can choose the same option more than once:%r *Change target Thing card's flavortext to any value.%r *Destroy a Thing with flavortext.%r *Gain two tokens of a type that's in a Thing's flavortext.skipcard Disruptive Confluence (4r)/A/Choose three; you can choose the same option more than once:%r * Return a nontoken Thing to its owner's hand.%r * A chosen opponent discards a random card.%r * Target Thing gains the text "This is immune to Actions".skipcard Banhammer (5r)/T/When you play Banhammer, name a card. If a card with that name is ever visible, it leaves the game until Banhammer leaves play (when it returns to where it was). If a player draws a card with that name, they may discard it and draw a card.skipcard That's My Cue/T/At any time while this card is in your hand, you may write the name of a card on a piece of paper and lay it face-down on the table. If an opponent plays a card with that name, you may immediately discard this card in response and play another card from your hand.skipcard Civic Participation/A/Each player must create a card to propose for inclusion in the Infinite Dvorak Deck. Shuffle any unanimously accepted candidates into the draw pile. ("(And add them to the deck online.)")skipcard More Where That Came From/T/Play immediately in response when an opponent destroys one of your Things. Replace it with a Thing from your hand.skipcard Old Oaken Cask/T/If you would draw a card, instead you may choose a random card from the Vintage Booster pack and add it to your hand. If you do, remove Old Oaken Cask from the game. ("March '07 Kevan, exquisitely aged. Pairs well with whitewash.")skipcard Economic Confluence/A/Choose three; you can choose the same option more than once:%r *Gain two Money Tokens.%r *Draw a card if you control more Things than each opponent.%r *Exchange control of target Thing and two tokens you control.skipcard Bonus Objectives/T/When a player plays a card besides their first in a turn (or their first if it's not that player's turn), they get a Dvorak Token.<BR>A player may spend 4 Dvorak Tokens to shuffle Bonus Objectives into the deck, draw 6 cards, and play one of them.@emit [name(%#)] pastes the Infinite Dvorak deck/Cards 6201-6300 into the Dvorak Engine.