Dvorak Export: Infinite Dvorak deck/Cards 6101-6200


This is a tab-separated dump of the deck, designed for import into Lackey's carddata.txt.

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http://dvorakgame.co.uk/export.php?deck=Infinite_Dvorak_deck/Cards_6101-6200&lackeyimg=image&d=/d

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Name	Set	ImageFile	Type	CornerValue	Text	FlavorText	Creator
Style Combo	cards_6101_6200	action	Action	2m	Take up to 5 different Actions, then strike a pose and end your turn.		Bucky
Uninteresting Lump	cards_6101_6200	thing	Thing		Uninteresting Lump can't be targeted.	Why even bother getting rid of it?	Corrigan
Inner Conflict	cards_6101_6200	action	Action		Target player reveals two cards at random from his or her hand. Choose one of those cards. That player discards that card.		Corrigan
Antipolarity Ray	cards_6101_6200	action	Action		Destroy target Thing.  If it could be played as an Action, you may immediately play it as an Action.		ChippyYYZ
Bad Moon	cards_6101_6200	action_thing	Action/Thing		If played as an Action, look at the top 5 cards of the deck, reveal any black cards from among them and put them into your hand, then the rest on top of the deck in any order. If played as a Thing, you control all black Things.		ChippyYYZ
Sword of Will and Fear	cards_6101_6200	thing	Thing		Action and Thing: Until your next turn, you cannot lose the game and your opponents cannot win the game.		ChippyYYZ
Fourthright	cards_6101_6200	action	Action	4	If this is the fourth card you have played this turn, you win.	Go fourth and conquer!  Remember what you're fighting four!	ChippyYYZ
Goo Rocket	cards_6101_6200	action	Action	3m	Return target Thing to its controller's hand.  Its controller can't play Things during their next turn.		Bucky
Sharing Is Caring	cards_6101_6200	thing	Thing	;	Give all other players a copy of Sharing Is Caring. Each turn, any player with this card in play may take control of up to 3 Things belonging to any other player or players who also possess Sharing Is Caring. This card may not be used to take possession of Sharing Is Caring.		Nehh
Unlimited Thing Works	cards_6101_6200	thing	Thing	4	Each turn, you may copy up to 2 Things (other than this card) that are either in play or in the discard pile. Put them in play under your control.		Nehh
Zero-Point Action	cards_6101_6200	action	Action	0P	You may only play this card if you did not play an Action last turn. You may play an unlimited number of actions this turn.		Nehh
Super Charge Boon	cards_6101_6200	action	Action	4m	Gain an Energy token and return this to your hand OR destroy all your Energy tokens and target opponent discards that many cards OR destroy 5 of your Energy tokens and all other Things.		Bucky
Mirrorcast	cards_6101_6200	action	Action		If the last Action played by an opponent was an Action card, play Mirrorcast as a copy of that card.  If it was the Action Ability of a Thing, target Thing you control becomes a copy of that Thing, then uses that Action Ability if able.		ChippyYYZ
Memory Bank	cards_6101_6200	thing	Thing		Your maximum hand size is increased by two.  When Memory Bank enters play, draw a card.		ChippyYYZ
Transformation	cards_6101_6200	action_thing	Action/Thing		As an Action: look at the top 5 cards of the deck and put a Thing card from among them into play, then put a Thing you control in the discard pile. As a Thing: At the beginning of your turn, put a Transformation counter on Transformation, then draw a card for each Transformation counter on it, then discard that many cards.  If you discard 5 or more cards this way, put Transformation in the discard pile.		ChippyYYZ
Gate Of Babylon	cards_6101_6200	thing	Thing		Things underneath Gate of Babylon cannot be targeted by or use abilities, and do not count as being in play. If Gate of Babylon is destroyed, all things under it are destroyed as well. Gate of Babylon cannot be destroyed. Action: Place one Thing that you control under Gate Of Babylon. Action+Thing: Remove as many Things as you wish from under Gate of Babylon and destroy them. Target and destroy a number of things equal to the number of cards removed from the Gate.		Nehh
Rule Breaker	cards_6101_6200	action	Action	/	Target any card. Targeted card may no longer be used by its owner.		Nehh
Enthusiasm Burst	cards_6101_6200	action	Action	V-	Target Thing may use its abilities with no action or Thing cost this turn. At the end of the turn, remove any abilities used from the card's text.		Nehh
Borrow From The Future	cards_6101_6200	action	Action		Look at the top 5 cards of the deck and choose one of them. Put a copy of that card into your hand.		ChippyYYZ
Borrow From The Past	cards_6101_6200	action	Action		Choose target card in the discard pile or target Thing.  Put that card into your hand.		ChippyYYZ
Power Surge	cards_6101_6200	action	Action	5m	Target Thing's controller may take an Action.  Then, destroy that Thing.		Bucky
Evil Clone	cards_6101_6200	thing	Thing	6m	When you play this, move a Thing from your discard pile to Up Your Sleeve.  Evil Clone has that card's text appended to it until it leaves play.		Bucky
Corner Boost	cards_6101_6200	action	Action	7m	Up to one target Thing with no cornervalue gains a cornervalue of "1A".  Draw a card for each Thing with a cornervalue you control.		Bucky
Hyperize	cards_6101_6200	action	Action		Target Thing's text is tripled. Destroy that Thing. If it is destroyed this way, put two copies of it into the discard pile.	"While I'm sure it would have looked cooler with its form stretched across eight dimensions, its frail structure was clearly designed by someone with no more than about five in mind." --ChippyYYZ	ChippyYYZ
Poly-Dimensional Barrier	cards_6101_6200	thing	Thing		Things you control cannot be destroyed by cards you don't control that are not Action cards played from hands.	"I've found that seven-dimensional stability is relatively easy to attain, though at the cost of one of the more obvious dimensions." --ChippyYYZ	ChippyYYZ
Corner Warehouse	cards_6101_6200	thing	Thing	8m	You may play an extra Thing each turn as long as that Thing has a cornervalue.	"Thing:" abilities don't have cornervalues.	Bucky
Murderous Ghost	cards_6101_6200	thing	Thing	9m	Action+Thing:Eliminate an opponent who has no cards in their hand.	In the daytime, it's just a harmless scare.  But don't get caught alone at night.	Bucky
One With The Rubbish	cards_6101_6200	thing	Thing		When this card comes into play, shuffle the discard pile into the draw pile. Your hand and the discard pile are now one. Whenever a card should be discarded or destroyed, take it into your hand instead. Wherever another card or a rule refers to the discard pile, it refers to your hand instead. Your hand no longer has a size limit, and you never have to discard, even when another card or a rule states that you do.		Ltn Koen
Unblockable Homing Laser	cards_6101_6200	action	Action	0m	Destroy target Thing.  This can't be reacted to.	By the time you see it fire, you're already dead.	Bucky
Sword of Developement and Regression	cards_6101_6200	thing	Thing		Action and Thing: Return target Thing to its controller's hand. That player draws a card.		ChippyYYZ
Heretical Prophet	cards_6101_6200	thing	Thing		Whenever a Thing is destroyed, its creator discards a card. Tokens do not count as Things.	Cast off your delusions and see that we are but pieces in a game, cards in the hands of these false gods. The economy, the energy crisis, even the zombie plague are all mere figments of their malicious will.	ChippyYYZ
The Holy Grail of Hello Kitty	cards_6101_6200	thing	Thing		If you're female, a homosexual male or if you wear something pink you may play this without cost. As long as you control this card, you can't be the target of your opponents cards. If you would lose the game you may remove this card from the game instead.		NinjaWookiee
Attention Magnet	cards_6101_6200	reaction	Reaction	1n	Play in response to something that targets another player.  It targets you instead if possible.  If it affects you or your Things at all, draw a card.		Bucky
Ambush	cards_6101_6200	reaction	Reaction	2n	Play in response to a Thing being played.  It is destroyed as soon as it arrives.		Bucky
Amplify	cards_6101_6200	reaction	Reaction	3n	Play in response to an Action.  That Action happens three times, but targets the same way each time.		Bucky
Fatal Synergy	cards_6101_6200	thing	Thing		When Fatal Synergy is played, select a Thing. While Fatal Synergy is in play, that Thing may use its abilities once per turn for no Action or Thing cost. If Fatal Synergy is destroyed, destroy that Thing as well.		Nehh
Preplanned Revenge	cards_6101_6200	thing	Thing		When Preplanned Revenge is played, select a player. If a Thing under that player's control destroys Preplanned Revenge, destroy all Things belonging to that player, and in addition they must discard their hand.		Nehh
Soulless Bargain	cards_6101_6200	action	Action		For each card belonging to target player, toss a coin. Destroy a number of things belonging to that player of your choice equal to the number of times the coin landed Heads. Destroy an equal number of Things under your control - if you cannot do this, you are eliminated.		Nehh
Reflex Dodge	cards_6101_6200	reaction	Reaction	4n	Play in response to an opponent playing a card.  If it's an Action, it doesn't affect you.    If it's a Thing, return it to their hand as soon as it enters play.  If it's neither, eliminate them.		Bucky
Take Cover	cards_6101_6200	reaction	Reaction	5n	Play in response to a Thing being destroyed.  Sacrifice one of your Tokens to save it.	Fortunately, I had a stack of money to hide behind.	Bucky
Tempo Increase	cards_6101_6200	thing	Thing	0n	At the end of each player's turn, that player discards up to two cards and draws that many cards.  Whenever an opponent draws a card this way, gain an Energy token.		Bucky
Sacrifice Sigil	cards_6101_6200	thing	Thing		Whenever the owner of Sacrifice Sigil draws a card, they must discard it immidiately. Action: Put the top 2 cards from the discard pile into your hand.		Nehh
Ill Fortune	cards_6101_6200	reaction	Reaction		Play in response to an opponent making a coin toss or die roll as part of a card's instructions. The result of the roll or toss is whatever you choose it to be.		Nehh
Midnight Criminal	cards_6101_6200	action	Action		Discard a Thing, and target an opponent. You gain control of two of that opponent's Things.		Nehh
Pocket Veto	cards_6101_6200	reaction	Reaction	7n	Play in response to an Action or Reaction card.  Prevent it. Put the Action or Reaction and this card Up Your Sleeve.		Bucky
Procedural Delay	cards_6101_6200	reaction	Reaction	8n	Play in response to a card being played.  It remains in its owner's hand instead of being played.    Draw a card.		Bucky
Final Word	cards_6101_6200	reaction	Reaction	9n	Play in response to a Reaction to prevent it or play in response to an Action with no extra effect.   Nobody else can play cards this turn. Final Word can't be reacted to.		Bucky
Meldblood Spring	cards_6101_6200	action	Action		Choose a colour. Until the end of your turn, all cards of that colour can be played for no cost so long as it is not the standard background colour for that type of card.		Nehh
Quivering Gestalt	cards_6101_6200	action	Action		Discard any number of Things. Target Thing gains the rulestext of all cards discarded this way and gains x Struggle tokens, where x is the number of cards discarded plus 1. It gains the rulestext: 'Every turn, remove 1 Struggle token from this card. If this card has no Struggle tokens on it, destroy it.'		Nehh
Drowndock Anchor	cards_6101_6200	thing	Thing		The owner of this card cannot play Actions or use Action abilities while it is in play. Thing: Use this ability as a reaction to another player playing an Action. Prevent that Action, and the player discards all Actions from their hand.		Nehh
Censor	cards_6101_6200	reaction	Reaction	6n	Play in response to an Action.  Remove up to three sentences from that Action's card until the end of the turn. (This happens before the action takes effect)		Bucky
Sword of Actions and Things	cards_6101_6200	thing	Thing	1o	Action and Thing:Use an Action ability of another Thing and/or gain a token of any one-word type.		Bucky
Gourmand's Curse	cards_6101_6200	action	Action	2o	Destroy a Thing.  If it had flavortext, draw a card; otherwise, discard a card.	It tasted bland and stale.  Sorta like cardboard.	Bucky
Radiant Penumbra	cards_6101_6200	action	Action		Destroy target Thing. This turn, Things you control cannot be targeted or destroyed.		Nehh
Soul Overflow	cards_6101_6200	reaction	Reaction		Play in response to an opponent being eliminated. All the cards in their hand and all the Things they control are now in your hand and under your control respectively. Gain a Soul token with the text: 'You have no maximum hand size, and may play 1 extra Action and 1 extra Thing per turn.'		Nehh
Regurgitant Ooze	cards_6101_6200	reaction	Reaction		Play in response to an opponent playing an Action. If Regurgitant Ooze does not have an Action attached to it, attach a copy of that action to Regurgitant Ooze and return Regurgitant Ooze to your hand. If it does, play the Action attached to Regurgitant Ooze.		Nehh
Cannibal Gourmet	cards_6101_6200	thing	Thing	3o	Action:Destroy a Thing that has flavortext.	Bite me.	Bucky
Stale Crisps	cards_6101_6200	action	Action		Target player who controls at least two Things and no Things with flavortext discards two cards.		ChippyYYZ
Explosive Division	cards_6101_6200	action	Action		Destroy a Token you control. If you do, destroy target Thing and gain two Tokens of that type.		ChippyYYZ
Tricombinator	cards_6101_6200	thing	Thing		Action:  Destroy three Tokens you control of the same type. If you do, draw a card.		ChippyYYZ
Rising Standards	cards_6101_6200	action	Action	4o	Destroy all tokens  OR destroy all Things with no flavortext  OR destroy all Things with no cornervalue  OR destroy all Things.	Laziness is no excuse.	Bucky
Totem of Flood and Drought	cards_6101_6200	thing	Thing	5o	When a player discards a card due to exceeding their maximum hand size, destroy one of their Things.     If a player must discard a card but has no cards in hand, eliminate them.	If a player has a negative max hand size, they're just screwed.	Bucky
Infestation	cards_6101_6200	thing	Thing	6o	At the start of your turn, gain an Insect token if you control less than 3 insects.	Stomp as many as you want, there's always more.	Bucky
Free Stylin'	cards_6101_6200	thing	Thing	3M	Whenever you play an Action card with a nonstandard colour, put a style counter on Free Stylin'.  At the start of your turn, you win the game if Free Stylin' has five or more style counters on it.		Corrigan
Accrue	cards_6101_6200	action	Action		Reveal the top three cards of the draw pile. You may put a Thing card revealed this way into your hand and put the rest on the bottom if the draw pile. If all cards revealed are Thing cards, put them all into your hand.		Corrigan
Atomic Fission	cards_6101_6200	action	Action	3M	Discard any number of Thing cards, then put that many Action cards from the discard pile into your hand. Shuffle Atomic Fission into the draw pile instead of putting it in the discard pile.		Corrigan
Counterfeit Boon	cards_6101_6200	action	Action	7o	Choose the last one: Draw five cards and play two of them OR eliminate each opponent who does not have exactly 4 cards in their hand OR target player discards a random card.	AWESOME!!!!! Oh, wait.	Bucky
New Pair of Shoes	cards_6101_6200	action	Action	d6	Choose a number N from 1 to 5; roll a d6. If die roll is over N, do the first N items below. Otherwise, discard N cards. If you cannot discard as required, lose the game.   Items: 1. Draw 1 card.   2. Draw 2 cards and play them both   3. Play another Action this turn.   4. Play up to three Things   5. Eliminate target opponent		Goldenboots
Meditation Medicine	cards_6101_6200	action_potion	Action - Potion	8o	Draw cards until you have 3 cards in your hand (minimum draw 1). --OR-- Throw - Target opponent discards cards until they have 2 cards in their hand (minimum discard 0).		Bucky
Freestyle Combo	cards_6101_6200	action	Action	9o	You may play a card from your hand that's a different color from all cards you've played this turn.  If you do, draw a card and repeat this Action. If you've played 7 different cards this turn, win the game.		Bucky
nekoT	cards_6101_6200	action	Action	b96d	Choose a token, reverse its name.	Where did I put that niw tnatsni token?	Goldenboots
gnihT	cards_6101_6200	action	Action	p0q	Choose a thing, reverse its name.	eibmoZ? edoN? drowS?	Goldenboots
Hammer	cards_6101_6200	thing	Thing	MC	Can't touch this	Can't touch this	Goldenboots
Card Shark	cards_6101_6200	action	Action		Instead of playing a Thing this turn, you may draw two cards.  Put all the cards in your hand Up Your Sleeve and draw that many cards. At the end of your next turn, put all cards in your hand on top of the deck in any order and put that many cards from Up Your Sleeve into your hand.		ChippyYYZ
Neurovoid Shock	cards_6101_6200	special	Special		When you discard this card, if you discarded your whole hand, destroy up to three target Things.		ChippyYYZ
Haunted Shack	cards_6101_6200	thing	Thing		When this enters play, put the top card of the deck face-down under Haunted Shack. Action: Draw three cards. Target opponent may play the face-down card. Then destroy Haunted Shack.		ChippyYYZ
This is not a Thing	cards_6101_6200	not_a_thing	Not a Thing		You may play this card instead of playing a Thing.   This is not a Thing, and cannot be targeted as a Thing, unless you choose to allow this to be treated as a Thing (on a case-by-case basis).   Action: Append the text of the previous paragraph to target Thing. Then destroy this.	not flavour text	Goldenboots
Shock	cards_6101_6200	action	Action	0o	Target opponent discards a random card.  They can't take an Action on their next turn.		Bucky
Cleanup	cards_6101_6200	action	Action	1p	Destroy all tokens.  Shuffle all face-up cards outside of players' hands into the deck.	Take that, stray not-a-Thing.	Bucky
Curse of Mortality	cards_6101_6200	thing	Thing	2p	When you play this, attach it to an opponent.  At the start of each of their turns, they gain an Age token. If a player has 8 or more Age tokens at the end of their turn, they flip a coin; on heads, eliminate them.		Bucky
Disk of Fortune	cards_6101_6200	action	Action		Choose a letter you have not already chosen and reveal the top card of the deck. If its title contains that letter, you may either set it aside and repeat this process or put all cards revealed this way into your hand. If its title does not contain that letter, shuffle all cards revealed this way into the deck.		ChippyYYZ
Space Twister	cards_6101_6200	action	Action		Shuffle target Thing into the deck.		ChippyYYZ
Thought Reflection	cards_6101_6200	action	Action		Draw a card for each card in target opponent's hand.	Where is your card advantage NOW?	ChippyYYZ
Act of Revenge	cards_6101_6200	action_reaction	Action/Reaction	3p	Destroy target Thing.   You may play this in response to an opponent destroying one of your Things.  If you do, target one of their Things and you may destroy an additional Thing they control.		Bucky
Destroy the Village to Save It	cards_6101_6200	action	Action	x0	Set the rule text of target Thing to "This Thing is indestructible".	It's safe now.	Goldenboots
Scavenging Promulg	cards_6101_6200	thing	Thing	4p	At the end of your turn, put all cards in the discard pile under this.  When this leaves play, move all the cards under it to the same place it went.	The promulg's stomach contains a pocket universe, allowing it to gorge itself endlessly.	Bucky
Bait and Switch	cards_6101_6200	action	Action	5p	Return target non-token Thing to its controller's hand.  That player gains a token of a type of your choice.		Bucky
Seer of Void	cards_6101_6200	thing	Thing	[[File:void.png	Action: If you have no cards in hand, look at the top four cards of the deck and put them back in any order.	Through you, the irrelevant makes itself seen.	ChippyYYZ
Prince of Time	cards_6101_6200	thing	Thing	[[File:time.png	At the end of each opponent's turn, put a Time Counter on Prince of Time if that player didn't play an Action and a Thing. At the end of your turn, you may remove one Time Counter from Prince of Time for each player. If you do, target opponent skips his or her next turn.	You use wasted seconds to lay waste to entire days.	ChippyYYZ
Heir of Hope	cards_6101_6200	thing	Thing	[[File:hope.png	Action: Gain a Token. Its type is the name of target Action card in the discard pile. Action: This ability has an identical effect to any Action of your choice with the same name as a Token you control.	Through you, lost possibilities present themselves.	ChippyYYZ
Flaming Troll	cards_6101_6200	thing	Thing	6p	Whenever an Action ability targets Flaming Troll, you may draw a card. Action: If target opponent doesn't target Flaming Troll during their next turn, they discard a random card if you still control Flaming Troll.		Bucky
Stalemate Buster	cards_6101_6200	thing	Thing	7p	If you have taken at least four turns since an opponent played a card, you may eliminate that opponent.	Timer scamming is totally a legit tactic.	Bucky
Target Thing	cards_6101_6200	thing	Thing	x0x	Any text referring to "target Thing" refers to this.	And it's wearing a red shirt.	Goldenboots
A Random Card	cards_6101_6200	thing	Thing	rand()	Any text referring to "a random card" refers to this. If this is in a player's hand when "a random card" is referred to, the player may choose to reveal this and let this be the "random card", or may choose to keep silent.	Just lucky, I guess.	Goldenboots
Act of Envy	cards_6101_6200	action_reaction	Action/Reaction	8p	Draw a card.  Target opponent discards a card.   You may play this in response to an opponent drawing their second card this turn.  If you do, it targets them and they discard an additional card.		Bucky
Act of Chaos	cards_6101_6200	action_reaction	Action/Reaction	9p	Target player plays the top card of the deck.   You may play this in response to an opponent playing a card.  If you do, they discard that card instead of playing it and this targets them.		Bucky
tl;dr	cards_6101_6200	thing	Thing	1a	Only the first Action or Thing or Reaction ability on any Thing may be used.	Too long, didn't read.	Goldenboots
Metal Fatigue	cards_6101_6200	thing	Thing	<6	Any nonliving Thing that uses an Action ability gets a Fatigue token. Any Thing card with Fatigue token(s) can only use an Action ability if the controller rolls a d6, scoring higher than the Thing's number of Fatigue tokens. Failure counts as an action.  Any Thing with 6 Fatigue tokens is destroyed.   Action Remove a Fatigue token from target Thing.	Creeeeeeaaakkk	Goldenboots
Aftertaste of Oblivion	cards_6101_6200	action	Action	F1	Target player skips his or her next draw step.  As long as Aftertaste of Oblivion is the top card of the discard pile, players can't draw cards.	"I'm forgetting something, I just know it..."	Corrigan
Aftertaste of Annihilation	cards_6101_6200	action	Action	F2	Destroy target Thing.  As long as Aftertaste of Annihilation is the top card of the discard pile, players can't play Things.	"I swear it was here a minute ago..."	Corrigan

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