This is a tab-separated dump of the deck, designed for import into Lackey's carddata.txt.
To use this in Lackey, copy this address to the AutoUpdate field in Lackey's Preferences:
http://dvorakgame.co.uk/export.php?deck=Infinite_Dvorak_deck/Cards_6101-6200&lackeyimg=image&d=/d
For further information, read this page.Name Set ImageFile Type CornerValue Text FlavorText Creator Style Combo cards_6101_6200 action Action 2m Take up to 5 different Actions, then strike a pose and end your turn. Bucky Uninteresting Lump cards_6101_6200 thing Thing Uninteresting Lump can't be targeted. Why even bother getting rid of it? Corrigan Inner Conflict cards_6101_6200 action Action Target player reveals two cards at random from his or her hand. Choose one of those cards. That player discards that card. Corrigan Antipolarity Ray cards_6101_6200 action Action Destroy target Thing. If it could be played as an Action, you may immediately play it as an Action. ChippyYYZ Bad Moon cards_6101_6200 action_thing Action/Thing If played as an Action, look at the top 5 cards of the deck, reveal any black cards from among them and put them into your hand, then the rest on top of the deck in any order. If played as a Thing, you control all black Things. ChippyYYZ Sword of Will and Fear cards_6101_6200 thing Thing Action and Thing: Until your next turn, you cannot lose the game and your opponents cannot win the game. ChippyYYZ Fourthright cards_6101_6200 action Action 4 If this is the fourth card you have played this turn, you win. Go fourth and conquer! Remember what you're fighting four! ChippyYYZ Goo Rocket cards_6101_6200 action Action 3m Return target Thing to its controller's hand. Its controller can't play Things during their next turn. Bucky Sharing Is Caring cards_6101_6200 thing Thing ; Give all other players a copy of Sharing Is Caring. Each turn, any player with this card in play may take control of up to 3 Things belonging to any other player or players who also possess Sharing Is Caring. This card may not be used to take possession of Sharing Is Caring. Nehh Unlimited Thing Works cards_6101_6200 thing Thing 4 Each turn, you may copy up to 2 Things (other than this card) that are either in play or in the discard pile. Put them in play under your control. Nehh Zero-Point Action cards_6101_6200 action Action 0P You may only play this card if you did not play an Action last turn. You may play an unlimited number of actions this turn. Nehh Super Charge Boon cards_6101_6200 action Action 4m Gain an Energy token and return this to your hand OR destroy all your Energy tokens and target opponent discards that many cards OR destroy 5 of your Energy tokens and all other Things. Bucky Mirrorcast cards_6101_6200 action Action If the last Action played by an opponent was an Action card, play Mirrorcast as a copy of that card. If it was the Action Ability of a Thing, target Thing you control becomes a copy of that Thing, then uses that Action Ability if able. ChippyYYZ Memory Bank cards_6101_6200 thing Thing Your maximum hand size is increased by two. When Memory Bank enters play, draw a card. ChippyYYZ Transformation cards_6101_6200 action_thing Action/Thing As an Action: look at the top 5 cards of the deck and put a Thing card from among them into play, then put a Thing you control in the discard pile. As a Thing: At the beginning of your turn, put a Transformation counter on Transformation, then draw a card for each Transformation counter on it, then discard that many cards. If you discard 5 or more cards this way, put Transformation in the discard pile. ChippyYYZ Gate Of Babylon cards_6101_6200 thing Thing Things underneath Gate of Babylon cannot be targeted by or use abilities, and do not count as being in play. If Gate of Babylon is destroyed, all things under it are destroyed as well. Gate of Babylon cannot be destroyed. Action: Place one Thing that you control under Gate Of Babylon. Action+Thing: Remove as many Things as you wish from under Gate of Babylon and destroy them. Target and destroy a number of things equal to the number of cards removed from the Gate. Nehh Rule Breaker cards_6101_6200 action Action / Target any card. Targeted card may no longer be used by its owner. Nehh Enthusiasm Burst cards_6101_6200 action Action V- Target Thing may use its abilities with no action or Thing cost this turn. At the end of the turn, remove any abilities used from the card's text. Nehh Borrow From The Future cards_6101_6200 action Action Look at the top 5 cards of the deck and choose one of them. Put a copy of that card into your hand. ChippyYYZ Borrow From The Past cards_6101_6200 action Action Choose target card in the discard pile or target Thing. Put that card into your hand. ChippyYYZ Power Surge cards_6101_6200 action Action 5m Target Thing's controller may take an Action. Then, destroy that Thing. Bucky Evil Clone cards_6101_6200 thing Thing 6m When you play this, move a Thing from your discard pile to Up Your Sleeve. Evil Clone has that card's text appended to it until it leaves play. Bucky Corner Boost cards_6101_6200 action Action 7m Up to one target Thing with no cornervalue gains a cornervalue of "1A". Draw a card for each Thing with a cornervalue you control. Bucky Hyperize cards_6101_6200 action Action Target Thing's text is tripled. Destroy that Thing. If it is destroyed this way, put two copies of it into the discard pile. "While I'm sure it would have looked cooler with its form stretched across eight dimensions, its frail structure was clearly designed by someone with no more than about five in mind." --ChippyYYZ ChippyYYZ Poly-Dimensional Barrier cards_6101_6200 thing Thing Things you control cannot be destroyed by cards you don't control that are not Action cards played from hands. "I've found that seven-dimensional stability is relatively easy to attain, though at the cost of one of the more obvious dimensions." --ChippyYYZ ChippyYYZ Corner Warehouse cards_6101_6200 thing Thing 8m You may play an extra Thing each turn as long as that Thing has a cornervalue. "Thing:" abilities don't have cornervalues. Bucky Murderous Ghost cards_6101_6200 thing Thing 9m Action+Thing:Eliminate an opponent who has no cards in their hand. In the daytime, it's just a harmless scare. But don't get caught alone at night. Bucky One With The Rubbish cards_6101_6200 thing Thing When this card comes into play, shuffle the discard pile into the draw pile. Your hand and the discard pile are now one. Whenever a card should be discarded or destroyed, take it into your hand instead. Wherever another card or a rule refers to the discard pile, it refers to your hand instead. Your hand no longer has a size limit, and you never have to discard, even when another card or a rule states that you do. Ltn Koen Unblockable Homing Laser cards_6101_6200 action Action 0m Destroy target Thing. This can't be reacted to. By the time you see it fire, you're already dead. Bucky Sword of Developement and Regression cards_6101_6200 thing Thing Action and Thing: Return target Thing to its controller's hand. That player draws a card. ChippyYYZ Heretical Prophet cards_6101_6200 thing Thing Whenever a Thing is destroyed, its creator discards a card. Tokens do not count as Things. Cast off your delusions and see that we are but pieces in a game, cards in the hands of these false gods. The economy, the energy crisis, even the zombie plague are all mere figments of their malicious will. ChippyYYZ The Holy Grail of Hello Kitty cards_6101_6200 thing Thing If you're female, a homosexual male or if you wear something pink you may play this without cost. As long as you control this card, you can't be the target of your opponents cards. If you would lose the game you may remove this card from the game instead. NinjaWookiee Attention Magnet cards_6101_6200 reaction Reaction 1n Play in response to something that targets another player. It targets you instead if possible. If it affects you or your Things at all, draw a card. Bucky Ambush cards_6101_6200 reaction Reaction 2n Play in response to a Thing being played. It is destroyed as soon as it arrives. Bucky Amplify cards_6101_6200 reaction Reaction 3n Play in response to an Action. That Action happens three times, but targets the same way each time. Bucky Fatal Synergy cards_6101_6200 thing Thing When Fatal Synergy is played, select a Thing. While Fatal Synergy is in play, that Thing may use its abilities once per turn for no Action or Thing cost. If Fatal Synergy is destroyed, destroy that Thing as well. Nehh Preplanned Revenge cards_6101_6200 thing Thing When Preplanned Revenge is played, select a player. If a Thing under that player's control destroys Preplanned Revenge, destroy all Things belonging to that player, and in addition they must discard their hand. Nehh Soulless Bargain cards_6101_6200 action Action For each card belonging to target player, toss a coin. Destroy a number of things belonging to that player of your choice equal to the number of times the coin landed Heads. Destroy an equal number of Things under your control - if you cannot do this, you are eliminated. Nehh Reflex Dodge cards_6101_6200 reaction Reaction 4n Play in response to an opponent playing a card. If it's an Action, it doesn't affect you. If it's a Thing, return it to their hand as soon as it enters play. If it's neither, eliminate them. Bucky Take Cover cards_6101_6200 reaction Reaction 5n Play in response to a Thing being destroyed. Sacrifice one of your Tokens to save it. Fortunately, I had a stack of money to hide behind. Bucky Tempo Increase cards_6101_6200 thing Thing 0n At the end of each player's turn, that player discards up to two cards and draws that many cards. Whenever an opponent draws a card this way, gain an Energy token. Bucky Sacrifice Sigil cards_6101_6200 thing Thing Whenever the owner of Sacrifice Sigil draws a card, they must discard it immidiately. Action: Put the top 2 cards from the discard pile into your hand. Nehh Ill Fortune cards_6101_6200 reaction Reaction Play in response to an opponent making a coin toss or die roll as part of a card's instructions. The result of the roll or toss is whatever you choose it to be. Nehh Midnight Criminal cards_6101_6200 action Action Discard a Thing, and target an opponent. You gain control of two of that opponent's Things. Nehh Pocket Veto cards_6101_6200 reaction Reaction 7n Play in response to an Action or Reaction card. Prevent it. Put the Action or Reaction and this card Up Your Sleeve. Bucky Procedural Delay cards_6101_6200 reaction Reaction 8n Play in response to a card being played. It remains in its owner's hand instead of being played. Draw a card. Bucky Final Word cards_6101_6200 reaction Reaction 9n Play in response to a Reaction to prevent it or play in response to an Action with no extra effect. Nobody else can play cards this turn. Final Word can't be reacted to. Bucky Meldblood Spring cards_6101_6200 action Action Choose a colour. Until the end of your turn, all cards of that colour can be played for no cost so long as it is not the standard background colour for that type of card. Nehh Quivering Gestalt cards_6101_6200 action Action Discard any number of Things. Target Thing gains the rulestext of all cards discarded this way and gains x Struggle tokens, where x is the number of cards discarded plus 1. It gains the rulestext: 'Every turn, remove 1 Struggle token from this card. If this card has no Struggle tokens on it, destroy it.' Nehh Drowndock Anchor cards_6101_6200 thing Thing The owner of this card cannot play Actions or use Action abilities while it is in play. Thing: Use this ability as a reaction to another player playing an Action. Prevent that Action, and the player discards all Actions from their hand. Nehh Censor cards_6101_6200 reaction Reaction 6n Play in response to an Action. Remove up to three sentences from that Action's card until the end of the turn. (This happens before the action takes effect) Bucky Sword of Actions and Things cards_6101_6200 thing Thing 1o Action and Thing:Use an Action ability of another Thing and/or gain a token of any one-word type. Bucky Gourmand's Curse cards_6101_6200 action Action 2o Destroy a Thing. If it had flavortext, draw a card; otherwise, discard a card. It tasted bland and stale. Sorta like cardboard. Bucky Radiant Penumbra cards_6101_6200 action Action Destroy target Thing. This turn, Things you control cannot be targeted or destroyed. Nehh Soul Overflow cards_6101_6200 reaction Reaction Play in response to an opponent being eliminated. All the cards in their hand and all the Things they control are now in your hand and under your control respectively. Gain a Soul token with the text: 'You have no maximum hand size, and may play 1 extra Action and 1 extra Thing per turn.' Nehh Regurgitant Ooze cards_6101_6200 reaction Reaction Play in response to an opponent playing an Action. If Regurgitant Ooze does not have an Action attached to it, attach a copy of that action to Regurgitant Ooze and return Regurgitant Ooze to your hand. If it does, play the Action attached to Regurgitant Ooze. Nehh Cannibal Gourmet cards_6101_6200 thing Thing 3o Action:Destroy a Thing that has flavortext. Bite me. Bucky Stale Crisps cards_6101_6200 action Action Target player who controls at least two Things and no Things with flavortext discards two cards. ChippyYYZ Explosive Division cards_6101_6200 action Action Destroy a Token you control. If you do, destroy target Thing and gain two Tokens of that type. ChippyYYZ Tricombinator cards_6101_6200 thing Thing Action: Destroy three Tokens you control of the same type. If you do, draw a card. ChippyYYZ Rising Standards cards_6101_6200 action Action 4o Destroy all tokens OR destroy all Things with no flavortext OR destroy all Things with no cornervalue OR destroy all Things. Laziness is no excuse. Bucky Totem of Flood and Drought cards_6101_6200 thing Thing 5o When a player discards a card due to exceeding their maximum hand size, destroy one of their Things. If a player must discard a card but has no cards in hand, eliminate them. If a player has a negative max hand size, they're just screwed. Bucky Infestation cards_6101_6200 thing Thing 6o At the start of your turn, gain an Insect token if you control less than 3 insects. Stomp as many as you want, there's always more. Bucky Free Stylin' cards_6101_6200 thing Thing 3M Whenever you play an Action card with a nonstandard colour, put a style counter on Free Stylin'. At the start of your turn, you win the game if Free Stylin' has five or more style counters on it. Corrigan Accrue cards_6101_6200 action Action Reveal the top three cards of the draw pile. You may put a Thing card revealed this way into your hand and put the rest on the bottom if the draw pile. If all cards revealed are Thing cards, put them all into your hand. Corrigan Atomic Fission cards_6101_6200 action Action 3M Discard any number of Thing cards, then put that many Action cards from the discard pile into your hand. Shuffle Atomic Fission into the draw pile instead of putting it in the discard pile. Corrigan Counterfeit Boon cards_6101_6200 action Action 7o Choose the last one: Draw five cards and play two of them OR eliminate each opponent who does not have exactly 4 cards in their hand OR target player discards a random card. AWESOME!!!!! Oh, wait. Bucky New Pair of Shoes cards_6101_6200 action Action d6 Choose a number N from 1 to 5; roll a d6. If die roll is over N, do the first N items below. Otherwise, discard N cards. If you cannot discard as required, lose the game. Items: 1. Draw 1 card. 2. Draw 2 cards and play them both 3. Play another Action this turn. 4. Play up to three Things 5. Eliminate target opponent Goldenboots Meditation Medicine cards_6101_6200 action_potion Action - Potion 8o Draw cards until you have 3 cards in your hand (minimum draw 1). --OR-- Throw - Target opponent discards cards until they have 2 cards in their hand (minimum discard 0). Bucky Freestyle Combo cards_6101_6200 action Action 9o You may play a card from your hand that's a different color from all cards you've played this turn. If you do, draw a card and repeat this Action. If you've played 7 different cards this turn, win the game. Bucky nekoT cards_6101_6200 action Action b96d Choose a token, reverse its name. Where did I put that niw tnatsni token? Goldenboots gnihT cards_6101_6200 action Action p0q Choose a thing, reverse its name. eibmoZ? edoN? drowS? Goldenboots Hammer cards_6101_6200 thing Thing MC Can't touch this Can't touch this Goldenboots Card Shark cards_6101_6200 action Action Instead of playing a Thing this turn, you may draw two cards. Put all the cards in your hand Up Your Sleeve and draw that many cards. At the end of your next turn, put all cards in your hand on top of the deck in any order and put that many cards from Up Your Sleeve into your hand. ChippyYYZ Neurovoid Shock cards_6101_6200 special Special When you discard this card, if you discarded your whole hand, destroy up to three target Things. ChippyYYZ Haunted Shack cards_6101_6200 thing Thing When this enters play, put the top card of the deck face-down under Haunted Shack. Action: Draw three cards. Target opponent may play the face-down card. Then destroy Haunted Shack. ChippyYYZ This is not a Thing cards_6101_6200 not_a_thing Not a Thing You may play this card instead of playing a Thing. This is not a Thing, and cannot be targeted as a Thing, unless you choose to allow this to be treated as a Thing (on a case-by-case basis). Action: Append the text of the previous paragraph to target Thing. Then destroy this. not flavour text Goldenboots Shock cards_6101_6200 action Action 0o Target opponent discards a random card. They can't take an Action on their next turn. Bucky Cleanup cards_6101_6200 action Action 1p Destroy all tokens. Shuffle all face-up cards outside of players' hands into the deck. Take that, stray not-a-Thing. Bucky Curse of Mortality cards_6101_6200 thing Thing 2p When you play this, attach it to an opponent. At the start of each of their turns, they gain an Age token. If a player has 8 or more Age tokens at the end of their turn, they flip a coin; on heads, eliminate them. Bucky Disk of Fortune cards_6101_6200 action Action Choose a letter you have not already chosen and reveal the top card of the deck. If its title contains that letter, you may either set it aside and repeat this process or put all cards revealed this way into your hand. If its title does not contain that letter, shuffle all cards revealed this way into the deck. ChippyYYZ Space Twister cards_6101_6200 action Action Shuffle target Thing into the deck. ChippyYYZ Thought Reflection cards_6101_6200 action Action Draw a card for each card in target opponent's hand. Where is your card advantage NOW? ChippyYYZ Act of Revenge cards_6101_6200 action_reaction Action/Reaction 3p Destroy target Thing. You may play this in response to an opponent destroying one of your Things. If you do, target one of their Things and you may destroy an additional Thing they control. Bucky Destroy the Village to Save It cards_6101_6200 action Action x0 Set the rule text of target Thing to "This Thing is indestructible". It's safe now. Goldenboots Scavenging Promulg cards_6101_6200 thing Thing 4p At the end of your turn, put all cards in the discard pile under this. When this leaves play, move all the cards under it to the same place it went. The promulg's stomach contains a pocket universe, allowing it to gorge itself endlessly. Bucky Bait and Switch cards_6101_6200 action Action 5p Return target non-token Thing to its controller's hand. That player gains a token of a type of your choice. Bucky Seer of Void cards_6101_6200 thing Thing [[File:void.png Action: If you have no cards in hand, look at the top four cards of the deck and put them back in any order. Through you, the irrelevant makes itself seen. ChippyYYZ Prince of Time cards_6101_6200 thing Thing [[File:time.png At the end of each opponent's turn, put a Time Counter on Prince of Time if that player didn't play an Action and a Thing. At the end of your turn, you may remove one Time Counter from Prince of Time for each player. If you do, target opponent skips his or her next turn. You use wasted seconds to lay waste to entire days. ChippyYYZ Heir of Hope cards_6101_6200 thing Thing [[File:hope.png Action: Gain a Token. Its type is the name of target Action card in the discard pile. Action: This ability has an identical effect to any Action of your choice with the same name as a Token you control. Through you, lost possibilities present themselves. ChippyYYZ Flaming Troll cards_6101_6200 thing Thing 6p Whenever an Action ability targets Flaming Troll, you may draw a card. Action: If target opponent doesn't target Flaming Troll during their next turn, they discard a random card if you still control Flaming Troll. Bucky Stalemate Buster cards_6101_6200 thing Thing 7p If you have taken at least four turns since an opponent played a card, you may eliminate that opponent. Timer scamming is totally a legit tactic. Bucky Target Thing cards_6101_6200 thing Thing x0x Any text referring to "target Thing" refers to this. And it's wearing a red shirt. Goldenboots A Random Card cards_6101_6200 thing Thing rand() Any text referring to "a random card" refers to this. If this is in a player's hand when "a random card" is referred to, the player may choose to reveal this and let this be the "random card", or may choose to keep silent. Just lucky, I guess. Goldenboots Act of Envy cards_6101_6200 action_reaction Action/Reaction 8p Draw a card. Target opponent discards a card. You may play this in response to an opponent drawing their second card this turn. If you do, it targets them and they discard an additional card. Bucky Act of Chaos cards_6101_6200 action_reaction Action/Reaction 9p Target player plays the top card of the deck. You may play this in response to an opponent playing a card. If you do, they discard that card instead of playing it and this targets them. Bucky tl;dr cards_6101_6200 thing Thing 1a Only the first Action or Thing or Reaction ability on any Thing may be used. Too long, didn't read. Goldenboots Metal Fatigue cards_6101_6200 thing Thing <6 Any nonliving Thing that uses an Action ability gets a Fatigue token. Any Thing card with Fatigue token(s) can only use an Action ability if the controller rolls a d6, scoring higher than the Thing's number of Fatigue tokens. Failure counts as an action. Any Thing with 6 Fatigue tokens is destroyed. Action Remove a Fatigue token from target Thing. Creeeeeeaaakkk Goldenboots Aftertaste of Oblivion cards_6101_6200 action Action F1 Target player skips his or her next draw step. As long as Aftertaste of Oblivion is the top card of the discard pile, players can't draw cards. "I'm forgetting something, I just know it..." Corrigan Aftertaste of Annihilation cards_6101_6200 action Action F2 Destroy target Thing. As long as Aftertaste of Annihilation is the top card of the discard pile, players can't play Things. "I swear it was here a minute ago..." Corrigan