Dvorak Export: Infinite Dvorak deck/Cards 5701-5800


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

(You can also get an output formatted for the Dvorax Engine.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
skipcard Rarity/T/Action: Each player chooses a card in his or her hand and puts it in the hand of the player on his or her left.
skipcard Fluttershy/T/When Fluttershy enters play, gain control of target living Thing.%rWhenever a living Thing's Action ability is activated, if you don't control it, flip a coin. If you win the flip, gain control of that Thing.%rFluttershy can't be targeted by Action abilities of living Things your opponents control.
skipcard Pinkie Pie/T/Action: Play two Action cards from your hand.%rAction: Target opponent reveals his or her hand. You may choose a Pony card in that player's hand and put it into your hand.
skipcard Operator (7i)/T/If Operator is attached to a Thing, you may use one of its Action abilities for free once per turn. %rAction:Attach Operator to a Thing
skipcard Extract Energy (8i)/A/Destroy one of your tokens OR repeal an Action in the discard pile. You may take 3 extra Actions this turn. ("Squeeze a little extra juice out of it.")
skipcard Rewind Time (9i)/T/Play in response to a card being played to return it to the hand of the player who played it. If the returned card was an Action, it has no effect. %rThe player whose card you responded to puts a card from their hand on top of the draw pile.
skipcard Countertoken (0T)/T/When this Thing enters play, put 3 counters on it. <br/> <br/>When there are no counters on this card, destroy it. <br/> <br/>If any number of Tokens would enter play, remove a counter from this card and instead those tokens do not enter play.
skipcard Collectible Edition (Ty)/A/Either add corner values to all things in play without them or take control of all cards in play with the same corner value. ("Oh, I have all those ponies. Got something else? -Nana")
skipcard Token Counter (T(n))/A/For every Token in play not under your control create a copy of it under your control until the end of your turn. <br/> Your max hand size is the number of tokens you control while this card is in play. ("I see your one and raise you 2")
skipcard Twilight Sparkle/T/You may play an additional Thing during your turn.%rAction: Return target Thing to its controller's hand.
skipcard Princess Celestia/T/When you control Twilight Sparkle, Rainbow Dash, Applejack, Fluttershy, Rarity and Pinkie Pie, you win the game.
skipcard Cutthroatism (R4)/T/Whenever Cutthroatism or another Thing is put into the discard pile from play, eliminate that Thing's controller.
skipcard Princess Luna/T/You do not draw cards at the beginning of your turn. At the end of each of your turns, draw 2 cards.
skipcard Wonderbolt/A/Destroy target non-pony Thing. Each player draws a card for each pony they control.
skipcard Magic Spark/A/If you control at least two living Things, gain an Energy Token and a Friendship Token for each living Thing you control.
skipcard Equestria/T/At the beginning of your turn, put a Pony token into play.%rOther Ponies you control can't be the target of Actions or Action abilities your opponents control.%rYour maximum hand size is increased by 1 for each other Pony you control.
skipcard Thundering Whinny/A/Put any number of living Thing cards from your hand into play.
skipcard House of Shadow/T/Whenever another Thing enters play, put two Phantom counters on it.%rAt the beginning of each player's turn, that player removes a Phantom counter from each Thing he or she controls.%rWhen the last Phantom counter on a Thing is removed, destroy it.
skipcard Sherlock Holmes (0i)/T/Whenever an opponent takes an Action, gain a Clue token.%rAction:Destroy two of your Clue tokens. Up to two target players each draw a card.%rAction+Thing:Destroy 16 of your Clue tokens to eliminate an opponent.
skipcard War of the Hoons (S1)/T/Whenever a player says something at normal volume or quieter, flip a coin. If the coin comes up tails, eliminate that player. ("Say it "WAR OF THE HOOOOOOONS!!!"")
skipcard Burgo, Unholy Earl/T/At the beginning of each player's turn, before drawing, if Burgo, Unholy Earl is in the discard pile, that player discards a card. ("Although not an actual member of the horde, Burgo exerts overwhelming influence in the zombie world from his opulent mausoleum.")
skipcard Time Debris/A/Put up to three cards from your hand on top of the draw pile in any order.
skipcard Doctor Whooves/T/When Doctor Whooves enters play, put 12 Time Lord Regeneration counters on it, draw a card, and put a card from the discard pile into your hand.<BR>If Doctor Whooves would be destroyed, you may remove a Time Lord Regeneration counter instead.
skipcard Mantiscore/T/When Mantiscore enters play, destroy a Living Thing you control.<BR>Action or Thing: Destroy target Living Thing. (""Head of a man, body of a lion, tail of a scorpion, and claws of a mantis? It's like the ultimate life-form!"")
skipcard Nightmare Moon/T/Players skip the beginnings of their turns. (Players do not draw cards, and "at the beginning of turn" effects do not trigger.)<BR><BR>At the end of your turn, discard a card or destroy Nightmare Moon.
skipcard Chronoviathan/T/When Chronoviathan enters play, destroy up to five Things other than Chronoviathan, then put a Time counter on it for each Thing destroyed this way.%rAt the beginning of your turn, remove a Time counter from Chronoviathan.%rYou can't draw cards as long as Chronoviathan has a Time counter on it.
skipcard Long time no see!/A/This card can only be played if there are at least 20 cards in the discard pile.%rTake the bottommost card of the discard pile and either place it in your hand or play it immediately without paying for it.
skipcard I'm a Brony!/A/Either take control over an enemies pony-related thing in play %r<BR>OR %r%rplay up to 3 pony related cards from your hand without paying for them. (Except for this card or any copies of this)
skipcard Maybe we shouldn't have started with the pony-cards, guys.../T/No player can play pony-related cards anymore.%rAll pony-related cards in play and in the discard pile get removed from the game.%rEveryone can remove 1 pony-related card per turn from the game out of his/her hand to either: Draw 1 card, destroy 1 chosen thing (Except for this) or create 1 Anti-Pony token. If someone controls 5 or more %rAnti-Pony tokens, that player wins the game.
skipcard Clay Pot/T/When Clay Pot is destroyed, roll a six-sided die. On a 1, 2 or 3, draw a card. On a 4 or a 5, draw a card, then you may put a Thing card from your hand into play. On a 6, draw three cards, then you may put any number of Thing cards from your hand into play. ("Everyone knows the safest place to keep powerful magical artifacts is in simple clay pots.")
skipcard Tupperware/T/When you play Tupperware, place a thing-card under it. When Tupperware is destroyed. the thing card under it enters play. Then roll a six-sided die. You get x/2 (rounded down) food tokens, were x is the rolled number. If that thing would be destroyed you may destroy 1 food token instead. ("Everyone knows the safest place to keep food is in simple Tupperware.")
skipcard Big Macintosh/T/Action: Destroy target Thing whose title contains X or fewer words, where X is the number of living Things you control.
skipcard Scootaloo/T/As long as you control a mechanical Thing, you may play up to two additional Actions during your turn.
skipcard Tall Grass/T/Whenever an opponent plays an Action card or activates an Action ability, reveal the top card of the draw pile. If it's a Thing card, put it into play under your control. Otherwise, put it on the bottom of the draw pile. ("Don't make any sudden movements and you won't get hassled by Rattata.")
skipcard The guy, with the fetish for long cardtitles/T/You may play cards with titles more than 5 words long without paying.%r%rThing & Action: Destroy x/2 (rounded down) things of your choice, where x is the number of words in the title of the thing card with the longest title under your control, except for this card. ("But he doesn't really care about flavortext.")
skipcard Corrupt Dealings/A/Look at target opponent's hand, choose two cards from it, and put them into your hand. Then that player draws a card.
skipcard Rainbow Sunshine Cloud Sparkle Bike/T/At the end of your turn, draw a card.%rAction: Destroy Rainbow Sunshine Cloud Sparkle Bike. Search the top thirty cards of the draw pile for a card and put it into your hand. Then shuffle the draw pile.
skipcard Blue Spiked Turtle Shell/A/Remove 1 thing card with which someone could win the game from the game. Steal 1 randomly chosen card from that cards controller.
skipcard OP better delivers/A/Ask 1 player if he has 1 chosen card in his hand. If that player does have the called card on his/her hand, you take it.
skipcard Rapidshare/T/If any player discards a card you choose, before anyone sees that card, whether you take it or another player of your choice takes it.
skipcard Bioharmony/T/When Bioharmony enters play, each player, starting with you, draws or discards cards until the number of cards in his or her hand is equal to the number of living Things he or she controls.%r%rEach player has no maximum hand size.
skipcard Crazy Al's Blank Card Emporium (0T)/T/At the beginning of your turn, if you control at least four non-token Things with no rules text, you win the game. (""They're blank, they're hot and you know where to get 'em: Craaaazy Aaaaal's!!"")
skipcard Somewhat Useful Charm/A/Choose one -- Destroy target Thing,then its controller puts a Thing token into play; or target player discards a card, then draws a card; or put a Thing from your hand into play, then destroy a Thing you control.
skipcard Editing Infinite Dvorak deck/A/Create up to 3 new cards and shuffle them into the deck. Those cards can't refer to other cards.
skipcard Is it Halloween yet?/A/If the last Halloween is nearer to this date than the next Halloween draw 1 card.%rIf the next Halloween is nearer to this date than the last Halloween, draw 1 card and create 1 Zombie token.%rIf today is Halloween draw 6 cards, create 6 Zombie tokens and destroy 6 things of you choice.
skipcard White-Out War Zone (W1)/T/Whenever another Thing would be destroyed, erase its rules text instead.%rWhen White-Out War Zone leaves play, each Thing gets its rules text back.
skipcard Burgo's Curse/A/Destroy target living Thing, then return a Thing card from the discard pile to play under your control. Discard a card.
skipcard Nibblefang Elemental/T/At the end of your turn, put a Critter token into play.%rAs long as Nibblefang Elemental is in the discard pile, Critters have "Action: Sacrifice this and destroy target Thing."
skipcard Move The Mountains/T/Action, Action, Thing, and Thing: Gain control of all Things, then each player gives you the cards in their hands. ("His wish granted, he discovered that there was no good way to grab hold of an entire mountain.")
skipcard Channel The Stars/T/Action: Remove your hand, all other Things you control, and target Thing from the game. ("His wish granted, he discovered that starlight was very, very hot.")
skipcard Rule The Nations/T/While this card is in play, you control all Things.<BR>Action: Destroy this card. Any player may play this ability. ("His wish granted, he discovered that politics was perhaps less simple than he had imagined.")
skipcard Vitalian Ancient/T/As long as Vitalian Ancient is in the discard pile, living Things are indestructible. ("Though the glory days of the titanic Ancients are long past, traces of their power still lurk in the landscape formed by their sleeping bodies.")
skipcard Jimmajoo (7Y)/T/Whenever an opponent plays an Action, you may discard three cards. If you do, cancel that Action. ("The Jimmajoo's magical abilities are bizarre in that it eats its own limbs to activate them.")
skipcard Tankbot Warrior/T/Tankbot Warrior enters play with two Armour counters on it. Whenever Tankbot Warrior would be destroyed, remove an Armour counter from it instead.%rAt the beginning of your turn, destroy target non-abstract Thing.
skipcard Honorable Champion Warrior Chicken/T/When this comes into play you get 3 egg tokens. If this card would be destroyed you may destroy 1 egg token instead. %rDestroy 1 thing at the beginning of your turn except for this one. <BR> If at the beginning of your turn this card is the only thing in play you win the game. ("You may laugh now, but soon you ate your last hardboiled egg! Or fried egg... or however you prefer your egg.....")
skipcard Kill it with fire!/A/Destroy all things in play and replace them with ash tokens. ("It ends here and all that will be left is ash! And no, I don't care that there are already cards with the exact same title in this deck...")
skipcard Drinking Game/T/When this comes into play choose one: %rYou get 1 drunk token everytime someone shuffles the deck; or you get 1 drunk token everytime 1 of your opponents leaves his place for whatever reason; or you get 1 drunk token everytime the players don't agree on something.%rIf you have 7 or more drunk tokens you win the game.
skipcard Sonic Rainboom/A/Sonic Rainbow is every colour at all times.%rDiscard your hand, then draw five cards. You may play four additional Actions this turn.
skipcard Trixie/T/Whenever you play a Pony card, draw a card.%rAction: Put a Magic counter on target Thing.%rThings with Magic counters on them can't be targeted by effects your opponents control.
skipcard Swamps of Sadness/T/Each living Thing's Action abilities can't be activated if that Thing entered play this turn. ("Watch out, Bastian!")
skipcard Morphing Slime/T/Thing & Action: Remove 1 chosen thing from the game. Morphing Slime gains the ability of that chosen thing. If you use this ability again the new gained ability overwrites the last one it gained, but Morphing Slime always keeps this ability.
skipcard Swamps of Happiness/T/Every player can play up to 5 living Thing's action abilities without paying. ("Watch out, Corrigan!")
skipcard Burn The Witch!/T/Burn 1 thing-card of your choice. (You may borrow a lighter from an opponent)
skipcard Golgari Worker/T/Whenever you would draw a card, you may instead choose a card from the discard pile. Put the top card of the draw pile into the discard pile, then put the chosen card into your hand.
skipcard Mana Increased!/A/Draw cards until you reach maximum hand size. If you have no maximum hand size, draw cards until you have ten cards in hand. Put an Experience token into play for each card you drew.
skipcard Item Found!/A/Look at the top six cards of the draw pile. Choose a Thing card from among them and put it into play under your control. Put an Experience token into play for each word in that Thing's title.
skipcard Swamps of Anger/T/Whenever a living Thing uses an Action ability, destroy that Thing. ("Watch out, Sol'kanar!")
skipcard Glimpse of Nature/A/Whenever you play a Thing this turn, draw a card.
skipcard Pinkamena Diane Pie/T/Other cards you play or control that refer to living Things instead refer to Things.<BR>Whenever another player laughs, you may destroy target Thing they control and gain a Cupcake Token.<BR><BR>Action and Thing:  If you control at least 2 Insanity Tokens, eliminate target player and gain a Cupcake Token.
skipcard Meddling Mage (WU)/T/When Meddling Mage enters play, name a card.%rThe named card can't be played. ("Meddling mages chant so loudly that no one can get a spell in edgewise.")
skipcard Pithing Needle (1X)/T/When Pithing Needle enters play, name a Thing.%rAction abilities of that Thing can't be activated.
skipcard Null Rod (4X)/T/Action abilities of mechanical Things can't be activated. ("Gerrard: "But it doesn't do anything!"%rHanna: "No--it does nothing."")
skipcard Steamroller/A/Remove all tokens and counters from the game. ("It destroys all that is not already flat.")
skipcard Old-School AD&D Wizard/T/When this comes into play choose which 1 ability it shall get: Action: Roll a 4-sided die and destroy the rolled amount of things.;Or Action: Roll a 4-sided die and steal the rolled ammount of cards from 1 opponent of your choice.; Or Action: Roll a 4-sided die and draw the rolled amount of cards.%r(If you don't have a 4-sided die use 4 pieces of paper in a hat or something.)
skipcard Fetus Tornado/A/Discard 5 thing cards to play this card. Destroy 5 things of your choice.
skipcard New Spell Learned!/A/Look at the top eight cards of the draw pile. Choose an Action card from among them and play it, then put an Experience token into play for each word in its title. Shuffle the draw pile.
skipcard Essay Filler/T/Whenever you play a card whose rule text is smaller than this card's, draw two cards. ("You've gotta fill ten pages somehow.")
skipcard Yawning Grave/A/Starting with you, each player chooses a Thing card from the discard pile and puts it into play. Repeat this process until there are no more Thing cards left in the discard pile.
skipcard Zombie With a Six-Shooter/T/Roll a 6-sided die. This comes into play with the rolled amount of ammunition counters. %rAction: Remove 1 ammunition counter to destroy 1 thing of your choice except for this card. %rIf there is at least 1 counter on this card when it gets destroyed it comes back into play under your control. ("He has some unfinished business.")
skipcard Gun or Katana?/A/Choose -- Roll a 6-sided die. Choose the rolled amount of things you wanna destroy. For every thing you chose you and its controller roll a die. Do you roll the higher number, the chosen thing gets destroyed. Does the things controller roll the higher number, it doesn't.%rOr%rDestroy 1 thing of your choice. It can't be prevented in any way.
skipcard Angry German Kid/T/Thing: Destroy 1 mechanical thing. (""Mach hinne! Ich will Unreal Tournament spielen!!" -- Angry German Kid")
skipcard Gambler's Crown/T/When Gambler's Crown enters the battlefield, choose a player at random. That player gains control of Gambler's Crown.%r%rYour maximum hand size is increased by 2.%rDuring your draw step, draw an additional card.%rYou may play an additional Thing or Action during your turn.
skipcard Biosphere/T/All Things are living.
skipcard Bottle of Pheromones/T/When Bottle of Pheromones is destroyed, gain control of target living Thing.
skipcard Missingno./T/Action: Choose 1 of your handcards at random. Play a copy of that card without paying for it.%rThing: You gain control over 1 copy of a randomly chosen opponents thing.%r%rWhen Missingno. gets destroyed roll a 6-sided die. If it's an even number, all players give his/her handcards to the left player; If uneven, to the right player.
skipcard Bruce Banner/Hulk/T/Comes into play as Bruce Banner with no abilities. When 1 of your things gets destroyed this card becomes Hulk for 5 rounds with the abilities: Indestructible%rand%rThing: Destroy 1 opponents thing.
skipcard Euthanasia For a Suicidal Cubone/T/If this card gets destroyed the player that destroyed it gets 1 Bone token with the ability: "Action: Destroy 1 thing."%r%rThe other players get 3 Lavender Town Syndrome tokens with the ability: "If you control at least 1 Lavender Town Syndrome token at the beginning of your turn sacrifice 1 randomly chosen thing." ("Never go back to Lavender Town.")
skipcard Gyrados/T/When Gyrados enters play, destroy it unless you destroy a token you control.%rGyrados can't be the target of effects your opponents control.%rAction: Discard a card.If you do, destroy target Thing. ("Splash, Splash, Splash, Splash, Splash, HYPERBEAM!")
skipcard The American/German ALDI/T/Roll a die. If the rolled number is even, this card counts as The American ALDI, with the ability: "At the beginning of your turn discard a card and roll a die. You get x/2 food tokens, were x is the rolled number." %rIf the rolled number is uneven, this card counts as The German ALDI with the ability: "At the beginning of your turn roll a die. You get the rolled amount of food tokens." ("Well, it's okay over here.")
skipcard Fire in the Hole/T/Any time you could play an Action, you may sacrifice Fire in the Hole and destroy target Thing. <i>(This does not use your Action for the turn.)</i>
skipcard Diamond in the Rough/T/The first time in a game this card would enter play under your control, set aside the top 20 cards plus up to 5 more cards from the top of the deck, shuffle those cards, put Diamond in the Rough on top of the deck, then put the set aside cards on top of the deck.<BR><BR>At the beginning of your turn, you win.
skipcard Dust in the Wind/T/Whenever this or another Thing enters play, its controller chooses a Thing and sets it aside. It is no longer in play.
skipcard Mausam Ki Sargam/A/Put all Song, Hindi, Spring-related Thing Cards in play to your side. Put as much Song tokens to yourself for all the cards you have in play.
skipcard Asperger Syndrome/T/As long as this card is in play, you are not affected by Abstract and Intangible things.
skipcard Kylie Minogue/T/This card can only be destroyed by playing a Song-related card. ("She is the Aphrodite that is better the devil you know that you can't get her out of your head.")
skipcard The Spoony One/T/You can play cards related to roleplaying or classic fantasy elements without paying.%rAction: Destroy 1 movie or videogame related thing.
skipcard Why is there no Lion King card yet?/A/Create a new card which references Disney's Lion King. ("I would do it myself, but I have no f*cking idea.")
skipcard Killing someone by crashing him into a giant 5 Mil. $ TV-Screen/A/Destroy 1 thing and give that cards controller 3 handcards. ("The killing is okay, but you have to pay the TV-screen.")
skipcard Punching Pills/T/Whenever an effect you control would destroy Things, you may destroy an additional Thing.<i>(If the Things are chosen randomly, the additional Thing is chosen randomly too.)</i> (""The left one's for punching, and the right one's for crunching."")
skipcard Dr. Mutato/T/Action: Put a nontoken living Thing you control on the bottom of the draw pile, then reveal cards from the top of the draw pile until you reveal a Thing card. Put that card into play under your control and the rest of the cards revealed this way into the discard pile. (""Dogs would be more optimal with cannons in their chests. Don't you agree?"")
@emit [name(%#)] pastes the Infinite Dvorak deck/Cards 5701-5800 into the Dvorak Engine.

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