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Name Set ImageFile Type CornerValue Text FlavorText Creator Time-waster cards_5301_5400 thing Thing 0e You may shuffle the draw pile once per turn. Bucky Time Bomb cards_5301_5400 thing Thing 1f Enters play with between 1 and 3 Fuse tokens on it. At the start of your turn, if this has Fuse Tokens on it, remove one; otherwise, destroy all Things. Bucky Alpha Centauri cards_5301_5400 thing Thing At the beginning of your turn, turn Alpha Centauri 90 degrees clockwise. When you turn it back right-side up, you win the game. curtmack Power Nine cards_5301_5400 thing Thing Action: Choose one - Shuffle the discard pile back into the deck, and all players discard their hands and draw five cards; or draw three cards; or take an extra turn after this one; or create a token of any type you choose; or create three tokens of any one type you choose, then destroy Power Nine. Because none of us is as broken as all of us. curtmack Just Start Pushing Buttons At Random cards_5301_5400 action Action Pick a Thing and flip a coin. On heads, take control of it. On tails, destroy it. See that one button, next to the other button? It's the one just below that one. curtmack Backup System cards_5301_5400 thing Thing 0Z This card cannot be played normally. If a Thing controlled by this card's holder is destroyed, they may put this card into play. This card's text then changes to be the same as the destroyed card, and the name changes to "Backup (Original Card's Name)". *Backups a Backup System* NARF Paper Powered Devastator cards_5301_5400 thing Thing 7Y For every turn this card is in play, you must discard a card. Action: Discard one card from your hand to destroy two Things of your choice. Far more energy efficient than your garden variety Devastator. NARF Elected Throne cards_5301_5400 thing Thing 3V As long as this card is in play, the owner may call for a vote on any card played or any action ability used. If more than half of those playing/watching the game vote against it, the card is destroyed. It's like Throne, but... fairer. NARF It's coooomiiiiing... cards_5301_5400 action Action You may sacrifice 20 Things you control. If you do, you win the game. If you don't, you must say this card's name in an ominous voice, then put a Thing token into play and return this card to your hand. Thing tokens count as Things for all intents and purposes. And it's not Santa Claus. curtmack Atlus cards_5301_5400 thing Thing No player can win as long as Atlus is in play. Action: Destroy Atlus. "We get off on your tears." curtmack Cornervalue Investigation Drone cards_5301_5400 thing Thing ()2 Whenever a card with a cornervalue containing a number is played, flip a coin. If it comes up heads, the owner of this card draws a number of cards equal to the number in its cornervalue, with a max of 5. If it comes up tails, the owner of this card discards the same number. A unpredictable machine built by a long-dead Mage. NARF Cornervalue Eating Drone cards_5301_5400 thing Thing ()3 Whenever a card with a cornervalue is played, flip a coin. If it comes up heads, this card destroys a number of cards equal to the number of symbols within said corner value. If it comes up tails, the owner of this card destroys or discards their own cards until you have lost the same number. The eventual killer of its creator. NARF Cornervalue Vortex Machine cards_5301_5400 thing Thing ()0 At the beginning of your turn, flip a coin. If heads, all cards with cornervalues in play(except for this one) are destroyed, and all cards with cornervalues in people's hands must be discarded. If tails, all cards act as though they have no cornervalue. A prototype of the long-dead mage's mysterious cornervalue research. NARF Guardian-Variety Vegetable cards_5301_5400 thing Thing Play this only onto a vegetable you control. Things you control can be destroyed only by being eaten. ChippyYYZ Cold Snap cards_5301_5400 action Action Destroy all Tokens target player controls. That player draws no cards during their turn. ChippyYYZ Token Density Amplifier cards_5301_5400 action Action Destroy all Things that have a Token on them. ChippyYYZ Undead Cornervalue Ruler Mage cards_5301_5400 thing Thing (M) While this card is in the field, every time a card with a cornervalue is played, it becomes property of this card's controller. They said he was long dead. They never said he wasn't walking. NARF Guessing Game cards_5301_5400 thing Thing 42 If played on MUSH: Every turn this thing is in play, all players guess a number, then draw a card. If the card's number is within 15 or less of the number, they get to keep it. If played otherwise:This card counts as blank. Totally not based off a Magic: The Gathering creature card. NARF Average Salary Man cards_5301_5400 thing Thing $2 Pay At the beginning of your turn, you get two money tokens. He'll never get anywhere in life. NARF Disk Jockey cards_5301_5400 thing_party_member Thing - Party Member When you play a Thing with the same title as a song, you may discard another card with the same title as a song. The Thing gains the text of the the discarded card, preceded with "Action:" if an Action was discarded this way. He's good with music, but he smells like teen spirit in the sky. ChippyYYZ Sandstorm cards_5301_5400 action Action Flip a coin for each player. On a heads, that player discards a card. On a tails, that player destroys a thing they control. ChippyYYZ The Sound Of Silence cards_5301_5400 thing Thing If a player plays no cards on their turn, they gain control of this card and draw a card. ChippyYYZ Race You to the Bottom cards_5301_5400 thing_rule Thing Rule Win While this card is in play, whoever draws the last card on the draw pile Wins the game. gill_smoke Pirate Server cards_5301_5400 thing Thing X0 At the beginning of your turn you may put a card from your hand under this card. your max hand size is the number of cards under this card. Action(global): exchange a card in your hand for one under this card. Action: exchange a thing in play with a card under this card. if it is an action perform it immediately. gill_smoke Jolly Roger cards_5301_5400 thing Thing Action: Take all money tokens from another player destroy all those tokens at the end of our turn. gill_smoke Star Tapper cards_5301_5400 thing Thing 2f Once during your turn, gain a Wormhole Token OR take an Action for each Wormhole Token you control. 5 Actions:Draw a card This one alien artifact can channel more energy than the combined North American power grid. Bucky Growth Fund cards_5301_5400 thing Thing 3f At the start of your turn, put a Time token on this. Action:Destroy this and all tokens on it. Draw a card for each token you destroyed. Bucky Temporal Oblation cards_5301_5400 action Action 4f Destroy three Things you control. Take an extra turn after this one. Bucky Working to Heaven cards_5301_5400 thing Thing D2 Whenever a player plays an Action card, that player puts a Deed token into play. If a player has ten Deed tokens at the beginning of his or her turn, he or she wins the game. Corrigan Purchasing Power cards_5301_5400 thing Thing 9P When Purchasing Power enters play, put 6 Money tokens into play. Action: Destroy 3 Money tokens you control and play a Thing. Corrigan Replication Mastery cards_5301_5400 action Action 3U Gain a token that's a copy of a Thing in play and/or put three tokens that are copies of any token into play. You may distribute the tokens among any number of players. If you do both, discard a card and destroy a Thing you control first. Originality is highly overrated. Corrigan Fast Refill cards_5301_5400 action Action 5f If you have no cards in your hand, draw four cards; otherwise, draw two cards. Bucky Mortal Wound cards_5301_5400 action Action 6f Target Thing gains the text "At the end of your turn, destroy this". Bucky Research Node cards_5301_5400 thing_node Thing - Node 1S Action and Thing: Search the top 10X cards of the draw pile, where X is the number of Nodes you control, for up to X cards and put them into your hand. Then destroy Research Node. Corrigan Converter Node cards_5301_5400 thing_node Thing - Node 1M Things with Node counters on them are Nodes. When Converter Node leaves play, remove all Node counters from the game. Action: For each Node you control, put a Node counter on a target Thing. Corrigan Master Node cards_5301_5400 thing_node Thing - Node 1V At the beginning of your turn, you win the game if each Thing is a Node. Corrigan November Rain cards_5301_5400 thing Thing A3 Destroy this at the beginning of your tourn unless you discard a card living things cannot play action abilities. Nothing lasts forever, Not even cold November rain. gill_smoke Autumal Rush cards_5301_5400 action Action 3A All living things perform their action abilities now. gill_smoke Pumpkin Spice cards_5301_5400 thing Thing Yuk If you play a food that isn't a type of squash destroy this. Action: destroy a squash, create a pie token. -Of all the seasonal flavors this is the one I hate the most. gill_smoke Gravedigger Node cards_5301_5400 thing_node Thing - Node 1Z Action: Search the discard pile for up to X Thing cards and put them into your hand, where X is the number of Nodes you control. Then destroy Gravedigger Node. Corrigan Guardian Node cards_5301_5400 thing_node Thing - Node 1P Whenever a Node you control would be destroyed, roll 1d6 for that Node. If a Node's die roll is equal to or less than the number of Nodes you control, it isn't destroyed. Corrigan Censor Node cards_5301_5400 thing_node Thing - Node 1C Each opponent's maximum hand size is reduced by one card for each Node you control. This effect can't reduce a player's maximum hand size to less than one card. Corrigan Content Filter cards_5301_5400 thing Thing 7f When you play this, choose a word. If that word isn't in this Thing's name, Things with that word in their name are blank. Bucky Power Converter cards_5301_5400 thing Thing Action: Gain an Energy Token. Action: Destroy three Energy Tokens you control to play two Actions that aren't action abilities of Power Converter. ChippyYYZ Absorb Energy cards_5301_5400 action Action Play only in response to an opponent's Action. Negate that Action and gain three Energy Tokens. ChippyYYZ Circuitry Tweak cards_5301_5400 action Action Change all instances of "2" and "two" on target card to "one". ChippyYYZ Incinerator Ray cards_5301_5400 thing Thing 9D This Thing enters play with a charge counter on it. Action: Destroy a token you control and put a charge counter on this card. Action: Remove a charge counter and destroy a token. Action: Remove three charge counters and destroy a Thing. Action: Remove nine charge counters and eliminate a player. Corrigan dvorak pwnz u so hard rofl rofl rofl cards_5301_5400 action Action H0 Target player shuffles his or her hand and all Things he or she controls into the draw pile. All tokens that player controls are removed from the game. lawlz ur ++l n00b im made of teh winz!!!111!! Corrigan Spy Node cards_5301_5400 thing_node Thing - Node 1F Action: Target opponent reveals one random card in his or her hand to you for each Node you control. You may put one of the revealed cards into your hand. Corrigan Time Machine cards_5301_5400 thing Thing Action: Discard your hand and gain a Dodgeball Token for each card you discarded. Action: Give a Dodgeball Token you control to an opponent and destroy a Thing that player controls. So I guess it's not so much a time machine as it is a dodgeball cannon. ChippyYYZ Varying Tempo cards_5301_5400 thing Thing M1 Each player rolls 1d6 twice at the beginning of his or her turn. The result on the first roll is the maximum number of Things that player may play this turn, and the second result is the maximum number of Actions that player may play this turn. We should be due for a crescendo any minute now. Corrigan Card Advantage Means Nothing Here! cards_5301_5400 action Action Each player, beginning with you and going in turn order, draws ten cards. (The cards are drawn all at once) You may play another Action this turn. With so many different contributors, thousands of cards and no constant win condition, the chances that the cards you have in your hand will actually help you win this game are insignificant. Corrigan Magical Unicorn cards_5301_5400 thing Thing 5Z At the end of your turn, put a sparkle counter on Magical Unicorn. Whenever another player gains control of Magical Unicorn, remove all sparkle counters from it. At the beginning of your turn, if Magical Unicorn has six sparkle counters on it, you win the game. Never pass up a chance to hunt for unicorns. Corrigan Action Cyclotron cards_5301_5400 thing Thing 8f Whenever you take your fifth Action in a turn, you win the game. Action:You may take an extra Action next turn. Bucky Nondeterministic Factory cards_5301_5400 thing Thing 9f Thing:Gain a Mystery Token. At any time on your turn, you may destroy one of your Mystery Tokens to play an extra Thing. Whenever you play your fourth Thing card of a turn, you win the game. Bucky Mystery Box cards_5301_5400 thing Thing 0f You may destroy this at any time (even during an opponent's turn) to play a Thing. Note to self: Kevan does not like surprise promulgs. Bucky Yoink! cards_5301_5400 action Action S1 Put target non-token Thing into your hand. "You don't know how to use it anyway." Corrigan Quest for Dominance cards_5301_5400 thing Thing No player controls Quest for Dominance. At the beginning of each player's turn, that player wins the game if no other player controls a Thing. Corrigan Borrow cards_5301_5400 action Action M0 Gain control of target Thing until end of turn. You may take another Action this turn, but that Action can only be used for that Thing's Action abilities. "I swear to return it, but I take no responsibility for its condition at that time." Corrigan Forgery cards_5301_5400 thing Thing When you play Forgery, look at an opponent's hand. You may have Forgery come into play as a copy of a Thing in their hand, plus the text "Destroy this Thing when there is another Thing in play with the same name." ChippyYYZ Quest Of Demonslaying cards_5301_5400 thing Thing No player controls Quest Of Demonslaying. You may not play this card if there is a Lovecraft-related card in play. If a player destroys a Lovecraft-related living Thing, that player wins. ChippyYYZ Perfect Insanity cards_5301_5400 thing Thing Your max hand size is reduced by 1. If at any time your max hand size is -5, you win. ChippyYYZ Nyarlathotep, the Crawling Chaos cards_5301_5400 thing_outer_god Thing - Outer God When an opponent's draw step ends, if he doesn't have a Pawn token, he discards a random card and puts a blank card into his hand. Blank cards must stay blank. A player may reveal a hand of only blank cards to discard his hand and put an indestructible Pawn token into play. You control each player with a Pawn token. When only one player has no Pawn tokens, eliminate him. Corrigan Quest for Knowledge cards_5301_5400 thing Thing When a player draws seven or more cards in one turn, that player wins the game. Corrigan Library of Secrets cards_5301_5400 thing Thing Thing: Put a Book token into play. Action: Destroy any number of Book tokens you control and draw that many cards. The secrets of the universe are available to anyone willing to study them. Corrigan Big Lipped Alligator cards_5301_5400 thing Thing All Things in play except this one are blank. At the beginning of your turn, destroy this. Well THAT was random. curtmack Yog-Sothoth, the Beyond One cards_5301_5400 thing_outer_god Thing - Outer God Each player gains a Chaos token at the beginning of his or her turn. For each Chaos token a player controls, that player's max hand size is one card less and he draws an extra card on his draw step. When a player's max hand size is 0, eliminate him. Action: Each player gains a Chaos token. Action: Each player sacrifices a Chaos token. Corrigan Sledge Smash cards_5301_5400 action Action Destroy target Thing. That Thing's controller discards a card at random. Corrigan Kiln cards_5301_5400 thing Thing M3 At the beginning of your turn, gain a Fire token. During your turn, you may destroy three Fire tokens you control to play an additional Thing. Corrigan InventorGorilla cards_5301_5400 thing_legendary_failure Thing, Legendary Failure AV As long as you control IG, you cannot win the game. At the beginning of your turn, excange IG for control of another Thing. Hello, Youtube. AldusValor Valor's Greed Engine cards_5301_5400 thing Thing AV Generates one money counter at the beginning of each turn "What better way to MAKE money?" ~The Colonel AldusValor Valor's Hatred Generator cards_5301_5400 thing Thing AV At the beginning of each turn, place one Pawn Counter into play under your control AldusValor Time Derrick cards_5301_5400 thing Thing 9C Action: Put the bottom card of the draw pile into your hand. Corrigan Scholarly Chastisement cards_5301_5400 action Action Target player discards one card at random for each card in your hand. Corrigan Democratic Calvinball cards_5301_5400 thing Thing V0 Players may propose to add, change or repeal rules. If an objection to a proposed change is raised, all players vote on whether the proposed change is implemented. When Democratic Calvinball leaves play, changes to the rules made while it was in play are repealed. Corrigan Mindbreak cards_5301_5400 action Action The player with the most cards in their hand discards 2 cards. ChippyYYZ Card Vortex cards_5301_5400 action Action You must discard a card to play Card Vortex. Each opponent flips a coin. On a heads, that player discards an Action or 2 Things. On a tails, that player discards a Thing or 2 Actions. ChippyYYZ Call On Forbidden Knowledge cards_5301_5400 action Action Draw 4 cards. Your max hand size is reduced by 4 this turn. ChippyYYZ Patsy cards_5301_5400 action Action Put a card from your hand into target opponent's hand. On that player's next turn, he or she plays that card and you make any decisions required for it. "And if anyone asks, you didn't see nothin." Corrigan Wandering Giant cards_5301_5400 thing Thing 4R When Wandering Giant enters play, destroy another Thing and draw a card. At the end of your turn, if Wandering Giant entered play this turn, target opponent gains control of it. At the end of your turn, if Wandering Giant didn't enter play this turn, destroy another Thing, draw a card and shuffle Wandering Giant into the draw pile. Corrigan Quest for War Spirit cards_5301_5400 thing Thing When a player destroys six or more Things controlled by opponents in one turn, that player wins the game. Corrigan CDXCIX cards_5301_5400 action ACTION AV Select one type of token you control. Put 499 more of those types of tokens into play under your control. ...No, it's pronouced 'see-dee-EX-six'...Because 499 seems unfinished... AldusValor Pawn A1 cards_5301_5400 thing THING AV Counts as a pawn. At the start of your turn, Put 2 pawn tokens into play under your control. At the end of your turn, destroy 1 pawn token you control. I just wish he'd start recruiting henchmen that didn't die all the time. AldusValor Land of Two cards_5301_5400 thing Thing 2M Whenever a player puts tokens into play, that player puts twice that many tokens of that type into play instead. Whenever a player puts counters on a Thing, that player puts twice that many counters on that Thing instead. Corrigan Relegate cards_5301_5400 action Action Put target non-token Thing on the bottom of the draw pile. Corrigan The Queen of Hearts cards_5301_5400 thing Thing Q3 Whenever a Thing's Action ability is activated, you may discard a card to destroy that Thing. (The Action ability occurs before the Thing is destroyed. If The Queen of Hearts leaves play as a result of that Action ability, the Thing is still destroyed.) "Speaking of axes, off with her head!" Corrigan Claimgrabbing cards_5301_5400 action ACTION AV Discard a card. Look at target opponent's hand and take two cards from it Avarice has it's price. AldusValor Overruled cards_5301_5400 reaction REACTION AV If a THING an opponent controls targets you, your hand, or any THING you control, counter that ability. AldusValor The Spider's Chessboard cards_5301_5400 thing_legendary_stage THING, Legendary Stage AV As long as this card remains in play under your control, your opponents cannot play ACTIONS. Because I'm king on this chessboard. AldusValor Hades' Errand cards_5301_5400 thing Thing When the number of cards in the discard pile is greater than the number of cards in the draw pile, you win the game. Corrigan Restore cards_5301_5400 action Action Return a Thing card from the discard pile to play under your control. Corrigan Power Linking cards_5301_5400 thing Thing Each Action card that's played on its controller's turn has "You may take another Action this turn. That Action can't be used for a Thing's ability." added to the end of its text. Corrigan Null Rapier cards_5301_5400 thing Thing 0 At the start of each turn, gain one Null token. Action: Discard one Null token and choose a player. That player's Things cannot use their Thing or Action abilities next turn. The power of nullification... Nehh Zero Wing cards_5301_5400 thing Thing 0 At the start of each turn, gain one Null token. Action: Discard one Null token. The next time any Thing or Action other than your own would directly affect the Things you own, nothing happens to them. A member of the null set... Nehh The Nothing cards_5301_5400 thing Thing 0 The Nothing cannot be destroyed by anything other than itself. Action: If there is not already a copy of the card Null Rapier and/or Zero Wing in play, you may summon it/them to your hand. Action+Thing: Destroy all copies of Null Rapier and Zero Wing you control. Discard 20 null tokens. You may destroy any 5 Things belonging to the target player and may take control of another 5. Null and void. Nehh Smoke Bomb cards_5301_5400 action Action You may play Smoke Bomb at any time. Leave the game. ''(Things you control stay where they are. Your hand leaves the game with you. If you play Smoke Bomb in response to being eliminated, you aren't eliminated). You may return to the game at any time. Corrigan Smoke Alarm cards_5301_5400 action Action Destroy all Things designed by gill_smoke. Corrigan Redo cards_5301_5400 action Action Search the discard pile for an Action card and put it into your hand. Corrigan Shade cards_5301_5400 thing Thing ( Shade can not have any Tokens on it. 'Action: Remove Shade from the game. At no point may Shade return to the game. He has no friends, either. Nehh Twinning Wave cards_5301_5400 action Action 2W Each Thing is a copy of target Thing until the beginning of your next turn. You may take another Action after this one. Corrigan