Dvorak Export: Infinite Dvorak deck/Cards 5301-5400


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Name	Set	ImageFile	Type	CornerValue	Text	FlavorText	Creator
Time-waster	cards_5301_5400	thing	Thing	0e	You may shuffle the draw pile once per turn.		Bucky
Time Bomb	cards_5301_5400	thing	Thing	1f	Enters play with between 1 and 3 Fuse tokens on it.  At the start of your turn, if this has Fuse Tokens on it, remove one; otherwise, destroy all Things.		Bucky
Alpha Centauri	cards_5301_5400	thing	Thing		At the beginning of your turn, turn Alpha Centauri 90 degrees clockwise. When you turn it back right-side up, you win the game.		curtmack
Power Nine	cards_5301_5400	thing	Thing		Action: Choose one - Shuffle the discard pile back into the deck, and all players discard their hands and draw five cards; or draw three cards; or take an extra turn after this one; or create a token of any type you choose; or create three tokens of any one type you choose, then destroy Power Nine.	Because none of us is as broken as all of us.	curtmack
Just Start Pushing Buttons At Random	cards_5301_5400	action	Action		Pick a Thing and flip a coin. On heads, take control of it. On tails, destroy it.	See that one button, next to the other button? It's the one just below that one.	curtmack
Backup System	cards_5301_5400	thing	Thing	0Z	This card cannot be played normally. If a Thing controlled by this card's holder is destroyed, they may put this card into play. This card's text then changes to be the same as the destroyed card, and the name changes to "Backup (Original Card's Name)".	*Backups a Backup System*	NARF
Paper Powered Devastator	cards_5301_5400	thing	Thing	7Y	For every turn this card is in play, you must discard a card.  Action: Discard one card from your hand to destroy two Things of your choice.	Far more energy efficient than your garden variety Devastator.	NARF
Elected Throne	cards_5301_5400	thing	Thing	3V	As long as this card is in play, the owner may call for a vote on any card played or any action ability used. If more than half of those playing/watching the game vote against it, the card is destroyed.	It's like Throne, but... fairer.	NARF
It's coooomiiiiing...	cards_5301_5400	action	Action		You may sacrifice 20 Things you control. If you do, you win the game. If you don't, you must say this card's name in an ominous voice, then put a Thing token into play and return this card to your hand. Thing tokens count as Things for all intents and purposes.	And it's not Santa Claus.	curtmack
Atlus	cards_5301_5400	thing	Thing		No player can win as long as Atlus is in play.  Action: Destroy Atlus.	"We get off on your tears."	curtmack
Cornervalue Investigation Drone	cards_5301_5400	thing	Thing	()2	Whenever a card with a cornervalue containing a number is played, flip a coin. If it comes up heads, the owner of this card draws a number of cards equal to the number in its cornervalue, with a max of 5. If it comes up tails, the owner of this card discards the same number.	A unpredictable machine built by a long-dead Mage.	NARF
Cornervalue Eating Drone	cards_5301_5400	thing	Thing	()3	Whenever a card with a cornervalue is played, flip a coin. If it comes up heads, this card destroys a number of cards equal to the number of symbols within said corner value. If it comes up tails, the owner of this card destroys or discards their own cards until you have lost the same number.	The eventual killer of its creator.	NARF
Cornervalue Vortex Machine	cards_5301_5400	thing	Thing	()0	At the beginning of your turn, flip a coin. If heads, all cards with cornervalues in play(except for this one) are destroyed, and all cards with cornervalues in people's hands must be discarded. If tails, all cards act as though they have no cornervalue.	A prototype of the long-dead mage's mysterious cornervalue research.	NARF
Guardian-Variety Vegetable	cards_5301_5400	thing	Thing		Play this only onto a vegetable you control. Things you control can be destroyed only by being eaten.		ChippyYYZ
Cold Snap	cards_5301_5400	action	Action		Destroy all Tokens target player controls.  That player draws no cards during their turn.		ChippyYYZ
Token Density Amplifier	cards_5301_5400	action	Action		Destroy all Things that have a Token on them.		ChippyYYZ
Undead Cornervalue Ruler Mage	cards_5301_5400	thing	Thing	(M)	While this card is in the field, every time a card with a cornervalue is played, it becomes property of this card's controller.	They said he was long dead. They never said he wasn't walking.	NARF
Guessing Game	cards_5301_5400	thing	Thing	42	If played on MUSH: Every turn this thing is in play, all players guess a number, then draw a card. If the card's number is within 15 or less of the number, they get to keep it.  If played otherwise:This card counts as blank.	Totally not based off a Magic: The Gathering creature card.	NARF
Average Salary Man	cards_5301_5400	thing	Thing	$2 Pay	At the beginning of your turn, you get two money tokens.	He'll never get anywhere in life.	NARF
Disk Jockey	cards_5301_5400	thing_party_member	Thing - Party Member		When you play a Thing with the same title as a song, you may discard another card with the same title as a song.  The Thing gains the text of the the discarded card, preceded with "Action:" if an Action was discarded this way.	He's good with music, but he smells like teen spirit in the sky.	ChippyYYZ
Sandstorm	cards_5301_5400	action	Action		Flip a coin for each player.  On a heads, that player discards a card.  On a tails, that player destroys a thing they control.		ChippyYYZ
The Sound Of Silence	cards_5301_5400	thing	Thing		If a player plays no cards on their turn, they gain control of this card and draw a card.		ChippyYYZ
Race You to the Bottom	cards_5301_5400	thing_rule	Thing Rule	Win	While this card is in play, whoever draws the last card on the draw pile Wins the game.		gill_smoke
Pirate Server	cards_5301_5400	thing	Thing	X0	At the beginning of your turn you may put a card from your hand under this card. your max hand size is the number of cards under this card. Action(global): exchange a card in your hand for one under this card. Action: exchange a thing in play with a card under this card. if it is an action perform it immediately.		gill_smoke
Jolly Roger	cards_5301_5400	thing	Thing		Action: Take all money tokens from another player destroy all those tokens at the end of our turn.		gill_smoke
Star Tapper	cards_5301_5400	thing	Thing	2f	Once during your turn, gain a Wormhole Token OR take an Action for each Wormhole Token you control. 5 Actions:Draw a card	This one alien artifact can channel more energy than the combined North American power grid.	Bucky
Growth Fund	cards_5301_5400	thing	Thing	3f	At the start of your turn, put a Time token on this. Action:Destroy this and all tokens on it.  Draw a card for each token you destroyed.		Bucky
Temporal Oblation	cards_5301_5400	action	Action	4f	Destroy three Things you control.  Take an extra turn after this one.		Bucky
Working to Heaven	cards_5301_5400	thing	Thing	D2	Whenever a player plays an Action card, that player puts a Deed token into play. If a player has ten Deed tokens at the beginning of his or her turn, he or she wins the game.		Corrigan
Purchasing Power	cards_5301_5400	thing	Thing	9P	When Purchasing Power enters play, put 6 Money tokens into play. Action: Destroy 3 Money tokens you control and play a Thing.		Corrigan
Replication Mastery	cards_5301_5400	action	Action	3U	Gain a token that's a copy of a Thing in play and/or put three tokens that are copies of any token into play. You may distribute the tokens among any number of players. If you do both, discard a card and destroy a Thing you control first.	Originality is highly overrated.	Corrigan
Fast Refill	cards_5301_5400	action	Action	5f	If you have no cards in your hand, draw four cards; otherwise, draw two cards.		Bucky
Mortal Wound	cards_5301_5400	action	Action	6f	Target Thing gains the text "At the end of your turn, destroy this".		Bucky
Research Node	cards_5301_5400	thing_node	Thing - Node	1S	Action and Thing: Search the top 10X cards of the draw pile, where X is the number of Nodes you control, for up to X cards and put them into your hand. Then destroy Research Node.		Corrigan
Converter Node	cards_5301_5400	thing_node	Thing - Node	1M	Things with Node counters on them are Nodes. When Converter Node leaves play, remove all Node counters from the game. Action: For each Node you control, put a Node counter on a target Thing.		Corrigan
Master Node	cards_5301_5400	thing_node	Thing - Node	1V	At the beginning of your turn, you win the game if each Thing is a Node.		Corrigan
November Rain	cards_5301_5400	thing	Thing	A3	Destroy this at the beginning of your tourn unless you discard a card living things cannot play action abilities.	Nothing lasts forever, Not even cold November rain.	gill_smoke
Autumal Rush	cards_5301_5400	action	Action	3A	All living things perform their action abilities now.		gill_smoke
Pumpkin Spice	cards_5301_5400	thing	Thing	Yuk	If you play a food that isn't a type of squash destroy this. Action: destroy a squash, create a pie token.	-Of all the seasonal flavors this is the one I hate the most.	gill_smoke
Gravedigger Node	cards_5301_5400	thing_node	Thing - Node	1Z	Action: Search the discard pile for up to X Thing cards and put them into your hand, where X is the number of Nodes you control. Then destroy Gravedigger Node.		Corrigan
Guardian Node	cards_5301_5400	thing_node	Thing - Node	1P	Whenever a Node you control would be destroyed, roll 1d6 for that Node. If a Node's die roll is equal to or less than the number of Nodes you control, it isn't destroyed.		Corrigan
Censor Node	cards_5301_5400	thing_node	Thing - Node	1C	Each opponent's maximum hand size is reduced by one card for each Node you control. This effect can't reduce a player's maximum hand size to less than one card.		Corrigan
Content Filter	cards_5301_5400	thing	Thing	7f	When you play this, choose a word. If that word isn't in this Thing's name, Things with that word in their name are blank.		Bucky
Power Converter	cards_5301_5400	thing	Thing		Action:  Gain an Energy Token. Action:  Destroy three Energy Tokens you control to play two Actions that aren't action abilities of Power Converter.		ChippyYYZ
Absorb Energy	cards_5301_5400	action	Action		Play only in response to an opponent's Action.  Negate that Action and gain three Energy Tokens.		ChippyYYZ
Circuitry Tweak	cards_5301_5400	action	Action		Change all instances of "2" and "two" on target card to "one".		ChippyYYZ
Incinerator Ray	cards_5301_5400	thing	Thing	9D	This Thing enters play with a charge counter on it. Action: Destroy a token you control and put a charge counter on this card. Action: Remove a charge counter and destroy a token. Action: Remove three charge counters and destroy a Thing. Action: Remove nine charge counters and eliminate a player.		Corrigan
dvorak pwnz u so hard rofl rofl rofl	cards_5301_5400	action	Action	H0	Target player shuffles his or her hand and all Things he or she controls into the draw pile. All tokens that player controls are removed from the game.	lawlz ur ++l n00b im made of teh winz!!!111!!	Corrigan
Spy Node	cards_5301_5400	thing_node	Thing - Node	1F	Action: Target opponent reveals one random card in his or her hand to you for each Node you control. You may put one of the revealed cards into your hand.		Corrigan
Time Machine	cards_5301_5400	thing	Thing		Action:  Discard your hand and gain a Dodgeball Token for each card you discarded.  Action:  Give a Dodgeball Token you control to an opponent and destroy a Thing that player controls.	So I guess it's not so much a time machine as it is a dodgeball cannon.	ChippyYYZ
Varying Tempo	cards_5301_5400	thing	Thing	M1	Each player rolls 1d6 twice at the beginning of his or her turn. The result on the first roll is the maximum number of Things that player may play this turn, and the second result is the maximum number of Actions that player may play this turn.	We should be due for a crescendo any minute now.	Corrigan
Card Advantage Means Nothing Here!	cards_5301_5400	action	Action		Each player, beginning with you and going in turn order, draws ten cards. (The cards are drawn all at once) You may play another Action this turn.	With so many different contributors, thousands of cards and no constant win condition, the chances that the cards you have in your hand will actually help you win this game are insignificant.	Corrigan
Magical Unicorn	cards_5301_5400	thing	Thing	5Z	At the end of your turn, put a sparkle counter on Magical Unicorn. Whenever another player gains control of Magical Unicorn, remove all sparkle counters from it. At the beginning of your turn, if Magical Unicorn has six sparkle counters on it, you win the game.	Never pass up a chance to hunt for unicorns.	Corrigan
Action Cyclotron	cards_5301_5400	thing	Thing	8f	Whenever you take your fifth Action in a turn, you win the game. Action:You may take an extra Action next turn.		Bucky
Nondeterministic Factory	cards_5301_5400	thing	Thing	9f	Thing:Gain a Mystery Token.  At any time on your turn, you may destroy one of your Mystery Tokens to play an extra Thing.  Whenever you play your fourth Thing card of a turn, you win the game.		Bucky
Mystery Box	cards_5301_5400	thing	Thing	0f	You may destroy this at any time (even during an opponent's turn) to play a Thing.	Note to self: Kevan does not like surprise promulgs.	Bucky
Yoink!	cards_5301_5400	action	Action	S1	Put target non-token Thing into your hand.	"You don't know how to use it anyway."	Corrigan
Quest for Dominance	cards_5301_5400	thing	Thing		No player controls Quest for Dominance. At the beginning of each player's turn, that player wins the game if no other player controls a Thing.		Corrigan
Borrow	cards_5301_5400	action	Action	M0	Gain control of target Thing until end of turn. You may take another Action this turn, but that Action can only be used for that Thing's Action abilities.	"I swear to return it, but I take no responsibility for its condition at that time."	Corrigan
Forgery	cards_5301_5400	thing	Thing		When you play Forgery, look at an opponent's hand.  You may have Forgery come into play as a copy of a Thing in their hand, plus the text "Destroy this Thing when there is another Thing in play with the same name."		ChippyYYZ
Quest Of Demonslaying	cards_5301_5400	thing	Thing		No player controls Quest Of Demonslaying.  You may not play this card if there is a Lovecraft-related card in play.  If a player destroys a Lovecraft-related living Thing, that player wins.		ChippyYYZ
Perfect Insanity	cards_5301_5400	thing	Thing		Your max hand size is reduced by 1.  If at any time your max hand size is -5, you win.		ChippyYYZ
Nyarlathotep, the Crawling Chaos	cards_5301_5400	thing_outer_god	Thing - Outer God		When an opponent's draw step ends, if he doesn't have a Pawn token, he discards a random card and puts a blank card into his hand. Blank cards must stay blank. A player may reveal a hand of only blank cards to discard his hand and put an indestructible Pawn token into play. You control each player with a Pawn token. When only one player has no Pawn tokens, eliminate him.		Corrigan
Quest for Knowledge	cards_5301_5400	thing	Thing		When a player draws seven or more cards in one turn, that player wins the game.		Corrigan
Library of Secrets	cards_5301_5400	thing	Thing		Thing: Put a Book token into play. Action: Destroy any number of Book tokens you control and draw that many cards.	The secrets of the universe are available to anyone willing to study them.	Corrigan
Big Lipped Alligator	cards_5301_5400	thing	Thing		All Things in play except this one are blank. At the beginning of your turn, destroy this.	Well THAT was random.	curtmack
Yog-Sothoth, the Beyond One	cards_5301_5400	thing_outer_god	Thing - Outer God		Each player gains a Chaos token at the beginning of his or her turn. For each Chaos token a player controls, that player's max hand size is one card less and he draws an extra card on his draw step. When a player's max hand size is 0, eliminate him. Action: Each player gains a Chaos token.  Action: Each player sacrifices a Chaos token.		Corrigan
Sledge Smash	cards_5301_5400	action	Action		Destroy target Thing. That Thing's controller discards a card at random.		Corrigan
Kiln	cards_5301_5400	thing	Thing	M3	At the beginning of your turn, gain a Fire token. During your turn, you may destroy three Fire tokens you control to play an additional Thing.		Corrigan
InventorGorilla	cards_5301_5400	thing_legendary_failure	Thing, Legendary Failure	AV	As long as you control IG, you cannot win the game. At the beginning of your turn, excange IG for control of another Thing.	Hello, Youtube.	AldusValor
Valor's Greed Engine	cards_5301_5400	thing	Thing	AV	Generates one money counter at the beginning of each turn	"What better way to MAKE money?" ~The Colonel	AldusValor
Valor's Hatred Generator	cards_5301_5400	thing	Thing	AV	At the beginning of each turn, place one Pawn Counter into play under your control		AldusValor
Time Derrick	cards_5301_5400	thing	Thing	9C	Action: Put the bottom card of the draw pile into your hand.		Corrigan
Scholarly Chastisement	cards_5301_5400	action	Action		Target player discards one card at random for each card in your hand.		Corrigan
Democratic Calvinball	cards_5301_5400	thing	Thing	V0	Players may propose to add, change or repeal rules. If an objection to a proposed change is raised, all players vote on whether the proposed change is implemented. When Democratic Calvinball leaves play, changes to the rules made while it was in play are repealed.		Corrigan
Mindbreak	cards_5301_5400	action	Action		The player with the most cards in their hand discards 2 cards.		ChippyYYZ
Card Vortex	cards_5301_5400	action	Action		You must discard a card to play Card Vortex. Each opponent flips a coin.  On a heads, that player discards an Action or 2 Things.  On a tails, that player discards a Thing or 2 Actions.		ChippyYYZ
Call On Forbidden Knowledge	cards_5301_5400	action	Action		Draw 4 cards.  Your max hand size is reduced by 4 this turn.		ChippyYYZ
Patsy	cards_5301_5400	action	Action		Put a card from your hand into target opponent's hand. On that player's next turn, he or she plays that card and you make any decisions required for it.	"And if anyone asks, you didn't see nothin."	Corrigan
Wandering Giant	cards_5301_5400	thing	Thing	4R	When Wandering Giant enters play, destroy another Thing and draw a card. At the end of your turn, if Wandering Giant entered play this turn, target opponent gains control of it. At the end of your turn, if Wandering Giant didn't enter play this turn, destroy another Thing, draw a card and shuffle Wandering Giant into the draw pile.		Corrigan
Quest for War Spirit	cards_5301_5400	thing	Thing		When a player destroys six or more Things controlled by opponents in one turn, that player wins the game.		Corrigan
CDXCIX	cards_5301_5400	action	ACTION	AV	Select one type of token you control. Put 499 more of those types of tokens into play under your control.	...No, it's pronouced 'see-dee-EX-six'...Because 499 seems unfinished...	AldusValor
Pawn A1	cards_5301_5400	thing	THING	AV	Counts as a pawn.   At the start of your turn, Put 2 pawn tokens into play under your control.   At the end of your turn, destroy 1 pawn token you control.	I just wish he'd start recruiting henchmen that didn't die all the time.	AldusValor
Land of Two	cards_5301_5400	thing	Thing	2M	Whenever a player puts tokens into play, that player puts twice that many tokens of that type into play instead. Whenever a player puts counters on a Thing, that player puts twice that many counters on that Thing instead.		Corrigan
Relegate	cards_5301_5400	action	Action		Put target non-token Thing on the bottom of the draw pile.		Corrigan
The Queen of Hearts	cards_5301_5400	thing	Thing	Q3	Whenever a Thing's Action ability is activated, you may discard a card to destroy that Thing. (The Action ability occurs before the Thing is destroyed. If The Queen of Hearts leaves play as a result of that Action ability, the Thing is still destroyed.)	"Speaking of axes, off with her head!"	Corrigan
Claimgrabbing	cards_5301_5400	action	ACTION	AV	Discard a card.  Look at target opponent's hand and take two cards from it	Avarice has it's price.	AldusValor
Overruled	cards_5301_5400	reaction	REACTION	AV	If a THING an opponent controls targets you, your hand, or any THING you control, counter that ability.		AldusValor
The Spider's Chessboard	cards_5301_5400	thing_legendary_stage	THING, Legendary Stage	AV	As long as this card remains in play under your control, your opponents cannot play ACTIONS.	Because I'm king on this chessboard.	AldusValor
Hades' Errand	cards_5301_5400	thing	Thing		When the number of cards in the discard pile is greater than the number of cards in the draw pile, you win the game.		Corrigan
Restore	cards_5301_5400	action	Action		Return a Thing card from the discard pile to play under your control.		Corrigan
Power Linking	cards_5301_5400	thing	Thing		Each Action card that's played on its controller's turn has "You may take another Action this turn. That Action can't be used for a Thing's ability." added to the end of its text.		Corrigan
Null Rapier	cards_5301_5400	thing	Thing	0	At the start of each turn, gain one Null token. Action: Discard one Null token and choose a player. That player's Things cannot use their Thing or Action abilities next turn.	The power of nullification...	Nehh
Zero Wing	cards_5301_5400	thing	Thing	0	At the start of each turn, gain one Null token. Action: Discard one Null token. The next time any Thing or Action other than your own would directly affect the Things you own, nothing happens to them.	A member of the null set...	Nehh
The Nothing	cards_5301_5400	thing	Thing	0	The Nothing cannot be destroyed by anything other than itself. Action: If there is not already a copy of the card Null Rapier and/or Zero Wing in play, you may summon it/them to your hand. Action+Thing: Destroy all copies of Null Rapier and Zero Wing you control. Discard 20 null tokens. You may destroy any 5 Things belonging to the target player and may take control of another 5.	Null and void.	Nehh
Smoke Bomb	cards_5301_5400	action	Action		You may play Smoke Bomb at any time. Leave the game. ''(Things you control stay where they are. Your hand leaves the game with you. If you play Smoke Bomb in response to being eliminated, you aren't eliminated). You may return to the game at any time.		Corrigan
Smoke Alarm	cards_5301_5400	action	Action		Destroy all Things designed by gill_smoke.		Corrigan
Redo	cards_5301_5400	action	Action		Search the discard pile for an Action card and put it into your hand.		Corrigan
Shade	cards_5301_5400	thing	Thing	(	Shade can not have any Tokens on it. 'Action: Remove Shade from the game. At no point may Shade return to the game.	He has no friends, either.	Nehh
Twinning Wave	cards_5301_5400	action	Action	2W	Each Thing is a copy of target Thing until the beginning of your next turn. You may take another Action after this one.		Corrigan

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