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Action:Gain a Muscle token.
If you control more Muscle tokens than the number of non-Muscle-Token Things in play, you win the game. |
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Card : Bucky |
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Corner Regulation Drone |
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Thing |
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As long as this card is in play, all playing (or using the action abilities )of cards with cornervalues must be preceeded by a coin flip. If it comes up heads, the card is destroyed. If tails, this card is destroyed instead.
A vile machine built by a long dead mage. |
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Card : NARF |
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As long as this card is in play, all cards with cognitive thought in play or within the players hands must be treated as blank cards. If this card is destroyed, all the cards return to their positions before the play of this card.
*dances* |
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Card : NARF |
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All effects that would "destroy" this card instead deduct one from its corner value. If it reaches 0, all things in play are destroyed(even if the card expressly states it may not be, even if it states by any means), including this card. |
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Card : NARF |
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Gain two Muscle Tokens, then destroy target Thing that has fewer words in its name than the number of Muscle Tokens you control. |
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Card : Bucky |
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Gain a Muscle Token. Then, if an opponent of your choice controls fewer Muscle Tokens than you do, that opponent discards a random card. |
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Card : Bucky |
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As long as this card is in play, any card with the term "Muscle" present in its title or text is controlled by the owner of this card. If such a card is an action, then its effect acts as though the user was the controller of this card.
MIND OVER MATTER! |
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Card : NARF |
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After 5 turns in play, this card is destroyed. This card cannot be destroyed by other cards. As long as this thing remains in play, any effects which will destroy multiple cards may only destroy one.
"They've set up a chokepoint... Crap." |
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Card : NARF |
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If a player can prove they are a Moderator or Administrator(or similar rank) at any website with a userbase of at least 50, they can multiply their hand size by 1.5.
You dare bring down the wrath of the Mods themselves? |
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Card : NARF |
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