Dvorak Export: Infinite Dvorak deck/Cards 5101-5200


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The best ex in the world 4L
Thing Person
If one of you Living things would go into the discard pile you may discard a card to return it to your hand instead.
Card : gill_smoke
Rule 4 8Z
Thing
At the start of your turn, end all effects of cards that aren't Things in play.

"No hidden rules"
Card : Bucky
Rule 5
Thing
All cards have blank cornervalues while this is in play.

"Values in the corners of cards are meaningless"
Card : Bucky
Twisted Buss Work F3
Thing
Attach to an inanimate thing whenever it performs an action either create an energy token or destroy an energy token and create a heat token

"That machine's so hot I'm afraid my shadow's going to get toasted" -R.B
Card : gill_smoke
Addited to W.O.W. 3F
Action
Blank the rules text of a living thing in play

For the Horde!
Card : gill_smoke
Higher Social Order f8
Action
Check the facebook profiles of all players the one with the most friend wins the game unless they have more than 100 friends, in which case the player next highest friend count wins.

"There's now this whole new level of etiquette involved." D.P.
Card : gill_smoke
Recall Goods E42
Action
All Things in play are returned to their owner's hands.

Sorry, I thought the neurotoxins were meant to go in the baby toys...
Card : Nehh
Breaking the Limit of Maths >1
Action
Destroy exactly 10^10^10^32 Things. If you cannot destroy exactly that number of Things, you cannot use this Action.

I need a bigger calculator, and a way of writing all them zeros.
Card : Nehh
Liability e3
Thing
If you discard this card, it returns straight to your hand. This thing starts with exactly 1 Ravioli token on it. If it ever has any number of Tokens on it other than 1, you lose the game.
Card : Nehh
Garbage Buffet
Action
Each player, starting with you, may remove one card in the discard pile from the game.
Then each player, starting with you, may put one card from the discard pile into their hand.
Card : ChippyYYZ
One Man's Trash...
Action
Play this only any time a player discards a card. Put that card into your hand.
Card : ChippyYYZ
Scholarship
Thing
This enters play with 20 Money Tokens on it.
Destroy this when you have fewer than 3 cards in your hand.
Card : ChippyYYZ
Ask Bucky 0Z
Action
Make a copy of a Thing card with the word "Rule" in its name from the Infinite Dvorak Deck archive and put it into your hand.

There are examples of such cards on pages 36, 39, 41, 47, 48, 51 and 52. No, "Rules" and "Ruled" don't count.
Card : Bucky
Sacred Ground 1a
Thing - Holy Place
All cards with cornervalues in number-letter format are Holy.

Whenever an opponent destroys one of your living or Holy Things, they must discard a card at random.

Leave your grudges outside. Trust me.-the Mercenary
Card : Bucky
Hungry Rampage 2a
Action
Target opponent destroys one of their non-Token Things or discards two cards to distract you. If they cannot, they are eliminated; otherwise, draw a card.

Think like a promulg.
Card : Bucky
Death By Tea Cup
Reaction
Play immediately if one of your Things would be destroyed; the player who would have destroyed it discards their hand instead.

I didn't come here to play "Who's the Better Killer?"
Card : Binarius
Uplifting Melody
Thing
If you have fewer than two cards in your hand at the end of your turn, you may draw until you have two cards.
Card : Binarius
Ablative Armor
Thing
If an opponent's Action would affect you, you may choose to negate its effects on you. If you do, flip a coin; on tails, Ablative Armor is destroyed.
Card : Binarius
Confessional 3a
Thing - Holy Place
All cards with cornervalues in number-letter format are Holy.

Once per turn you take, you may discard a card that is not holy and draw a card.
Card : Bucky
Three Thrones of Destiny 4a
Thing - Heroic Place
All cards with cornervalues in number-letter format are Heroic.

If you control three Heroic people at the start of your turn, you win the game
Card : Bucky
Corrupt Legislator
Action
Look at the top 6 cards of the deck. Put any number of them in the discard pile and the rest on top of the deck in any order. Draw a card.
Card : ChippyYYZ
Corrupt Executive
Action
Look at each player's hand and choose a card in each of their hands. You may discard a random card. If you do, those cards are discarded.
Card : ChippyYYZ
Corrupt Judge
Action
You may reveal this card from your hand when another player plays an Action. If you do, negate that action and discard a random card.
Card : ChippyYYZ
Sheep Launcher F1
Action - Weapon
Randomly select a Thing in play and either destroy it or select again. Sheep Launcher self-destructs when a target is destroyed or after five Things have been targeted.
Card : Binarius
Banana Bomb F2
Action - Weapon
Choose up to four Things in play and flip a coin for each to either destroy it or return it to its controller's hand.
Card : Binarius
Old Woman F11
Action - Weapon
Choose two of an opponent's Things and destroy one at random.
Card : Binarius
Discard bait 5a
Action
If you discard this card (without playing it), draw two cards.

Draw a card.
Card : Bucky
Action Bait 6a
Reaction
Play in response to an opponent's Action.

Prevent that Action if you have not taken an Action since the start of your last turn.
Card : Bucky
Bottled Bait 7a
Thing
When Bottled Bait is destroyed, move the card that destroyed it to your hand and draw a card.

"I feel a sudden, irrational urge to smash it anyway"
Card : Bucky
Cloned Clone Of A Cloned Clone
Thing
When this card enters play, it becomes a copy of itself.
Card : ChippyYYZ
Large Hadron Collision
Action
Destroy any number of Energy Tokens and the same number of Things. Gain a particle token for each thing destroyed.
Card : ChippyYYZ
Scrambler Ray
Action
Target Opponent discards up to three random cards (you choose how many) and draws that many cards.
Card : ChippyYYZ
The Harder They Fall
Action
If one player controls more non-token Things than all other players combined, that player must discard their hand.
Card : Binarius
Axe Cop
Thing
If one of your Things destroys an opponent's Thing with an Action ability, it gains the destroyed Thing's ability. Thing and Action - Head Chop: Destroy a Thing.
Card : Binarius
Pure Clwnage
Unknown
When this card enters play, it becomes a copy of Cloned Clone Of A Cloned Clone.
Card : Binarius
Junkyard Baron 8a
Thing
Whenever a non-Token Thing is destroyed, draw a card.

Action:Destroy a non-Token Thing you control
Card : Bucky
Schmuck Bait 9a
Thing
Action:Win the game.
Schmuck Bait's Action Abilities cannot be used.
Card : Bucky
Your Darkest Secret 0a
Action
Name a card. Target player discards a random card. If they discard the card you named, eliminate them.

"How did you know?"
"I wasn't sure until you confirmed it."
Card : Bucky
Staredown
Thing
If only one player has not played any cards or activated any Action abilities since this card came into play, that player wins the game.
Card : Binarius
Energy Zone +
Thing
If you have fewer than five cards in your hand at the end of your turn, draw until you have five cards. Destroy this card at the end of your third full turn after you played it.
Card : Binarius
Slot
Thing
At any time you may destroy Slot and play a Thing from your hand in its place.
Card : Binarius
More than....? ???
Thing
If you go to church, create a pointless contest. The winner wins.
Card : Robo1995
Gravitronic Repulsor 1b
Thing
When you play a Thing card (other than this), put an Energy Token on this Thing.

During your turn, if this has at least 3 Energy Tokens on it, you may remove 3 of them to return an opponent's non-token Thing to their hand.
Card : Bucky
Gravitronic Cannon 2b
Thing
When you play a Thing card (other than this), put an Energy Token on this Thing.

During your turn, if this has at least 2 Energy Tokens on it, you may remove 2 of them to destroy a Token.
Card : Bucky
Gravitronic Annihilator 3b
Thing
When you play a Thing card (other than this), put an Energy Token on this Thing.

At the start of your turn, if this has at least 10 Energy Tokens on it, remove 10 of them and eliminate an opponent.
Card : Bucky
Ego Blast
Action
If you have more cards in your hand than any opponent, destroy target thing.
Card : ChippyYYZ
Lightning Energy
Thing
When this enters play, put an Energy Token on it and attatch it to a thing. At the end of your turn, if there isn't an Energy Token on Lightning Energy, place one on it. Energy Tokens on Lightning Energy count as being on the thing it is attatched to.
Card : ChippyYYZ
Energy Removal
Action
Destroy an Energy.
Card : ChippyYYZ
Gravitronic Computer 4b
Thing
When you play a Thing card (other than this), put an Energy Token on this Thing.

During your turn, if this has at least 3 Energy Tokens on it, you may remove 3 of them to draw a card.
Card : Bucky
Gravity Manipulation 5b
Action
Return one of each opponent's non-Token things to their hand. Return any number of your own non-token Things to your hand.
Card : Bucky
Life!
Action
Create an Organism Token.
Card : ChippyYYZ
Anti-Energy
Thing
Play onto another thing. This counts as -5 Energy Tokens. The Thing this card is attatched to may not use abilities that require energy unless it has a positive number of Energy Tokens.
Card : ChippyYYZ
Verbic Acid
Action
Remove all verbs from target Thing.
Card : ChippyYYZ
Hand Stack
Thing
The person who controls this card must place their hand in a stack formation. They may only play, look at or discard cards from the top of the stack. Cards drawn are placed on top of the stack.

Fun, but not at all useful!
Card : Nehh
Weaponized Hand
Thing
Whenever your opponent discards a card, you may discard a card. If you do, they must discard another card.

Useful, but not at all fun!
Card : Nehh
Swap Hands ⦗⧻⦘
Thing
If you are right-handed, you must play with your left hand. If you are left-handed, play with your right hand. If you are ambidextrous, play with neither of them.

Neither fun nor useful.
Card : Nehh
Gravitronic Burst 6b
Action
The next time you play a Thing this turn, destroy a Thing.
Card : Bucky
Gravitronic Press 7b
Thing
When you play a Thing card (other than this), put an Energy Token on this Thing.

During your turn, if this has at least 2 Energy Tokens on it, you may remove 2 of them to gain a Token of any type except Energy.
Card : Bucky
Obviously Loaded Dice
Thing
When a thing or action calls for something to be choosen at random, you may destroy Loaded Dice and choose the target. You may use this on anyone's turn
Card : Aetherknight
Hello, I'm Captain Obvious
Thing
This card magically enters play when someone asks what is the effect of a card, from your hand under the asking player's control. You (controller of this card) Must announce what cards you play and why. Action: Skip your next turn, destroy this card.
Card : Aetherknight
Prophets Of War
Thing
Once between each of your turns, at any time, you may look at the top 5 cards of the deck. If any of them could destroy a Thing, you may put that card on top of the deck.
Card : ChippyYYZ
Profits Of War
Thing
Whenever you destroy a Thing, gain a Money Token.
Card : ChippyYYZ
Synchronize
Action
If an opponent has more cards in hand than you, draw cards until you have as many.
Card : ChippyYYZ
Combinator &&
Thing
Thing+Action: Discard a Thing and an Action from your hand. Create a new card with the rules text of the Thing with the Action as an Action ability. Place this card in your hand.

Pogo Hammer Time!
Card : Nehh
Addon Addon ++
Action
Add the rulestext of this card onto the end of the rulestext of another Action.
Card : Nehh
Decompiler //
Thing
Action: Erase an Action or a Thing+Action ability from a card. Make the erased text into a separate Action card.
Card : Nehh
Gravitronic Stasis Unit 8b
Thing
When you play a Thing card (other than this), put an Energy Token on this Thing.

Reaction:Use in response to an opponent's Action. Remove 3 Energy Tokens from this, and that Action doesn't take effect until the start of that opponent's next turn.
Card : Bucky
Gravitronic Engine 9b
Thing
When you play a Thing card (other than this), put an Energy Token on this Thing.

At the start of your turn, if this has at least 3 Energy Tokens on it, remove 3 of them and take an extra Action.
Card : Bucky
Gravitronic Boon 0b
Action
Gain 6 Energy tokens, which you may place on any of your Things
OR gain 2 tokens of any type except Energy
OR destroy up to 2 non-Energy Tokens
OR remove 10 Energy tokens from your Things and eliminate an opponent.
Card : Bucky
Intervene
Action
Play at any time in response to an action that doesn't target a thing you control. Negate that action and draw a card.
Card : ChippyYYZ
Unholy Power Book
Thing
Action: Eliminate yourself, gain 5 Insanity Tokens, and put any number of things from the discard pile into play under your control.
Card : ChippyYYZ
The End
Thing
If, at any time, the deck is empty, you win.
Card : ChippyYYZ
Gravitronic Node 1c
Thing
When you play a Thing card (other than this), put an Energy Token on each Node in play
Card : Bucky
Homage 2c
Action
Choose any word that is not on this card but is on target other Action or Thing in your hand. Make a copy of the first card in the Dvorak deck archive that contains that word and put it into your hand.
Card : Bucky
Inappropriate Anecdote 0Y
Action
Each opponent discards a card. Draw a card for each Action discarded, then you may play a card for each Thing discarded.

"That's a funny story, Pastor. It reminds me of the time I strangled that hooker."
Card : jtwe
Secretive Playing
Thing
Players may play Things face-down. Face-down Things have no effects and cannot be targeted by destructive Actions. A player may take an Action to irreversibly flip one of his face-down Things face-up. When another player takes control of a face-down Thing, it is immediately flipped face-up.
Card : Corrigan
Barrel of Dangerous Chemicals
Thing
When this Thing is destroyed, two of your other Things are destroyed as well. Action: Discard a card from your hand and give control of this Thing to another player.
Card : Corrigan
Mummy Wizard
Thing
Action: Look through the draw pile and play the first Action card that you find. Then shuffle the pile.
Action: Destroy two Things, one of which must belong to you.
Card : Corrigan
Bottled Theft Node 3c
Thing
When this is destroyed, move another card from the discard pile to Up Your Sleeve for each Node you control (including this), then move a card from Up Your Sleeve to your hand.

Brought to you by the Best of Bucky collection.
Card : Bucky
Excessive Liberty
Thing
The phrases "may not", "cannot", "must", "must not", "every", "all", "each" and "does not" are ignored in the texts of all cards besides this one.

When you give people too much freedom, it messes up the whole system.
Card : Corrigan
Motivational Speaker 9w
Thing
If a Thing has more than one Action ability, any number of its abilities may be used in one turn and still count as only one Action. Each ability can be used only once, though.

Realize your full potential! You have the power!
Card : Corrigan
Breakaway Republic 9y
Thing
The continuous effects of Things not under your control do not affect you, the cards you control or the cards that you play. Your Things can still be destroyed by other players' card effects, though.

My house has a seat on the UN.
Card : Corrigan
Insightful Augury 4c
Action
Look at a number of cards on top of the draw pile equal to the number of players. Rearrange those cards in any order.
Card : Bucky
Augury of Pain 5c
Thing
At the start of your turn, destroy this Thing and each opponent discards a card at random.

This isn't a prophecy of doom. It's more like a prophecy of severe inconvenience.
Card : Bucky
Boring Auger 6c
Thing
Action:Destroy a wooden Thing.
Action:Destroy a Token.

Now it's a holey relic.
Card : Bucky
Joel Plaskett 3s
Thing
When a player controls three Things with the same title, that player wins the game.
When a Thing is removed from play, remove Joel Plaskett from play.

Maybe you would get it if you were Canadian, but probably not.
Card : Corrigan
Utilitarianism
Thing
Cards with no rules text or with rules text that cannot actually be followed may not be played. At any time, a player may reveal such a card in his hand, discard it, and draw a new card. If any such cards are in play when this card is played, they are destroyed immediately.
Card : Corrigan
Distractobot Generator 5v
Thing
When this card enters play, discard cards from your hand and create an equal number of Distractobot tokens. Of all your Things, only your Distractobot tokens may be the targets of opponents' card effects that require targets.
Card : Corrigan
Baton Pass
Action
Put a Thing you control into your hand and replace it with a Thing from your hand. Any tokens or cards on the first Thing are now attatched to the second.
Card : ChippyYYZ
Wandering Armor
Thing
When you play this card, attatch it to a Thing you control.
The equipped Thing cannot be destroyed. Whenever you play a Thing, attatch this card to that Thing.
Card : ChippyYYZ
Fire Golem
Thing
This Thing cannot be destroyed by Fire-based effects.
Action: If there is a Flame Token on Fire Golem, destroy target Thing.

A scientist wanted to know if it was possible to "Set fire on fire." He died horribly.
Card : ChippyYYZ
Plan D 7c
Action
Remove three cards containing the word "win", "eliminate" or "eliminated" from the discard pile and win the game OR discard your hand and draw three cards.

Fourth time's the charm
Card : Bucky
Impatient Outburst 8c
Action
Destroy one of your Things containing the word "win", "eliminate" or "eliminated" and win the game OR play up to two Things from your hand.
Card : Bucky
Overtime Goal
Action
This card can be played only when all players control the same number of Things.
Win the game.
Card : Corrigan
Ion Cannon Blast 6m
Action
Erase target Thing's Action ability.

We're doomed!
Card : Corrigan
Scorched Earth 3d
Thing
You may destroy your Things when an opponent tries to take control of them.

Better dead than Nazi.
Card : Corrigan
Long Range Ion Blast
Action
Look at an opponent's hand. That player discards an Action of your choice.
Card : ChippyYYZ
Greater Pyromancy
Action
Put a Flame Token on target Thing and return this card to your hand. Instead of playing a Thing this turn, you may place a Flame Token on another Target Thing.
OR
Destroy any number of Things with Flame Tokens on them.
Card : ChippyYYZ
Cryomancy
Action
Put an Ice Token on target Thing and return this card to your hand, OR blank the rulestexts of all Things with Ice Tokens on them.
Card : ChippyYYZ
Pirate Gunner 2x
Thing
This Thing's Action ability may not be used if it was used on your previous turn.
Action: Roll one six-sided die. On a result of 4 or lower, destroy a Thing. Otherwise, erase this card's text and gain 2 Money tokens.
Card : Corrigan

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