The best ex in the world |
4L |
|
Thing Person |
|
If one of you Living things would go into the discard pile you may discard a card to return it to your hand instead. |
|
Card : gill_smoke |
|
|
At the start of your turn, end all effects of cards that aren't Things in play.
"No hidden rules" |
|
Card : Bucky |
|
|
All cards have blank cornervalues while this is in play.
"Values in the corners of cards are meaningless" |
|
Card : Bucky |
|
|
Attach to an inanimate thing whenever it performs an action either create an energy token or destroy an energy token and create a heat token
"That machine's so hot I'm afraid my shadow's going to get toasted" -R.B |
|
Card : gill_smoke |
|
|
Blank the rules text of a living thing in play
For the Horde! |
|
Card : gill_smoke |
|
|
Check the facebook profiles of all players the one with the most friend wins the game unless they have more than 100 friends, in which case the player next highest friend count wins.
"There's now this whole new level of etiquette involved." D.P. |
|
Card : gill_smoke |
|
|
All Things in play are returned to their owner's hands.
Sorry, I thought the neurotoxins were meant to go in the baby toys... |
|
Card : Nehh |
|
Breaking the Limit of Maths |
>1 |
|
Action |
|
Destroy exactly 10^10^10^32 Things. If you cannot destroy exactly that number of Things, you cannot use this Action.
I need a bigger calculator, and a way of writing all them zeros. |
|
Card : Nehh |
|
|
If you discard this card, it returns straight to your hand. This thing starts with exactly 1 Ravioli token on it. If it ever has any number of Tokens on it other than 1, you lose the game. |
|
Card : Nehh |
|
|
Each player, starting with you, may remove one card in the discard pile from the game. Then each player, starting with you, may put one card from the discard pile into their hand. |
|
Card : ChippyYYZ |
|
|
Play this only any time a player discards a card. Put that card into your hand. |
|
Card : ChippyYYZ |
|
|
This enters play with 20 Money Tokens on it. Destroy this when you have fewer than 3 cards in your hand. |
|
Card : ChippyYYZ |
|
|
Make a copy of a Thing card with the word "Rule" in its name from the Infinite Dvorak Deck archive and put it into your hand.
There are examples of such cards on pages 36, 39, 41, 47, 48, 51 and 52. No, "Rules" and "Ruled" don't count. |
|
Card : Bucky |
|
|
All cards with cornervalues in number-letter format are Holy.
Whenever an opponent destroys one of your living or Holy Things, they must discard a card at random.
Leave your grudges outside. Trust me.-the Mercenary |
|
Card : Bucky |
|
|
Target opponent destroys one of their non-Token Things or discards two cards to distract you. If they cannot, they are eliminated; otherwise, draw a card.
Think like a promulg. |
|
Card : Bucky |
|
|
Play immediately if one of your Things would be destroyed; the player who would have destroyed it discards their hand instead.
I didn't come here to play "Who's the Better Killer?" |
|
Card : Binarius |
|
|
If you have fewer than two cards in your hand at the end of your turn, you may draw until you have two cards. |
|
Card : Binarius |
|
|
If an opponent's Action would affect you, you may choose to negate its effects on you. If you do, flip a coin; on tails, Ablative Armor is destroyed. |
|
Card : Binarius |
|
|
All cards with cornervalues in number-letter format are Holy.
Once per turn you take, you may discard a card that is not holy and draw a card. |
|
Card : Bucky |
|
Three Thrones of Destiny |
4a |
|
Thing - Heroic Place |
|
All cards with cornervalues in number-letter format are Heroic.
If you control three Heroic people at the start of your turn, you win the game |
|
Card : Bucky |
|
|
Look at the top 6 cards of the deck. Put any number of them in the discard pile and the rest on top of the deck in any order. Draw a card. |
|
Card : ChippyYYZ |
|
|
Look at each player's hand and choose a card in each of their hands. You may discard a random card. If you do, those cards are discarded. |
|
Card : ChippyYYZ |
|
|
You may reveal this card from your hand when another player plays an Action. If you do, negate that action and discard a random card. |
|
Card : ChippyYYZ |
|
|
Randomly select a Thing in play and either destroy it or select again. Sheep Launcher self-destructs when a target is destroyed or after five Things have been targeted. |
|
Card : Binarius |
|
|
Choose up to four Things in play and flip a coin for each to either destroy it or return it to its controller's hand. |
|
Card : Binarius |
|
|
Choose two of an opponent's Things and destroy one at random. |
|
Card : Binarius |
|
|
If you discard this card (without playing it), draw two cards.
Draw a card. |
|
Card : Bucky |
|
|
Play in response to an opponent's Action.
Prevent that Action if you have not taken an Action since the start of your last turn. |
|
Card : Bucky |
|
|
When Bottled Bait is destroyed, move the card that destroyed it to your hand and draw a card.
"I feel a sudden, irrational urge to smash it anyway" |
|
Card : Bucky |
|
Cloned Clone Of A Cloned Clone |
|
Thing |
|
When this card enters play, it becomes a copy of itself. |
|
Card : ChippyYYZ |
|
|
Destroy any number of Energy Tokens and the same number of Things. Gain a particle token for each thing destroyed. |
|
Card : ChippyYYZ |
|
|
Target Opponent discards up to three random cards (you choose how many) and draws that many cards. |
|
Card : ChippyYYZ |
|
|
If one player controls more non-token Things than all other players combined, that player must discard their hand. |
|
Card : Binarius |
|
|
If one of your Things destroys an opponent's Thing with an Action ability, it gains the destroyed Thing's ability. Thing and Action - Head Chop: Destroy a Thing. |
|
Card : Binarius |
|
|
When this card enters play, it becomes a copy of Cloned Clone Of A Cloned Clone. |
|
Card : Binarius |
|
|
Whenever a non-Token Thing is destroyed, draw a card.
Action:Destroy a non-Token Thing you control |
|
Card : Bucky |
|
|
Action:Win the game. Schmuck Bait's Action Abilities cannot be used. |
|
Card : Bucky |
|
|
Name a card. Target player discards a random card. If they discard the card you named, eliminate them.
"How did you know?" "I wasn't sure until you confirmed it." |
|
Card : Bucky |
|
|
If only one player has not played any cards or activated any Action abilities since this card came into play, that player wins the game. |
|
Card : Binarius |
|
|
If you have fewer than five cards in your hand at the end of your turn, draw until you have five cards. Destroy this card at the end of your third full turn after you played it. |
|
Card : Binarius |
|
|
At any time you may destroy Slot and play a Thing from your hand in its place. |
|
Card : Binarius |
|
|
If you go to church, create a pointless contest. The winner wins. |
|
Card : Robo1995 |
|
|
When you play a Thing card (other than this), put an Energy Token on this Thing.
During your turn, if this has at least 3 Energy Tokens on it, you may remove 3 of them to return an opponent's non-token Thing to their hand. |
|
Card : Bucky |
|
|
When you play a Thing card (other than this), put an Energy Token on this Thing.
During your turn, if this has at least 2 Energy Tokens on it, you may remove 2 of them to destroy a Token. |
|
Card : Bucky |
|
Gravitronic Annihilator |
3b |
|
Thing |
|
When you play a Thing card (other than this), put an Energy Token on this Thing.
At the start of your turn, if this has at least 10 Energy Tokens on it, remove 10 of them and eliminate an opponent. |
|
Card : Bucky |
|
|
If you have more cards in your hand than any opponent, destroy target thing. |
|
Card : ChippyYYZ |
|
|
When this enters play, put an Energy Token on it and attatch it to a thing. At the end of your turn, if there isn't an Energy Token on Lightning Energy, place one on it. Energy Tokens on Lightning Energy count as being on the thing it is attatched to. |
|
Card : ChippyYYZ |
|
|
|
When you play a Thing card (other than this), put an Energy Token on this Thing.
During your turn, if this has at least 3 Energy Tokens on it, you may remove 3 of them to draw a card. |
|
Card : Bucky |
|
|
Return one of each opponent's non-Token things to their hand. Return any number of your own non-token Things to your hand. |
|
Card : Bucky |
|
|
Create an Organism Token. |
|
Card : ChippyYYZ |
|
|
Play onto another thing. This counts as -5 Energy Tokens. The Thing this card is attatched to may not use abilities that require energy unless it has a positive number of Energy Tokens. |
|
Card : ChippyYYZ |
|
|
Remove all verbs from target Thing. |
|
Card : ChippyYYZ |
|
|
The person who controls this card must place their hand in a stack formation. They may only play, look at or discard cards from the top of the stack. Cards drawn are placed on top of the stack.
Fun, but not at all useful! |
|
Card : Nehh |
|
|
Whenever your opponent discards a card, you may discard a card. If you do, they must discard another card.
Useful, but not at all fun! |
|
Card : Nehh |
|
|
If you are right-handed, you must play with your left hand. If you are left-handed, play with your right hand. If you are ambidextrous, play with neither of them.
Neither fun nor useful. |
|
Card : Nehh |
|
|
The next time you play a Thing this turn, destroy a Thing. |
|
Card : Bucky |
|
|
When you play a Thing card (other than this), put an Energy Token on this Thing.
During your turn, if this has at least 2 Energy Tokens on it, you may remove 2 of them to gain a Token of any type except Energy. |
|
Card : Bucky |
|
|
When a thing or action calls for something to be choosen at random, you may destroy Loaded Dice and choose the target. You may use this on anyone's turn |
|
Card : Aetherknight |
|
Hello, I'm Captain Obvious |
|
Thing |
|
This card magically enters play when someone asks what is the effect of a card, from your hand under the asking player's control. You (controller of this card) Must announce what cards you play and why. Action: Skip your next turn, destroy this card. |
|
Card : Aetherknight |
|
|
Once between each of your turns, at any time, you may look at the top 5 cards of the deck. If any of them could destroy a Thing, you may put that card on top of the deck. |
|
Card : ChippyYYZ |
|
|
Whenever you destroy a Thing, gain a Money Token. |
|
Card : ChippyYYZ |
|
|
If an opponent has more cards in hand than you, draw cards until you have as many. |
|
Card : ChippyYYZ |
|
|
Thing+Action: Discard a Thing and an Action from your hand. Create a new card with the rules text of the Thing with the Action as an Action ability. Place this card in your hand.
Pogo Hammer Time! |
|
Card : Nehh |
|
|
Add the rulestext of this card onto the end of the rulestext of another Action. |
|
Card : Nehh |
|
|
Action: Erase an Action or a Thing+Action ability from a card. Make the erased text into a separate Action card. |
|
Card : Nehh |
|
Gravitronic Stasis Unit |
8b |
|
Thing |
|
When you play a Thing card (other than this), put an Energy Token on this Thing.
Reaction:Use in response to an opponent's Action. Remove 3 Energy Tokens from this, and that Action doesn't take effect until the start of that opponent's next turn. |
|
Card : Bucky |
|
|
When you play a Thing card (other than this), put an Energy Token on this Thing.
At the start of your turn, if this has at least 3 Energy Tokens on it, remove 3 of them and take an extra Action. |
|
Card : Bucky |
|
|
Gain 6 Energy tokens, which you may place on any of your Things OR gain 2 tokens of any type except Energy OR destroy up to 2 non-Energy Tokens OR remove 10 Energy tokens from your Things and eliminate an opponent. |
|
Card : Bucky |
|
|
Play at any time in response to an action that doesn't target a thing you control. Negate that action and draw a card. |
|
Card : ChippyYYZ |
|
|
Action: Eliminate yourself, gain 5 Insanity Tokens, and put any number of things from the discard pile into play under your control. |
|
Card : ChippyYYZ |
|
|
If, at any time, the deck is empty, you win. |
|
Card : ChippyYYZ |
|
|
When you play a Thing card (other than this), put an Energy Token on each Node in play |
|
Card : Bucky |
|
|
Choose any word that is not on this card but is on target other Action or Thing in your hand. Make a copy of the first card in the Dvorak deck archive that contains that word and put it into your hand. |
|
Card : Bucky |
|
Inappropriate Anecdote |
0Y |
|
Action |
|
Each opponent discards a card. Draw a card for each Action discarded, then you may play a card for each Thing discarded.
"That's a funny story, Pastor. It reminds me of the time I strangled that hooker." |
|
Card : jtwe |
|
|
Players may play Things face-down. Face-down Things have no effects and cannot be targeted by destructive Actions. A player may take an Action to irreversibly flip one of his face-down Things face-up. When another player takes control of a face-down Thing, it is immediately flipped face-up. |
|
Card : Corrigan |
|
Barrel of Dangerous Chemicals |
|
Thing |
|
When this Thing is destroyed, two of your other Things are destroyed as well. Action: Discard a card from your hand and give control of this Thing to another player. |
|
Card : Corrigan |
|
|
Action: Look through the draw pile and play the first Action card that you find. Then shuffle the pile. Action: Destroy two Things, one of which must belong to you. |
|
Card : Corrigan |
|
|
When this is destroyed, move another card from the discard pile to Up Your Sleeve for each Node you control (including this), then move a card from Up Your Sleeve to your hand.
Brought to you by the Best of Bucky collection. |
|
Card : Bucky |
|
|
The phrases "may not", "cannot", "must", "must not", "every", "all", "each" and "does not" are ignored in the texts of all cards besides this one.
When you give people too much freedom, it messes up the whole system. |
|
Card : Corrigan |
|
|
If a Thing has more than one Action ability, any number of its abilities may be used in one turn and still count as only one Action. Each ability can be used only once, though.
Realize your full potential! You have the power! |
|
Card : Corrigan |
|
|
The continuous effects of Things not under your control do not affect you, the cards you control or the cards that you play. Your Things can still be destroyed by other players' card effects, though.
My house has a seat on the UN. |
|
Card : Corrigan |
|
|
Look at a number of cards on top of the draw pile equal to the number of players. Rearrange those cards in any order. |
|
Card : Bucky |
|
|
At the start of your turn, destroy this Thing and each opponent discards a card at random.
This isn't a prophecy of doom. It's more like a prophecy of severe inconvenience. |
|
Card : Bucky |
|
|
Action:Destroy a wooden Thing. Action:Destroy a Token.
Now it's a holey relic. |
|
Card : Bucky |
|
|
When a player controls three Things with the same title, that player wins the game. When a Thing is removed from play, remove Joel Plaskett from play.
Maybe you would get it if you were Canadian, but probably not. |
|
Card : Corrigan |
|
|
Cards with no rules text or with rules text that cannot actually be followed may not be played. At any time, a player may reveal such a card in his hand, discard it, and draw a new card. If any such cards are in play when this card is played, they are destroyed immediately. |
|
Card : Corrigan |
|
Distractobot Generator |
5v |
|
Thing |
|
When this card enters play, discard cards from your hand and create an equal number of Distractobot tokens. Of all your Things, only your Distractobot tokens may be the targets of opponents' card effects that require targets. |
|
Card : Corrigan |
|
|
Put a Thing you control into your hand and replace it with a Thing from your hand. Any tokens or cards on the first Thing are now attatched to the second. |
|
Card : ChippyYYZ |
|
|
When you play this card, attatch it to a Thing you control. The equipped Thing cannot be destroyed. Whenever you play a Thing, attatch this card to that Thing. |
|
Card : ChippyYYZ |
|
|
This Thing cannot be destroyed by Fire-based effects. Action: If there is a Flame Token on Fire Golem, destroy target Thing.
A scientist wanted to know if it was possible to "Set fire on fire." He died horribly. |
|
Card : ChippyYYZ |
|
|
Remove three cards containing the word "win", "eliminate" or "eliminated" from the discard pile and win the game OR discard your hand and draw three cards.
Fourth time's the charm |
|
Card : Bucky |
|
|
Destroy one of your Things containing the word "win", "eliminate" or "eliminated" and win the game OR play up to two Things from your hand. |
|
Card : Bucky |
|
|
This card can be played only when all players control the same number of Things. Win the game. |
|
Card : Corrigan |
|
|
Erase target Thing's Action ability.
We're doomed! |
|
Card : Corrigan |
|
|
You may destroy your Things when an opponent tries to take control of them.
Better dead than Nazi. |
|
Card : Corrigan |
|
|
Look at an opponent's hand. That player discards an Action of your choice. |
|
Card : ChippyYYZ |
|
|
Put a Flame Token on target Thing and return this card to your hand. Instead of playing a Thing this turn, you may place a Flame Token on another Target Thing. OR Destroy any number of Things with Flame Tokens on them. |
|
Card : ChippyYYZ |
|
|
Put an Ice Token on target Thing and return this card to your hand, OR blank the rulestexts of all Things with Ice Tokens on them. |
|
Card : ChippyYYZ |
|
|
This Thing's Action ability may not be used if it was used on your previous turn. Action: Roll one six-sided die. On a result of 4 or lower, destroy a Thing. Otherwise, erase this card's text and gain 2 Money tokens. |
|
Card : Corrigan |
|