To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
(You can also get an output formatted for the Dvorax Engine.)
cleardeckskipcard Foundry (4L)/T/Once per turn anyone may destroy one of their tokens that is considered to be made of metal in order to shuffle the following card into the deck. [<metal> claw/T/You draw an extra card each turn.] Replace <metal> with the type of metal of the token.skipcard Foundry (4L)/T/Once per turn anyone may destroy one of their tokens that is considered to be made of metal in order to shuffle the following card into the deck. [<metal> throwing knife/T/Action:Target opponent. Flip a coin, if heads destroy one of their cards. They now control this card.] Replace <metal> with the type of metal of the token.skipcard Sleepy (zZz)/A/Flip a coin. If heads, target opponent skips his turn after next. If tails, he can play one less card than normal for the next two turns.skipcard Icebreaker/T/Action: Choose a Thing. That Thing's card text is considered blank until the start of your next turn.skipcard Tuxedo of Pop Culture References/T/Play onto a living Thing. This card may not be destroyed by Actions unless the Thing wearing it is also destroyed.skipcard Slugula (__+)/T/If this card has been in play for 45 consecutive minutes, you win. If you take seven minutes to play a card, you must end your turn. After your cards are played, you must discard and end your turn.skipcard YOU ARE GREEDY! (GT)/T/Whenever a player takes control of another player's tokens or a card another player played read this card's title aloud.skipcard Blue Wizard NEEDS FOOD BADLY. (GT)/T/Target a player. If a card that is considered a food/food related is not played within 3 of their turns, they are eliminated and this card is destroyed. If a food/food related card is played, it and this card are destroyed before it takes effect. When this card comes into play shuffle two blank-texted Things entitled "Fruit" and "Meat" into the deck.skipcard Poisonous Barrel (GT)/T/Action:Destroy this card in order to add "Poisoned" to the start of the title of all cards that are considered foods/food related, and currently in play and reverse their effect(s.)skipcard Bread/T/skipcard Two places at once (2T)/T/Pick a position in the turn order. You now take another turn from that position as well as your current one. If you decide to switch seats when it's your other turn, cards are still played in front of you.skipcard Headphones (__)/T/You may choose to ignore any verbal effect on the game. If playing online, you may ignore any effect on the game if it came from the chat area.skipcard Eclectic (^i2)/A/You win if you control cards with at least five different colors or written by at least five different people.skipcard Paintbrush/T/All of your tokens have the color Blue. Action:Change the color of any one of your tokens to the color of your choice.skipcard Doom Piñata/T/Play this card in response to losing the game. Target player destroys all cards they control and discards their hand.skipcard Third Arm (3A)/T/During your turn you may place cards from your hand under this card, up to a limit of 5, or take them back. If this is destroyed, so are the cards under it.skipcard Miller Time (6P)/A/Draw a card and discard a card for each non-token Thing your opponents have in play.skipcard Spambot (0n)/T/At the end of each player's turn, that player destroys one non-Spam token they control for each Spam token they control, then gains a Spam token. If this card is destroyed, return it to play at the start of the next turn.skipcard Account Creation Disabled/T/Play when a Thing enters play. If that Thing was played from a player's hand, destroy it, otherwise, remove it from the game.skipcard The Internet is Serious Business (8U)/A/Each player that controls more or fewer Things than you discards two cards. ("And that's why everyone who doesn't agree with me is an idiot.")skipcard Spam Attack/A/Draw and reveal five cards; an opponent chooses one of them, and you get to play five copies of it. Discard the other four.skipcard Spam Filter/T/Choose and announce any word. You may not play cards that include that word in their title or card text, and opponents may not target your hand or your Things with any cards that include that word.skipcard Inflation/T/Whenever a player would draw a positive number of cards, they draw one more. Whenever a player plays a card, they must discard another card from their hand.skipcard This Game Has Bugs (-2)/T/When you play this card, immediately remove it from the game.skipcard They're Just Tokens!/A/Destroy all tokens that have to do with a win condition.skipcard Bow tie of obscurity ("*")/T/Play onto a living Thing. This card cannot be destroyed unless this card is the card's only target. If a living Thing is ever wearing this card and a Tuxedo card the player controlling the living Thing wins.skipcard Triffid/T/Action: Destroy a Thing, if its controller played an Action or Thing during their most recent turn.skipcard Russian Roulette/A/Roll a 6-sided die. If you roll a 6, you win the game. Otherwise, you are eliminated from play.skipcard Perpetual Motion/T/Action:Discard a card at random, draw a card, and gain an Energy token.skipcard The CD skipped!/A/Remove 1-11 cards (you choose how many) from the game. Any copies of these cards are removed from the game if they are drawn, played, or otherwise used.skipcard Tuxedo BZ/T/Play onto a living thing. This card may not be targeted by any cards with titles starting with the letters B-Z.skipcard Uncase/A/If played as an Action, destroy all Things in play whose type is in lowercase. ('thing')%rPlay in response to an Action being played: Counter the Action if its type is in lowercase. ('action')skipcard Rooting in Garbage/T/Play in response to a card being discarded. Put that card in your hand.skipcard Insurance/T/Play in response to having to discard any number of cards. After doing so, draw up to your hand size.skipcard Laundromat (8G)/T/You may perform this action for free anytime you want, others must pay you a Quarter token on their turn in order to perform it. Action:Shuffle one card that is in play and considered clothing into the deck.skipcard You sunk my.../T/Players must reveal how many cards with number-letter or letter-number corner values are in their hand, if asked. Any player may perform the following action. Action:Try to guess the corner value of a card with a number-letter or letter-number corner value in someone's hand. If you are correct, they must say "You sunk my <card title>!" and discard the card.skipcard Got any change?/T/Anyone may perform these actions. Action:Flip a coin. If heads you may exchange one money token for four quarter tokens. If tails you may exchange one money token for three quarter, two nickel, one dime and five penny tokens. Action: exchange four Quarter tokens for one money token.skipcard Snow Day! (YIPPEE)/A/Until the end of your next turn, no things or actions representing abstract concepts can be played. All such cards in play are ignored until the end of your next turn.skipcard Debunk (-1B)/A/Destroy an abstract Thing and draw a card.skipcard Blueprints (FT)/T/Play onto another Thing. That thing counts as an idea.skipcard Crayon Box (6C)/T/You may play an extra Thing or an extra Action on your turn (but not both), provided it is the same color of a Thing or Action you played that turn.skipcard The Transported Man/A/Destroy a card, then cut a copy of it into the deck.skipcard Sequels are almost never as good as the original/T/Roll the physical die, with the most sides any player can find (if online use a d20.) If it lands on the lowest denomination, do nothing. If not destroy all Sequel cards as soon as they come into play.skipcard Zany Bow Tie/T/If no opponent laughs within 2 minutes, destroy this card. Increase your hand size limit by 5.skipcard Zany Coin Flip/A/You may play this card out of turn if a coin must be flipped for another card. For the next coin flip, the flipper reads the opposite side that the coin is showing. If an opponent laughs after this card is played but before the coin flip, take a card from the middle of the deck and another from the discard pile.skipcard Stealthy Approach/T/as long as this card remains in play you cannot be the target of actions. If you make an action or play a Thing this card is destroyed.skipcard I'm ending this (Nn)/A/Each palyer draws and reveals a card. The player with the first card alphabeltically wins the game (numbers and symbols are last alphabetically)skipcard Confined Space/T/Each player's maximum hand size is reduced by the number of non-token Things they control.skipcard Brick/T/Action: Give control of this Thing to an opponent. They must discard a card at random.skipcard Bomb on the Bus/T/If a player ends their turn without having played any cards during that turn, they lose the game.skipcard Über Micro/A/Choose one of the following: Draw three cards; destroy target Thing; or take another turn after this one.skipcard Internet Forum/T/Action:Gain 3 n00b tokens. %rAction:Destroy a n00b you control to draw a card.skipcard Chaos Theory/A/Each Player simultaniously gives all things they control to the person on their right and passes their hand to the person on their leftskipcard Colateral Damage/T/All actions have "destroy target thing" added to the bottom.skipcard Disodant Songs/T/All actions have "target player who has a card in hand discards a card" added to the bottom.skipcard Indecisiveness (3R)/T/Play when a player plays an Action card which requires him or her to make a choice. That player must make a different choice for that Action, if possible.skipcard Blind Spot/T/Whenever any player plays an Action card, remove Blind Spot from the game. Return it to play under your control at the end of the turn.skipcard Static Charge/A/Choose one - Gain 3 Energy tokens; or, destroy X Energy tokens you control. Roll a six-sided die. If you roll X or lower, destroy target Thing. %r%r You may discard a card when you play this card. If you do, choose both.skipcard Crystal Ball/T/Action: Your opponent shows you which cards they intend to play during their next turn (if any). If they fail to play those cards next turn, or play any other cards next turn, they lose the game.skipcard Pac-Man/T/When this card comes into play, every player gains three Dot tokens. When there are no Dot tokens left in play, you win the game. Action: Destroy a Dot token.skipcard Carousel Room/T/Whenever an Action or effect would target a single Thing, its target is selected at random from all possible Things it could target.skipcard This is not over/T/As long as this card is in play no player may win or loseskipcard Sunken Umbrella (^)/T/If Sunken Umbrella is Set, any action affecting one of your things is ignored if it came from a thing. Destroy the thing using the action. Unset Sunken Umbrella. Action:Set Sunken Umbrella. Action:Destroy a thing. Unset Sunken Umbrella.skipcard Spiritual Mirror/T/Play in response to a card with only one target. Retarget the effects of that cardskipcard Continous Loop/T/All actions have "if you so chose you may have this card set on the top of the draw pile as opposed to the discard pile" added to the bottom.skipcard Informant/A/This card stays in your hand after being played. Search the draw pile and discard pile for a card. Then discard two cards at random from your handskipcard Boot to the Head/A/Return target Thing to its controller's hand, then return this card to your hand.skipcard Recycling Program/T/Whenever a Thing would be destroyed, return it to its controller's hand. Whenever any player plays an Action, they return it to their hand immediately afterwards. Maximum hand size for all players is decreased by 3.skipcard Strange Loop/T/Play this card onto itself.skipcard Restocking/T/All actions have "draw a card" added to the bottom.skipcard Hit number 571 (571)/A/Destroy any number of things so long as they have a total of 570 words or less total on all destroyed thingsskipcard Heroic Entrance/A/Draw till you have nine cards in hand. You can play an extra two actions and one extra thing this turn. You cannot play this card if you have any things in play or if you already played a card this turn.skipcard "Why clone, when you can morph?"/T/Once this card comes into play it counts as a copy of a card, of your choosing, already known to be in the deck.skipcard Reused actor/T/Bring a copy of a card that is known the in the deck, but is not currently in play, into play as if you had just played it.skipcard Logistic delays/T/All actions have "this card requires you to discard a card when you play this card" added to the top.skipcard Reclamation/T/All actions have "add one card from the discard pile to your hand" added to the bottom.skipcard Self-Destruct Function/T/All Things have "Action: Destroy this Thing." added to the bottom.skipcard Meta-Enhancement/T/All things of type "Tack on" have the text "When you play this, choose one card to be exempt from this effect." added to the bottom.skipcard Cut up/T/All actions have "send the top card of the draw pile to the bottom of the discard pile" added to the top.skipcard Meteor Impact/A/Destory all concrete things.skipcard Painted Target/T/Attach to a thing. At the start of each player's turn destroy that thing unless a player discards a card. If this card is destroyed by the attached thing being destroyed instead attach it to a new thing.skipcard Go Round The Circle/T/All Actions have "Give this to a random opponent" added to the end of their rules text.skipcard Is That Your Final Answer/T/All Actions have ".. unless a player discards their hand" added to the end of their rules text.skipcard Ambiguous Reward/T/All Things have ".. if you have no cards in your hand; draw a card." added to the end of their rules text.skipcard Different Deck/T/When this card comes into play, choose a deck from the Dvorak wiki archive that existed before this game started. Whenever you would draw a card, you must instead make a copy of a random card from the chosen deck and put it into your hand.skipcard First Law of Thermodynamics/T/Whenever a Thing is destroyed, draw and reveal cards from the draw pile until you reveal a Thing. Put it into play under the control of the destroyed Thing's owner, and discard all other cards drawn in this way.skipcard Dark Ritual/A/Destroy a token belonging to a player, then put three copies of that token into play under the same player's control. If there were no tokens in play, put three Black Mana tokens into play instead.skipcard Spontaneous Genisis/T/All actions have "put a token of a type of your choice into play" added to the bottom.skipcard Dump Truck/T/Action:Put Five dirt tokens in play. These tokens cannot be used to meet any victory conditions.skipcard Shadow Hole/T/Attach to a thing. Neither this thing nor the thing it is attached to can be targeted.skipcard Jammer/T/When this comes into play, choose one type of behaviour from: drawing a card, discarding a card, destroying a Thing, putting a token in play. If an Action would include that type of behaviour, it instead has no effect.skipcard Clone Army/T/When this comes into play, choose a Thing from those in play. Clone tokens count as copies of that Thing. Action: Put a Clone token into play.skipcard Transaction Skimming/T/Whenever an opponent plays a card, you must draw a card.skipcard Theives Guild/T/All actions have "take a card at random from an opponents hand and add it to your own" added at the bottomskipcard Oblivion's Edge/T/Action: Remove one thing from play.skipcard Hyperion Cannon/A/Each player chooses one card from their hand and things in play and removes the rest from play, then remove the discard pile from play.skipcard Copycat (5S)/T/When anyone else plays a card, play a copy of that card in response. Destroy this card at the start of your turn.skipcard Five Questions/A/Choose any card in play or in the discard pile. Opponents may ask you up to five yes-or-no questions about the card you're thinking of, and then guess the card. If they guess wrongly, put the card into your hand.skipcard Expect the Expected/A/Name a card. Look at a chosen opponent's hand - if that card is there, they must discard it.skipcard The Blob/T/At the start of each player's turn, if there are any other Things in play, destroy one of them at random.@emit [name(%#)] pastes the Infinite Dvorak deck/Cards 501-600 into the Dvorak Engine.