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Any laser related actions may be used twice.
SHOOP DA WHOOP |
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Card : NARF |
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Action:Place one ink counter on a target thing. Action:Play a mollusk based card without using up your one use per turn.
One cuttlefish is enough, but for all you know, there could be more there, waiting invisibly... TO EAT YOU!! |
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Card : NARF |
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Play onto a Thing. Destroy that Thing at the start of your turn. |
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Card : Bucky |
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Nullification Ray Mk 2 |
0Y |
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Thing |
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Action: Replace target non-Void token with a Void token.
Remember Rule 3 |
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Card : Bucky |
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All things classified as buildings cannot use any action abilities until next turn. When the next turn comes along, this thing is destroyed.
Most Useless Base Ever |
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Card : NARF |
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Any card that seems illogical(players vote on it) cannot be played while this card is in play.
"THIS FLAK! How is this possible? How did you get a battleship in such a tiny lake!?" |
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Card : NARF |
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Flip a coin at the beginning of your turn. If it comes up heads, any thing or action that has to do with electronics or mechanics cannot be destroyed or negated this turn. If it comes up tails, then every thing that has to do with electronics or mechanics gains one Failure Counter. A Thing with 3 or more Failure Counters is destroyed. |
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Card : NARF |
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Thing: create one token of the following types (Fire, Water, Earth, Air, Energy and Void) Action: destroy one token of the following types (Fire, Water, Earth, Air, Energy and Void) you control to destroy a thing'
Abjuration is the same thing really. |
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Card : gill_smoke |
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Lower Elemental Transmuter |
Y6 |
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Thing person |
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Thing: discard a card to create one token of the following types (Fire, Water, Earth) Action: change the type of any token to one of the following (Fire, Water, Earth). |
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Card : gill_smoke |
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