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Thing: Up to three Things can be placed on Shed; one added or removed per turn. Things placed on Shed cannot be destroyed, but their Actions can't be used and their effects don't do anything. Action: Each player destroys a Thing he/she controls and discards one Thing from his/her hand. |
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Card : Corrigan |
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If a thing you control would be destroyed, you may choose a thing you control to be destroyed instead and all other things you control cannot be destroyed this turn.
Sometimes one must be sacrificed for the good of the many. |
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Card : ChippyYYZ |
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Thing: Destroy X tokens you control to search the top X cards of the deck for a thing and put it into your hand. Then shuffle the deck. |
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Card : ChippyYYZ |
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You have no maximum hand size. If you have less than 4 cards in your hand at the beginning of your turn, you may draw two cards instead of 1. |
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Card : ChippyYYZ |
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When Bottled Brains is destroyed, draw a card and gain control of all Zombies.
You nimrods do know we use them for something besides food, right? |
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Card : Bucky |
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When Bottled Victory is destroyed, target Thing gains the text "Action+Thing:Win the game".
Ingredients: Water, Magic, High Fructose Corn Syrup, True Love, Sodium Benzoate to preserve freshness. |
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Card : Bucky |
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When Bottled Genie is destroyed, look at the top 20 cards of the draw pile, play one of them and shuffle the draw pile.
He isn't really trapped inside, he's just doing this for fun. |
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Card : Bucky |
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Gain a Kill token whenever you destroy an opponent's non-token Thing. Draw a card whenever you gain a Kill token, starting with your fifth. |
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Card : Binarius |
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The Morning After the Apocalypse |
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Action |
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Every player must discard the Things in their hand and destroy all of the Things they control. |
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Card : Binarius |
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