To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
(You can also get an output formatted for the Dvorax Engine.)
cleardeckskipcard Claymore (47)/T/If one of your non-token Things is destroyed, you may put a copy of Monster Blood into your hand. Thing and Action: Destroy a Thing.skipcard Monster Blood/T/Roll 1d10 at the beginning of your turn; on a 1, you are eliminated. If you control Claymore, its ability becomes "Action: Destroy an opponent's non-human Thing", and Monster Blood cannot be destroyed; otherwise, you may not control any other Things, and you must destroy an opponent's Thing at random at the end of your turns.skipcard Abyssal One (3)/T/Indestructible. You may not win; if all of your opponents are eliminated, every player you eliminated wins. You may destroy any Things you wish during your turns, other than this one.skipcard Open source server/T/Your min hand size is 3 (if you have 3 or fewer card in your hand you may not play a card). Your max hand size increases by 1 for every machine and immaterial thing you have in play.skipcard Amber/T/Action: destroy this card for 10 money tokens.skipcard Amber/T/As long as another player controls a living thing collect a money token at the end of your turn. ("Nobody pays a crying stripper.")skipcard Sideways Copier/T/Action: Target opponent gains a copy of a token you control.skipcard Bucky Is Ticked./A/Create a copy of The Wrath Of Bucky (#98) and put it into your hand.skipcard Infiltrate/A/Look at target player's hand.<BR><BR>Instead of playing a thing this turn, you may take one card from that player's hand.skipcard Psychic/A/Pick a letter of the alphabet. Then draw and reveal cards until you draw a card with a cornervalue, and discard the rest. If the first letter in the cornervalue is the letter you chose, you win the game. ("This trick may only work 4% of the time, but when it does, it's totally worth it.")skipcard Coolant Leak/A/Every player destroys two Things they control and discards all but two cards from their hand.skipcard Pigeon Master/T/Flip a coin at the end of your turns; on tails, destroy a random Thing controlled by an opponent who did not play an Action in their last turn. ("They're watching you.")skipcard Highly Contrived Combination of Plot Devices (1T)/A/All Things that would cause this not to be able to target or affect a Thing of your choice become blank. Then, target non-Token Thing loses all ruletext, returns to its controller's hand and is discarded. It is then turned face-down. Finally, restore all text that this Action removed from other cards.skipcard Sheer Exasperation (2T)/T/Whenever the total number of non-Token Things belonging to an opponent destroyed in a turn plus the number of cards that opponent discarded in the same turn is at least 10, eliminate that opponent. ("Feel free to concede at any time. Heh heh heh... -Bucky")skipcard Young Whippersnapper/A/Reveal a Thing with an Action ability from your hand and use its ability.skipcard Peace Offering/A/Draw two cards. Target opponent whose Things you have not targeted this turn may draw two cards; if they do, they must not target your Things in their next turn. ("Friends?")skipcard Miss Tom/T/This card counts as being both genders. ("You should meet my Uncle Carla, it's a jerk too. -Bub")skipcard Dwarf in a Dress/T/Destroy all cards in play that references females when this is played. Action: if you control another living thing create a money token. ("Never ask a lady dwarf if she shaves")skipcard Female body builder/T/Comes into play with 3 strength tokens if destroyed you may destroy a strength token instead. Action: destroy a Living Thing. ("She could beat me in a fair fight, assuming she fights fair. -Bub")skipcard I Will Return/A/Shuffle this card into the deck and eliminate yourself from the game. If this card is drawn after it has been played, its original player wins.skipcard Savage Beating/A/Destroy target thing. If it is still in play, play this card again targeting that thing.skipcard Hexadecimator/T/Action and Thing: Destroy exactly sixteen things.<BR><BR>Action and Thing: Choose exactly sixteen cards in players' hands. Those cards are discarded.skipcard I'm On a Boat/A/Every player who does not control any water-related Things must discard a card in shame.skipcard Supply Crate/A/Play two Things. They do not count toward your per-turn limit.skipcard Four-Corner Metamorphosis (96)/A/If any player controls at least four Things with cornervalues, whoever controls the most Things with cornervalues wins. ("Adapted from the Time Cube deck")skipcard Tiny Tim/T/skipcard Marcel Marceau/T/skipcard Roy Sullivan/T/Roy Sullivan is immune to energy based destroy effects.<BR><BR><BR><BR><BR><BR> ("He was struck by lightning 7 times.")skipcard Griefer (3T)/T/Action:You and target opponent each discard a card at random.skipcard Healer/T/If any non-token Thing would be destroyed, you may return Healer to your hand to prevent its destruction.skipcard Incurable Optimism (:-D)/T/Life is good. Draw an extra card at the beginning of your turns.skipcard Tom's Wrong Measurements/A/Destroy all unliving things in play, gain a money token for every thing destroyed.<BR><BR><BR> ("Somehow this just got F'd up -W. Heck")skipcard Gila Monkey/T/Living Things with poison tokens on them are destroyed at the end of their owner's turn. Action: put a poison token on a living thing. Action & Thing (global): take control of Gila Monkey.skipcard Poison Rule/T/Living Things with poison tokens on them are destroyed at the end of their owner's turn.skipcard Vladimir and Estragon/T/Action: Discard a non-Thing card to draw a card. Any player may use this ability. (""It'd pass the time."")skipcard Pozzo and Lucky/T/Thing: Discard a Thing card to draw a card. Any player may use this ability. (""I don't like it. I've never known him to refuse a bone before."")skipcard The Boy/T/If you would begin your turn, you may skip that turn instead. If you do, you gain a Day token. <BR/><BR/> At any time, you may destroy a Day token you control to take an extra turn after this one. (""He won't come this evening but surely tomorrow."")skipcard Question Block (?)/T/Destroy Question Block if you do not use its Action ability during your turn. Action: Draw a card.skipcard Ruined Fane/T/Whenever any player draws a card, they must flip a coin. On heads, they gain a Zombie token.skipcard Full Moon/A/Reveal your hand. Each opponent discards a card at random. (""I did NOT need to see that." - Jtwe")skipcard No Cloning Law (L3)/T/uniquely named living things may not be copied or have their rules text alteredskipcard No Zoning Law (L2)/T/Places and buildings may not be playedskipcard No Driving Law (L1)/T/Inanimate things cannot change ownership while this card is in playskipcard Quick Wits/T/When an opponent plays a card, you may immediately play a card that affects the opponent's card.skipcard Thick Seaweed/T/While this card is in play, you may not take control of any other players' Things and no other players can take control of any of your Things.skipcard Shed/A/Thing: Up to three Things can be placed on Shed; one added or removed per turn. Things placed on Shed cannot be destroyed, but their Actions can't be used and their effects don't do anything.%r Action: Each player destroys a Thing he/she controls and discards one Thing from his/her hand.skipcard Leader's Spirit (1)/T/If a thing you control would be destroyed, you may choose a thing you control to be destroyed instead and all other things you control cannot be destroyed this turn. ("Sometimes one must be sacrificed for the good of the many.")skipcard Inventive Spirit (2)/T/Thing: Destroy X tokens you control to search the top X cards of the deck for a thing and put it into your hand. Then shuffle the deck.skipcard Curious Spirit (3 4)/T/You have no maximum hand size.<BR>If you have less than 4 cards in your hand at the beginning of your turn, you may draw two cards instead of 1.skipcard Bottled Brains (4T)/T/When Bottled Brains is destroyed, draw a card and gain control of all Zombies. ("You nimrods do know we use them for something besides food, right?")skipcard Bottled Victory (5T)/T/When Bottled Victory is destroyed, target Thing gains the text "Action+Thing:Win the game". ("Ingredients: Water, Magic, High Fructose Corn Syrup, True Love, Sodium Benzoate to preserve freshness.")skipcard Bottled Genie (6T)/T/When Bottled Genie is destroyed, look at the top 20 cards of the draw pile, play one of them and shuffle the draw pile. ("He isn't really trapped inside, he's just doing this for fun.")skipcard Fighter Ace/T/Gain a Kill token whenever you destroy an opponent's non-token Thing. Draw a card whenever you gain a Kill token, starting with your fifth.skipcard The Morning After the Apocalypse/A/Every player must discard the Things in their hand and destroy all of the Things they control.skipcard Scotopic Luminosity/T/Only one card may be played per turn. All cards' colors are either blue or black.skipcard Mechanic's Spirit (5)/T/Action: Put a Thing from your hand into play.skipcard Creative Spirit (6)/T/Action: Look at the top 3 cards of the deck and gain an Art Token.skipcard Warrior's Spirit (7)/T/If this would be destroyed, flip two coins. If both are heads, it is not destroyed. If only one is heads, return it to your hand.<BR>Action: Flip a coin. On a heads, destroy target thing.skipcard Third Shift (S3)/T/As soon as you play the action ability on this card destroy it. Action: Perform all of the following in any order, Draw a card, Play a Thing, Play an action, Discard down to your max hand size with a minimum discard of 1 card. If you miss any of the preceding actions before your turn is over you are eliminated.skipcard Red Shift (S7)/T/Cards with red in their background color cannot by targeted by things without red in their background color.skipcard Corner Shift (S2)/T/If you control at least 4 things with corner values this card has the following action ability Action: give another player a card from your hand, they give you a card from their hand at the same time.skipcard Bottler's Spirit/T/Action: Change target Thing's Action ability so that instead of "Action:", it reads "When this card is destroyed:".skipcard Poisoner (P0)/T/When played from your hand put a copy of Poison rule into play if not already. Action: put a poison counter on a living thing.skipcard Bicorne (H2)/T/<BR><BR><BR><BR><BR> ("Napoleon wore one")skipcard Slow acting poison (P2)/T/When this is destroyed put a copy of Poison rule into play if not already. Action & Thing: Put a poison token on a thing that has been in play for at least 2 of your turns. ("it's better than Uranium Hexafloride")skipcard ...With Necromancy Action!/A/Return the Thing in the discard pile you most recently controlled to your control.skipcard Underestimate the Opposition/A/Target opponent who controls more non-token Things than you must destroy one of those Things or discard two cards. (""Oh. So there are ten THOUSAND of them." -eskimoboy")skipcard Poison Virus (P3)/T/When this is destroyed put a copy of Poison rule into play if not already. Whenever a thing performs an action ability the owner flips a coin on Tails they put a poison counter on that thing. If there are 6 or more things in play with poison couters put a copy of Poison rule into play if not already. ("And that's what Ebola is like kids.")skipcard Tricorne (H2)/T/<BR><BR><BR><BR><BR> ("you never see these anymore")skipcard Poison Dart Trap (P9)/T/Put a copy of Poison rule into play if not already. Roll a d6 for every Living Thing on a 1 put a poison counter on it. ("that's not a trope that's a cliche")skipcard Sniper (1)/T/Action: Destroy a Thing and return this card to your hand. ("From the Misc deck")skipcard Stinky Tofu (5)/T/Target opponent must discard a random card when you play this. ("From the Misc deck")skipcard Musical Chairs (12)/A/Destroy a random Thing. ("From the Misc deck")skipcard Scrapyard (7T)/T/Thing:Remove a Thing from the discard pile and gain a Token of any type.skipcard Scrap (8T)/A/Remove a Thing from the discard pile, gain a Token of any type and draw a card.skipcard Brawler's Spirit (8)/T/If this would be destroyed, flip two coins. If only one is heads, discard a card instead. If both are heads, it is not destroyed.<BR><BR>Action: Flip a coin. On a heads, destroy target thing.skipcard Inquisitive Spirit (9)/T/Action: Discard a card and draw a card.<BR><BR>Action: Draw a card. You may immediately play it. A random opponent draws a card.skipcard Ceremonial Priest (9T)/T/At the start of your turn, before drawing, look at the top card of the draw pile. You may then shuffle or cut the draw pile. Do this only once, even if you control several Priestsskipcard Priestly Ceremony (0T)/A/Look at the top card of the draw pile. Then, you may shuffle or cut the draw pile. If you don't, you may take an extra Action this turn. Either way, draw a card.skipcard Kessler Syndrome/T/If at least ten non-token Things have been destroyed, roll 1d6 at the end of each player's turn and destroy a random non-token Thing if you roll a 1.skipcard In One Basket/T/Every player may draw a card when this card comes into play. If any player's hand is empty at the end of their turn, they are eliminated.skipcard Sharks With Lasers/A/Every opponent must destroy one of their non-token Things or be eliminated.skipcard Necrophagia/T/Action: Destroy a Zombie token you control. Draw a card. ("MMMM, Taastyy!")skipcard Leaky gut Syndrome/T/You may play this on another player. Whenever the owner of this card plays an action card they also discard a card.skipcard Necro parasite/T/Put a copy of poison rule into play if not already. Things that are destroyed by poison also generate a Zombie token under the previous owners control.skipcard Civil War (1U)/T/When you play Civil War, destroy a Thing.%rWhile Civil War is in play, all other things have the text "Action:Destroy this Thing and any other Thing not named "Civil War"." appended to their ruletext.skipcard Golden Age (2U)/T/When you play Golden Age, draw a card.%rWhile Golden Age is in play, all other things have the text "Action:Destroy this Thing and draw a card." appended to their ruletext.skipcard Black Tide/A/Destroy all non-black things.skipcard Bio Reactor/T/Action: Remove a living thing you control from the game face-down under Bio Reactor.<BR><BR>If there is a living thing under Bio Reactor, gain an Energy Token at the end of your turn.skipcard Subatomize/A/Destroy a Thing and replace it with 9 Quark Tokensskipcard Cargo Shorts/T/Your hand size limit is increased by 3.skipcard Deflector Dish (((>)/T/Destroy all of your Charge tokens to negate the effects of any Action that would destroy a Thing you control. Action: Gain a Charge token.skipcard Parrot/T/Action: Retrieve the most recently played Action card from the discard pile and play it.skipcard Robotic Control (0X0f)/T/Discard this card to take control of an inanimate thing. At the begining of your turn activate a machine's action ability. This does not count towards your per turn limit.skipcard Choke / Choke (c2)/A/When played as an Action destroy a living thing. When played as a Thing attach to an inanimate thing, that things rules text is blank.skipcard Disputed Facts (s1)/A/Discard this card to remove a card from the game. Otherwise if there are more than 20 cards in the discard pile and more cards by a single author other than Bucky; end the game and Bucky is the winner. ("someone should email him and let him know")skipcard Eight Rule (8ยช)/T/If any player who does not control this card plays a card with the number 8 in its cornervalue, they must _______. Action: Change the "________" above (not the one in quote marks) to a word or group of words of your choice.skipcard No Homing Law (Oh.)/T/None of the Things you control may be targeted.skipcard No Pwning Law (Ack!)/T/No player may destroy more than 3 things in a turn.skipcard The Call of the Abyss/T/Every player must play an Action during their turn. When a Thing's Action ability is activated, destroy that Thing. Action (Global): Eliminate yourself.@emit [name(%#)] pastes the Infinite Dvorak deck/Cards 4701-4800 into the Dvorak Engine.