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Discard a card or destroy a Thing you control. If you do, destroy target Thing. |
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Card : ChippyYYZ |
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Thing: Create a fig token. Action: Destroy a fig token create a zombie token.
Camus loved the power figs gave him. |
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Card : gill_smoke |
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Action: Create a waif token. Action: if you have at least 3 waif tokens take a token controled by another player. Action: if you have at least 5 waif tokens take control of another players inanimate thing, flip a coin if tails remove 1d6 -1 (min 1) waif tokens. |
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Card : gill_smoke |
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if Haples Adventurer uses its action ability put a fate token on Haples Adventurer beginning of turn flip a coin for every fate token on Haples Adventurer if you flip tails change all fate tokens to gold tokens and destroy Haples Adventurer Action: Destroy a thing.
Well it was a good run while it lasted |
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Card : gill_smoke |
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When you play this, draw a card. Whenever a player draws a card, plays an Action, plays a Thing, uses an Action ability, destroys a Thing, discards a card and gains a Token in the same turn, they win the game. |
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Card : Bucky |
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When you play this, draw a card. Whenever a player takes an Action when they have 7 or more cards in their hand, they win the game. |
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Card : Bucky |
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When you play this, draw a card.
Whenever a player reads 40 different cards during one of their turns, they win the game. |
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Card : Bucky |
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Comes into play with 3 armor tokens and 50 Bullet tokens. When this would be destroyed you may destroy an armor token you control instead. Action: roll a six sided die Destroy that many bullet tokens to destroy a thing. |
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Card : gill_smoke |
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Create 100 bullet tokens and 5 grenade tokens. |
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Card : gill_smoke |
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