Dvorak Export: Infinite Dvorak deck/Cards 4301-4400


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Mercenary's Counter 4I
Reaction
Play in response to an opponent playing an Action card. Prevent that Action unless that opponent discards their hand.

One broken wrist later, he was in no mood to try again.
Card : Bucky
Demonic Strength 3Z
Thing
When you use an action ability to destroy another player's thing, flip a coin and if heads you may destroy another thing.
Card : gill_smoke
Beastly Vigor 2Z
Thing
When you use an action ability you may create a blood token.
Card : gill_smoke
Glyf of Guile 1Z
Thing
When you use an action ability you may create a money token.
Card : gill_smoke
Mary Sue, Avatar of Perfection 5I
Thing-Legendary Heroine
Mary Sue has all the Action abilities that other Things in play have.

If an opponent destroys Mary Sue, you win the game.

A friend to all, an equal to none.
Card : Bucky
Prismatic Orb
Thing
Whenever Prismatic Orb becomes the target of an Action, copy that action once for each other valid target available.
Card : ChippyYYZ
Unstable Aether Vortex
Thing
At the end of your turn, reveal cards from the top of the deck until a thing is revealed. This card gains the last sentence on that thing. Any instances of that thing's name are changed to this card's name. Put all revealed cards on the bottom of the deck.
Card : ChippyYYZ
Some Your Base Are Belong To Us
Action
Each opponent chooses a thing they control. For each thing not chosen, flip a coin and gain control of it on a heads.

You have a small chance to survive make your time.

Ha Ha.
Card : ChippyYYZ
Darksteel Phantom DC
Thing
Darksteel Phantom is indestuctible. Each turn, destroy a thing. If no other things remain, remove this card from the game.

"A ghost made of Darksteel? Isn't that like a solid gold trophy plated in tin?"
Card : AldusValor
Calculated Precision DC
Thing
Action: Choose and discard a card, destroy target thing.
Card : AldusValor
God's Vanity Mirror DC
Reaction
If an opponent plays a card that destroys any number of your things, it destroys up to that number of target things that player controls.

"It's as if God's vanity mirror came down from the heavens and protected us."
Card : AldusValor
Shuffle-in-a-can
Thing
If this card is destroyed, destroy two other random cards from the hand of the person currently controlling it. Action: Every player must place their cards in a pile in the middle. These cards are then handed out equally to the players. If the cards cannot be handed out equally, discard any excess cards.
Card : Nehh
Forced Labour
Action
Choose any Thing. When you play this card, that Thing must use its Action Ability if possible.
Card : Nehh
X-Ray Vision-in-a-can
Thing
If this card is destroyed, destroy two other random cards from the hand of the person currently controlling it. Action: Every player must show their hand to all the other players at the start of the next turn.
Card : Nehh
Lilith's Kiss 6Z
Thing
When you play an action card from your hand you may draw a card.
Card : gill_smoke
Glyf of Wisdom 5Z
Thing
When you play an action card you may create a money token.
Card : gill_smoke
BloodLust 4Z
Thing
When you play an action card you may create a blood token.
Card : gill_smoke
Sudden Fossilization
Action
Remove all text from target thing and put it on the bottom of the deck.
Card : ChippyYYZ
Yar Har Fiddledey-Dee!
Action
Gain 10 Pirate Tokens.
Card : ChippyYYZ
Republic Credits Will Be Fine
Thing
Action: Gain 2d6 Republic Credit Tokens.
Thing: Until the end of the turn, Rebublic Credit Tokens may be used as any type of Token.
Card : ChippyYYZ
Howie Mandel DC
Thing~Legendary Host
If you control 1,000,000 tokens, you win.

"Deal or No Deal?"
Card : AldusValor
Bottled Chaos 6I
Thing
When Bottled Chaos is destroyed, each player discards their hand and draws a card for each card they discarded.

Seething power, waiting for you to release it
Card : Bucky
Bottled Memory 7I
Thing
When Bottled Memory is destroyed, play an Action from the discard pile.

An old gambit, waiting for you to use it.
Card : Bucky
Bottled Secret 8I
Thing
When Bottled Secret is destroyed, put up to three Tokens of any one type into play.

One of the main advantages of time travel is knowing what junk to keep around.
Card : Bucky
Witches Curse 9Z
Action
Destroy all of your tokens and discard your hand, target player discards a random card.
Card : gill_smoke
Worlock's Gift 8Z
Thing
Destroy this card at any time to take an extra turn after the current player's turn is over.
Card : gill_smoke
Twilight's Grace 7Z
Action
Play an additional 3 actions this turn
Card : gill_smoke
Sorcerer's Advice 3Z
Action
Look at the top 7 cards of the deck. Draw one of them, remove one of them from the game, and put the rest on top of the deck in any order.
Card : ChippyYYZ
Spirit's Pact 2Z
Thing
At any time during your turn, you may discard a card to make an opponent discard a random card.
Card : ChippyYYZ
Conjurer's Aid 1Z
Action
Play an additional 3 things this turn.
Card : ChippyYYZ
Revive R3
Action
Bring one player who was eliminated from the game back into the game. For the first 10 turns that player is in the game, their hand size is limited to 2 cards.
Card : Nehh
This is too complicated... HALP
Action - Response
Discard in response to a response that was used in response to an action. Negate the effects of the card that was played in response to the original action.

DON'T. DO. ANYTHING. TO. MY. ACTION! - Nehh
Card : It wasn't gill_smoke. It was me.
REMOVE CAps lock... Œ¡º¿
Action
Change any words typed entirely in capital letters in a card's title or description (not flavourtext) to small letters.
Card : Nehh
Trained Reflexes 9I
Thing
Whenever an opponent plays a card or ends their turn, you may play an Action if you haven't played one since the start of your last turn.
Card : Bucky
Active Standby 0I
Thing
Whenever an opponent plays a card or ends their turn, you may play a Thing if you haven't played one since the start of your last turn.
Card : Bucky
Achilles' Race
Thing rule
Any player who takes 5 or more actions in one turn win's the game
Card : gill_smoke
Bifunctional Device B2
Thing
Thing: create a blank token.
Action: Destroy a token.
Card : gill_smoke
Zeus
Thing GOD
Thing: create a Lightning Bolt token. Action: Destroy a lightning bolt token to destroy any thing in play, even if it says you can't.

Mortal Fool, I am a god and not bound to your rules and laws
Card : gill_smoke
I Accidentally Your Thing 1H
Action
_____ target Thing an opponent controls, if possible.

When you play this, replace the "_____" above with a transitive verb from a card in the discard pile.
Card : Bucky
I Accidentally My Hand 2H
Action
_____ your hand or all the cards it contains, if possible.

When you play this, replace the "_____" above with a transitive verb from a card in the discard pile.
Card : Bucky
I Accidentally All The Tokens 3H
Action
_____ all tokens in play, if possible.

When you play this, replace the "_____" above with a transitive verb from a card in the discard pile.
Card : Bucky
Blue Shell
Thing
Action: Destroy Blue Shell. Target player skips his or her next turn. This effect cannot be countered.
Card : ChippyYYZ
Zues
Thing GOD
Thing: Create a Lightening Bolt Token.
Action: Destroy a Lightening Bolt Token you control to destroy any thing in play that has no spelling errors anywhere on it.

"Mortal fool, I am a god and not bound to the rules of spelling."
Card : ChippyYYZ
Wrath Of The Gods
Action
Each opponent discards a card or destroys a non-deity Thing they control. If they cannot, they are eliminated.
Repeat the preceding effect for each deity in play.
Card : ChippyYYZ
One sided personality Disorder
Thing
At the beginning of your turn, flip a coin if Heads you may play up to 2 things, but no actions if Tails you may play up to 2 actions, but no things.
Card : gill_smoke
Violent Oppression
Action
Target player may return to their hands up to 3 things they control. Destroy the rest.
Card : gill_smoke
Product recall
Action
Pick a non living thing in play, all copies of that card and any tokens they created are destroyed.
Card : gill_smoke
Trapdoor to Nowhere DC
Thing
Action:remove all things in play, including this card, all cards in all players hands, and all cards in the discard pile from the game.

"It's like someone sucked the universe down the drain."
Card : AldusValor
Edit: Delete DC
Action
remove target thing from the game.

"I know there's a delete button, I like to do it this way."
Card : AldusValor
Control Z DC
Action
Take the top card from the discard pile. If it's a thing, put it into play under your control, if it's an action, play it immediately.
Card : AldusValor
Friedey's Employee C8
Thing
This counts as a zombie token.
Card : gill_smoke
Bottled Revenge Bv1
Thing
Destroy this thing when you are eliminated. When destroyed in this way eliminate another player.

You broke it, now you have to pay.
Card : gill_smoke
Bottled Excuse Bx1
Thing
Destroy this thing when you are eliminated. When destroyed in this way, discard your hand, destroy all of your things, and draw 5 cards. You are considered a new player.

What? I didn't do it.
Card : gill_smoke
Backwards Card Sleeve 4H
Thing
Play onto another non-Token Thing. That Thing has no name, text or cornervalue.

A standard-issue deck protector, used creatively, can be as powerful as the full wrath of Bucky.
Card : Bucky
Master Manipulator 5H
Thing - Title
If there is exactly one card in the discard pile that contains the word "win", you win the game.
Card : Bucky
Sower of Spite 6H
Thing - Title
Whenever an opponent's card eliminates an opponent, you win the game.

It is much more satisfying to persuade others to do the backstabbing.
Card : Bucky
Play Nice
Thing
Things cannot be destroyed. Players cannot be eliminated.
Card : ChippyYYZ
Shapeshifting Mastery
Thing
Once during your turn, you may swap a Thing you control with a Thing from your hand.
Card : ChippyYYZ
Drum Solo
Thing
Destroy this at the beginning of your turn.
You may play as many things as you want during your turn. Opponents may play an extra thing during their turn.
Actions may not be played.
Card : ChippyYYZ
Minister of Corners 7H
Thing - Title
Whenever an opponent plays a card with a cornervalue, draw a card.
Card : Bucky
Equal Opportunity Destroyer 8H
Action
Destroy a Token and a non-Token Thing belonging to each Player. You must choose these Things in a way that maximizes the number of colors of Things destroyed.
Card : Bucky
Nuisance Engine DC
Thing
at the beginning of each players' turn, add two pest tokens to play under your control. Action:Destroy 10 Pest Tokens, Take control of target thing.

"And then they just swarm my stuff, and boom, it was gone."
Card : AldusValor
Bottled Bastard DC
Thing
When this card is destroyed, take control of all of target player's Things.

"Your things are now ours, by way of our actions." ~ Ignignokt
Card : AldusValor
Last Card of the Doublechin Set DC
Thing
If you control 8 things with "DC" in the corner value, you win.

Shameless promotion of my cards, deal with it! ~ A. Valor
Card : AldusValor
Canify
Action
Discard an Action card. Create a new thing with the title "(Title of destroyed Action)-in-a-can", text saying "If this card is destroyed, destroy two other random cards from the hand of the person currently controlling it." and an Action which is the same as the text of the Action you discarded.

Do not inhale.
Card : Nehh
Another Canify
Action
Discard an Action card. Create a new thing with the title "(Title of destroyed Action)-in-a-can", text saying "If this card is destroyed, destroy two other random cards from the hand of the person currently controlling it." and an Action which is the same as the text of the Action you discarded.

If you inhale, you lose.
Card : Nehh
Doing the Impossible
Action
You may destroy any one card, as long as it cannot be destroyed. Cards that can be destroyed cannot be destroyed by this card.

We can do the impossible! Now, continuing on from that, we can now sneakily do the possible.
Card : Nehh
Evil-In-A-Can 9H
Thing
If this Thing is destroyed, randomly discard two cards.

Action:Each player destroys one of their Things.

Remember kids, the raw forces of elemental evil are not a toy.
Card : Bucky
Caution: Contents Under Pressure
Thing
Play this onto another thing.
When the thing this card is attached to is destroyed, its controller discards two random cards.
Card : ChippyYYZ
+3 War Hammer Of Chaos
Thing
Action: Choose target Thing and roll 1d6: 1. Destroy it.
2. Remove it from the game.
3. You missed.
4. Delete every other word in its text.
5. Shuffle it into the deck.
6. Say "Chaos!" and laugh maniacally as each player discards a random card.
Card : ChippyYYZ
Thinking Out Loud
Thing
Play this under any player's control. You play with your hand revealed.
Card : ChippyYYZ
Slothra, the Sleeper Giant GW
Thing ~ Giant
Each turn, destroy target thing. At the beginning of each turn add one Fatigue Counter to Slothra, If there are 5 counters on Slothra, flip it over (It's asleep). Each turn It's asleep, remove one counter, When you remove the last counter, flip Slothra over again.
Card : AldusValor
Ataxia, the Chaos Giant GW
Thing ~ Giant
Each turn, Destroy one thing that each player controls.

"This particular giant just like to kill--everything." ~ Aldus Valor
Card : AldusValor
Xerox, the Copycat Giant GW
Thing ~ Giant
Action: Destroy target thing, Xerox becomes an exact copy of the thing destroyed in this manner until end of turn, and may play any actions that card had.

"And then, there's good old Xerox, Unfortunately, you won't live to see his special trick." ~ Aldus Valor
Card : AldusValor
Debris Blast 0H
Action
In order to play this, you must discard a Thing card from your hand. Destroy two Things. You may also destroy a token belonging to each of those Things' controller.
Card : Bucky
Multicard
Action
Choose 2 cards from your hand. Discard the first card you chose, and create a card with exactly the same title, text, cornervalue and flavourtext on the back of the second card you chose.
Card : Nehh
Card Flip
Action
Toss a coin. If it lands heads, you may turn any one of your cards in play. If tails, randomly discard 5 tokens.
Card : Nehh
Mordok, The Shapeshifter GW
Thing ~ Shifter
At the Beginning of your turn, choose a discard one thing in play and flip Mordok. The other side of the card is considered to be an exact copy of the card you discarded and gains the text "At the beginning of next flip back to Mordok.

"Pulling all the strings, is slimy Mordok." ~ Fox Slater
Card : AldusValor
Phase Eclipse GW
Thing
Cards cannot flip
Card : AldusValor
Phase Change GW
Reaction
Target Thing target opponent controls does not flip. (play any time an opponent's thing flips)
Card : AldusValor
Bottled Snow
Thing
Players with a snow token may not use action abilities When this is destroyed give all players a snow token. Thing (global): Destroy a snow token.

you see when this goes away Snow tokens are meaningless.
Card : gill_smoke
Can opener
Thing
Action: Destroy or take control of a can or bottle.

I got the delux model it has a bottle opener on the handle.
Card : gill_smoke
Ravi Roy
Thing
Action: Put a token an this card and Note the name of a thing in play. The player who destroys the named thing gets the anted token.
Card : gill_smoke
Dishonorable Death 1G
Action
Destroy a living Thing. Put it face-down in the discard pile.
Card : Bucky
Global Warming Hoax 2G
Thing
At the start of your turn, move the top card of the draw pile to Up Your Sleeve. If you have 15 or more cards Up Your Sleeve, you win the game.

1)Hack NASA's old climate data
2)Invest in carbon credits
3)???
4)Profit
Card : Bucky
Floor S0
Thing
Whilst this card is in play, players cannot have less cards than the number of Paving tokens there are on this card. Any Actions that would bring a player below this limit cannot be used. Action: Create a Paving token on this card. All players draw a card. Action: Destroy a Paving token that is on this card. All players discard a card.

Lovely expensive stone floor...
Card : Nehh
Magma Floor H0T
Thing
Whilst this card is in play, if any player has less cards than the number of Magma tokens on this card, they are eliminated. Action: Create a Magma token on this card. Action: Destroy a magma token that is on this card.

"The lava might be scary, but it's only like a very hot bubble bath." - Raocow
Card : Nehh
Electriacal Junkyard
Thing
Action: Destroy a non living thing and create an energy token.
Card : gill_smoke
Pyrolysis
Action
Destroy an energy token to replace a thing in play with an ash token
Card : gill_smoke
Joe's Bar And Grill
Thing
Action(global): Replace the text of any card in play with the following. "Deep, articulate tone and classic semi-hollowbody style are the hallmarks of the Epiphone Jack Casady Signature Bass. Anyone may discard a card by ChippyYYZ to revert this card's text to normal."

Eat at Joe's
Card : gill_smoke
Priceless Diamonds Q
Thing
When you play this, you can trade it to someone for any thing they have in play, or you can choose to keep it under your control. This card counts as treasure.
Card : tronbie
Combination Safe Q
Thing
If you control any gold, treasure, or otherwise priceless artifact, it cannot be destroyed as long as Combination Safe is in play.
Card : tronbie
Boredom Q
Thing
Put this into play under any player's control. Whoever controls it cannot draw or play cards or actions on their next turn. Pass this card to someone whenever they end their turn without playing an action or without playing a thing.
Card : tronbie
Side Bet 3G
Thing
At the start of your turn, if this was in play three of your turns ago, destroy it.

When an opponent plays a Thing, destroy this and draw two cards.
Card : Bucky
Switch R2
Thing
Play onto any Thing. While that Thing is face-down, treat it as a Thing with a blank text field.
Action:Flip that thing over.
Card : Bucky
Cosmic Might! Q
Action
Destroy no less than 15 things in play. Skip your next turn.

Hoo dawgy.
Card : tronbie
Highly Unlikely Circumstance Q
Action
Play this card when you draw it. If You play this card on January 17th, you win the game. If you play this card on any religious holiday, draw 2 cards. If you play this card during the 3rd week of November & the year ends in an odd number, destroy any amount of things & draw as many cards as you want.
Card : tronbie
Hot Summer Day Q
Action
As an additional cost to play this action you must sip a chilled beverage. All opponents must discard 2 cards unless they already have their own chilled beverage to sip from.
Card : tronbie
Mind your manners
Thing
Every turn you play Neither an Action nor a Thing gain a manner token and put it on this card. Your max hand size increases by one for every manner token you posses.
Card : gill_smoke
Mine your manners
Thing
Every turn you play Neither an Action nor a Thing gain a manner token and put it on this card Action: Destroy X manner tokens and return X things from the discard pile to your hand.
Card : gill_smoke

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