To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
(You can also get an output formatted for the Dvorax Engine.)
cleardeckskipcard Mercenary's Counter (4I)/T/Play in response to an opponent playing an Action card. Prevent that Action unless that opponent discards their hand. ("One broken wrist later, he was in no mood to try again.")skipcard Demonic Strength (3Z)/T/When you use an action ability to destroy another player's thing, flip a coin and if heads you may destroy another thing.skipcard Beastly Vigor (2Z)/T/When you use an action ability you may create a blood token.skipcard Glyf of Guile (1Z)/T/When you use an action ability you may create a money token.skipcard Mary Sue, Avatar of Perfection (5I)/T/Mary Sue has all the Action abilities that other Things in play have.%r%rIf an opponent destroys Mary Sue, you win the game. ("A friend to all, an equal to none.")skipcard Prismatic Orb/T/Whenever Prismatic Orb becomes the target of an Action, copy that action once for each other valid target available.skipcard Unstable Aether Vortex/T/At the end of your turn, reveal cards from the top of the deck until a thing is revealed. This card gains the last sentence on that thing. Any instances of that thing's name are changed to this card's name. Put all revealed cards on the bottom of the deck.skipcard Some Your Base Are Belong To Us/A/Each opponent chooses a thing they control. For each thing not chosen, flip a coin and gain control of it on a heads. ("You have a small chance to survive make your time.<BR><BR>Ha Ha.")skipcard Darksteel Phantom (DC)/T/Darksteel Phantom is indestuctible. Each turn, destroy a thing. If no other things remain, remove this card from the game. (""A ghost made of Darksteel? Isn't that like a solid gold trophy plated in tin?"")skipcard Calculated Precision (DC)/T/Action: Choose and discard a card, destroy target thing.skipcard God's Vanity Mirror (DC)/T/If an opponent plays a card that destroys any number of your things, it destroys up to that number of target things that player controls. (""It's as if God's vanity mirror came down from the heavens and protected us."")skipcard Shuffle-in-a-can/T/If this card is destroyed, destroy two other random cards from the hand of the person currently controlling it. Action: Every player must place their cards in a pile in the middle. These cards are then handed out equally to the players. If the cards cannot be handed out equally, discard any excess cards.skipcard Forced Labour/A/Choose any Thing. When you play this card, that Thing must use its Action Ability if possible.skipcard X-Ray Vision-in-a-can/T/If this card is destroyed, destroy two other random cards from the hand of the person currently controlling it. Action: Every player must show their hand to all the other players at the start of the next turn.skipcard Lilith's Kiss (6Z)/T/When you play an action card from your hand you may draw a card.skipcard Glyf of Wisdom (5Z)/T/When you play an action card you may create a money token.skipcard BloodLust (4Z)/T/When you play an action card you may create a blood token.skipcard Sudden Fossilization/A/Remove all text from target thing and put it on the bottom of the deck.skipcard Yar Har Fiddledey-Dee!/A/Gain 10 Pirate Tokens.skipcard Republic Credits Will Be Fine/T/Action: Gain 2d6 Republic Credit Tokens.<BR>Thing: Until the end of the turn, Rebublic Credit Tokens may be used as any type of Token.skipcard Howie Mandel (DC)/T/If you control 1,000,000 tokens, you win. (""Deal or No Deal?"")skipcard Bottled Chaos (6I)/T/When Bottled Chaos is destroyed, each player discards their hand and draws a card for each card they discarded. ("Seething power, waiting for you to release it")skipcard Bottled Memory (7I)/T/When Bottled Memory is destroyed, play an Action from the discard pile. ("An old gambit, waiting for you to use it.")skipcard Bottled Secret (8I)/T/When Bottled Secret is destroyed, put up to three Tokens of any one type into play. ("One of the main advantages of time travel is knowing what junk to keep around.")skipcard Witches Curse (9Z)/A/Destroy all of your tokens and discard your hand, target player discards a random card.skipcard Worlock's Gift (8Z)/T/Destroy this card at any time to take an extra turn after the current player's turn is over.skipcard Twilight's Grace (7Z)/A/Play an additional 3 actions this turnskipcard Sorcerer's Advice (3Z)/A/Look at the top 7 cards of the deck. Draw one of them, remove one of them from the game, and put the rest on top of the deck in any order.skipcard Spirit's Pact (2Z)/T/At any time during your turn, you may discard a card to make an opponent discard a random card.skipcard Conjurer's Aid (1Z)/A/Play an additional 3 things this turn.skipcard Revive (R3)/A/Bring one player who was eliminated from the game back into the game. For the first 10 turns that player is in the game, their hand size is limited to 2 cards.skipcard This is too complicated... (HALP)/A/Discard in response to a response that was used in response to an action. Negate the effects of the card that was played in response to the original action. ("DON'T. DO. ANYTHING. TO. MY. ACTION! - Nehh")skipcard REMOVE CAps lock... (Œ¡º¿)/A/Change any words typed entirely in capital letters in a card's title or description (not flavourtext) to small letters.skipcard Trained Reflexes (9I)/T/Whenever an opponent plays a card or ends their turn, you may play an Action if you haven't played one since the start of your last turn.skipcard Active Standby (0I)/T/Whenever an opponent plays a card or ends their turn, you may play a Thing if you haven't played one since the start of your last turn.skipcard Achilles' Race/T/Any player who takes 5 or more actions in one turn win's the gameskipcard Bifunctional Device (B2)/T/Thing: create a blank token.<BR> Action: Destroy a token.skipcard Zeus/T/Thing: create a Lightning Bolt token. Action: Destroy a lightning bolt token to destroy any thing in play, even if it says you can't. ("Mortal Fool, I am a god and not bound to your rules and laws")skipcard I Accidentally Your Thing (1H)/A/_____ target Thing an opponent controls, if possible. %r%r When you play this, replace the "_____" above with a transitive verb from a card in the discard pile.skipcard I Accidentally My Hand (2H)/A/_____ your hand or all the cards it contains, if possible. %r%r When you play this, replace the "_____" above with a transitive verb from a card in the discard pile.skipcard I Accidentally All The Tokens (3H)/A/_____ all tokens in play, if possible. %r%r When you play this, replace the "_____" above with a transitive verb from a card in the discard pile.skipcard Blue Shell/T/Action: Destroy Blue Shell. Target player skips his or her next turn. This effect cannot be countered.skipcard Zues/T/Thing: Create a Lightening Bolt Token.<BR>Action: Destroy a Lightening Bolt Token you control to destroy any thing in play that has no spelling errors anywhere on it. (""Mortal fool, I am a god and not bound to the rules of spelling."")skipcard Wrath Of The Gods/A/Each opponent discards a card or destroys a non-deity Thing they control. If they cannot, they are eliminated.<BR>Repeat the preceding effect for each deity in play.skipcard One sided personality Disorder/T/At the beginning of your turn, flip a coin if Heads you may play up to 2 things, but no actions if Tails you may play up to 2 actions, but no things.skipcard Violent Oppression/A/Target player may return to their hands up to 3 things they control. Destroy the rest.skipcard Product recall/A/Pick a non living thing in play, all copies of that card and any tokens they created are destroyed.skipcard Trapdoor to Nowhere (DC)/T/Action:remove all things in play, including this card, all cards in all players hands, and all cards in the discard pile from the game. (""It's like someone sucked the universe down the drain."")skipcard Edit: Delete (DC)/A/remove target thing from the game. (""I know there's a delete button, I like to do it this way."")skipcard Control Z (DC)/A/Take the top card from the discard pile. If it's a thing, put it into play under your control, if it's an action, play it immediately.skipcard Friedey's Employee (C8)/T/This counts as a zombie token.skipcard Bottled Revenge (Bv1)/T/Destroy this thing when you are eliminated. When destroyed in this way eliminate another player. ("You broke it, now you have to pay.")skipcard Bottled Excuse (Bx1)/T/Destroy this thing when you are eliminated. When destroyed in this way, discard your hand, destroy all of your things, and draw 5 cards. You are considered a new player. ("What? I didn't do it.")skipcard Backwards Card Sleeve (4H)/T/Play onto another non-Token Thing. That Thing has no name, text or cornervalue. ("A standard-issue deck protector, used creatively, can be as powerful as the full wrath of Bucky.")skipcard Master Manipulator (5H)/T/If there is exactly one card in the discard pile that contains the word "win", you win the game.skipcard Sower of Spite (6H)/T/Whenever an opponent's card eliminates an opponent, you win the game. ("It is much more satisfying to persuade others to do the backstabbing.")skipcard Play Nice/T/Things cannot be destroyed. Players cannot be eliminated.skipcard Shapeshifting Mastery/T/Once during your turn, you may swap a Thing you control with a Thing from your hand.skipcard Drum Solo/T/Destroy this at the beginning of your turn.<BR>You may play as many things as you want during your turn. Opponents may play an extra thing during their turn.<BR>Actions may not be played.skipcard Minister of Corners (7H)/T/Whenever an opponent plays a card with a cornervalue, draw a card.skipcard Equal Opportunity Destroyer (8H)/A/Destroy a Token and a non-Token Thing belonging to each Player. You must choose these Things in a way that maximizes the number of colors of Things destroyed.skipcard Nuisance Engine (DC)/T/at the beginning of each players' turn, add two pest tokens to play under your control. Action:Destroy 10 Pest Tokens, Take control of target thing. (""And then they just swarm my stuff, and boom, it was gone."")skipcard Bottled Bastard (DC)/T/When this card is destroyed, take control of all of target player's Things. (""Your things are now ours, by way of our actions." ~ Ignignokt")skipcard Last Card of the Doublechin Set (DC)/T/If you control 8 things with "DC" in the corner value, you win. ("Shameless promotion of my cards, deal with it! ~ A. Valor")skipcard Canify/A/Discard an Action card. Create a new thing with the title "(Title of destroyed Action)-in-a-can", text saying "If this card is destroyed, destroy two other random cards from the hand of the person currently controlling it." and an Action which is the same as the text of the Action you discarded. ("Do not inhale.")skipcard Another Canify/A/Discard an Action card. Create a new thing with the title "(Title of destroyed Action)-in-a-can", text saying "If this card is destroyed, destroy two other random cards from the hand of the person currently controlling it." and an Action which is the same as the text of the Action you discarded. ("If you inhale, you lose.")skipcard Doing the Impossible/A/You may destroy any one card, as long as it cannot be destroyed. Cards that can be destroyed cannot be destroyed by this card. ("We can do the impossible! Now, continuing on from that, we can now sneakily do the possible.")skipcard Evil-In-A-Can (9H)/T/If this Thing is destroyed, randomly discard two cards.%r%rAction:Each player destroys one of their Things. ("Remember kids, the raw forces of elemental evil are not a toy.")skipcard Caution: Contents Under Pressure/T/Play this onto another thing.<BR>When the thing this card is attached to is destroyed, its controller discards two random cards.skipcard +3 War Hammer Of Chaos/T/Action: Choose target Thing and roll 1d6: 1. Destroy it.<BR>2. Remove it from the game. <BR>3. You missed.<BR>4. Delete every other word in its text.<BR>5. Shuffle it into the deck.<BR>6. Say "Chaos!" and laugh maniacally as each player discards a random card.skipcard Thinking Out Loud/T/Play this under any player's control. You play with your hand revealed.skipcard Slothra, the Sleeper Giant (GW)/T/Each turn, destroy target thing. At the beginning of each turn add one Fatigue Counter to Slothra, If there are 5 counters on Slothra, flip it over (It's asleep). Each turn It's asleep, remove one counter, When you remove the last counter, flip Slothra over again.skipcard Ataxia, the Chaos Giant (GW)/T/Each turn, Destroy one thing that each player controls. (""This particular giant just like to kill--everything." ~ Aldus Valor")skipcard Xerox, the Copycat Giant (GW)/T/Action: Destroy target thing, Xerox becomes an exact copy of the thing destroyed in this manner until end of turn, and may play any actions that card had. (""And then, there's good old Xerox, Unfortunately, you won't live to see his special trick." ~ Aldus Valor")skipcard Debris Blast (0H)/A/In order to play this, you must discard a Thing card from your hand. Destroy two Things. You may also destroy a token belonging to each of those Things' controller.skipcard Multicard/A/Choose 2 cards from your hand. Discard the first card you chose, and create a card with exactly the same title, text, cornervalue and flavourtext on the back of the second card you chose.skipcard Card Flip/A/Toss a coin. If it lands heads, you may turn any one of your cards in play. If tails, randomly discard 5 tokens.skipcard Mordok, The Shapeshifter (GW)/T/At the Beginning of your turn, choose a discard one thing in play and flip Mordok. The other side of the card is considered to be an exact copy of the card you discarded and gains the text "At the beginning of next flip back to Mordok. (""Pulling all the strings, is slimy Mordok." ~ Fox Slater")skipcard Phase Eclipse (GW)/T/Cards cannot flipskipcard Phase Change (GW)/T/Target Thing target opponent controls does not flip. (play any time an opponent's thing flips)skipcard Bottled Snow/T/Players with a snow token may not use action abilities When this is destroyed give all players a snow token. Thing (global): Destroy a snow token. ("you see when this goes away Snow tokens are meaningless.")skipcard Can opener/T/Action: Destroy or take control of a can or bottle. ("I got the delux model it has a bottle opener on the handle.")skipcard Ravi Roy/T/Action: Put a token an this card and Note the name of a thing in play. The player who destroys the named thing gets the anted token.skipcard Dishonorable Death (1G)/A/Destroy a living Thing. Put it face-down in the discard pile.skipcard Global Warming Hoax (2G)/T/At the start of your turn, move the top card of the draw pile to Up Your Sleeve. If you have 15 or more cards Up Your Sleeve, you win the game. ("1)Hack NASA's old climate data%r2)Invest in carbon credits%r3)???%r4)Profit")skipcard Floor (S0)/T/Whilst this card is in play, players cannot have less cards than the number of Paving tokens there are on this card. Any Actions that would bring a player below this limit cannot be used. Action: Create a Paving token on this card. All players draw a card. Action: Destroy a Paving token that is on this card. All players discard a card. ("Lovely expensive stone floor...")skipcard Magma Floor (H0T)/T/Whilst this card is in play, if any player has less cards than the number of Magma tokens on this card, they are eliminated. Action: Create a Magma token on this card. Action: Destroy a magma token that is on this card. (""The lava might be scary, but it's only like a very hot bubble bath." - Raocow")skipcard Electriacal Junkyard/T/Action: Destroy a non living thing and create an energy token.skipcard Pyrolysis/A/Destroy an energy token to replace a thing in play with an ash tokenskipcard Joe's Bar And Grill/T/Action(global): Replace the text of any card in play with the following. "Deep, articulate tone and classic semi-hollowbody style are the hallmarks of the Epiphone Jack Casady Signature Bass. Anyone may discard a card by ChippyYYZ to revert this card's text to normal." ("Eat at Joe's")skipcard Priceless Diamonds (Q)/T/When you play this, you can trade it to someone for any thing they have in play, or you can choose to keep it under your control. This card counts as treasure.skipcard Combination Safe (Q)/T/If you control any gold, treasure, or otherwise priceless artifact, it cannot be destroyed as long as Combination Safe is in play.skipcard Boredom (Q)/T/Put this into play under any player's control. Whoever controls it cannot draw or play cards or actions on their next turn. Pass this card to someone whenever they end their turn without playing an action or without playing a thing.skipcard Side Bet (3G)/T/At the start of your turn, if this was in play three of your turns ago, destroy it. %r%r When an opponent plays a Thing, destroy this and draw two cards.skipcard Switch (R2)/T/Play onto any Thing. While that Thing is face-down, treat it as a Thing with a blank text field. %rAction:Flip that thing over.skipcard Cosmic Might! (Q)/A/Destroy no less than 15 things in play. Skip your next turn. ("Hoo dawgy.")skipcard Highly Unlikely Circumstance (Q)/A/Play this card when you draw it. If You play this card on January 17th, you win the game. If you play this card on any religious holiday, draw 2 cards. If you play this card during the 3rd week of November & the year ends in an odd number, destroy any amount of things & draw as many cards as you want.skipcard Hot Summer Day (Q)/A/As an additional cost to play this action you must sip a chilled beverage. All opponents must discard 2 cards unless they already have their own chilled beverage to sip from.skipcard Mind your manners/T/Every turn you play Neither an Action nor a Thing gain a manner token and put it on this card. Your max hand size increases by one for every manner token you posses.skipcard Mine your manners/T/Every turn you play Neither an Action nor a Thing gain a manner token and put it on this card Action: Destroy X manner tokens and return X things from the discard pile to your hand.@emit [name(%#)] pastes the Infinite Dvorak deck/Cards 4301-4400 into the Dvorak Engine.