Dvorak Export: Infinite Dvorak deck/Cards 4201-4300


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

(You can also get an output formatted for the Dvorax Engine.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
skipcard Temple/T/When this comes into play, you may choose its colour.<br />Action: Destroy a money or gold token and create the card "Priest" that is adjacent to this card in the archive (4201-4300) and put it into play. Assign it the colour of this card.
skipcard Priest/T/When this comes into play, create 8 faith tokens on it. At the start of your turn, if this card has fewer than 8 faith tokens on it, create such a token on this card. If this card has 8 or more faith tokens on it, you may at the start of your turn move a thing in play into your control and destroy all the faith tokens on this card. Change that thing's colour to the colour of this card. ("Wololo!")
skipcard Pathetic Loser/T/Owner may not use action abilities. Owner may not destroy this card. Action and Thing: Pass this card to another player. ("Even if you left him at a Dominican Brothel for 2 weeks he would still need more love. -RB")
skipcard Upskirting/A/Discard this card to take cards from Up Someone's Else's Sleeve to your hand. When played as an action destroy a thing you control to play this card. create a money token for every card Up Your Sleeve or put a card Up Your Sleeve.
skipcard Poker Shootout/A/Eliminate a player with things Up Their Sleeve, if there are no such players you are eliminated. ("I say your a cheat. -Pecos Bill")
skipcard Buckyball/T/Every time you play a card with creator "Bucky" create a carbon token on this card. If this card has 60 carbon tokens on it, you win the game.
skipcard Wormhole To An Alternate Reality/A/Go to the Dvorak Website and hit "Random Page" until you find a deck other than The Infinite Dvorak Deck or one of its subsets. Remove all cards from the game and start a new game using that deck.
skipcard The Buck Stops Here/T/Cards created by Bucky may not be played.
skipcard So Old It's New/A/If there are at least 20 cards in the discard pile, place the bottom two into your hand.
skipcard Chronomaster's Boon (6K)/A/Return up to two of a player's non-Token Things to their hand OR destroy all Tokens OR shuffle the discard pile and put it on top of the draw pile ("As dangerous today as it was a century from now.")
skipcard The Network's Boon (7K)/A/Gain a Node token. Then draw a card for each Node you control OR destroy a Thing for each Node you control OR take an extra Action for each Node you control.
skipcard Bottled Boon (0K)/T/When Bottled Boon is destroyed, draw two cards OR play a Thing and an Action from your hand OR gain three Energy tokens.
skipcard Sham Wow (TV)/T/Action: discard a card take control of another players thing. Action: draw a card. ("I can't make this stuff up. -Vince Offer")
skipcard Sham Stakes/A/Up to 8 players in turn order ante a token for the purse. Players may make additional side bets with tokens. To determine the winner in turn order each player who anted a token flips a coin tallying up heads. The first player to reach a tally of 8 heads is the winner and takes the purse. Side bets are resolved at this time. ("Who do you like in this race?")
skipcard Sham Rocket/A/Discard X cards, then choose a player to draw X cards.
skipcard Secret Hideaway (4K)/T/When Secret Hideaway comes into play, attach it to another Thing. %rAt the end of your turn, move this card and the attached Thing to Up Your Sleeve.%rAt the start of your turn, if Secret Hideaway and the attached Thing are Up Your Sleeve, return them to play.
skipcard Bucky's Boon (9K)/A/Look at target player's hand and force them to discard any one card not created by Bucky OR remove all text from target Thing until the end of the turn and take an extra Action OR draw two cards and immediately play them.
skipcard Benny the magic Bunny (H6)/T/Once per turn you may exchange a thing in play with one from your hand. Action: Create a copy of a hat from the archive and put it in your hand. (there's a number of them on page 13)
skipcard Parent Teacher Conference (A+)/T/At the end of your turn destroy this card and return the things under it to their original owners. When you play this card put 2 Living Things under this card and pass the stack to another player.
skipcard Immunity Challenge (S5)/T/Players with immunity tokens may not be eliminated. At the beginning of your turn Remove all immunity tokens Roll a 6 sided die and give an immunity tokens according to this list: 1 players with the most cards in their hands. 2 players with the most things. 3 players with the most living things. 4 players with the most things with action abilities. 5 the last player to play an action card. 6 the last player to play a thing.
skipcard Lack of Phonetic Appeal/T/When this card comes into play, destroy all cards with "boon" in the title. No cards with "boon" in the title may be played.
skipcard No Smoking Zone/T/Cards created by Gill Smoke may not be played.
skipcard Con Man's Boon/A/Look at the top 5 cards of the deck and put any of them Up Your Sleeve and the rest on top of the deck in any order OR Put all cards Up Your Sleeve into your hand and take an extra Action or Thing OR give each player a money token and gain control of all money tokens in play.
skipcard Goodbye, Mr Chips/T/Cards created by ChippyYYZ may not be played. ("With the obvious exception of this one.")
skipcard Broken Slurpee Machine/T/Negate the effects of cards that allow players to draw or play multiple cards. Control of Things cannot be changed. Cards may not be moved from one player's hand into another player's hand. (""Aw, man. Busted again."")
skipcard Shovel/T/Whenever a Thing is destroyed, you may discard one card from your hand to remove it from play entirely instead.%rAction: Remove one Thing you control from play.%rAction: Return one removed Thing to play.
skipcard Hamster Strike/A/Look at another player's hand. If there is an Action in their hand, play it as if it were your card.
skipcard Fear of God/T/If this card is destroyed, you may return it to your hand instead. You may destroy any thing with religious or spiritual content at any time.
skipcard Gill's Smokes/T/Action: Play three cards by Gill Smoke from your hand. ("You sometimes wonder what that guy's smoking.")
skipcard Cthulhu's Boon/A/Remove five things from the game OR give a player an insanity token and eliminate them if they still have one at the start of your next turn.
skipcard Chained Promulg (1J)/T/When Chained Promulg comes into play, put a token on it whose type is your name. %r If at any time Chained Promulg does not have a token on it whose type is your name, you are eliminated.%rAction:Destroy a living Thing (besides this) ("It recognizes its handler. Anyone else gets eaten.")
skipcard Trained Promulg (2J)/T/At the start of your turn, Trained Promulg destroys and eats one of your other Things. If it can't, it eats you (and you are eliminated). %rAction:Target opponent discards a card to feed Trained Promulg. If they can't, it eats them (and they are eliminated)
skipcard Whisper of Yog-Sothoth/A/Play five Lovecraftian cards from the archive that are not Whisper of Yog-Sothoth. Cards may be played repeatedly. Things are put into play as copies with "treat as a token when destroyed" appended to their text. ("Through the voids of time and space that faintest sound can be heard.")
skipcard Sylar/T/If Sylar is destroyed, you may retain it if it has a "destroy a Thing" action ability.<br />Action: Play an action. If it destroys a thing, add all action abilities of the thing destroyed to this card, where they remain until this card is destroyed. ("You're broken. I can fix you.")
skipcard The Gostak's Boon/A/Ask an opponent to define any undefined words on this card before playing it.<BR>Distim a Dosh OR each opponent Distims a Dosh OR each player Distims a Dosh currently in their hands.
skipcard David Blaine's Boon/A/Replace a word on any number of things with Ace Of Clubs OR look at a player's hand and replace one card in it with a blank Thing called Orange Soda OR replace a thing with a Token whose type is the name of that thing.
skipcard The Garbage Collector's Boon/A/This card's text is the combined text of the bottom 3 Actions of the discard pile, each separated by "OR".
skipcard Gift Party (3J)/A/Reveal one card per player from the top of the draw pile, plus two more. Each player chooses a card from the revealed cards and puts it in your hand. Put the remaining cards in the discard pile.
skipcard Impending Doom (4J)/A/At the start of each of your turns, you may reveal this card from your hand to gain a Suspense token.%r%rDestroy five of your Suspense tokens and eliminate an opponent OR do nothing.
skipcard Surrealism/T/Giraffes may only be played by those who take harmonica lessons.
skipcard Brigstocke's Boon/A/Play immediately in response an annoying git-wizard: force the player of it to destroy all their things OR force them to discard their hand.
skipcard Told You They Were Good For Something/T/If you have at least three cards in play or in your hand that make reference to cards or mechanics very unlikely to arise in a game of Infinite Dvorak, you win.<BR>If at any time a reference to unlikely cards or mechanics actually has an effect on the game, its controller/player wins.
skipcard Cambodian Communism/A/Create a new player called The Government. The Government immediately takes control of all things and eliminates all other players.
skipcard Mind Ray/A/Destroy a thing and draw a card.
skipcard Trebuchet/T/Action: Destroy one of your material tokens and destroy a thing.
skipcard Explosive Barrels (5J)/T/Whenever a Token belonging to an opponent is destroyed, that Opponent destroys another Thing they control.
skipcard Slaughterhouse (6J)/T/Thing:Gain a Meat Token.%rThing:Destroy a Living Thing you control and gain 3 Meat Tokens.
skipcard Joe's Trickery/A/Play this at any time, even to interrupt a card being played.<BR>Replace the text of any card with the following.<BR>"Deep, articulate tone and classic semi-hollowbody style are the hallmarks of the Epiphone Jack Casady Signature Bass. Anyone may discard a card by Tweed Cap to revert this card's text to normal."
skipcard Somali Pirates/T/Thing: create a pirate token. Action: destroy 3 pirate tokens take another player's token. Action: destroy 5 pirate tokens take another player's thing. Action: Destroy 7 pirate tokens take a card from another player's hand.
skipcard William Brambridge/T/As long as this is in play no other player may take control of your things Action: Destroy a pirate. ("That whole Tripoli part, that was me.")
skipcard Tortuga/T/Owners pirates may not be destroyed.
skipcard Lazytown Pirates/T/Action: Create a loli token, if you do not already have one.<br />Action: If you have a loli token, destroy an opponent's token and put a booty token into play. ("YOU ARE A PIRATE!")
skipcard Intellectual Property Pirates/A/Copy any card in play into your hand.
skipcard Pirate-Global Average Temperature Correlation/T/If there are no traditional-style pirates in play, at the beginning of each turn, remove the top card of the deck from the game.
skipcard Token Press (7J)/T/When you play this, put a token of any type on it.%rThing:Gain a Token that is the same type as a token on this Thing.%rAction:Change the type of a Token on this Thing.
skipcard Transmutation Ray (8J)/A/Change target Token's type, draw a card, and take another Action.
skipcard Pirate's Boon/A/Take 10 gold or money tokens from an opponent OR put 10 rum tokens into play.
skipcard The Pirate Bay/T/Action (Global): Copy a card from the deck archive into your hand.
skipcard Somalian Ninjas/T/Action: Create a ninja token. Thing: Destroy 3 ninja tokens take another player's token. Thing: Destroy 5 ninja tokens take another player's thing. Thing: Destroy 7 ninja tokens take a card from another player's hand. ("Less well-kown than Somalian pirates, but just as deadly.")
skipcard Poisson's Boon/A/Flip a coin until it turns up heads. Draw cards equal to the number of flips OR Play exactly the number of cards equal to the number of flips OR Create money tokens equal to the number of flips. ("what's the odds for 20 flips before a heads?")
skipcard Mandy's Boon/A/Play an additional 2 actions this turn OR draw a card OR create a blood token OR create a money token ("Mandy becons you to spin the wheel -Zynga")
skipcard Gamer's Boon/A/Take 3 cards from the discard pile and yout them in your hand OR create 1 extra life token OR create 3 blood tokens OR create 5 energy tokens OR 7 zombie tokens OR 10 money tokens OR copy a weapon Thing from the archive an put it in your hand.
skipcard Boon Synthesizer/T/Action: Create a new action. Its title must end with "Boon" and its text must be the texts of at least two actions in your hand, each text separated by "OR".
skipcard Bounce, Pongo Bounce!/T/Cards created by Pongo may not be played.
skipcard Revenge of the Regulars/A/Destroy all cards not by Binarius, Bucky, CashCrazed, ChippyYYZ, Corrigan, gill_smoke, Goldenboots, Jtwe, Kevan, Pongo, Tweed Cap, Zaratustra, or Zt.
skipcard Anti-Vanity/T/Cards that reference users of the Dvorak Game Wiki in their title, instruction, or flavour text may not be played. Destroy all such cards when this comes into play.
skipcard Planning Session (9J)/A/Draw and reveal two cards.
skipcard Buckybomb (0J)/A/Destroy a non-Token Thing with a creator other than Bucky.
skipcard Kevan died last episode/T/Cards created by Kevan may not be played.<BR><BR><BR><BR><BR> ("You know like Kenny on South Park?")
skipcard Gill's Boon/A/Take as many turns as you like now but only exclusively play actions or things during the turns you take OR put a nonaction nonthing card from the archive into play OR prepend the title of all of your things in play with "Zombified" OR put an undead card from the archive into your hand
skipcard Favor collector/T/Evertime you play a thing on another player OR play a card with "Boon" in the title OR make another player draw cards, put a favor token on this card. If this card has 10 favor tokens on it you win. ("Just 3 more to finish my collection.")
skipcard The Head of Vecna (1I)/T/When you gain control of The Head of Vecna, you may eliminate yourself. If you do, The Head of Vecna gains the text "Action:Eliminate an opponent" while you control it. ("The moral of this story is, do not cut your own head off unless you really really know what you are doing")
skipcard Doublechin's Decree (DC)/T/Comes into play with 5 depletion counters on it. Discard it if no counters remain. At the beginning of your turn, remove a depletion counter. Players cannot play actions (""If people do what I say, I'll quit; If they can't do anything it'd be a job well done." ~ Doublechin")
skipcard Doublechin (DC)/T/Doubechin also counts as a pirate. When Doublechin comes into play take control of target opponant's Things. Discard them to the Discard pile at end of turn. (""Doublechin uses and discards, he steals too." ~ Fox Slater")
skipcard Doublechin's Late 60's Death Ray (DC)/T/When there are no tokens on this card, discard it. This card comeis into play with 10 Charge Counters on it.Action: Remove a Charge Counter: Destroy Target Thing. (""118 Pygmy slaves died in the construction of this spectacular weapon." ~ Doublechin")
skipcard Reinforcements/A/Create two random cards from [[The Best Of ChippyYYZ deck
skipcard Tweed's Alchemy/A/Each player may destroy any things they control that have a letter in their cornervalue. For each thing destroyed this way, its destroyer then creates a copy of a card from Tweed Cap's User Page that starts with that letter and puts it into their hand.<BR>You may take an extra action this turn.
skipcard Automated Action Activator/T/You must use this Action Ability exactly once each of your turns. It may not be used twice in a turn.<BR>Action:  Reveal cards from the top of the deck until an Action is revealed. Play that Action, Put all other revealed cards on the bottom of the deck, and take an extra action.
skipcard The Mouth of Vecna (DC)/T/As long as this card is in play, any player that speaks loses the game. (""Watch your mouth." ~ Ancient Chinese Proveb")
skipcard War is Peace/T/You may choose not to abide by any effect of a card you control, apart from this one. If, during your turn, you do not destroy an opponent's thing with one of your cards, the above sentence is disregarded until the end of your next turn.
skipcard Freedom is Slavery/T/You may play one extra action or thing per turn. Living things may not play action abilities.
skipcard Ignorance is Strength/T/All your cards are indestructable. If your hand is empty at the beginning of your turn the above sentence is ignored until the end of your next turn. At the beginning of your turn discard a card at random if you can.
skipcard David Bowie (DC)/T/You may not play David Bowie until you control at least three things. If David Bowie is the only thing in play, you win. Action:David Bowie may become an exact copy of anything in play until end of turn. (""That's 'Sovereign' to you"")
skipcard Indestructible Force/A/This card cannot be countered, hindered, negated, blanked, etc.
skipcard Irrestible Object/T/No card can counter, hinder, negate, blank, overrule, etc. this card's effects.
skipcard Upgraded Interface/T/When this comes into play, attach it to a thing with an Action Ability.<BR>The equipped thing may use an Action Ability at any time, unless it has used an Action Ability since the last beginning of one of your turns.
skipcard Electrified Ceiling (2I)/T/Whenever an opponent ends their turn with more cards in their hand than their maximum hand size, they are eliminated instead of discarding cards.
skipcard Once More, From the Top (DC)/A/All players discard their hands and all Things they have in play, then draw 5 more cards. (""It's better to start over than to lose." ~ Doublechin")
skipcard Time's Up (DC)/T/Play this card at any point during your opponant's turn. End the turn. (Remove all spells and abilities on the stack from the game, including this card. The player whose turn it is discards down to his or her maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
skipcard Magic Mirror (DC)/T/Opponents play with their hands revealed. ("...Who's the weakest of them all?"")
skipcard God's Boon/T/Destroy this at the end of your turn. You may play this on another player. When this card is destroyed, destroy all of your things OR discard your hand OR destroy all undead OR eliminate yourself. ("That God guy sure has some funny ideas sometimes")
skipcard Walled in (W1)/T/Players with more than 4 things in play with corner values may not use action abilities.
skipcard Catywumpus/T/Action: Trade a card in your hand with a thing in play that you don't control, if the card from your hand is an action card the receiver may play it immediately of put it into their hands.
skipcard Cheat Code of *Infinite Ammo*/T/You may not win the game.<BR>Whenever you play an Action, create a copy of it and put it in your hand.
skipcard Infinite Upgrades Glitch/T/Action: Discard a card and choose a thing you control. If you discarded an Action, the thing gains "Action:  (the text of the Action)".<BR>If you discarded a thing, the chosen thing gains all Activated Abilities (Action:, Thing:, Turn:, etc.) of the discarded thing.
skipcard The Talking Dog That Only Spoke Hebrew/T/This Thing counts as a Player, complete with its own turn and hand. It is under the control of whoever played it. It can be placed between any two players in the turn order.<BR><BR>Any card this player plays is translated into Hebrew then to English.
skipcard Lasoto (DC)/T/When Lasoto leaves play, destroy all things target opponant controls, and that opponant discards their hand.
skipcard Arramore (DC)/T/When Arramore leaves play, gain control of all things target opponent controls.
skipcard Fox Slater (DC)/T/Your maximum hand size is increased by 5. (""Fox Slater is one of the most respectable leaders Everywhere has ever seen. He gives to the people, and asks nothing in return."~Col. Aldus Valor")
skipcard Headache-Inducing Projectile (3I)/A/Target opponent discards a random card.
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