To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
(You can also get an output formatted for the Dvorax Engine.)
cleardeckskipcard Office (0F)/T/This card counts as a room. If five or more cards that count as, or players agree should count as, office supplies are played on this card the player who controls it wins.skipcard Brand Loyalty/T/A player may not play a Thing card if they already control a Thing card designed by a different card designer (except for this card). When this card comes into play, each player may destroy any number of Things they control.skipcard Cheap Knock-Off/T/When you play this card, pick a Thing - if that Thing has an Action ability, this card has a copy of that ability. After using this card's Action ability, it is destroyed.skipcard Googlewar/T/Action: Choose a Thing; its controller also chooses a Thing. Use Google to search for each of the cards' titles, within quotes - the one that gets the fewest results is destroyed.skipcard Coffee Cup (!)/T/This card counts as an office supply. When this card comes into play, create five caffine tokens. Action:Draw one card for every caffine token you have. These cards do not count toward your hand size limit. Then, destroy a caffine token.skipcard Vengence Induced Rampage (*%^@)/A/Total up the amount of your things destroyed plus the amount of cards discarded from your hand. Tokens don't count. Put that many cards in the discard pile. These cards may come from things in play, player's hands, or the draw pile. Tokens don't count.skipcard Rouf Draft (1st ed)/A/Write down a card with any number of spellin and/or grammer me stakes. On your next turn, it goes under your control unless all the mistakes are fixed. If they are, it may be proposed in the normal fashion. If cards cannot be proposed and edited, this card reads:Draw a card.skipcard Blank White Card/T/When you play this card, draw a picture on it. If online, change its status to include a picture.skipcard Bargin Shopper (-$)/A/You may give a number of cards from your hand to any other player's or players' hand(s). Then draw twice as many cards. At the end of your turn but before your discard phase, discard half of the cards remaining in your hand, rounding down.skipcard Elastic band (F6)/T/This card counts as an office supply. Action: Target a player. Flip a coin, if heads you hit them and they get a Welt token. If tails nothing. Either way Elastic band is now in front and in control of the target player. Welt tokens cannot be affected except by cards that specifically say they affect Welt tokens. If a player gets five welt tokens they lose.skipcard Bodyguard/T/If an Action played by an opponent would reveal or affect cards in your hand, it instead has no effect.skipcard Beyond Infinity/A/All players discard their hands. If you're playing on DvorakMUSH, choose a 100-card subpage of the Infinite Dvorak Deck to load in, replacing the existing deck. (Create new Thing cards to match those that were previously in play.) All players then draw five cards.skipcard Reverse the Polarity of the Neutral Flow/A/Play in response to a player playing any Action - each other player automatically plays that Action themselves, and the original Action has no effect.skipcard Paper Clip/T/This thing counts as an office supply. Action: Destroy a thing you control. Another thing you control now has the effects of the destroyed thing in addition to its own. If the latter is destroyed, the former goes back into play.skipcard Deja Vu/A/Choose an opponent. If they played any cards last turn, return those cards to their hand. On their next turn, they can only play the same Things and Actions as on their previous turn.skipcard Dumpster Diving/T/Any time anyone other than you discards a card, you may choose to place it in your hand instead of the discard pile.skipcard Word Surgery/T/Action: Destroy a word on any card in play. You may remove a word on one of your cards to replace the word on the affected card.skipcard Wooden Bomb/T/If this card is in your hand, discard a card for every turn it's been there. If this card is on the top of the discard pile, destroy a card from the draw pile for every turn Wooden Bomb has been on the top of the discard pile. Action:Destroy Wooden bomb. Move a card from the discard pile to the draw pile for every turn Wooden Bomb has been in play.skipcard Desperado/A/Destroy fifty non-token things in play. If you have done this with this card, you win.skipcard Scrubot Mk. III/T/Action:Shuffle as many cards as you want from the discard pile into the draw pile.skipcard Virus/T/When you destroy Virus, you may give control of it to an opponent.skipcard Expensive Bribe/A/Take control of a Thing, and give all cards in your hand to its former controller.skipcard Solve for X/A/Play when another player plays a card that involves them choosing the value of a variable. You choose the value the variable instead.skipcard Cargo Pants/T/When played, draw five cards and put them face down under this card. Action: Swap the cards in your hand with the cards under this Thing.skipcard Spam/A/Place this card on top of the draw pile.skipcard Pulled the Plug/A/Destroy any Thing that runs on electricity.skipcard Person/T/When you play this card, choose a thing that would require a person to run it. As long as Person is in play, any "Action:" on that card does not count toward the limit. It may still only be used once per turn, however.skipcard Must See TV/A/Each opponent chooses a token they control. Gain control of the chosen tokens.skipcard Sir Papacharino Nanadan/T/At the start of your turn, gain a Pochi token. Action: Destroy a token you control to draw a card. Flip a coin. Heads: You may play another action this turn.skipcard History Eraser Button (∅)/T/At the start of your turn, put a Temptation counter on this card. Action: Remove this card, the discard pile, and each player's hand from the game. Flip a coin. Heads: Draw a card for each Temptation counter that was on this card. Any player may play this action.skipcard Standardized Test (OOOOO)/T/No player may lose the game (people can still win, though). No thing may go to the discard pile from play except for Standardized Test. In exactly one hour and fifteen minutes, destroy Standardized Test.skipcard Winds of Change (R)/A/Each player shuffles his or her hand into the deck. Then, each player draws as many cards as they had in their hand. Any player may cancel this Action by paying you coins worth at least one American dollar, or by giving you control of 4 Money-related tokens they control.skipcard Despotic Scepter (1)/T/Action: Destroy a Thing card designed by you.skipcard Eat the Rich!/A/Target player who has at least 9 cards in his or her hand loses the game.skipcard Hand Enrichment (3P)/A/All players draw cards equal to the greatest maximum hand size of any player, then discard down to their maximum hand size. You may take an extra Action this turn.skipcard The Power of T (5T)/A/If you control at least 5 cards representing Things, and all of their names begin with T, you win. Otherwise, put 5 Tokens into play.skipcard Reduce! (/)/T/All hand sizes are reduced by one. If a card has a near-same effect to one a player already controls, that player is not allowed to play it. If someone needs to discard (at any time), (s)he gives the card or cards to another player.skipcard Reuse! (\)/T/Draw three cards from the discard pile. All hand sizes are increased by two. When any player is to draw from the draw pile, (s)he draws from the discard pile unless it is empty.skipcard Recycle (_)/A/Shuffle the discard pile into the draw pile.skipcard Minority Rules! (1V)/T/The minority wins all non-unanimous votes as long as this card is in play.skipcard If you're going to shout, i'm not going to listen./T/All sentences, cornervalues and titles containing exclamation points are ignored.skipcard Jihad/A/Destroy one Thing belonging to every opponent with a religion different from yours.skipcard Tough On The Causes/T/Whenever the Action ability of a Thing is used, destroy that Thing at the end of the turn.skipcard Note from the Future/A/The first time you play this card, you may search through the draw and discard pile, and every player's hand, then take any card from anywhere in the game and put it into your hand. If you play this card, you may not win the game until after you have played it again.skipcard Insurance Policy/T/Whenever a non-Token Thing you control is destroyed, you may either draw a card or generate two Money Tokens.skipcard Big Money/A/Choose one - Exchange a Money-related Thing you control for any Thing in play; or, gain 5 Money tokens and 1 Spin token.skipcard No Whammies/T/At the end of each player's turn, if that player controls no non-Token things, he or she gains a Whammy token. A player with 4 Whammy Tokens loses the game.skipcard Stop/T/Whenever any player plays an Action which affects this card, they skip their next turn.skipcard Terrible Secret of Space/A/Destroy all living Things, except for robots.skipcard Commune/T/All Things are considered to be controlled by all players. If a card references a Thing's "controller", it refers to whoever's turn it currently is.skipcard Chameleon/T/If you control another non-token Thing, Chameleon cannot be targetted by Actions. Action: Destroy a token.skipcard No Tea/T/Give this card to any player when it is played. You may draw cards only on your turn, and you may draw at most one card per turn. If you play or control "Tea", destroy this card. ("You are carrying: an atomic vector plotter, the thing your aunt gave you which you don't know what it is, and no tea.")skipcard No dumping/A/As long as this card is on top of the discard pile all discarded cards move to a separate pile, out of play.skipcard Everybody do the shuffle!/A/Shuffle the deck, shuffle the discard pile, shuffle every player's hands into one pile and deal them back out. If online and some of this isn't possible, do as much as you can.skipcard Writing Utensil/T/This card counts as an office supply. Action:Change the type of any number of your tokens.skipcard Paper Weigh/A/Using only the cards from your hand and things you control, build a house of cards. Pile tokens, represented by coins, on top. You may draw cards equal to however many coins stay on before it collapses. If playing online, this card reads Draw a card.skipcard Death, then Resurrection/A/Destroy a card under an opponent's control then immediately play the card that is on top of the discard pile as if it was in your hand. That card doesn't count toward any hand size or cards played per turn limits.skipcard Objectable Actions (I0)/T/All Action cards with titles that imply that the card could be considered an object no longer have any effect (they are still playable though.)skipcard RO, RO, RO, your boat (R0)/T/Whenever a card with "ro" (excluding this one) on it comes into play you have the choice to destROy it, contROl it, or let it dROp (do nothing.)skipcard Convenient Disposal/T/You may negate the effect of any Action(including those originated by Things) by eating the card responsible. If playing online, discard this card and draw another.skipcard Fight to the death (D13)/T/On their turn anyone who controls one or more living Things may challenge anyone else who controls one or more living Things to either a best two of three match of rock-paper-scissors or to Risk-style combat with one living thing representing a soldier. The Thing(s) that lose are then discarded. Any variants of the above games may also be used.skipcard Death to the fight (31D)/T/When this card comes into play the other players are no longer your enemies, no one is trying to win(no one can), the object of the game is to help, not hinder your fellow players. AKA: Peacetime. Anyone may, on their turn perform the following actions. Action: Change to Peacetime. Action: Change to Wartime. AKA: Business as usual.skipcard Chocolate Coating/T/Play onto another Thing. That Thing's card text is considered to be blank.skipcard Garbage Disposal/T/Whenever a card would be moved to the discard pile, remove it from the game instead.skipcard <i>Fight Club!</i>: the Musical/A/Choose a Thing in play. Then, choose a different Thing in play at random. If both Things are controlled by the same player, destroy them both.skipcard Crystal Ball/T/Action: Target player may show you any number of Action cards from their hand. During that player's next turn, he or she may not play any Action cards which he or she did not show you.skipcard Go Fish/A/Target a player and name a card. Look at that player's hand. If he or she has a card with that name in his or her hand, steal it and put it in your hand.skipcard Blue magic whitener/T/All white card backgrounds are considered blue, and vice versa, while this card is in play. Action: give control of this card to an Opponent, and move a random card from their hand to yours.skipcard Whippin' Cupcakes/T/Play when a Thing would be destroyed to prevent its destruction. %r%r If this card is in the discard pile, the current player may destroy a Food-related Thing he or she controls to put this card in his or her hand.skipcard Hammer Darts/T/Action: Destroy a randomly chosen non-token Thing. Any player may play this action.skipcard im in ur base (^_^)/A/Destroy up to three Things and skip your next turn. %r%r When you destroy a Thing controlled by an opponent, if this card is in your hand, you may reveal it to draw a card. You may do this only once per turn.skipcard Gostak Attack/A/If 'to distim' hasn't been defined yet, ask a opponent to define it before you play this. Target opponent distims one card in play.skipcard Gostak Attack/A/If 'to distim' hasn't been defined yet, ask a opponent to define it before you play this. You distim one card in play.skipcard Gostak Attack/A/If 'to distim' hasn't been defined yet, ask a opponent to define it before you play this. All players distim one card in their hands.skipcard Keeping up with the Joneses/A/Destroy all of your tokens to receive copies of all the tokens an opponent has.skipcard Destroy Everything! (0)/T/If the entire deck is in the discard pile and/or removed from the game, (except this card, obviously,) you win.skipcard The Pot/T/Any player may choose to skip their turn and put a counter on this card. When this card is destroyed, the player(s) with most counters on it win(s).skipcard Elephant Stampede/A/Destroy any living Thing, Robot, or any other thing that would be destroyed by being trampled by an elephant.skipcard Cyborg- (Fb)/T/Play on any Thing, that thing now counts as a living Thing and a Robot.skipcard Glue/T/This card counts as an office supply. When this card comes into play, choose two cards. If either card leaves play, the other card leaves play in the same manner.skipcard Laptop/T/If this card is to be destroyed, you may instead create a drain token and put Laptop in your hand. When Laptop comes into play, it may not use its action for X amount of turns, where X is the number of drain tokens you control. Action:Draw a card or look at a card in an opponent's hand.skipcard Electrician/T/For every thing in play which runs on electricity, all Action:, though only useable once per turn, do not count toward the action limit. This effect ends when Electrician leaves play.skipcard Lessons of History/A/A chosen opponent must correctly name three cards in the discard pile, without looking, or discard three cards at random. (If there are fewer than three cards in the discard pile, this card has no effect.)skipcard Hand to Mouth/T/At the end of each player's turn, that player must discard their hand.skipcard Bored Now/A/Destroy a single Thing which was in play during your previous turn, and your turn before that.skipcard Enjoy the Silence/T/Play in response to an Action which requires any player to speak, sing, or otherwise make noise to cancel that action. Or, play at the end of an opponent's turn during which they did not play a card to draw cards equal to the number of cards in that player's hand.skipcard Careless Movers/T/Whenever a Thing changes controllers, flip a coin. Tails: Destroy that Thing. %r%r At the start of your turn, give control of a random non-token Thing to a random player.skipcard Power of Three (333)/A/Put three cards from the discard pile into your hand. If this card was played third, skip your discard phase this turn. This card does not count toward the card per turn limit if it was the third card played this turn.skipcard Monopoly (I&O)/T/If you are the only player who controls any things in play, all the effects of your cards are doubled. This includes tokens. Monopoly is exempt from its own effect.skipcard Three-Fold Law of Return/T/Whenever a player plays an Action that targets an opponent, or a Thing belonging to an opponent, that opponent may immediately discard up to three cards, to play them as duplicates of that Action. (These duplicate Actions do not trigger this card.)skipcard Name Game (##)/T/All players reveal their first name, or at least how many letters it contains. Players are not allowed to directly say, write or type the number of the letters in their name. ex. Name:Ryan. 4:No 3+1,:OK If a player says this number they must discard a card. If they have no cards and say it they are eliminated.skipcard Power of Five (55555)/A/Discard your hand, then draw five new cards. You may play more than one action this turn if you play five actions total this turn.skipcard Prime power! (2357)/A/Play a prime number of cards from your hand that have cornervalues with prime numbers in them or have prime numbers in the title. Then, destroy a prime number of non-token things that you control (Remeber, 1 is not a prime). You must do all parts of this card in order to use any part of this card.skipcard Shoot to Kill/T/Play only if every player has at least three cards in their hand. If a player's hand becomes empty, they are eliminated.skipcard Zerg Rush/T/Action: Destroy a Thing or token you control, to force an opponent to discard a card.skipcard cutting-edge/A/For every futuristic device or concept you control, you may create a card titled Scientist, a thing, with the text "Action: Discard a card to draw two cards. Scientist counts as a living thing" under your control.skipcard Too Much Food/A/Any player or players whom you choose must skip the next two turns. All players who skipped turns in this manner may draw five cards.skipcard Can't Make Change II: Electric Boogaloo/A/Each player simultaneously chooses a Thing controlled by the player on his or her left and gives control of it to the player on his or her right.skipcard Medal Ceremony/A/Gain a Gold token. Target opponent gains a Silver token. A different target opponent (if any) gains a Bronze token. You may take an additional action this turn.skipcard St. Petersburg Lottery/A/Gain 1 Money token. Flip a coin. Heads: gain a number of Money tokens equal to the number of Money tokens you have gained from this action already, and flip again.@emit [name(%#)] pastes the Infinite Dvorak deck/Cards 401-500 into the Dvorak Engine.