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You may look at the bottom card of the draw pile at any time. Whenever you draw a card, you may take the bottom card of the draw pile instead of the top card. |
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Card : Bucky |
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Take any number of cards from the discard pile and move them to Up Your Sleeve. |
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Card : Bucky |
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Convince Others that You Are a God |
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Action |
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When this card is played, it becomes a Thing. While this card is in play, you cannot be eliminated, you have an unlimited hand size, and you draw four cards per turn. Whenever one of your opponents takes a turn, flip a coin. If it comes up heads, create one Doubt token. When there are four Doubt tokens, destroy this card and discard two cards. |
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Card : Corrigan |
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Destroy all Things in play whose texts and/or titles contain silent consonants.
CAN'T YOU SEE, HONEY? KEEPING THEM IS STUPID! |
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Card : Corrigan |
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Before you draw a card, predict if it will be an Action or a Thing. If you guessed correctly, all other players discard one card. |
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Card : Corrigan |
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NSWBA Switch Jump-In Rule |
A |
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Thing |
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At ANY time, if a card has just been played, you may play a card with the identical cornervalue. Play continues as if it was now your turn - if you played an Action/Thing, the Action/Thing part of your new turn has been used.
NSWBA Switch, the champagne of crazy-eights type games. |
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Card : Goldenboots |
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When this comes into play, move the top two cards of the draw pile to Up Your Sleeve. Once per turn, you may swap a card in your hand with a card from Up Your Sleeve |
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Card : Bucky |
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When this comes into play, move one of your Things to Up Your Sleeve Action:Swap a Thing in play with a Thing from Up Your Sleeve. |
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Card : Bucky |
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If there are at least 10 cards in Up Your Sleeve at the start of your turn, win the game. Action:Move all cards in your hand to Up Your Sleeve |
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Card : Bucky |
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