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When this comes into play, shuffle the discard pile into the deck. Action:Discard a card, then draw a card. When the discard pile contains at least 20 cards, you win the game. |
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Card : Bucky |
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Play into another player's control At the start of each of your turns, decrease all numbers in this card's cornervalue by 1. If its cornervalue is ever '0S', you are eliminated. |
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Card : Bucky |
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Whenever a Thing is destroyed, the player whose turn it is may destroy this Thing and draw three cards. |
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Card : Kevan |
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At any time, you may give a card in your hand to another player. |
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Card : ChippyYYZ |
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At any time, you may discard a card. |
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Card : ChippyYYZ |
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When this comes into play, increase all numbers in its cornervalue by 1 permanently. If this has a cornervalue of '10W', you win the game. Action:Return a non-token Thing you control to your hand. |
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Card : Bucky |
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Not In My Back Yard |
NIMBY |
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Action |
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Pass any number of your things to another player. |
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Card : gill_smoke |
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At the beginning of your turn create Zombie Token Action and Thing: destroy a Zombie token pass Zombie Drifter to another player. |
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Card : gill_smoke |
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Attach to a thing that makes tokens it now makes Zombie tokens |
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Card : gill_smoke |
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Whenever an Action card is played, return it to its owner's hand at the end of their turn. Action abilities cannot be played. |
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Card : Kevan |
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Action:Give this card to the player on your left.
At the start of each of your turns, decrease all numbers in this card's cornervalue by 1. If its cornervalue is ever '0S', you are eliminated. |
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Card : Bucky |
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Delete any number of words from the end of a Thing's text, and add any number of words to it from the end of another card's text. |
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Card : Kevan |
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If you start your turn with 4 or more cards in hand, gain an Energy token. Action: Spend three Energy tokens to destroy target Thing. |
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Card : ChippyYYZ |
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If you start your turn with 4 or more cards in hand, gain an Energy token. Action: Spend an Energy token. If you do, each opponent discards a card. |
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Card : ChippyYYZ |
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If you start your turn with 4 or more cards in hand, gain an Energy token. Action: Spend any number of Energy Tokens to return that many target Things to their controllers' hands. |
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Card : ChippyYYZ |
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Action: Destroy ten Energy Tokens you control to win the game.
"I think these scrolls are just a little overpowered" |
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Card : Bucky |
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You may destroy this at the begining of your turn to create 10 money tokens. |
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Card : gill_smoke |
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Create a money token for every Living Thing in play. |
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Card : gill_smoke |
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Pick three sentences from any cards in play, and add them to the end of this card, until the end of the turn. |
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Card : Kevan |
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When another non-token Thing is destroyed, gain a Money token. Action: Spend 3 Money tokens to destroy target Thing. |
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Card : ChippyYYZ |
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Things that share a symbol in their cornervalues with this card or an Infected card are Infected. Infected Things are controlled by their controller and by you. |
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Card : ChippyYYZ |
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When you control at least 7 Things with quotations in their flavor text, you win the game. Action: Target thing's flavortext becomes "Victory shall be mine!" - ChippyYYZ
"Quote me as saying I was misquoted." - Groucho Marx |
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Card : ChippyYYZ |
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Other things you control can not make money tokens. Whenever you use an action ability gain a money token. |
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Card : gill_smoke |
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Give control of any number of inanimate things to other players create a money token for each thing given away. |
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Card : gill_smoke |
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Attach to a Living Thing. It cannot take actions.
I think she said 'Oh'. -Ducky |
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Card : gill_smoke |
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Once during each player's turn, that player may activate the Action ability of each Thing they control. |
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Card : Kevan |
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Discard your hand. Destroy a Thing. |
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Card : Kevan |
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Scroll of Greater Victory |
8S |
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Thing |
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Action: Destroy twelve energy-related Things you control to win the game.
Rule 3 is there for a reason |
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Card : Bucky |
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Destroy a living or life-related Thing. If it was a Soul, eliminate its former controller. |
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Card : Bucky |
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Each player secretly chooses a number that is less than or equal to the number of Things they control, then everyone reveals their numbers at once. The player with the highest number destroys that many of their Things and draws three cards. If that player wasn't you, draw a card. |
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Card : Bucky |
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The first time you draw a card each turn, you may discard it and draw another card. |
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Card : Kevan |
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If a player controls more than three tokens, then non-token Things they control cannot be destroyed. |
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Card : Kevan |
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Reveal 10 cards from the draw pile put all things into play, put the rest into your hand.
Where did I see that quote. -Confused Academic |
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Card : gill_smoke |
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Distributed Accounting |
30M |
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Thing (rule) |
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Whenever you have to destroy a token you may create a negative token instead. Action and Thing: Destroy X negative tokens, Destroy X non negative tokens.
I didn't say they had to be yours. |
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Card : gill_smoke |
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Action: Remove a Living Thing in the discard from play and create a murder token Action & Thing: Destroy a murder token and remove a Living Thing from play.
Observer: Does it help you to talk to them? Ducky: Well, they're still human. But what we do is so invasive, and impersonal. It helps me to establish a relationship. |
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Card : gill_smoke |
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Destroy a Thing, ignoring any protections against destruction that it may have. |
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Card : ChippyYYZ |
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Action: Remove this card and a Thing you control from the game. |
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Card : ChippyYYZ |
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Switch any number of Things you control with Things from your hand. |
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Card : ChippyYYZ |
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Action:Permit another player to play one.
Thing:Reveal it from your hand to gain a token with the same name.
Hint:Check the Glossary page |
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Card : Bucky |
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Action: Draw a card. An opponent of your choice may put a token of any type into play. |
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Card : Kevan |
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Gratuitous Overdone Choreographed Wuxia style Kung-Fu Fight Scene |
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Action |
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All players ante a living thing with a destroy action from either their hand or from play if unable create a card from the archive. Each player rolls a die, the highest roll gets a an action token reroll ties. The thing with action tokens greater than the total number of things in the battle wins, then things without action tokens are destroyed. Keep rolling until someone wins.
"Hiiia Yaa!" -Corrigan |
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Card : gill_smoke |
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Going Out of Business Sale |
M-2 |
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Action |
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All players get money tokens equally to the things they have in play. The player with the fewest money tokens auctions all of their things except money tokens destroying unsold items.
Final Days Every thing must go. |
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Card : gill_smoke |
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Destroy 2 living things at least one that you control.
I hated reading that old sappy crap. -Bub |
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Card : gill_smoke |
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Draw two cards, read their titles and have an opponent choose one of them. Play the chosen card and discard the other. |
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Card : Kevan |
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Action: Draw a card and give control of this Thing to an opponent. |
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Card : Kevan |
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Whenever a Thing would change controller, it is destroyed instead. |
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Card : Kevan |
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Whenever you destroy a non-Token Thing, you may also destroy a Token belonging to the same player. |
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Card : Bucky |
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Target opponent draws three cards, then gives you three cards from their hand. |
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Card : Bucky |
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Thing cards cannot be returned to players' hands. At the start of each player's turn, they must destroy a Thing they control (other than Tar Pit). |
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Card : Kevan |
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Put a token of any type into play. |
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Card : Kevan |
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Action: Reveal the top five cards of the draw pile, and pick one. Each player puts a copy of that card into their hand. |
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Card : Kevan |
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Target player destroys all of their Money tokens |
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Card : gill_smoke |
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At the beginning of your turn create a Money token. |
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Card : gill_smoke |
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Destroy 5 Money tokens to play, create a copy of an inanimate thing from the archive put it into play. |
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Card : gill_smoke |
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Action: Put a Bread token on a Thing. Action: Destroy a Thing with exactly two Bread tokens on it. |
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Card : Kevan |
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Action: Destroy all things you control and take two extra turns after this one. |
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Card : ChippyYYZ |
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Choose as many Things as possible that aren't controlled by target player, up to the number of Things they control. That player swaps their Things with the chosen Things.
With credit to xkcd. |
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Card : ChippyYYZ |
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Everybody discards thier hands and draws 5 cards Keeping one passing the rest, keep passing drawn cards until all cards are selected.
What's next? a Swiss round? -Johnny Magic |
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Card : gill_smoke |
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... but unfortunately |
R31 |
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Action |
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Propose a draw, but eliminate a player. |
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Card : gill_smoke |
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You may play an extra Action each turn, but only if you took at most one Action your previous turn. |
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Card : Bucky |
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Destroy an inanimate Thing. |
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Card : Bucky |
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Destroy one Thing per player (players controlling no Things may draw a card). If any player controls indestructible Thing(s), choose an indestructible Thing to destroy. Otherwise, you may choose or allow the player to choose which Thing is destroyed. This card overrules all other cards |
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Card : Goldenboots |
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When one IG Machine card triggers an ability all IG Machine cards do also. Action: Destroy 4 non token things without action abilities you control to make a new IG Machine card with one of the following abilities as rules text Action: destroy a token, Action: create a token, Action: draw a card, Action: Opponent discards a card.
"What did you do to my cat!?" -Bub |
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Card : gill_smoke |
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At the start of each player's turn, that player may choose a Thing in play. Until the end of their turn, all Things in play are treated as if they have the card text of that Thing. |
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Card : Kevan |
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Action:Gain a Token that is an exact copy of another Token you control. |
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Card : Bucky |
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At the end of your turn, gain a Token that is an exact copy of a Token on Downward Copier(if possible)
Action:Remove all tokens from Downward Copier, then move one of your Tokens onto Downward Copier. |
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Card : Bucky |
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At the start of each of your turns, you may destroy a Token you control. |
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Card : Bucky |
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At the end of your turn, you may change the type of a token you control. |
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Card : ChippyYYZ |
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Once during your turn, you may give control of a Token you control to another player. |
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Card : ChippyYYZ |
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If all Tokens and cards in play with the word "token" in their text are controlled by you, including at least 15 tokens and 5 cards, you win. |
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Card : ChippyYYZ |
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Every player must play at least one card every turn. Players may only draw a card by sacrificing a Thing they control, and may do so at most once per turn. |
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Card : Goldenboots |
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If there are two Tokens of each of three different types on this Thing, and no other tokens on it, you win the game.
Action:Move one of your tokens onto or off of this Thing. |
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Card : Bucky |
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Once per turn, you may move one of your Tokens onto or off of a non-Token Thing. You may not use this to cause a Thing to have more than one Token on it.
You can still remove Tokens from Things containing 3 or more Tokens, though. |
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Card : Bucky |
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Action Gain control of a fish. If there is no fish in play, draw a card and take another Action (at most once per turn). Thing Create a Trout Token, which counts as food.
Sorry, Kevan. |
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Card : Goldenboots |
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Action Edit the ruletext of a Thing controlled by an opponent. The opponent has a free immediate reaction ability to revert your edit, in which case, no change has occured. If the opponent waives this reaction, the new ruletext becomes operational after your turn ends.
I edit wikipedia to alert people about the UFOs but ChippyYYZ keeps reverting my edits! |
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Card : Goldenboots |
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When you play this pair it with a living thing in play and a gender. When played as a Male Action: Destroy target thing (except paired card). When played as a female Action: Take control of thing until the beginning of your next turn. All other genders Action: Trigger the action ability of a thing in play. |
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Card : gill_smoke |
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Remove all cards from the game. There are no winners.
That is why we back things up; and why you are fired. -Big Boss |
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Card : gill_smoke |
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"It goes next to the doohicky over there" -Bub |
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Card : gill_smoke |
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Whenever a token comes into play, its controller must give it to an opponent of their choice. |
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Card : Kevan |
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Starting with the player to your left, each player plays a card at random from their hand. |
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Card : Kevan |
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Whenever a player draws a card, they must discard two cards, destroy two of their Things, or eliminate themselves. |
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Card : Bucky |
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Destroy a Token and draw a card. |
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Card : Bucky |
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Once per turn, you may trigger the Action ability of one of your other Machines, or give one of your tokens to the player on your left. |
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Card : Bucky |
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Play under any player's control.
When this comes in to play, destroy any number of target Things you don't control.
Your opponents are teammates. |
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Card : ChippyYYZ |
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If this card is eaten, the eater eliminates themself.
Can you guess why? |
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Card : ChippyYYZ |
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Play only in response to a player making (or attempting to make) a joke or humorous/witty comment. That player is eliminated. |
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Card : ChippyYYZ |
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Everyone discards their hand. |
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Card : Kevan |
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If a card would eliminate a player or cause them to win, it can only be played if the player playing it revealed it from their hand during their previous turn and said "Check". Players may reveal cards at any time. |
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Card : Kevan |
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Pick a hexadecimal digit. Gain four Barrel tokens whose cornervalue is that digit. |
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Card : Bucky |
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If you control a snit you win, otherwise give a non token thing to another player who is then eliminated. |
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Card : gill_smoke |
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Action and Thing: Take control of target living thing whose rules text is now blank. Thing: add an ability from any card in the archive to a blank living thing you control. The ability lasts until the end of your next turn. |
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Card : gill_smoke |
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Action: Take control of a thing in play, give it to another player at the beginning of your next turn
"I don't think I like you." -Bub |
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Card : gill_smoke |
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Genetic Manipulation |
CAT? |
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Action |
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Select six Things in play with nonempty ruletext. Create a new Thing, under your control, with one sentence from each selected Thing's ruletext, in an order you choose. Also select one word from each selected Thing's title to form the new Thing's title, and up to one digit and one letter from selected Things' cornervalues to form the new Thing's cornervalue. Make up your own flavortext. |
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Card : Goldenboots |
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Illusionary Confinement |
0Q |
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Action |
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Swap target card's ruletext and flavortext until the end of the turn and take another Action.
You win the game if you have played Illusionary Confinement targeting itself this turn, or otherwise turned this statement into ruletext. |
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Card : Bucky |
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