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Take up to ten Actions. Destroy all non-token Things you control. |
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Card : Zt |
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All abilites on this card are global. When this card goes out of play, destroy all QGoal tokens. When a player creates a Golden Snitch token using this card, the game ends and the player with the highest score wins, counting QGoal tokens as 10 each and the Golden Snitch as 150. Action Create a QGoal token. Action and Thing Roll a d20; on a 1 create a Golden Snitch token. |
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Card : Goldenboots |
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For every Thing in play that can create Tokens, create one Token of each type the Thing can create. Decide who controls each Token created by this Action. |
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Card : Goldenboots |
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Destroy this Thing at the beginning of your turn, While this in play, no-one can win. If anyone would have won, except for this card, that player is eliminated unless that would cause another player to have won, except for this card. This card may not be edited, erased, removed from play, blanked, equipped with any add-on card, or destroyed except as described above. |
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Card : Goldenboots |
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Each player gains one token of every type that's mentioned on cards in play. |
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Card : Kevan |
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Discard your hand and take two more turns after this one. |
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Card : Kevan |
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Whenever an opponent plays an Action ability, draw a card. |
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Card : Kevan |
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Equip this onto a Thing. Each player tosses a coin each turn. On Heads, player gains control of the equipped Thing and must equip this onto a different Thing he/she controls or destroy this and the formerly equipped Thing. If the equipped Thing is destroyed, so is Wanderlust.
I'm, like, totally bored here. |
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Card : Goldenboots |
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Add this on to a Thing card such that 5th ABC sign is not found on its colour band. No action can kill that card, or put it in discard stack, if acting card has 5th ABC sign in its colour band. Discard this if not on a card. |
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Card : Gold'nboots |
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