Dvorak Export: Infinite Dvorak deck/Cards 3501-3600


Instructions

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Ankh
Thing
The player who controls this card cannot be eliminated from the game.
Card : Corrigan
Poetry Slam
Thing
All players must speak in rhyme or they get eliminated double-time. The rhymes don't have to make sense, but you can try, and don't even think about asking "why?".
Card : Corrigan
Laika the Russian Space Dog
Thing
Action: Destroy this card and gain 10 Fame tokens.
Card : Corrigan
Counterfeiter
Thing
Action: Create up to three tokens of any type or types. If any are still in play at the end of the turn, destroy them.
Card : Kevan
Forged Coalition
Thing-Wicked
When this comes into play if some other player other than you controls the most tokens all other players may vote on a common enemy. If all but the choosen enemy agree the person whose turn it is may take a counter from the common enemy and put it on a thing they control.
Card : Aetherknight
Diplomatic Immunity
Thing-Just
If you play an action card destroy this card. You cannot be the target of cards.
Card : Aetherknight
Troubled Grand Arbitor
Thing-Just
Destroy this card if you are the player who controls the least tokens. Whenever a player with less tokens than you plays an action card destroy a token you control. If you did choose the target if the card asks for a target.
Card : Aetherknight
Mr. Reverso
Thing
You may use abilities of Things in your hand. You may not use abilities of Things in play.
Card : Zt
Mutant Engineering
Action
Add one of the following Action abilities to target living Thing.
Action: Destroy target tangible, inanimate Thing.
Action: Draw a card, discard a card.
Action: Discard a card to play an Action card from the discard pile.
Card : Zt
XTC
Action
Take up to ten Actions. Destroy all non-token Things you control.
Card : Zt
Quidditch
Thing
All abilites on this card are global. When this card goes out of play, destroy all QGoal tokens. When a player creates a Golden Snitch token using this card, the game ends and the player with the highest score wins, counting QGoal tokens as 10 each and the Golden Snitch as 150.
Action Create a QGoal token.
Action and Thing Roll a d20; on a 1 create a Golden Snitch token.
Card : Goldenboots
Token Rush
Action
For every Thing in play that can create Tokens, create one Token of each type the Thing can create. Decide who controls each Token created by this Action.
Card : Goldenboots
Cease-FIre
Thing
Destroy this Thing at the beginning of your turn, While this in play, no-one can win. If anyone would have won, except for this card, that player is eliminated unless that would cause another player to have won, except for this card. This card may not be edited, erased, removed from play, blanked, equipped with any add-on card, or destroyed except as described above.
Card : Goldenboots
Emergency Supplies
Action
Each player gains one token of every type that's mentioned on cards in play.
Card : Kevan
Final Sprint
Action
Discard your hand and take two more turns after this one.
Card : Kevan
Maintenance Contract
Thing
Whenever an opponent plays an Action ability, draw a card.
Card : Kevan
Wanderlust
Thing-Equipment
Equip this onto a Thing. Each player tosses a coin each turn. On Heads, player gains control of the equipped Thing and must equip this onto a different Thing he/she controls or destroy this and the formerly equipped Thing. If the equipped Thing is destroyed, so is Wanderlust.

I'm, like, totally bored here.
Card : Goldenboots
Can't Kill This ABCD_F
Thing-Add-on
Add this on to a Thing card such that 5th ABC sign is not found on its colour band. No action can kill that card, or put it in discard stack, if acting card has 5th ABC sign in its colour band. Discard this if not on a card.
Card : Gold'nboots
General Specific R7
Thing
Any card that is specifically refered to by another card may be subsituted by General Specific.
Card : ChippyYYZ
Cheat Code Of
*Unlock All*
R6
Thing
You may look at and play the top 10 cards of the deck as though they were in your hand.
You may not win the game.
Card : ChippyYYZ
Meaningless Switch So?
Thing
All cards' corner values and flavor texts are switched.

R5
Card : ChippyYYZ
Perfect Pentagram 5P
Thing
You may play this on another. Owner can play no more things

"You are into some weird stuff, we should hook you up with my brother Dave" -Bub
Card : gill_smoke
Prisoner P129038
Thing





"Not 'The Prisoner' that was Secret Agent Man"
Card : gill_smoke
Commissar S4
Thing
As long as you control another living thing Commissar has the following abilities Action: remove a living thing from the game. Thing: take a removed thing and put it in the discard pile or shuffle it into the draw pile.

"Thanks Comrade"
Card : gill_smoke
Brownout E11
Action
All players destroy up to 3 energy tokens as able. Players skip their next turn if they destroy less than 2 energy tokens.
Card : gill_smoke
Impenetrable Bunker U8
Thing
If you would be eliminated destroy this instead
Card : gill_smoke
Unintended Consequences U6
Action
Eliminate a player and remaining players except you split that player's things amongst themselves. In a 2 player game players swap hands and Things instead.
Card : gill_smoke
Tickertape
Action
Put five Paper tokens into play, under the control of player with the most non-token Things.
Card : Kevan
White Flag
Thing
Whenever a Thing would be destroyed, its controller may give it to an opponent of their choice to prevent its destruction. Action: Put this card into the discard pile.
Card : Kevan
Explosive Runes
Thing
Whenever a Thing comes into play, destroy a Thing at random.
Card : Kevan
Freed Genie G21
Thing
When this comes into play take possession of all things in play. If Freed Genie is ever the only thing in play owner wins.

"You don't get no wishes."
Card : gill_smoke
Graffiti Bookies M11
Thing
Whenever you create a money token you also change or add a cornervalue to a card in play. Action: Create a money token.

Yo that sign means you owe us two G you got it?
Card : gill_smoke
Blunt and upfront R21
Action Reaction
Discard when someone blocks an action ability, your ability resolves normally. When played as an action Skip your next turn.

"Well you do know what Bub's like right?" Dan Bub's Brother
Card : gill_smoke
Industrial Espionage
Action
Choose an Action ability of a Thing card currently in play and overwrite the text of this card with it, remembering to return this card to your hand.
Card : Goldenboots
Sabotage
Action
Erase an Action ability of target Thing

A wrench? Designed for monkeys????
Card : Goldenboots
Literalism
Thing
All things are considered to be cards instead of the thing they represent.
Card : ChippyYYZ
Countermelody
Thing
Whenever you play an action, you may discard an action card to add its text to the first action.
Card : ChippyYYZ
Thunderbolt and Lightning
Action
Very, very frightening.
Destroy two target things.
Card : ChippyYYZ
Skitgubbe
Thing
All players:If an unbroken series of players have played Things (not this) before your turn, you must either BEAT the last Thing or EAT the first Thing. To BEAT a Thing play a Thing with a higher digit in its cornervalue than a digit in the last Thing's, or any Thing if the last Thing has no digit. To EAT a card, pick it up and put it in your hand. If all players play a Thing in order around the table, destroy this.

Beat it or Eat it!
Card : Goldenboots
Kowtow Ch 12
Action Reaction
Play when opponent uses a destroy effect on you. If it was an action card put it in your hand, if an ability of a thing take control of it.

All must bow before his most high excellency the master of all show your respect and you may be recognized.
Card : gill_smoke
Contentions Objector C13
Thing person
Cannot be destroyed by a living thing.






"Those guys should be shot" -Bub
Card : gill_smoke
Found hidden Treasure G2
Action
Reveal the top n+2 cards of the draw pile where n is the number of players. Starting on your right, players take a card. You get the rest.

I've got dibs on the ring
Card : gill_smoke
Knowledge Is Power
Thing
Action: Create an Energy Token for each card in your hand beyond 3.
Card : ChippyYYZ
Money Is Power
Thing
Money Tokens count as Energy Tokens and vice versa.
Card : ChippyYYZ
Time Is Money
Thing
You may skip your turn to create 10 money tokens under your control.
Action: Destroy ten money tokens you control to take another turn. You may only use this ability once per round.
Card : ChippyYYZ
Duck Call
Thing
Action: Draw and reveal three cards. Put any living Things into play, and discard the remainder.
Card : Kevan
Happy Face Killers
Thing
Action: destroy a living thing.






"Now there's a bunch of sickos." -Bub
Card : gill_smoke
You know what we should do? s13
Action
Search the top 50 cards of the draw pile for an action card and put it in your hand.
Card : gill_smoke
I wish I had a ... s12
Action
Search the top 50 cards of the draw pile for a thing and put it in your hand.
Card : gill_smoke
Bullet Catch
Action
Play at any time to prevent a Thing from being destroyed.
Card : Kevan
Zombified Manager Z13
Thing
You may play this on another player. Whenever your living things uses an ability flip a coin if tails replace that thing with a zombie token.

"I wouldn't let him manage peanuts let alone people." -Bub
Card : gill_smoke
Trade contract TI2
Thing
At the beginning of your turn if you did not destroy any opponents things, gain a gold token
Card : gill_smoke
Trade Goods TI4
Action
Gain 4 money tokens
Card : gill_smoke
Fuel Conversion Unit
Thing
When this comes into play, choose a token type. Action: Destroy a token of the chosen type, to draw a card.
Card : Kevan
Eager Minions
Action
Each player draw a card for every living Thing he or she controls.
Card : Kevan
Quick on the Draw
Thing
Whenever an Action card is played, any player may play an Action card from their hand; the older card is discarded with no effect.
Card : Kevan
Misplaced Node
Thing - Node
Action: For every node you control, a random opponent shuffles a random card from his hand into the deck.

Whoa, where am I? Where'd everybody go?
Card : ChippyYYZ
The Unspeakable Wrath Of Qzmrn'pcsjYx-gyh
Action
Target player discards his hand, destroys all things he controls, and skips his next turn, all in an unspeakable manner.
Card : ChippyYYZ
Archetypical Multi-Piece Ultimate Weapon
Action
Create three things called "Artifact Piece" with text:
"Action: If you control three Artifact Pieces, Eliminate target player."
Shuffle them into the deck.
Card : ChippyYYZ
Step Into My Parlour
Action
If any Web tokens are in play, you are eliminated. After playing this Action, put a Web token into play, and give this card to an opponent.
Card : Kevan
Recycing Drop Off G12
Action
Remove any number of your things from play, create a money token for each removed then shuffle the cards into the draw pile.
Card : gill_smoke
Coin Trick M14
Thing
Whenever you destroy one money token create another.
Card : gill_smoke
Public Library B12
Thing
Whenever you draw a card one additional card, you hand size is unlimited.
Card : gill_smoke
The Secret Chamber Of Helga Hufflepuff
Thing
Indestructible. When this card comes into play create a Giant Badger token. Badgers count as yellow.
Action: Destroy a non-yellow thing for each badger you control.
Card : ChippyYYZ
The Sword of Ravenclaw
Thing
Indestructible. You have no maximum hand size.
Action: Destroy target non-blue thing, even if it is indestructible.
Card : ChippyYYZ
"Guns. Lots Of Guns"
Thing
Indestructible. When this comes into play, give each player 8 Gun Tokens.
Global Action: If you control a gun, destroy a thing other than this, or eliminate a player with no guns.
If there are no guns in play, put this card in the discard pile.
Card : ChippyYYZ
Quiet at the Back
Action
A chosen opponent cannot play any cards during their next turn. Take another Action after this one.
Card : Kevan
Bank Job
Thing
Action: Put a Money token into play. Action: Destroy this card, and all Money tokens you control. Draw two cards for each Money token destroyed in this way.
Card : Kevan
Quick Drying Cement
Action
Target player skips thier next two turns.
Card : gill_smoke
Brain Inplant
Thing
Your hand size is increased by two.
Card : gill_smoke
Bailout 9X
Action
If you have two or fewer cards in your hand, each opponent gives you a random card from their hand.
Card : Bucky
Senseless Violence 1Y
Action
Each of your opponents destroys one of their tokens (if they have any) and one of their non-token Things (if they have any)
Card : Bucky
Fake Plates
Action
Destroy any number of cards with the word "opponent" or "player" on them.
Card : Kevan
Metal Detector
Action
Each player reveals a random card from his or her hand. If the revealed card could destroy a thing, that player discards his or her hand.
Card : ChippyYYZ
Charizard lv76
Thing
Action: If you control four Energy Tokens, destroy two of them and destroy target thing.
Card : ChippyYYZ
Won't Get Painkillered Again
Song - Impossible
This card counts as having been played by each player. If each player destroys four Energy Tokens they control, each player wins. Otherwise, everyone loses.
Card : The Whodas Priest
Zombie Attack
Action
Pick an opponet two random things they control are destroyed.
Card : gill_smoke
Anvil
Thing
When this comes into play destroy a thing.

Clang!
Card : gill_smoke
Knife Arch
Thing
Thing cards with the word "destroy" on them cannot be played.
Card : Kevan
Harsh Taskmaster
Thing
Action: Activate the Action ability of a Thing you control five times, then give control of it to an opponent.
Card : Kevan
Stirring Device 2Y
Thing
Action:Discard a card, then draw a card, then gain an Entropy token.
Card : Bucky
Mixer Node 3Y
Thing-Node
Action:Draw a card for each Node you control, then discard a card for each card you drew.
Card : Bucky
The Wrong Trousers
Thing
Whenever a player plays an Action card, they must pick an opponent. That opponent may look at the Action and swap it for a card in their own hand, before it is played. The card is then played.
Card : Kevan
The Unwritten Rule
Thing
Play onto a Thing with no Action ability. Neither this card nor that Thing can be destroyed.
Card : Kevan
Elemental Jewel of Fire 4Y
Thing-Jewel
Action:Gain a Fire token

Action:Destroy one of your Fire tokens, discard a card and destroy target physical Thing.

Fire, burn my enemies.
Card : Bucky
Elemental Jewel of Air 5Y
Thing-Jewel
Action:Gain an Air token

Action:Destroy one of your Air tokens. Return an opponent's Thing to their hand.

Air, restrain my foes.
Card : Bucky
Elemental Jewel of Water 6Y
Thing-Jewel
Action:Gain a Water token

Action:Destroy one of your Water tokens. Discard a card. Draw a card.

Water, cleanse my soul
Card : Bucky
Obscure Token Collector
Thing
When this card comes into play, create a token of each of the following types.
Quizmaster, Villainy, Cowbell, Pointless, Cheap Plastic Trophy, Brains, Ultramarine, Pochi, Whammy, and Token.
If you ever control five or more of any one of the above token types, you win.

Really, a Token token. I swear I'm not making these up.
Card : ChippyYYZ
Global Warming
Thing
At the beginning of each turn, remove the top card of the deck from the game.
Card : Al Gore
Fraternal Twin
Thing
When you play this, choose a thing in play. This card becomes a copy of another card from the Infinite Dvorak Deck with the same name as the chosen card. You may only play this card if there is an eligible thing in play.
Card : ChippyYYZ
Siamese Twin 2T
Thing
Attach to a living thing it gains the following ability Action: Create money token.
Card : gill_smoke
Good Twin T1
Thing
If you have another twin in play you may Use the action ability for free at the beginning of your turn. Action: Create a token of your choice.
Card : gill_smoke
Evil Twin 1T
Thing
If you have another twin in play you may Use the action ability for free at the beginning of your turn. Action: destroy a thing.
Card : gill_smoke
Inauguration Ceremony
Reaction
Play when a player wins the game. At the start of the next of the next game of Infinite Dvorak you play, if the winner of this game is playing, draw an additional card and the winner of this game draws an additional card. (If you won this game, you draw both cards.)
Card : jtwe
Break The Barriers Of Race
Thing
Any cards that refer to things of a specific color or things not of a specific color (like non-blue) are considered blank.

Hmm. I wonder what was going on when these cards were added to the deck...
Card : ChippyYYZ
Hail To The Chief
Action
Each player gives a card to the player with the most things.
Card : ChippyYYZ
Never-Ending Crowd
Thing
Play this under all players' control. At the beginning of your turn, reveal the top card of the deck. If it is a thing, put it into play under your control.
Card : ChippyYYZ
Zombified Engineer Z12
Thing
Action: discard a card, destroy an inanimate thing.








"Don't let him near my tools" -Bub
Card : gill_smoke
Joe the Plumber E12
Thing










"What are they still paying that jerk for?" -Bub
Card : gill_smoke
Ambient Music R17
Thing (rule)
As long as Ambient Music is in play no living things may use their action abilities.







"How can you listen to that crap?" -Bub
Card : gill_smoke

Back to the Infinite Dvorak deck/Cards 3501-3600