Dvorak Export: Infinite Dvorak deck/Cards 3101-3200


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Game of Life
Thing
If a player controls less than two or more than three tokens, they must destroy all tokens they control. Action: If you control two tokens, put a token of any type into play. Any player may play this ability.
Card : Kevan
Forced Hand
Thing
Whenever you would discard an Action card, you may play it instead. It doesn't count towards your Action limit.
Card : Kevan
"Odd. That Wasn't Supposed To Happen."
Action
Play in response to a player winning the game. Negate the card that caused them to win and put it into your hand.
Card : ChippyYYZ
Hydra Emblem
Thing
Whenever a token you control is destroyed, replace with two of the same tokens.
Card : ChippyYYZ
This Is Madness!
Thing
Whenever a player would discard a card, they may play it instead.

This is a reference to something other than Sparta.
Card : ChippyYYZ
Slow Zombies
Thing
Action: A chosen opponent chooses a Thing they control. Destroy it.
Card : Kevan
House of Cards
Thing
You may skip drawing a card to put a Card token into play. Action: Destroy any number of Card tokens you control, to draw an equal number of cards.
Card : Kevan
Revolving Fireplace
Action
Set aside all non-token Things you control. Play every card from your hand, in any order. Put all the cards you set aside into your hand.
Card : Kevan
Vile Aggressor
Thing
Vile Aggressor must perform action every turn or be destroyed, When this is destroyed, destroy another thing.
Action: destroy target thing
Card : gill_smoke
Drink Combo C6
Thing (rule)
All living things must flip a coin before performing action abilities, if tail make a puke token instead of performing action.

"There's a six drink minimum here."
Card : gill_smoke
Combo punch C4
Action
Take control of target thing and two tokens, if available, from the same opponent.

"Ouch, that's gotta hurt."
Card : gill_smoke
Dominance Display
Thing
At the start of their turn, if a player has more than one living Thing, they must destroy a living Thing they control.
Card : Kevan
Overpowered and Out of Here OOH
Thing
Any Thing in play before this comes into play, and any card played after this is in play, containing two of the words win, lose, remove, text, destroy, eliminate, all or every is cancelled. If an Action, it has no effect. If a Thing, its ruletext is blanked. For each cancellation, you must erase a boldface word from this card that appeared on the cancelled card.
Card : Goldenboots
Mate in Three
Thing
Any player claiming to win the game must demonstrate that the card(s) and/or Token(s) that allow him/her to win had been in play for at least three of the player's turns.
Action: win the game.

But not right now.
Card : Goldenboots
Teamwork wins! 2+
Thing
Any player claiming to win the game must demonstrate that TWO OR MORE cards or Tokens were required for his/her win - that is, the player would not have won without all of these items.
Action: win the game.

Not really.
Card : Goldenboots
Trailing Extension Lead
Thing
Whenever an opponent invokes a Thing's Action ability, you may use the Action ability of any Thing you control, immediately afterwards.
Card : Kevan
Powder Keg
Thing
Action: Destroy this card; draw four cards and play all of the Actions you draw.
Card : Binarius
Don't Stop The Music
Thing
Destroy this card at the beginning of your turn. At the beginning of every player's turn, activate an Action ability of a Thing you control that you have not activated since the beginning of your last turn. Action: Ignore target Thing's first sentence until the beginning of your next turn.
Card : Binarius
Processing...
Action
Discard any number of cards and draw an equal number of cards.
Card : Binarius
Gamma irradiated G5
Thing
Attach to an animate thing. gains the following rules text 'after using an action ability This card must use "Action: destroy a thing." before using another action.'
Card : gill_smoke
It's all positive
Action
Everybody reveals thier cards and removes from the game any cards with destroy effects and any cards with a semanticly negative word. (except, without, no, not, -n't)

"Buy Jolt Cola"
Card : gill_smoke
How many tokens would it take?
Action
Everybody counts thier tokens the one with the most gets posession of the rest.
Card : gill_smoke
Looping Twine
Thing
If you would discard this card, keep it and an opponent must discard a card instead.
Card : Kevan
Martian Tripod
Thing
If an Action card is played, destroy Martian Tripod. Action: Destroy a Thing.
Card : Kevan
Reverse the Polarity
Thing
Whenever a Thing (other than this one) would be destroyed, a copy is created instead, and put into play under the control of the original Thing's controller.
Card : Kevan
Aristotle
Thing
Action: Destroy target abstract concept.

"Perché questo ti incuteva tanto spavento?" "Perché era del Filosofo. Ogni libro di quell'uomo ha distrutto una parte della sapienza che la cristianità aveva accumulato lungo i secoli." - Eco, Il nome della rosa.
Card : Zt
Thomas Hobbes
Thing
War! Whenever a player destroys a Thing, he gains a homo homini lupus token. If somebody controls 4 or more homo homini lupus tokens, he wins the game. All players may agree to replace this card with a textless card called: "Leviathan".

"For by Art is created that great Leviathan..."
Card : Zt
Immanuel Kant
Thing
You may negate any Actions that are longer than two sentences.

"That's not logical" - Immanuel Kan... wait... That's a Mr. Spock line, you pseudo-intellectual!
Card : Zt
Method of Descartes
Action
Doubt the existence of all non-deity Things. For each such, owner rolls a d6. The Thing is destroyed on a 1.

I think pink, therefore I am pink.
Card : Goldenboots
University of Woolloomooloo Philosophy Department 4X
Action
Change the name of a Thing to "Bruce"

Do you mind if we call you Bruce, Bruce?
Card : Goldenboots
Categorical Imperative
Thing
Any Actions you play affect all players equally. So if one player is targetted, all players are targetted. If one Thing is targetted, one Thing belonging to every player is targetted.
Reaction: When another player plays an Action or uses an Action ability that affects him/herself, you may apply the same Action/ability to yourself.

The name "Immanuel Kant" was taken.
Card : Goldenboots
Hobbe
Thing
Action: Destroy a Thing, if you control three or more Hobbe tokens. Action: Replace a token with a Hobbe token and gain control of it.
Card : Kevan
Plato
Thing
When this comes into play, destroy all Things other than this.

"The safest general characterization of the European philosophical tradition is that it consists of a series of footnotes to Plato." - Whitehead
"You are all nothing but footnotes to me, suckers!" - Plato Himself
Card : Zt
Diogenes
Thing
You may insult all other players, but if somebody insults you, he is eliminated.

"This card takes philosophical Dvorak to a completely new dimension."
Card : Zt
John Locke
Thing
When John Locke comes into play, he gains the Action and Thing abilities of target thing.

"He just plagiarized anyway." - Some mean-hearted professor.
Card : Zt
Political Fallout
Action
Play in response to an action ability, take control triggering thing.
Card : gill_smoke
Bipartisan Pollitics
Action Reaction
Play in response to an action ability, Destroy one of your things and the thing that triggered this card.
Card : gill_smoke
Afternnon Nap
Thing (equipment)
Attach to a living thing it can't take actions other than Action: destroy a money token to destroy this card.
Card : gill_smoke
Token Clock
Thing
When this comes into play, put eight Sand tokens into play. If no tokens of any type are in play, you win the game. Action: Destroy a token.
Card : Kevan
Scarcity
Action
For each type of token in play, destroy all but one token of that type.
Card : Kevan
Superdollar Printing Press
Thing
Action: Choose a token in play, and create two copies of it under your control.
Card : Kevan
Socrates
Thing
Everybody has to talk a lot, but if somebody writes down anything, he is eliminated.
Action: Search the draw pile for a philosopher or a card that contains the word "philosophy" and put it in your hand.
Card : Zt
Niccolò Machiavelli
Thing
The player with most things in play is "Il Principe". Only "Il Principe" may play Actions from his hand. (Action abilities are exempt from this rule.)

"Dal momento che l'amore e la paura possono difficilmente coesistere, se dobbiamo scegliere fra uno dei due, è molto più sicuro essere temuti che amati." - Machiavelli
Card : Zt
Friedrich Nietzsche
Thing
You are the Übermensch and cannot be eliminated.
Action: Destroy target god.

"God is dead" - Nietzsche
Card : Zt
Bruce
Thing
While this card is in play, the title of all non-token Things in play is 'Bruce', and all tokens are Bruce tokens instead of their normal type. Action: Put a Bruce token into play.
Card : Kevan
J-P Sartre
Thing-Philosopher
Being IS nothingness. Next player eliminated wins the game.

But it's meaningless.
Card : Goldenboots
Leibniz
Thing-Philosopher
Everything is for the best in this, the best of all possible worlds.
Action Lisbon earthquake: all living things with action abilities lose them.
Action Search the draw pile for a card which would eliminate a player and shuffle it into the top five cards of the draw pile.

Pessimists also believe this is the best of all possible worlds.
Card : Goldenboots
I'll Come In Again
Action
Return a Thing you control to your hand, then play it again immediately.
Card : Action
Ludwig Wittgenstein
Thing
Whenever a player would play a card, they must name a card of the same type (Thing or Action) from those in the discard pile. The played card becomes a copy of the named card. (If there is no such card in the discard pile, the card is played unchanged.)

The limits of my language mean the limits of my world.
Card : Kevan
Token Garbage Collection
Action
All tokens whose name/type are not mentioned on current Things in play are (at your option on a case-by-case basis) either destroyed or converted into tokens named Token.

Who can keep track of this garbage?
Card : Goldenboots
ALL? Not me!
Thing-Equipment
Equip this onto a Thing. Equipped Thing can only be destroyed or altered by an effect for which it is the only targetted Thing. Control of this card goes to the player destroying the equipped Thing.

Kevan says I don't have to.
Card : Goldenboots
John Stuart Mill
Thing-Philosopher
If the total number of Tokens ever decreases, the Action below automatically triggers (under your control).
Action: Add 5 Utilitarian Tokens to the game and redistribute the ownership of Tokens as ordered by you, but so that nobody's total number of Tokens goes down.

Greatest good of the greatest number.
Card : Goldenboots
Literature - A Disstory
Action
Who is the most overrated author ever? Everybody writes down a name secretly. If 2 players chose the same name, both win. If sb. wrote down one of the names below, she gains an irreverence token and draws a card. Hemingway, Twain, Melville, Updike, Sartre, Saramago, Camus, Dostoyevskij, Tolstoy, Roth, Kafka, Goethe, Schiller, Mann, Kundera, the guy who wrote the bible, Cervantes, Dante, Calvino, Shakespeare, Homer.
Card : Zt
Time Machine
Thing
Action: Take a card from the discard pile into your hand. Gain a time token.
Action: If you control ten time tokens, destroy this card: travel back into time and prevent opponent's birth: target opponent is eliminated.
Card : Zt
Dannyboy, Hacker Legend
Thing
Whenever an Action ability is used, you may change the Action ability's target.

"He sees numbers, where you see only random letters, doors, where you see only walls, meaning, where you see only bits and bytes."
Card : Zt
Elaborate Insurance Policy
Thing
If a Thing (other than this one) is destroyed when it isn't your turn, you win the game.
Card : Kevan
The Beast 666
Thing
Not living. Cannot be destroyed by Action abilities.
Action: Destroy one third of all living Things. (Rounded up. You decide which Things exactly.)
Action: If there are no living Things in play, put a trumpet token into play.
Action: Destroy seven trumpet tokens you control and eliminate all other players.
Card : Zt
Paper Wars
Action
Destroy n things you control. Target player has to discard n/10 (rounded down) cards. If he cannot, he is eliminated.
Card : Zt
Andrew's Lucky Talisman
Thing
Whenever dice are rolled you may add one or detract one from the result. Whenever a coin is flipped, you decide the outcome. Whenever an opponent draws a card, you may roll a die. On a one, you get the card instead.
Card : Zt
Out of Ammo
Thing
An Action ability cannot be played if it would destroy a Thing or eliminate a player.
Card : Kevan
Lost in Research
Action
Draw five cards. An opponent of your choice may destroy up to three Things you control.
Card : Kevan
Apple Tree
Thing
Action: Every player draws a card.
Card : Kevan
Sounds better when you say it
Action Reaction
play in reaction to an action card. You act as though you played the target card.
Card : gill_smoke
Epic fail
Action
When you play this, eliminate yourself and another player.
Card : gill_smoke
Draft Proposal
Action Reaction
Play in response to a thing being played. put it in your hand. change its type to draft, it is unplayable from you hand.

Now why would you go and do that for? -Bub
Card : gill_smoke
Beer Machine
Thing
Instead of discarding a random card you may destroy a random Thing you control.
Action: Everybody gets drunk and discards a random card.
Action: Gain a money token.

"What do you mean ya don't drink? Are you funny in the head or something?" - Bub
Card : Zt
Gayness
Thing
Everybody has to smile. If a player doesn't smile, he is eliminated. Instead of destroying a Thing you may draw a card.

"I love your pink new hat!" - Bub
"Err... are you sure Bub said THAT?!" - Gill Smoke
Card : Zt
Annoying Pseudo-Pop-Science Rambling Guy
Thing
Whenever a Thing is destroyed, destroy this card instead and quote Murphy's law.
Card : Zt
Splintering Crevasse
Action
Toss a coin for each Thing in play. For each coin that comes up tails, destroy that Thing.
Card : Kevan
Spiked Treadmill
Thing
Play only if each player has three or fewer cards in their hand. If a player ever has five cards in their hand, they are eliminated.
Card : Kevan
Prometheus
Thing
Whenever anyone plays an Action card, they must return it to their hand instead of putting it in the discard pile.
Card : Kevan
Prestidigitation 6W
Action
Swap target card with a Thing in the discard pile.

The card can be anywhere - in play, in someone's hand, already in the discard pile...
Card : Bucky
I read Ulysses by James Joyce and you didn't!
Action
Gain 2 intellectual tokens and 1 token of your choice.
Card : Zt
In Soviet Russia Card Plays You!
Reaction
Play in response to an Action. The Action's text is changed till end of turn. All instances of "the" and "a" in the Action's text are removed. Each subject in the sentence becomes an object, each object becomes "you". Dots become exclamation marks.

- "Eliminate target opponent." -> "Target opponent eliminate you!"
Card : Zt
Let's do it again!
Thing
All "at the beginning of your turn" effects on Things are performed twice at the beginning of the respective player's turn.
Card : Zt
Redistrubite the Wealth
Action
Collect all tokens sorted by type redistribute them fairly to all players destroying the remainder

"Yeah like that's going to work" -Bub
Card : gill_smoke
Broken Watch W2
Thing
Playable on another, owner may only take actions every other turn.


"It five o'clock somewhere." -Bub
Card : gill_smoke
Borg Collective B1
Thing
When a card is assimilated Borg Collective may add the action or thing ability to their rules text. All of your things must be assimilated to the Borg Collective before you can assimilate other player's things. Action: Assimilate thing. (Destroy)

"Resistance is futile"
Card : gill_smoke
Overlord Necromancer
Thing
You may play this under an opponent's control. When this comes into play, target opponent gains control of all other Things you control. Your hand size is reduced by three. You may play cards from the discard pile as though they were in your hand.
Card : Zt
Robin Hood
Thing
Action: Target opponent reveals his hand. Choose a card from the opponent's hand and give it to a player other than you.
Action: Destroy target human.

"Who's that queer in tights?" - Last words of a Nottingham guard.
Card : Zt
I Kill Little Innocent Pandas
Thing
You are so evil that you laugh evilly at the beginning of your turn. If you forget to laugh you are eliminated.
Action or Thing: Discard a card, destroy target living Thing.
Card : Zt
The House Of The Rising Sun
Thing
No player may both draw and play a card in the same turn. Any player with no cards in their hand is eliminated.
Card : Binarius
Granny, Does Your Dog Bite?
Action
View target player's hand.
Card : Binarius
Evil Hiss
Action
Each opponent discards a random card.

Adapted from The Devil Went Down to Georgia deck
Card : Binarius
Grandmother's Footsteps
Thing
Cards may not be played. Action: Return this to your hand.
Card : Kevan
Parkour Run
Action
Draw a card for every physical, non-living Thing which is taller than ten feet.
Card : Kevan
Precarious Shelf Space
Thing
Whenever a Thing comes into play, destroy a Thing at random.
Card : Kevan
Useless What-dya-ma-call-it?!?
Thing
When you play this card, it is put into an opponents hand of your choice. If it is put into your hand through this effect, you must play it next turn. On the 9th turn that "Useless What-dya-ma-call-it?!?" is played, the player who played it loses the game
Card : Jgr_94
Idiot
Thing
Whenever a card is played, whenever an effect triggers, whenever a player draws or discards a card, you must say 'DUHH!'. If you forget, this card is sacrificed. If this card stays in play for 10 turns, you win the game.

As it turns out, idiots DO know how to nuke the world.
Card : Jgr_94
Parthogenesis
Action
For each token in play, put another token into play of that type, under the controller of the original token.
Card : Kevan
Poltergeist
Thing
Action: Pick a Thing with an Action ability. Its ability activates once, with any decisions required by it being taken randomly.
Card : Kevan
Token Exclusion Principle WP
Action
Every player with duplicate identical tokens destroys duplicates until only one of each type remains (per player).
Card : Goldenboots
Cornervalue Exclusion Principle +1/2
Thing
No two Things belonging to a player may have the same cornervalue (null cornervalues included). If any player has Things with matching cornervalues, that player must destroy all but a randomly chosen one (but indestructible Things have preference) . While trying to play a Thing with a duplicate cornervalue, toss a coin to see which Thing is kept..
Card : Goldenboots
Feudalism 1
Thing
Cards with a number in their cornervalue (ignore letters, etc) are Noble. Other cards or Common. No Common card may destroy, alter, or overrule any Noble card. No Noble card may destroy, alter, or overrule a Noble card with a higher number.
Action Enoble: Give the corner number of this card to another card.
Action Promotion: Double the corner number of a card.
Card : Goldenboots
Golem
Thing
Action: Discard a card with the word 'destroy' on it to destroy two Things.
Card : Kevan
Emergency Preparedness
Action
Starting with your opponent, each player plays all the cards in their hand, in an order of their choosing. At the end of the turn, return all the played cards to their respective players' hands.
Card : Kevan
Hummingbird
Thing
If Hummingbird would be destroyed, return it to your hand instead.
Card : Kevan
Bottled Lightning
Thing
You may capture one Action card and place it under Bottled Lightning as soon as it is played; its effects occur at the beginning of every one of your turns.
Card : Binarius
The Feel-Good Hit Of The Summer
Thing
Gain three Money tokens when you play this card. Gain a Money token and draw an extra card at the beginning of your turns.
Card : Binarius
Epithet
Thing
When you play this card, change its title to a noun phrase beginning with the word "The". Any player who refers to you by any other noun phrase, or by your name without appending this card's title to it, is eliminated.
Card : Binarius

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