Dvorak Export: Infinite Dvorak deck/Cards 3101-3200


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

(You can also get an output formatted for the Dvorax Engine.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
skipcard Game of Life/T/If a player controls less than two or more than three tokens, they must destroy all tokens they control. Action: If you control two tokens, put a token of any type into play. Any player may play this ability.
skipcard Forced Hand/T/Whenever you would discard an Action card, you may play it instead. It doesn't count towards your Action limit.
skipcard "Odd. That Wasn't Supposed To Happen."/A/Play in response to a player winning the game. Negate the card that caused them to win and put it into your hand.
skipcard Hydra Emblem/T/Whenever a token you control is destroyed, replace with two of the same tokens.
skipcard This Is Madness!/T/Whenever a player would discard a card, they may play it instead. ("This is a reference to something other than Sparta.")
skipcard Slow Zombies/T/Action: A chosen opponent chooses a Thing they control. Destroy it.
skipcard House of Cards/T/You may skip drawing a card to put a Card token into play. Action: Destroy any number of Card tokens you control, to draw an equal number of cards.
skipcard Revolving Fireplace/A/Set aside all non-token Things you control. Play every card from your hand, in any order. Put all the cards you set aside into your hand.
skipcard Vile Aggressor/T/Vile Aggressor must perform action every turn or be destroyed, When this is destroyed, destroy another thing. <BR>Action: destroy target thing
skipcard Drink Combo (C6)/T/All living things must flip a coin before performing action abilities, if tail make a puke token instead of performing action. (""There's a six drink minimum here."")
skipcard Combo punch (C4)/A/Take control of target thing and two tokens, if available, from the same opponent. (""Ouch, that's gotta hurt."")
skipcard Dominance Display/T/At the start of their turn, if a player has more than one living Thing, they must destroy a living Thing they control.
skipcard Overpowered and Out of Here (OOH)/T/Any Thing in play before this comes into play, and any card played after this is in play, containing two of the words win, lose, remove, text, destroy, eliminate, all or every is cancelled. If an Action, it has no effect. If a Thing, its ruletext is blanked. For each cancellation, you must erase a boldface word from this card that appeared on the cancelled card.
skipcard Mate in Three/T/Any player claiming to win the game must demonstrate that the card(s) and/or Token(s) that allow him/her to win had been in play for at least three of the player's turns. %r Action: win the game. ("But not right now.")
skipcard Teamwork wins! (2+)/T/Any player claiming to win the game must demonstrate that TWO OR MORE cards or Tokens were required for his/her win - that is, the player would not have won without all of these items. %r Action: win the game. ("Not really.")
skipcard Trailing Extension Lead/T/Whenever an opponent invokes a Thing's Action ability, you may use the Action ability of any Thing you control, immediately afterwards.
skipcard Powder Keg/T/Action: Destroy this card; draw four cards and play all of the Actions you draw.
skipcard Don't Stop The Music/T/Destroy this card at the beginning of your turn. At the beginning of every player's turn, activate an Action ability of a Thing you control that you have not activated since the beginning of your last turn. Action: Ignore target Thing's first sentence until the beginning of your next turn.
skipcard Processing.../A/Discard any number of cards and draw an equal number of cards.
skipcard Gamma irradiated (G5)/T/Attach to an animate thing. gains the following rules text 'after using an action ability This card must use "Action: destroy a thing." before using another action.'
skipcard It's all positive/A/Everybody reveals thier cards and removes from the game any cards with destroy effects and any cards with a semanticly negative word. (except, without, no, not, -n't) (""Buy Jolt Cola"")
skipcard How many tokens would it take?/A/Everybody counts thier tokens the one with the most gets posession of the rest.
skipcard Looping Twine/T/If you would discard this card, keep it and an opponent must discard a card instead.
skipcard Martian Tripod/T/If an Action card is played, destroy Martian Tripod. Action: Destroy a Thing.
skipcard Reverse the Polarity/T/Whenever a Thing (other than this one) would be destroyed, a copy is created instead, and put into play under the control of the original Thing's controller.
skipcard Aristotle/T/Action: Destroy target abstract concept. (""Perché questo ti incuteva tanto spavento?" "Perché era del Filosofo. Ogni libro di quell'uomo ha distrutto una parte della sapienza che la cristianità aveva accumulato lungo i secoli." - Eco, Il nome della rosa.")
skipcard Thomas Hobbes/T/War! Whenever a player destroys a Thing, he gains a homo homini lupus token. If somebody controls 4 or more homo homini lupus tokens, he wins the game. All players may agree to replace this card with a textless card called: "Leviathan". (""For by Art is created that great Leviathan..."")
skipcard Immanuel Kant/T/You may negate any Actions that are longer than two sentences. (""That's not logical" - Immanuel Kan... wait... That's a Mr. Spock line, you pseudo-intellectual!")
skipcard Method of Descartes/A/Doubt the existence of all non-deity Things. For each such, owner rolls a d6. The Thing is destroyed on a 1. ("I think pink, therefore I am pink.")
skipcard University of Woolloomooloo Philosophy Department (4X)/A/Change the name of a Thing to "Bruce" ("Do you mind if we call you Bruce, Bruce?")
skipcard Categorical Imperative/T/Any Actions you play affect all players equally. So if one player is targetted, all players are targetted. If one Thing is targetted, one Thing belonging to every player is targetted. %rReaction: When another player plays an Action or uses an Action ability that affects him/herself, you may apply the same Action/ability to yourself. ("The name "Immanuel Kant" was taken.")
skipcard Hobbe/T/Action: Destroy a Thing, if you control three or more Hobbe tokens. Action: Replace a token with a Hobbe token and gain control of it.
skipcard Plato/T/When this comes into play, destroy all Things other than this. (""The safest general characterization of the European philosophical tradition is that it consists of a series of footnotes to Plato." - Whitehead<BR> "You are all nothing but footnotes to me, suckers!" - Plato Himself")
skipcard Diogenes/T/You may insult all other players, but if somebody insults you, he is eliminated. (""This card takes philosophical Dvorak to a completely new dimension."")
skipcard John Locke/T/When John Locke comes into play, he gains the Action and Thing abilities of target thing. (""He just plagiarized anyway." - Some mean-hearted professor.")
skipcard Political Fallout/A/Play in response to an action ability, take control triggering thing.
skipcard Bipartisan Pollitics/A/Play in response to an action ability, Destroy one of your things and the thing that triggered this card.
skipcard Afternnon Nap/T/Attach to a living thing it can't take actions other than Action: destroy a money token to destroy this card.
skipcard Token Clock/T/When this comes into play, put eight Sand tokens into play. If no tokens of any type are in play, you win the game. Action: Destroy a token.
skipcard Scarcity/A/For each type of token in play, destroy all but one token of that type.
skipcard Superdollar Printing Press/T/Action: Choose a token in play, and create two copies of it under your control.
skipcard Socrates/T/Everybody has to talk a lot, but if somebody writes down anything, he is eliminated.<BR>Action: Search the draw pile for a philosopher or a card that contains the word "philosophy" and put it in your hand.
skipcard Niccolò Machiavelli/T/The player with most things in play is "Il Principe". Only "Il Principe" may play Actions from his hand. (Action abilities are exempt from this rule.) (""Dal momento che l'amore e la paura possono difficilmente coesistere, se dobbiamo scegliere fra uno dei due, è molto più sicuro essere temuti che amati." - Machiavelli")
skipcard Friedrich Nietzsche/T/You are the Übermensch and cannot be eliminated.<BR>Action: Destroy target god. (""God is dead" - Nietzsche")
skipcard Bruce/T/While this card is in play, the title of all non-token Things in play is 'Bruce', and all tokens are Bruce tokens instead of their normal type. Action: Put a Bruce token into play.
skipcard J-P Sartre/T/Being IS nothingness. Next player eliminated wins the game. ("But it's meaningless.")
skipcard Leibniz/T/Everything is for the best in this, the best of all possible worlds. %r Action Lisbon earthquake: all living things with action abilities lose them. %r Action Search the draw pile for a card which would eliminate a player and shuffle it into the top five cards of the draw pile. ("Pessimists also believe this is the best of all possible worlds.")
skipcard I'll Come In Again/A/Return a Thing you control to your hand, then play it again immediately.
skipcard Ludwig Wittgenstein/T/Whenever a player would play a card, they must name a card of the same type (Thing or Action) from those in the discard pile. The played card becomes a copy of the named card. (If there is no such card in the discard pile, the card is played unchanged.) ("The limits of my language mean the limits of my world.")
skipcard Token Garbage Collection/A/All tokens whose name/type are not mentioned on current Things in play are (at your option on a case-by-case basis) either destroyed or converted into tokens named Token. ("Who can keep track of this garbage?")
skipcard ALL? Not me!/T/Equip this onto a Thing. Equipped Thing can only be destroyed or altered by an effect for which it is the only targetted Thing. Control of this card goes to the player destroying the equipped Thing. ("Kevan says I don't have to.")
skipcard John Stuart Mill/T/If the total number of Tokens ever decreases, the Action below automatically triggers (under your control). %r Action: Add 5 Utilitarian Tokens to the game and redistribute the ownership of Tokens as ordered by you, but so that nobody's total number of Tokens goes down. ("Greatest good of the greatest number.")
skipcard Literature - A Disstory/A/Who is the most overrated author ever? Everybody writes down a name secretly. If 2 players chose the same name, both win. If sb. wrote down one of the names below, she gains an irreverence token and draws a card. Hemingway, Twain, Melville, Updike, Sartre, Saramago, Camus, Dostoyevskij, Tolstoy, Roth, Kafka, Goethe, Schiller, Mann, Kundera, the guy who wrote the bible, Cervantes, Dante, Calvino, Shakespeare, Homer.
skipcard Time Machine/T/Action: Take a card from the discard pile into your hand. Gain a time token.<BR>Action: If you control ten time tokens, destroy this card: travel back into time and prevent opponent's birth: target opponent is eliminated.
skipcard Dannyboy, Hacker Legend/T/Whenever an Action ability is used, you may change the Action ability's target. (""He sees numbers, where you see only random letters, doors, where you see only walls, meaning, where you see only bits and bytes."")
skipcard Elaborate Insurance Policy/T/If a Thing (other than this one) is destroyed when it isn't your turn, you win the game.
skipcard The Beast (666)/T/Not living. Cannot be destroyed by Action abilities. <BR>Action: Destroy one third of all living Things. (Rounded up. You decide which Things exactly.)<BR>Action: If there are no living Things in play, put a trumpet token into play.<BR>Action: Destroy seven trumpet tokens you control and eliminate all other players.
skipcard Paper Wars/A/Destroy n things you control. Target player has to discard n/10 (rounded down) cards. If he cannot, he is eliminated.
skipcard Andrew's Lucky Talisman/T/Whenever dice are rolled you may add one or detract one from the result. Whenever a coin is flipped, you decide the outcome. Whenever an opponent draws a card, you may roll a die. On a one, you get the card instead.
skipcard Out of Ammo/T/An Action ability cannot be played if it would destroy a Thing or eliminate a player.
skipcard Lost in Research/A/Draw five cards. An opponent of your choice may destroy up to three Things you control.
skipcard Apple Tree/T/Action: Every player draws a card.
skipcard Sounds better when you say it/A/play in reaction to an action card. You act as though you played the target card.
skipcard Epic fail/A/When you play this, eliminate yourself and another player.
skipcard Draft Proposal/A/Play in response to a thing being played. put it in your hand. change its type to draft, it is unplayable from you hand. ("Now why would you go and do that for? -Bub")
skipcard Beer Machine/T/Instead of discarding a random card you may destroy a random Thing you control.<BR>Action: Everybody gets drunk and discards a random card.<BR>Action: Gain a money token. (""What do you mean ya don't drink? Are you funny in the head or something?" - Bub")
skipcard Gayness/T/Everybody has to smile. If a player doesn't smile, he is eliminated. Instead of destroying a Thing you may draw a card. (""I love your pink new hat!" - Bub<BR>"Err... are you sure Bub said THAT?!" - Gill Smoke")
skipcard Annoying Pseudo-Pop-Science Rambling Guy/T/Whenever a Thing is destroyed, destroy this card instead and quote Murphy's law.
skipcard Splintering Crevasse/A/Toss a coin for each Thing in play. For each coin that comes up tails, destroy that Thing.
skipcard Spiked Treadmill/T/Play only if each player has three or fewer cards in their hand. If a player ever has five cards in their hand, they are eliminated.
skipcard Prometheus/T/Whenever anyone plays an Action card, they must return it to their hand instead of putting it in the discard pile.
skipcard Prestidigitation (6W)/A/Swap target card with a Thing in the discard pile. ("The card can be anywhere - in play, in someone's hand, already in the discard pile...")
skipcard I read Ulysses by James Joyce and you didn't!/A/Gain 2 intellectual tokens and 1 token of your choice.
skipcard In Soviet Russia Card Plays You!/T/Play in response to an Action. The Action's text is changed till end of turn. All instances of "the" and "a" in the Action's text are removed. Each subject in the sentence becomes an object, each object becomes "you". Dots become exclamation marks. ("- "Eliminate target opponent." -> "Target opponent eliminate you!"")
skipcard Let's do it again!/T/All "at the beginning of your turn" effects on Things are performed twice at the beginning of the respective player's turn.
skipcard Redistrubite the Wealth/A/Collect all tokens sorted by type redistribute them fairly to all players destroying the remainder (""Yeah like that's going to work" -Bub")
skipcard Broken Watch (W2)/T/Playable on another, owner may only take actions every other turn. %r (""It five o'clock somewhere." -Bub")
skipcard Borg Collective (B1)/T/When a card is assimilated Borg Collective may add the action or thing ability to their rules text. All of your things must be assimilated to the Borg Collective before you can assimilate other player's things. Action: Assimilate thing. (Destroy) (""Resistance is futile"")
skipcard Overlord Necromancer/T/You may play this under an opponent's control. When this comes into play, target opponent gains control of all other Things you control. Your hand size is reduced by three. You may play cards from the discard pile as though they were in your hand.
skipcard Robin Hood/T/Action: Target opponent reveals his hand. Choose a card from the opponent's hand and give it to a player other than you.<BR>Action: Destroy target human. (""Who's that queer in tights?" - Last words of a Nottingham guard.")
skipcard I Kill Little Innocent Pandas/T/You are so evil that you laugh evilly at the beginning of your turn. If you forget to laugh you are eliminated.<BR>Action or Thing: Discard a card, destroy target living Thing.
skipcard The House Of The Rising Sun/T/No player may both draw and play a card in the same turn. Any player with no cards in their hand is eliminated.
skipcard Granny, Does Your Dog Bite?/A/View target player's hand.
skipcard Evil Hiss/A/Each opponent discards a random card. ("Adapted from The Devil Went Down to Georgia deck")
skipcard Grandmother's Footsteps/T/Cards may not be played. Action: Return this to your hand.
skipcard Parkour Run/A/Draw a card for every physical, non-living Thing which is taller than ten feet.
skipcard Precarious Shelf Space/T/Whenever a Thing comes into play, destroy a Thing at random.
skipcard Useless What-dya-ma-call-it?!?/T/When you play this card, it is put into an opponents hand of your choice. If it is put into your hand through this effect, you must play it next turn. On the 9th turn that "Useless What-dya-ma-call-it?!?" is played, the player who played it loses the game
skipcard Idiot/T/Whenever a card is played, whenever an effect triggers, whenever a player draws or discards a card, you must say 'DUHH!'. If you forget, this card is sacrificed. If this card stays in play for 10 turns, you win the game. ("As it turns out, idiots DO know how to nuke the world.")
skipcard Parthogenesis/A/For each token in play, put another token into play of that type, under the controller of the original token.
skipcard Poltergeist/T/Action: Pick a Thing with an Action ability. Its ability activates once, with any decisions required by it being taken randomly.
skipcard Token Exclusion Principle (WP)/A/Every player with duplicate identical tokens destroys duplicates until only one of each type remains (per player).
skipcard Cornervalue Exclusion Principle (+1/2)/T/No two Things belonging to a player may have the same cornervalue (null cornervalues included). If any player has Things with matching cornervalues, that player must destroy all but a randomly chosen one (but indestructible Things have preference) . While trying to play a Thing with a duplicate cornervalue, toss a coin to see which Thing is kept..
skipcard Feudalism (1)/T/Cards with a number in their cornervalue (ignore letters, etc) are Noble. Other cards or Common. No Common card may destroy, alter, or overrule any Noble card. No Noble card may destroy, alter, or overrule a Noble card with a higher number. %r Action Enoble: Give the corner number of this card to another card. %r Action Promotion: Double the corner number of a card.
skipcard Golem/T/Action: Discard a card with the word 'destroy' on it to destroy two Things.
skipcard Emergency Preparedness/A/Starting with your opponent, each player plays all the cards in their hand, in an order of their choosing. At the end of the turn, return all the played cards to their respective players' hands.
skipcard Hummingbird/T/If Hummingbird would be destroyed, return it to your hand instead.
skipcard Bottled Lightning/T/You may capture one Action card and place it under Bottled Lightning as soon as it is played; its effects occur at the beginning of every one of your turns.
skipcard The Feel-Good Hit Of The Summer/T/Gain three Money tokens when you play this card. Gain a Money token and draw an extra card at the beginning of your turns.
skipcard Epithet/T/When you play this card, change its title to a noun phrase beginning with the word "The". Any player who refers to you by any other noun phrase, or by your name without appending this card's title to it, is eliminated.
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