To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
(You can also get an output formatted for the Dvorax Engine.)
cleardeckskipcard Plentiful/T/When you play this, choose a Token type. Whenever one Token of that type would be created, two are created instead.skipcard Copier/T/Action: Generate a copy of a Token you own.skipcard Random Token Generator (RTG)/T/Every turn, you must create a token under your control. Its type must be one word that does not appear on any title of any card in play or is already a token type in play. If you do not create a token through Random Token Generator on your turn every turn, destroy all things under your control.skipcard Low Ceiling/T/If a player has two or more Things in play (including tokens, but not counting this card), they may not play Thing cards.skipcard loophole/T/Repeal the effects of any card with a title that contains the string "eadache". If the first sentence of this card has any effect, Bucky wins regardless of whether or not e is playing. Leave this card out of the deck when playing.skipcard Self-Insertion (5I)/A/Name an author. Reveal cards from the deck until you've revealed three from that author, and put them in your hand. Shuffle the rest back into the deck.skipcard The Only Winning Move (0Z)/T/You skip your turns. Win the game when 3 turns have been skipped in that way.skipcard Bizarro Universe (U8)/T/While this is in play, read 'discard' as 'draw', 'in play' as 'in hand', 'lose' as 'win', and vice-versa. This card is exempt from its own effect.skipcard Mana Leak/T/If a card has a corner value with a number in it, it can only be played by a player who controls at least that number of Things. If a card has a corner value with an entirely non-numerical corner value, its corner value is considered to be the number of characters in that corner value, for the purpose of this card.skipcard Eight Men Down/A/Every player reveals their hand, and adds together the first digit of their cards' corner values, for each that has one. The single player with the highest total, if one exists, wins the game.skipcard Purge/A/Locate all cards in play, players' hands, and the draw and discard piles, that were not present at the beginning of the game. Remove all such cards from the game and shuffle the deck.skipcard Flip-Flop (5V)/T/At the end of each of your turns, choose a Token you control. Until the end of your next turn, Flip-Flop counts as a copy of that Token.skipcard Glowing Meteorite (8R)/A/If played as an Action, destroy up to three physical Things in play. If played as a Thing, draw an extra card at the start of your turn.skipcard Think Tank (4U)/A/If played as an Action, draw three cards. If played as a Thing, your hand size increases by two.skipcard Factory (6B)/T/Action: Put three Fire, Smoke, Gunpowder, Iron or Oil tokens in play.skipcard Credit Card/T/When this comes into play, put ten Money tokens into play. When it leaves play, you must either destroy ten Money tokens you control, or destroy all Things you control.skipcard Oyster Card/T/At the start of your turn, put a Money token into play. At the end of your turn, destroy a Money token you control, if there is still one in play.skipcard Birthday Card/T/When this comes into play, the player who's birthday is fewest days in the future gains control of it (unless it's a tie). Action: Destroy this card and draw a card.skipcard Island of Catan (1L)/T/Action: Put three Wood, Sheep, Corn, Ore or Brick tokens in play.skipcard Infinite Dumpster/T/No card can be removed from the discard pile while Infinite Dumpster is in play. This card overrides all other cards involving removing card(s) from the discard pile. If every card except Infinite Dumpster is in the discard pile, you win.skipcard Token War/T/Action: Destroy any number of tokens you control, to destroy an equal number of tokens belonging to another player. Any player may use this action.skipcard Internet! (4O)/T/Destroy three energy-related Tokens to draw a card.skipcard Copyright Fight (TM)/A/Destroy all cards in play that share names with elements of games more famous than this one.skipcard Ironic Wish (3A)/A/Draw as many cards as you want. At the end of your turn, give all cards that were drawn this way and not played to the next player.skipcard Yellow Pages/A/Have another player draw four cards and read their titles aloud. Pick one of them and put it into your hand; the other three are discarded.skipcard Meme Machine/T/Whenever a player plays an Action card, every other player is considered to then play a copy of that Action card (proceeding clockwise).skipcard Highlander Sword/A/Any player with more than one Thing in play must destroy all but one Thing they control. Any player with more than one card in their hand must discard all but one card.skipcard Missile Battery (5G)/T/Action: Fold this card into an airplane and throw it. If it hits any Thing, that Thing is destroyed. If it hits any player, that player draws 3 cards.skipcard The Midas Touch/T/All tokens are considered to be Gold tokens (of no other type) while this card is in play.skipcard Trapdoor/T/The next time a non-Token Thing comes into play, gain control of it and destroy this card.skipcard Love Potion/A/Gain control of a living Thing.skipcard Oops (3E)/A/Play in response to a Thing being played. It gets played into the discard pile instead.skipcard Nobody Move/T/The next time the Action ability of a Thing is invoked, negate that Action, destroy the Thing and destroy this card.skipcard Instant Speed/T/Whenever a player plays an Action or Thing, any other player may play an Action card "in response" to it; the response Action is played first, followed by the original Action or Thing.skipcard Isochron Sceptre/T/When Isochron Sceptre comes into play, attach an Action card from your hand to it. Action: This ability has an identical effect to the Action card attached to Isochron Sceptre.skipcard Auto-turret/T/At the start of each of your turns, destroy a Token belonging to an opponent.skipcard Blockade/T/At the start of each of your turns, you must destroy two non-Token Things you control; If you cannot, move this card to the discard pile instead. Your Opponents may not draw cards.skipcard Destruction Ward/A/Play in response to a Thing being destroyed. Return it to play under your control.skipcard Untitled/T/All cards (excluding this one) are now considered to be the fictional colour of your choice. ex: Hooloovoo, Octarine, or whatever you make up. This card's title is now the name of the colour you chose.skipcard Reference Librarian (D7)/T/This card counts as a living thing. If any player controls three or more cards that have references to the same book, movie, TV show, comic book, webcomic, short story, song, website, podcast or anything of that nature, they win. Names of card creators are excluded.skipcard Reverse fossilization! (RF)/T/Play onto a card. that card now counts as a living thing. If that card is destroyed, destroy this card as well.skipcard Hijack (L2)/T/Play onto any Thing that' played on another Thing. (you keep control of this card) %rAction:Move the thing on which this is played onto any other Thing onto which it could be legally played.skipcard Downpour/A/Every player reveals their hand. Put each Thing card into play under its holder's control; you choose the order in which they come into play.skipcard Tell me (U7)/T/All cards must be read aloud after they are drawn.skipcard Don't tell me (7U)/T/All cards must not be read aloud after they are drawn.skipcard Taxation/A/For every non-Token Thing in play, its owner must either destroy a Money, Gold or Silver Token they control, discard a card or destroy that Thing.skipcard Poor House (2)/T/Owner takes 1 card from the draw pile if he has only 0 or 1 hand cards after playing a Thing.skipcard Pinata/T/When Pinata is destroyed, put six Tokens into play, of any type.skipcard Switch (2S)/T/Play onto any Thing. While that Thing is face-down, treat it as a Thing with a blank text field. %rAction:Flip that thing over.skipcard On Vacation/A/Remove target player from the game. (S)he re-enters play after three other players have taken turns.skipcard Tragedy of the Commons/T/Maximum hand size for all players is 6 times the number of players minus the total number of cards in the other players' hands.skipcard Three drink minimum (D3)/T/Minimum hand size is now three. If at the start of your turn you are below the minimum draw until you are at the minimum.skipcard Lottery (M$)/A/Each player may pay 1 Money token to pick a 6 digit number. A six digit number is then chosen randomly. If any player's number matches the random number they win all the money tokens paid in, plus 10 more. Examples of ways to randomly chose a six digit number are: using random.org, or rolling a die six times. Players should be told how the number will be chosen prior to picking their numbers.skipcard Hitpoints (HP)/T/All players now have 100 hitpoints tokens. Unless another card says otherwise no player may have more than 100 hitpoints tokens. If a player would be eliminated, five of their hitpoints tokens are destroyed. Hitpoints tokens are immune from destruction except for the ways listed on this card.skipcard Lakitu (MB)/T/Spiny tokens cannot be destroyed by Action cards. This card cannot be destroyed by Action cards.<br/>Action: Create a Spiny token.skipcard Apportionment (CON)/T/When voting on new cards, each player has a number of votes equal to the number of his things. A majority wins. If game does not allow proposing cards, discard this card from your hand to draw a card.skipcard Ghostly Form/T/If you lose the game with this card in your hand, put it into play and continue playing. If this card leaves play, you lose the game.skipcard Token Gesture/A/Every player chooses a Thing they control, if they have any, and gives it to a different player.skipcard Gremlins/T/Whenever you play a card that affects another player or their Things, give that player a Gremlin token. Each Gremlin token reduces its controller's maximum hand size by one. Any player may skip their turn to destroy all Gremlin tokens they control.skipcard Salvage (4J)/A/The Thing in the discard pile most recently posessed by you is returned to your hand.skipcard Foresight (4I)/T/Action:Look at the top 2 cards of the deck. You may switch their order. You may do this right before your turn and forfeit an Action during that turn.skipcard The Great Token God/T/When this card comes into play, flip a coin. If heads, you now control all tokens in play. If tails, for one turn, you may create as many tokens as you like, in any type or types. When Token God is destroyed, destroy all tokens.skipcard Junkyard Deed (T8)/T/Once this card is in play, the player who controls it may play cards that are in the discard pile on their turn, as if they were in their hand. The player who controls this card may sell it to another player if they wish.skipcard Steam Engine/T/During your turn, you may discard a card from your hand to gain 5 Energy tokens.skipcard Anagrammaton/T/If the first letter of each Thing controlled by a player can be anagrammed into a word of five or more letters, that player wins the game. You may not win the turn that this comes into play.skipcard Gestalt/T/If Gestalt or any card attached to Gestalt is removed from play or from your control, instead destroy Gestalt and all cards attached to it. Action: Draw a card; if it's a Thing, put it into play attached to this card, otherwise discard it.skipcard Give Me The Brain/T/Players who do not control this card cannot play Actions. Whenever you play an Action, an opponent of your choice gains control of this Thing.skipcard Let's make it interesting (D$)/T/When someone wins everyone gets to keep their tokens/whatever is being used to represent tokens. Action:Change what is used to represent tokens. If online, everyone receives 2 money tokensskipcard Everything counts (7)/T/Every card must now count as something. If a card does not say it counts as anything it now counts as the first or last word of its title, whichever the players vote is more appropriate.skipcard New meaning (O7)/T/Play on a card. That card now counts as whatever you decide.skipcard Rally Call/A/Every Thing you possess takes its Action if it has one. If a Thing you possess has requirements for it to act that are not satisfied, it is destroyed. Every one of your Things that can act, must act, in any order you choose.skipcard Mornington Crescent/T/Whenever a player plays a card, they must name a London Underground station (other than Mornington Crescent) that has not already been named in this manner. If they cannot, they cannot play the card.skipcard Ultimate Power/T/Action::The game ends. All players lose. You may not use this in the same turn as playing a Thing.skipcard Chain Lightning (8E)/A/Pick an opponent. That opponent must destroy a number of their Tokens greater than or equal to the square root of the number of Tokens they control.skipcard Converge/T/Play onto a Thing. All of your non-Token things, except this one, count as copies of that Thing.skipcard Buy One Get One Free/A/Play another Action card from your hand. At the end of your turn, return it to your hand.skipcard Everything Must Go/T/When this card comes into play, every player with four or fewer cards in their hand draws cards until they have five. The first player to empty their hand of cards wins the game.skipcard Receipt Drawer/T/Action: Destroy any number of non-Token Things you control. Draw a card for each Thing destroyed in this way.skipcard War of Attrition/T/Nobody can draw cards at the start of their turn as long as this card is in play.skipcard Grim Trigger/T/If an opponent plays an Action that affects you, that Action card goes to your hand instead of the discard pile, unless the action destroys Grim Trigger.skipcard Drawn out waiting (6J)/T/Each player now draws their card at the end of their turn rather than the start.skipcard Discard Fodder/A/The title about says it all. You <i>could</i> waste an action to send this to the discard pile, but why not wait until your hand is too big and do it for free? ("Better luck next draw!")skipcard O RLY?/A/When someone does something that would cause them to win the game, you can play this in response to eliminate them.skipcard Delaying the Inevitable (B8)/T/Search the deck and have all players turn in all cards that cause someone to win, lose, be removed from the game or introduces a new winning condition. These cards and any played on them are placed in a pile out of play and are untouchable by any other card until this card is destroyed. Once this card is destroyed these cards are shuffled into the deck.skipcard Obscurity pays off (6J)/T/The first player to provide proof that they have a die that has less than six or more than twenty sides wins.skipcard Bomb key (6J)/T/This card counts as a key. Play on a card. Draw an imaginary circle around this card with a diameter of 30 cm/1'. Destroy all cards touched by the circle.skipcard Backronym/A/Choose a word of five or fewer letters, that appears in the title of a card in play. For each letter in the word, search the draw pile for a card that begins with that letter, and put it into your hand. If you can't find enough cards, discard all cards drawn in this way. Shuffle the draw pile.skipcard CCTV Camera/T/Whenever any player plays an Action that targets you, your hand or your Things, you may look at their hand.skipcard Sputtering Force Field (?able)/T/If an Action would destroy a Thing you control, flip a coin. If heads, the action still destroyes the thing. If tails, negate the Action. If the Action came from a Thing, that Action cannot be played on his next turn.skipcard Double-Headed Coin/T/Whenever the game calls for a coin to be tossed, a die to be rolled or any random decision to be made, you may choose its result.skipcard Garage Sale/T/Action: Give a card from your hand to another player, and draw a card.skipcard All Your Base Are Belong To Us/T/If you control at least four non-Token Things, at the start of your turn, and your opponents control none, you win the game.skipcard Call the Police/A/Make an opponent discard cards until they have 2 or less.skipcard Mind-swap Device/T/Action: Exchange a card of your choice from your hand, with a random card from an opponent's hand.skipcard Bubbling Potion/A/During this turn, you may play any number of cards from your hand (but may not use any actions from Things in play).skipcard Monkey/T/Each turn in play, you may create a poop token. If you do not create a poop token, and have 5 already, you may sacrifice 5 tokens to destroy a Living Thing.skipcard Spade Game/A/Draw three cards. If they are not all the same type, discard them.skipcard Suicidal War Boost/A/If you have a Thing on the field that has a word the same as another thing in your hand, you may destroy that Thing to play the related card. You may then play another card, if you haven't already played one other than the related card.skipcard Spiked Club (G9)/T/This card counts as a club Action: Destroy a card that a majority agrees would be destroyed by a spiked club.skipcard Pencil Sharpener (P5)/A/This card counts as an office supply. If played as a thing this card must be played on an "Office" card. If no such card is in play then this card must be played as an action with the following text, (except the "Action:".) Action: Destroy a Thing that would physically fit in a pencil sharpener.@emit [name(%#)] pastes the Infinite Dvorak deck/Cards 301-400 into the Dvorak Engine.