This is a tab-separated dump of the deck, designed for import into Lackey's carddata.txt.
To use this in Lackey, copy this address to the AutoUpdate field in Lackey's Preferences:
http://dvorakgame.co.uk/export.php?deck=Infinite_Dvorak_deck/Cards_301-400&lackeyimg=image&d=/d
For further information, read this page.Name Set ImageFile Type CornerValue Text FlavorText Creator Plentiful cards_301_400 thing_positive Thing - Positive When you play this, choose a Token type. Whenever one Token of that type would be created, two are created instead. unknown(Technopoly deck) Copier cards_301_400 thing_positive Thing - Positive Action: Generate a copy of a Token you own. Unknown(Technopoly deck) Random Token Generator cards_301_400 thing thing RTG Every turn, you must create a token under your control. Its type must be one word that does not appear on any title of any card in play or is already a token type in play. If you do not create a token through Random Token Generator on your turn every turn, destroy all things under your control. fanofphilosophy Low Ceiling cards_301_400 thing Thing If a player has two or more Things in play (including tokens, but not counting this card), they may not play Thing cards. Kevan loophole cards_301_400 thing Thing Repeal the effects of any card with a title that contains the string "eadache". If the first sentence of this card has any effect, Bucky wins regardless of whether or not e is playing. Leave this card out of the deck when playing. Bucky Self-Insertion cards_301_400 action Action 5I Name an author. Reveal cards from the deck until you've revealed three from that author, and put them in your hand. Shuffle the rest back into the deck. Zaratustra The Only Winning Move cards_301_400 thing Thing 0Z You skip your turns. Win the game when 3 turns have been skipped in that way. Zaratustra Bizarro Universe cards_301_400 thing Thing U8 While this is in play, read 'discard' as 'draw', 'in play' as 'in hand', 'lose' as 'win', and vice-versa. This card is exempt from its own effect. Zaratustra Mana Leak cards_301_400 thing Thing If a card has a corner value with a number in it, it can only be played by a player who controls at least that number of Things. If a card has a corner value with an entirely non-numerical corner value, its corner value is considered to be the number of characters in that corner value, for the purpose of this card. Kevan Eight Men Down cards_301_400 action Action Every player reveals their hand, and adds together the first digit of their cards' corner values, for each that has one. The single player with the highest total, if one exists, wins the game. Kevan Purge cards_301_400 action Action Locate all cards in play, players' hands, and the draw and discard piles, that were not present at the beginning of the game. Remove all such cards from the game and shuffle the deck. Bucky Flip-Flop cards_301_400 thing Thing 5V At the end of each of your turns, choose a Token you control. Until the end of your next turn, Flip-Flop counts as a copy of that Token. Bucky Glowing Meteorite cards_301_400 action_thing Action/Thing 8R If played as an Action, destroy up to three physical Things in play. If played as a Thing, draw an extra card at the start of your turn. Zaratustra Think Tank cards_301_400 action_thing Action/Thing 4U If played as an Action, draw three cards. If played as a Thing, your hand size increases by two. Zaratustra Factory cards_301_400 thing Thing 6B Action: Put three Fire, Smoke, Gunpowder, Iron or Oil tokens in play. Zaratustra Credit Card cards_301_400 thing Thing When this comes into play, put ten Money tokens into play. When it leaves play, you must either destroy ten Money tokens you control, or destroy all Things you control. Kevan Oyster Card cards_301_400 thing Thing At the start of your turn, put a Money token into play. At the end of your turn, destroy a Money token you control, if there is still one in play. Kevan Birthday Card cards_301_400 thing Thing When this comes into play, the player who's birthday is fewest days in the future gains control of it (unless it's a tie). Action: Destroy this card and draw a card. Kevan Island of Catan cards_301_400 thing Thing 1L Action: Put three Wood, Sheep, Corn, Ore or Brick tokens in play. Zaratustra Infinite Dumpster cards_301_400 thing Thing No card can be removed from the discard pile while Infinite Dumpster is in play. This card overrides all other cards involving removing card(s) from the discard pile. If every card except Infinite Dumpster is in the discard pile, you win. fanofphilosophy Token War cards_301_400 thing Thing Action: Destroy any number of tokens you control, to destroy an equal number of tokens belonging to another player. Any player may use this action. Kevan Internet! cards_301_400 thing Thing 4O Destroy three energy-related Tokens to draw a card. Zaratustra Copyright Fight cards_301_400 action Action TM Destroy all cards in play that share names with elements of games more famous than this one. Zaratustra Ironic Wish cards_301_400 action Action 3A Draw as many cards as you want. At the end of your turn, give all cards that were drawn this way and not played to the next player. Zaratustra Yellow Pages cards_301_400 action Action Have another player draw four cards and read their titles aloud. Pick one of them and put it into your hand; the other three are discarded. Kevan Meme Machine cards_301_400 thing Thing Whenever a player plays an Action card, every other player is considered to then play a copy of that Action card (proceeding clockwise). Kevan Highlander Sword cards_301_400 action Action Any player with more than one Thing in play must destroy all but one Thing they control. Any player with more than one card in their hand must discard all but one card. Kevan Missile Battery cards_301_400 thing Thing 5G Action: Fold this card into an airplane and throw it. If it hits any Thing, that Thing is destroyed. If it hits any player, that player draws 3 cards. Zaratustra The Midas Touch cards_301_400 thing Thing All tokens are considered to be Gold tokens (of no other type) while this card is in play. Kevan Trapdoor cards_301_400 thing Thing The next time a non-Token Thing comes into play, gain control of it and destroy this card. Kevan Love Potion cards_301_400 action Action Gain control of a living Thing. Kevan Oops cards_301_400 action Action 3E Play in response to a Thing being played. It gets played into the discard pile instead. Bucky Nobody Move cards_301_400 thing Thing The next time the Action ability of a Thing is invoked, negate that Action, destroy the Thing and destroy this card. Kevan Instant Speed cards_301_400 thing Thing Whenever a player plays an Action or Thing, any other player may play an Action card "in response" to it; the response Action is played first, followed by the original Action or Thing. Kevan Isochron Sceptre cards_301_400 thing Thing When Isochron Sceptre comes into play, attach an Action card from your hand to it. Action: This ability has an identical effect to the Action card attached to Isochron Sceptre. Kevan Auto-turret cards_301_400 thing Thing At the start of each of your turns, destroy a Token belonging to an opponent. Bucky Blockade cards_301_400 thing Thing At the start of each of your turns, you must destroy two non-Token Things you control; If you cannot, move this card to the discard pile instead. Your Opponents may not draw cards. Bucky Destruction Ward cards_301_400 action Action Play in response to a Thing being destroyed. Return it to play under your control. Bucky Untitled cards_301_400 thing Thing All cards (excluding this one) are now considered to be the fictional colour of your choice. ex: Hooloovoo, Octarine, or whatever you make up. This card's title is now the name of the colour you chose. Ryan_1729 Reference Librarian cards_301_400 thing Thing D7 This card counts as a living thing. If any player controls three or more cards that have references to the same book, movie, TV show, comic book, webcomic, short story, song, website, podcast or anything of that nature, they win. Names of card creators are excluded. Ryan_1729 Reverse fossilization! cards_301_400 thing Thing RF Play onto a card. that card now counts as a living thing. If that card is destroyed, destroy this card as well. Ryan_1729 Hijack cards_301_400 thing Thing L2 Play onto any Thing that' played on another Thing. (you keep control of this card) Action:Move the thing on which this is played onto any other Thing onto which it could be legally played. Bucky Downpour cards_301_400 action Action Every player reveals their hand. Put each Thing card into play under its holder's control; you choose the order in which they come into play. Kevan Tell me cards_301_400 thing Thing U7 All cards must be read aloud after they are drawn. Ryan_1729 Don't tell me cards_301_400 thing Thing 7U All cards must not be read aloud after they are drawn. Ryan_1729 Taxation cards_301_400 action Action For every non-Token Thing in play, its owner must either destroy a Money, Gold or Silver Token they control, discard a card or destroy that Thing. Kevan Poor House cards_301_400 thing Thing 2 Owner takes 1 card from the draw pile if he has only 0 or 1 hand cards after playing a Thing. Kevan (originally from San Juan) Pinata cards_301_400 thing Thing When Pinata is destroyed, put six Tokens into play, of any type. Kevan Switch cards_301_400 thing Thing 2S Play onto any Thing. While that Thing is face-down, treat it as a Thing with a blank text field. Action:Flip that thing over. Bucky On Vacation cards_301_400 action Action Remove target player from the game. (S)he re-enters play after three other players have taken turns. Bucky Tragedy of the Commons cards_301_400 thing Thing Maximum hand size for all players is 6 times the number of players minus the total number of cards in the other players' hands. Bucky Three drink minimum cards_301_400 thing Thing D3 Minimum hand size is now three. If at the start of your turn you are below the minimum draw until you are at the minimum. Ryan_1729 Lottery cards_301_400 action Action M$ Each player may pay 1 Money token to pick a 6 digit number. A six digit number is then chosen randomly. If any player's number matches the random number they win all the money tokens paid in, plus 10 more. Examples of ways to randomly chose a six digit number are: using random.org, or rolling a die six times. Players should be told how the number will be chosen prior to picking their numbers. Ryan_1729 Hitpoints cards_301_400 thing Thing HP All players now have 100 hitpoints tokens. Unless another card says otherwise no player may have more than 100 hitpoints tokens. If a player would be eliminated, five of their hitpoints tokens are destroyed. Hitpoints tokens are immune from destruction except for the ways listed on this card. Ryan_1729 Lakitu cards_301_400 thing Thing MB Spiny tokens cannot be destroyed by Action cards. This card cannot be destroyed by Action cards. Action: Create a Spiny token. [[User:MagiMaster Apportionment cards_301_400 thing Thing CON When voting on new cards, each player has a number of votes equal to the number of his things. A majority wins. If game does not allow proposing cards, discard this card from your hand to draw a card. fanofphilosophy Ghostly Form cards_301_400 thing Thing If you lose the game with this card in your hand, put it into play and continue playing. If this card leaves play, you lose the game. Kevan Token Gesture cards_301_400 action Action Every player chooses a Thing they control, if they have any, and gives it to a different player. Kevan Gremlins cards_301_400 thing Thing Whenever you play a card that affects another player or their Things, give that player a Gremlin token. Each Gremlin token reduces its controller's maximum hand size by one. Any player may skip their turn to destroy all Gremlin tokens they control. Kevan (taken from Netrunner) Salvage cards_301_400 action Action 4J The Thing in the discard pile most recently posessed by you is returned to your hand. Bucky Foresight cards_301_400 thing Thing 4I Action:Look at the top 2 cards of the deck. You may switch their order. You may do this right before your turn and forfeit an Action during that turn. Bucky The Great Token God cards_301_400 thing thing When this card comes into play, flip a coin. If heads, you now control all tokens in play. If tails, for one turn, you may create as many tokens as you like, in any type or types. When Token God is destroyed, destroy all tokens. fanofphilosophy Junkyard Deed cards_301_400 thing Thing T8 Once this card is in play, the player who controls it may play cards that are in the discard pile on their turn, as if they were in their hand. The player who controls this card may sell it to another player if they wish. Ryan_1729 Steam Engine cards_301_400 thing Thing During your turn, you may discard a card from your hand to gain 5 Energy tokens. Bucky Anagrammaton cards_301_400 thing Thing If the first letter of each Thing controlled by a player can be anagrammed into a word of five or more letters, that player wins the game. You may not win the turn that this comes into play. Kevan Gestalt cards_301_400 thing Thing If Gestalt or any card attached to Gestalt is removed from play or from your control, instead destroy Gestalt and all cards attached to it. Action: Draw a card; if it's a Thing, put it into play attached to this card, otherwise discard it. Kevan Give Me The Brain cards_301_400 thing Thing Players who do not control this card cannot play Actions. Whenever you play an Action, an opponent of your choice gains control of this Thing. Kevan Let's make it interesting cards_301_400 thing Thing D$ When someone wins everyone gets to keep their tokens/whatever is being used to represent tokens. Action:Change what is used to represent tokens. If online, everyone receives 2 money tokens Ryan_1729 Everything counts cards_301_400 thing Thing 7 Every card must now count as something. If a card does not say it counts as anything it now counts as the first or last word of its title, whichever the players vote is more appropriate. Ryan_1729 New meaning cards_301_400 thing Thing O7 Play on a card. That card now counts as whatever you decide. Ryan_1729 Rally Call cards_301_400 action Action Every Thing you possess takes its Action if it has one. If a Thing you possess has requirements for it to act that are not satisfied, it is destroyed. Every one of your Things that can act, must act, in any order you choose. Physics Mornington Crescent cards_301_400 thing Thing Whenever a player plays a card, they must name a London Underground station (other than Mornington Crescent) that has not already been named in this manner. If they cannot, they cannot play the card. Kevan Ultimate Power cards_301_400 thing Thing Action::The game ends. All players lose. You may not use this in the same turn as playing a Thing. Bucky Chain Lightning cards_301_400 action Action 8E Pick an opponent. That opponent must destroy a number of their Tokens greater than or equal to the square root of the number of Tokens they control. Bucky Converge cards_301_400 thing Thing Play onto a Thing. All of your non-Token things, except this one, count as copies of that Thing. Bucky Buy One Get One Free cards_301_400 action Action Play another Action card from your hand. At the end of your turn, return it to your hand. Kevan Everything Must Go cards_301_400 thing Thing When this card comes into play, every player with four or fewer cards in their hand draws cards until they have five. The first player to empty their hand of cards wins the game. Kevan Receipt Drawer cards_301_400 thing Thing Action: Destroy any number of non-Token Things you control. Draw a card for each Thing destroyed in this way. Kevan War of Attrition cards_301_400 thing Thing Nobody can draw cards at the start of their turn as long as this card is in play. Physics Grim Trigger cards_301_400 thing Thing If an opponent plays an Action that affects you, that Action card goes to your hand instead of the discard pile, unless the action destroys Grim Trigger. Physics Drawn out waiting cards_301_400 thing Thing 6J Each player now draws their card at the end of their turn rather than the start. Ryan_1729 Discard Fodder cards_301_400 action Action The title about says it all. You could waste an action to send this to the discard pile, but why not wait until your hand is too big and do it for free? Better luck next draw! Physics O RLY? cards_301_400 action Action When someone does something that would cause them to win the game, you can play this in response to eliminate them. Physics Delaying the Inevitable cards_301_400 thing Thing B8 Search the deck and have all players turn in all cards that cause someone to win, lose, be removed from the game or introduces a new winning condition. These cards and any played on them are placed in a pile out of play and are untouchable by any other card until this card is destroyed. Once this card is destroyed these cards are shuffled into the deck. Ryan_1729 Obscurity pays off cards_301_400 thing Thing 6J The first player to provide proof that they have a die that has less than six or more than twenty sides wins. Ryan_1729 Bomb key cards_301_400 thing Thing 6J This card counts as a key. Play on a card. Draw an imaginary circle around this card with a diameter of 30 cm/1'. Destroy all cards touched by the circle. Ryan_1729 Backronym cards_301_400 action Action Choose a word of five or fewer letters, that appears in the title of a card in play. For each letter in the word, search the draw pile for a card that begins with that letter, and put it into your hand. If you can't find enough cards, discard all cards drawn in this way. Shuffle the draw pile. Kevan CCTV Camera cards_301_400 thing Thing Whenever any player plays an Action that targets you, your hand or your Things, you may look at their hand. Kevan Sputtering Force Field cards_301_400 thing thing ?able If an Action would destroy a Thing you control, flip a coin. If heads, the action still destroyes the thing. If tails, negate the Action. If the Action came from a Thing, that Action cannot be played on his next turn. fanofphilosophy Double-Headed Coin cards_301_400 thing Thing Whenever the game calls for a coin to be tossed, a die to be rolled or any random decision to be made, you may choose its result. Kevan Garage Sale cards_301_400 thing Thing Action: Give a card from your hand to another player, and draw a card. Kevan All Your Base Are Belong To Us cards_301_400 thing Thing If you control at least four non-Token Things, at the start of your turn, and your opponents control none, you win the game. Kevan Call the Police cards_301_400 action Action Make an opponent discard cards until they have 2 or less. Raven (Frankenstein deck) Mind-swap Device cards_301_400 thing_equipment Thing - Equipment Action: Exchange a card of your choice from your hand, with a random card from an opponent's hand. Raven (Frankenstein deck) Bubbling Potion cards_301_400 action Action During this turn, you may play any number of cards from your hand (but may not use any actions from Things in play). Kevan (Frankenstein deck) Monkey cards_301_400 thing Thing Each turn in play, you may create a poop token. If you do not create a poop token, and have 5 already, you may sacrifice 5 tokens to destroy a Living Thing. BM Spade Game cards_301_400 action Action Draw three cards. If they are not all the same type, discard them. BM ([[Deck:Mario Bros. Suicidal War Boost cards_301_400 action Action If you have a Thing on the field that has a word the same as another thing in your hand, you may destroy that Thing to play the related card. You may then play another card, if you haven't already played one other than the related card. BM Spiked Club cards_301_400 thing Thing G9 This card counts as a club Action: Destroy a card that a majority agrees would be destroyed by a spiked club. Ryan_1729 Pencil Sharpener cards_301_400 action_thing Action/Thing P5 This card counts as an office supply. If played as a thing this card must be played on an "Office" card. If no such card is in play then this card must be played as an action with the following text, (except the "Action:".) Action: Destroy a Thing that would physically fit in a pencil sharpener. Ryan_1729