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Action: Give control of this Thing to any player. |
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Card : Kevan |
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When Mana Ramp comes into play, gain a Land token. At the start of each player's turn, that player gains a Land token. Each player may play an extra Action on his or her turn for each Land, Plains, Forest, Mountain, Swamp, or Island he or she controls. |
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Card : jtwe |
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Action and Thing: destroy Hidden Crypt and a living thing to put a copy of any Undead related thing from the Infinate deck archive into play under your control. |
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Card : gill_smoke |
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Action: destroy target living thing, create a zombie token under that owners control. |
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Card : gill_smoke |
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Comes into play with 10 dose tokens when a living thing would be destroyed you may remove a dose of reanimation fluid to create a zombie token. When ther are no more doses destroy this card. |
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Card : gill_smoke |
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Destroy (if you wish) a living Thing, put a Vampire token into play and return this card to your hand. If you control five Vampire tokens, you win the game. If this card is revealed or discarded from your hand, you are eliminated. |
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Card : Kevan |
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Curse of the Mummy's Tomb |
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Thing |
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At the end of your turn, you must discard a card. If an opponent forces this card to be revealed from your hand, put it into play under their control. |
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Card : Kevan |
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Action: Destroy a Thing, if you control no other living Things. |
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Card : Kevan |
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Roll a 6 sided die for every living thing in play on a 1 replace thing with a zombie token an a 6 remove from play due to maddness.
My mind shrunk from the horror it beheld. |
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Card : gill_smoke |
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