To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
(You can also get an output formatted for the Dvorax Engine.)
cleardeckskipcard Number Six/T/Number Six attempts to leave play every turn. If you don't play both a thing and and an action move Number Six to the discard pile. %rAction: Gain control of a thing without a corner value. (""I am not a number I am a free man" -Number 6")skipcard Automated factory (R43)/T/At the beginning of your turn you may destroy two energy tokens if you do you create a money token.skipcard Cheap Copy of a Priceless Ming Vase/T/Action: Gain a forgery token. Take up to 5 money tokens from target opponent who doesn't control a forgery token and give him control over this.skipcard Master of Shadows (Evil)/T/Action: Create a copy of this card.<BR>Action: Target player discards a card. ("Just another random evil creature by Zt.")skipcard The World Needs a Little Justice/T/Whenever you are forced to discard cards, gain a token of any type and name.skipcard Cluedo/T/At the start of your turn; if you control a living Thing, a Thing which could be used as a weapon, and a Thing which is a location, you may eliminate a player of your choice.skipcard Dr. Jekyll/T/Action: Search the draw pile and the discard pile for a card named "Mr. Hyde". If you find the card, replace this card with it.skipcard Mr. Hyde/T/If there are three time tokens on this card, it automatically triggers its Action ability. This does count as you taking an Action.<BR>Thing: Destroy target living thing. Put a time token on this card.<BR>Action: Search the deck and the discard pile for a card named "Dr. Jekyll". If you find the card, replace this card with it.skipcard Nazi Communist Thatcherist Illuminati Robot Ninja Insect Brainsucking Babes from Outer Space/T/Action: Target player chooses a thing he controls and gives you control of it. ("The personification of all evil things.")skipcard Bailout/A/Unless one or more players object, give every player twenty Money tokens.skipcard Prison/T/When Prison comes into play, make a copy of an Action named "Prison Riot" and "Jail Break" from the Infinite Dvorak Deck archive and put it on the bottom of the draw pile, then shuffle it.%rAction: Put living thing under Prison Cards under prison are considered removed from play.skipcard Jail Break/A/If not in play, make a copy of a Thing named "Prison" from the Infinite Dvorak Deck archive and put it on the bottom of the draw pile, then shuffle it.%rOtherwise roll a 6 sided die and remove that many cards from under Prison and put them under your contol.skipcard Prison Riot/A/If not in play, make a copy of a Thing named "Prison" from the Infinite Dvorak Deck archive and put it on the bottom of the draw pile, then shuffle it.%rOtherwise Take control of Prison.skipcard Void Blast (1U)/A/Choose a Thing. Destroy that Thing if possible; otherwise, remove all text from it until the end of the turn and take an extra Action.skipcard Set and Spike (2U)/A/Return target thing to its controller's hand. Its controller then discards it.skipcard Ret-con (3U)/A/Target Thing ceases to exist. Play continues as if it had never existed.skipcard Zombified Programmer/T/At the beging of your turn roll a 6 sided die to detrmine the total number of Actions and Things you may play this turn.skipcard Vending Machine/T/Action: Destroy a money token to create a copy of a food thing card with no rules text (name optional)skipcard Pasta salad/T/At the begining of your turn put a perish token on Pasta Salad if there a more than 3 perish tokens Pasta salad is not edible and if destroyed for another Thing's ability destroy that thing.skipcard The Bitter End/T/Players may not draw cards. When every player's hand is empty, destroy this Thing.skipcard Schools of Magic/T/When this comes into play, each player chooses a letter. A player can only play cards whose title contains the letter they chose.skipcard It's Murder/T/If a living Thing is destroyed, the players whose turn it is is eliminated.skipcard Holiday Baker/T/Action: Put a dozen cookie tokens into playskipcard Oreo Box/T/This comes into play with 10 oreo tokens. Whenever you would sacrifice a food item it takes 2 oreo tokens to satify as one item. ("Well you can't just eat one")skipcard Brocolini (Ch1)/T/When this comes into play destroy an opponets token.skipcard Exchange/A/Exchange control of two target Things with the same corner value controlled by different players. <i>(Two Things with no corner value have the same corner value. Tokens, unless otherwise specified, have no corner value.)</i>skipcard A Walk-on Part in the War/T/At the end of your turn, destroy this Thing unless you gained control of it this turn. %r%r Whenever this or another Thing is destroyed, draw a card.skipcard A Lead Role in a Cage/T/At the start of your turn, draw an additional card. %r%r You may not play more than one card per turn from your hand.skipcard Mortal Struggle/A/Pick a Thing belonging to an opponent. That opponent also picks a Thing. Toss a coin; if heads, destroy the one you picked, otherwise destroy the one your opponent picked.skipcard Broken Guitar String/A/Action: Twang! Destroy at most one thing whose name begins with each of: E, A, D, G, B, and E againskipcard Hammer/T/When this comes into play, destroy target tangible thing.skipcard Saw/A/Take a thing you control and rip the card in two pieces. The two pieces are two things now. The things' texts are what you can read on the pieces.skipcard Screwdriver/T/When machines, robots, buildings or vehicles use their Action abilities it doesn't count as taking an Action. No thing may use its Action ability more than once during a turn. ("I'll fix this!")skipcard Warrenty Card Maneuver (4U)/A/Remove target card from the game. Fling that card at target opponent.skipcard Anti-Reality Wave (5U)/A/Target Thing reads "Action:Do Nothing" until the end of the turn. Destroy target Thing. ("You can target the same Thing for both effects, but you aren't required to.")skipcard Suppression Field (6U)/T/Play onto another Thing. That Thing's ruletext cannot affect Players or other Things.skipcard Swiss Army Card (X10)/T/When this comes into play, reveal the top 10 cards of the deck and attach all of them with Action abilities to this card. This card has the Action abilities of all attached Things.skipcard The Golden Snitch (150)/T/At the beginning of your turn, pass this card to the player on your left.<BR><BR>Action and Thing: You win the game.skipcard Drawing A Blank (__)/T/If you control three or more non-token things with no ruletext, you win.skipcard 640k is Enough for Anyone/T/If a player ever has more than six Things in play, they must destroy Things they control until they have six or fewer.skipcard Apple/T/The turn you play this you may take an additional action. (""Fills the belly alittle"")skipcard gold-pressed latinum/T/All effects that change the ownership of a card must target gold-pressed latinum first. ("Latinum was a rare silver liquid used as currency by the Ferengi Alliance and many other worlds. It cannot be replicated. For ease of transaction, latinum is usually suspended within gold to produce "gold-pressed" latinum.")skipcard Fortune Teller/T/As long as fortune teller is in play play with the top card of the draw face up.skipcard Hair Trigger/T/Whenever a Thing with an Action ability is destroyed, its owner may use that Action ability once, in response.skipcard Token Stack/T/If you control five Stack tokens, you win the game. Action: Destroy five tokens you control to put a Stack token into play.skipcard Frisbee/T/Action: Give control of this Thing to any player.skipcard Mana Ramp/T/When Mana Ramp comes into play, gain a Land token. <BR> At the start of each player's turn, that player gains a Land token. <BR> Each player may play an extra Action on his or her turn for each Land, Plains, Forest, Mountain, Swamp, or Island he or she controls.skipcard Hidden Crypt/T/Action and Thing: destroy Hidden Crypt and a living thing to put a copy of any Undead related thing from the Infinate deck archive into play under your control.skipcard Master Zombie/T/Action: destroy target living thing, create a zombie token under that owners control.skipcard Reanimation Fluid/T/Comes into play with 10 dose tokens when a living thing would be destroyed you may remove a dose of reanimation fluid to create a zombie token. When ther are no more doses destroy this card.skipcard Fury of Dracula/A/Destroy (if you wish) a living Thing, put a Vampire token into play and return this card to your hand. If you control five Vampire tokens, you win the game. If this card is revealed or discarded from your hand, you are eliminated.skipcard Curse of the Mummy's Tomb/T/At the end of your turn, you must discard a card. If an opponent forces this card to be revealed from your hand, put it into play under their control.skipcard Chainsaw Warrior/T/Action: Destroy a Thing, if you control no other living Things.skipcard Lovecraftian Horror (HP3)/A/Roll a 6 sided die for every living thing in play on a 1 replace thing with a zombie token an a 6 remove from play due to maddness. ("My mind shrunk from the horror it beheld.")skipcard Undead Purge (Z0)/A/Remove all undead things from play ("And don't come back")skipcard Rendition (A1)/A/remove living thing from play ("You are now a guest of the United States in an undisclosed location.")skipcard Recycling Bin/T/Cards that would go to the discard pile go to the bottom of the deck instead. ("Except for this one.")skipcard Three Part Harmony/T/Whenever you play an action, repeat its effects twice without changing targets.skipcard CIA Cover-Up/T/Whenever a thing is destroyed, it is considered to have been destroyed by itself, not by another thing or by a player. ("Say it was a training accident. That's the usual lie, right?")skipcard The Original Maverick/T/You may discard a card to ignore any Action that affects you. If you choose not to, draw a card instead. Destroy this card when you have drawn three cards in this way.skipcard A Full Shelf of Empty Books/T/Discard your hand when this card comes into play. Every opponent must give you a card from their hand after drawing at the beginning of their turn. You may play only the card you draw at the beginning of each of your turns; if you play a card from your hand, destroy this card.skipcard Tractor Beam/A/Look at chosen opponent's hand and take one card from it.skipcard Necrophilac (2Z)/T/Must control an undead to play and keep in play. Action: Destroy a living thing to create a zombie token under your control.skipcard Arkham Asylum (A4)/T/If anything would be removed from play due to maddness place under Arkham instead.%rAction and Thing: Put a maddness token on a living thing.%rAction and Thing:Move a thing with a maddness token under Arkham Asylum.skipcard Poisened Chalice/A/Opponet flips a coin and you call it. Loser destroys a living thing or is eliminated. <BR> ("never go in against a Sicilian when death is on the line! -Vizzini")skipcard Apocalypse Bottle (7U)/T/If Apocalypse Bottle is destroyed, it destroys all other Things.skipcard Stall for Time (8U)/A/Return target Thing to its controller's hand and draw a card.skipcard Loose Cannon (9U)/T/Action:Destroy a random Thing target player controls.skipcard Basilisk/T/Whenever a Thing uses an Action ability it is destroyed after taking the Action.<BR>Action: Destroy target thing.skipcard Wolpertinger/T/Wolpertinger has all Action abilities of all living things in play.skipcard I was sent to bring you Chaos and Destruction and Strawberry Candy (Evil)/T/If you control three or more strawberry candy tokens and there are no living things in play, you win the game. This card is pink and black at the same time.<BR>Action: Put a strawberry candy token into play.skipcard Broken Card/A/Replace the rules text on this card as you play it from your hand to whatever you want. (""If a card's too broken, just refuse to play with it." -Bucky")skipcard Voir dire (V1)/A/look through the draw pile and remove a card from play, shuffle the draw pile afterwards. (""If a card's too broken, just refuse to play with it." -Bucky")skipcard Zombified Cook (Z8)/T/Action: Destoy a food related thing or token to make a zombie tokenskipcard Pink Is The New Black (Holy)/A/Replace every Zombie token in play with a Strawberry Candy token.skipcard 1,000,000th Customer/A/Draw five cards, add 1 to the digit in the millions place of the number in this card's title, and shuffle this card into the deck.skipcard Militant English Teacher/T/No cards with spelling, grammar, or punctuation mistakes may be in play.skipcard Biased/A/Destroy all Things by target card creator. (""I hate this guy."")skipcard The Dentist/T/At the beginning of your turn destroy a money token you control or destroy this card.<BR>Action: Target thing's Action ability is erased.<BR>Action: Gain one money token. ("He'll teach you the meaning of suffering.")skipcard "It Is Finished."/A/Play this only in response to being eliminated. You win the game.skipcard Michael Jackson/T/Action: If there are at least 10 zombies in play, you may create a copy of Thriller (#2682) and put it into play.skipcard Thriller/T/At the end of each turn, you gain control of all zombies.<BR>Action: Destroy 15 zombies you control to eliminate target player. ("For no mere mortal can resist the evil of the Thriller.<BR>HA HA Ha ha ha hahahaha...")skipcard Dr. Smooth/T/Action: Draw four cards, discard two of them, and either destroy this card or destroy a Money token and return this card to your hand. ("Smooth going down...even smoother coming up.")skipcard Berserk/T/Target player may only play Actions. If they do not play an Action during their turn, they must instead discard a card if possible.skipcard Solar Panel/T/Destroy 5 Money tokens you control when this card comes into play. Thing or Action: Gain an Energy token or a Money token.skipcard Homophobe Racist Hatemonger/A/Destroy all black and all pink things. (""Pink ain't the new black, dude."")skipcard Open Government/A/Every player reveals their hand.skipcard Plague/T/At the start of each player's turn, that player must destroy a living Thing they control, if they have one.skipcard Cloak of Ignoring/T/Play onto target thing. As long as Cloak of Ignoring is in play, equipped thing doesn't exist. ("If a card's too politically non-correct, just refuse to play with it.")skipcard The Master of Dead Words/T/When this comes into play, destroy five undeads you control or fifty living things you control. If you don't, you are eliminated.<BR>Action: Change a word on target Thing.skipcard Pick up the Phone Booth and Die/T/Action: You are eliminated. ("Now try to use this card against an opponent!")skipcard Communism/T/Things are considered to belong to all players. All cards in players' hands are considered to be in each other player's hand.skipcard Resurrection/A/Put all things from the top 10 cards in the discard pile into play under your control. ("This card is not counted in the top 10 cards.")skipcard Trespassers Will Be Shot/T/Whenever another player puts a thing into your control, destroy it. ("Survivors will be shot again.")skipcard Voodoo Sock/T/Play onto target thing. Equipped thing cannot use Action abilities. ("It's cursed and it stinks!")skipcard School/T/Action: Target thing gains all Action and Thing abilities of a thing you control. This is permanent.skipcard I.Q. 257/T/Whenever an opponent draws a card, you may force him to read the card out loud and slowly. (""So, how good is your memory, brainy?"")skipcard Charley (0F)/T/Charley is considered a food, if sacrificed as a food item remove him from play for two turns instead. (""We don't talk about what happened to Charley"-Chicken Leg")skipcard Wax fruit (F0)/T/Owner may destroy wax fruit to prevent another action requiring the sacrifice of a food item. take control of the sacrificed food item when you do. ("Yuck! That's not an apple!")skipcard The Four Liphams (L4)/T/Action: Create a food token.%rAction: Create a money token.%rAction: Draw a card.%rAction: Create an energy token.@emit [name(%#)] pastes the Infinite Dvorak deck/Cards 2601-2700 into the Dvorak Engine.