To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
(You can also get an output formatted for the Dvorax Engine.)
cleardeckskipcard mentalist/T/Thing: trigger another living thing's action ability under your control.%r (""You are under my control"")skipcard Svengali/T/Attach to another living thing. If Svengali would leave play the other card is destroyed.skipcard Relegation/A/Return target Thing to its owner's hand.skipcard Hunger Strike/T/You may not draw cards. If you have no cards in your hand at the beginning of your turn, you win. Thing and Action: Discard a card.skipcard Pringles Cantenna/T/Name an opponent when this card enters play. Their Things also apply to you as if you controlled them, but you may not use those Things' Action abilities.skipcard Miss Me?/A/Move one card from the discard pile into your hand.skipcard Library Card/T/Action: Put one Thing from the draw pile into play under your control. After having it in play for 3 of your turns, you may return it to the draw pile and then shuffle it, or discard one card at the beginning of each of your turns as long as you have it. If the Thing is destroyed, discard your hand. If an opponent takes control of it, they must discard a card each of their turns.skipcard I Hate You All!/T/Action: Create a Spite token and give it to another player. If a player has 3 or more Spite tokens, their maximum hand size is 3.skipcard Breeder Node (7R)/T/Thing:Gain a copy of target Node.skipcard Parasite Node (8R)/T/Action:Draw a card for each Node you control, then destroy one of your Nodes.skipcard Fabricator Node (9R)/T/Action:Gain one copy of target Token for each Node in play.skipcard Forgot About Corr/A/If there are no Things by Corrigan in play, any opponent who cannot produce a card by Corrigan from their hand must discard their hand in shame.skipcard Formulaic Insult Contest/A/Choose a noun, verb, adjective or adverb. Each player reveals all the cards in his/her hand with that word in their titles. The player who reveals the most cards gets to take control of up to 3 Things. (""Yo mamma's so fat she got diabetes!"")skipcard Giant Happy Spider Friend/T/Your hand size is eight. <br/>Action: Remove target living Thing's Action ability. After five turns, it is destroyed.skipcard Where is the Internet?/T/No players may draw cards. (""Where is that thing? I've heard that it's in my computer, but it's so <i>small</i>.")skipcard Ten Million Years Later/A/Destroy all Things and replace each of them with a Dust token.skipcard Freedom of Information Act request/A/Play as an opponets card would go to the discard pile, place in your hand instead.skipcard L33t sp34k (Y4)/A/Change the Title of any card in play.%r ("PWNd")skipcard New world order/A/Return all living things to thier owner's handsskipcard ALL YOUR BASE/A/Put the three top cards from the discard pile into your hand.skipcard Void Node (0R)/T/Action:Put a node from play into your hand.skipcard Horror of the Infinite/T/Cards that refer to specific types of Thing cannot be played. If any Things (except this one) refer to specific types of Thing, destroy them.skipcard Modest Abundance/T/Whenever a player would draw a card, they instead draw cards until they have three in their hand. (If they already have three or more cards in their hand, they skip that draw.)skipcard Mixed Bag/A/Put ten tokens into play under your control, each of a different type.skipcard Clean Slate/A/All players discard their hands. Shuffle the discard pile into the draw pile. Then all players redraw their hands.skipcard Deadly Switch/A/Switch the discard pile with the deck.skipcard Big Red Button/A/Every player chooses a number from 1 to 6. Roll a six sided die. If anyone chose the number rolled, make them discard their hand. Numbers can be shared by multiple people.skipcard Just Visiting/T/Play immediately when one of your Things is to be destroyed. Put it back under your control at the beginning of your next turn.skipcard Afterburners/T/You may play two Actions per turn.skipcard Deep Thought/T/When you draw this card, you must play it immediately. At the end of your turn, put this card on the bottom of the draw pile. The second time this card is played, you and the player who played it first both win.skipcard Soul/T/The soul of a homicidal maniac.skipcard Soul/T/The soul of an innocent child.skipcard New Strategy/A/Discard your hand, and draw three new cards.skipcard No Corner For YOU!/T/This thing cannot be destroyed. All cards with corner values must be discarded immediately unless expressly stated against by the card.skipcard Action Lock/T/If you draw this card, you must play it at the next available chance. You are not be able to play actions if there is someway not to play actions while this card lives. If you have a full hand of actions, you must either skip your turn or discard.skipcard Thing Lock/T/If you draw this card, you must play it at the next available chance. You are not be able to play things if there is someway not to play things while this card lives. If you have a full hand of things, you must either skip your turn or discard.skipcard Limited Ammunition (N8)/T/Whenever a Thing uses an Action ability, the player who controls it must destroy a Thing (including tokens) they control.skipcard Mongol Go-Go!/A/Each player destroys 3 Things and gives control of 1 Thing they control to a different player.skipcard The Best Breakfast Ever/A/Discard 2 cards, then draw 5 cards and discard 1 card. (""I had to discard a card for it, so it must be really really great, right?"")skipcard Destiny/A/Both you and a target player must write down a number between one and ten. You both show your numbers at once. If your number is higher, that player is eliminated. If their number is higher, you are eliminated. If the numbers are the same, shuffle Destiny back into the draw deck.skipcard All In/A/Whoever has the most hard cash on them wins the game.skipcard Magistrate of Prepostery/T/Action: Everyone secretly picks a number from one to ten. The highest number draws a card; the lowest number discards a card. If two players match numbers, they exchange that many cards, either in play or in their hand. Everyone gets as many Confetti Tokens as the number they chose.skipcard Condorcet Paradox (3)/A/All players vote "Yes" or "No" (or abstain) on the proposition: "All players without a card stating a winning or losing condition in their hand or under their control now win the game". If "Yes" wins, the proposition decides the game. If "No" wins, all players who voted "No" must discard a card. Tie: nothing happens.skipcard Queen of Spades (Q)/T/Good thing we're not playing Hearts.skipcard Headhunter/T/Whenever you destroy a Thing, create a Head token. If you control ten Head tokens, this card gains the text "Action - Cane of Skulls: Eliminate an opponent."skipcard Brick/T/Play into target opponent's control. Your hand size is decreased by one.skipcard Custer's Last Stand/T/Play immediately in response to one of your Things being destroyed by an opponent. Destroy one more, along with two of that opponent's.skipcard Rain Dance/A/Before revealing this card say: "Hallawullawalla!", dance around the table and show your tongue to all other players. If somebody asks you, if you are crazy, they are eliminated.skipcard The Necronomicon/T/Play this face down into target player's control and tell the player: "This is so scary, I cannot even show you." If this card is looked at or destroyed by his owner, the owner is eliminated. ("You may spice up your every day conversation using fancy words like: "eldritch", "hideous" and "blasphemous".")skipcard Nepth Charge/T/Action: Take control of another player's Thing, placing a Brain Rot token on it as t comes into your possession. Every subequent turn, place another Brain Rot token on that controlled card. When a controlled Thing has five Brain Rot tokens on it, discard that Thing.skipcard Clairvoyance/A/Look at the top four cards of the draw pile and rearrange them as you see fit.skipcard Crotchety Old Geezer/T/Action: Return a Thing that an opponent played during their last turn to their hand, and return Crochety Old Geezer to your hand. You may not use this ability on the same turn in which you play this card.skipcard Rend Asunder (÷)/A/Identify two of target opponent's Things. They must either allow you to choose one and take control of it, or destroy them both.skipcard Kentsib (B3)/T/Discard your hand when you play this card. At the start of each of your turns, destroy the Opponent-controlled Thing that's comes first alphabetically.skipcard Haiku (3B)/T/Action: Draw until you have a full hand.skipcard Cypher (B4)/T/At the end of their turn, every Opponent must give you a card from their hand.skipcard Evil Hand (Evil!)/T/You may play this under an opponent's control.<BR>During your turn you have to slap yourself in the face once. If you forget it, you are eliminated. <BR>Action: Look at the top two cards of the draw pile and rearrange them, if you wish so.skipcard Stephen King stole my ideas!/T/Play this in response to an action. The action is considered to be played by you now, with you making any decisions for it.skipcard Rune of Haste (>>)/A/Discard n cards. Then choose an Action or Thing ability and use it 2ⁿ times, with you making any decisions for it.skipcard Aardvark town (B2)/T/Draw an extra card each turn.skipcard Quigglisp (B1)/T/Action: Destroy any of your active Things, and draw three cards.skipcard Biggley (2B)/T/Your maximum hand size is now seven.skipcard Out of Body Experience (OBE)/A/All opponents reveal their hands. Then choose a card from a target opponent and take it. ("That's not an OBE, that's just robbery!")skipcard I'm on the Astral Plane Now and All You Suckers Down There Can Bite Me/T/Human things cannot target you or the things you control. ("He's truly reached enlightenment.")skipcard The Combo Card (CCC)/A/Choose one:<BR> + Gain a token of any type and name.<BR> OR<BR> + Use any Action ability two times with you making any decisions for it.<BR> OR<BR> + Change all instances of 2 to 4 on target card.<BR>skipcard Turbodrive (1S)/T/At any time during your turn, you may discard an Action to draw a card.skipcard Combodrive (2S)/T/At any time during your turn, you may discard a card with a Cornervalue and draw a card. If the discarded card's cornervalue shares a symbol with the cornervalue of a Thing you control, draw an additional card.skipcard Food Drive (3S)/T/At any time during your turn, you may discard an edible Thing from your hand to draw a card.%rAction: gain a Food token.skipcard Going Rogue/A/Choose a Thing, and a player. That player must either immediately play an Action card or Action ability to destroy the Thing, or give control of the Thing to you.skipcard Penalty Shootout/T/When this comes into play, put a Football token into play and have every player draw a card. Action: Give a Football token you control to an opponent. They must either play a Thing from their hand immediately, or lose the game. Any player who controls a Football token may use this ability.skipcard Solar Flare/A/Destroy all electronically-based Things.skipcard Mr. Universe/T/Mr. Universe counts as both living and electronic. Your hand size limit is increased by three. You may not control living Things other than this one. If you play any card dealing with zombies, you win.skipcard High Noon/A/You and target opponent each roll a die, and the higher number wins. The winner may destroy a number of the loser's Things equal to the difference between the rolls; if the difference is six or more, the loser is eliminated. Before you roll, you may discard cards from your hand; your die roll is increased by 1 for each.skipcard Reality Glitch/A/Each player chooses a Thing in play, and creates a copy of it under their control.skipcard High-Energy Field/T/Whenever a Thing uses its Action ability, destroy it.skipcard Imperial Walker/T/Whenver a thing uses an ability that would affect walker, the enemy card is destroyed after it uses the ability, even if Imperial Walker is dead.skipcard Inflation/T/Action: Pick a token type. Each player destroys half the tokens they control of that type (rounding down).skipcard Hall of Mirrors/T/Whenever a player plays an Action card, each of their opponents may then play a copy of that card.skipcard You never know... (?)/A/Ask target player, if she wants all her things destroyed. If she answers "yes", destroy them. If she answers "no", nothing happens.skipcard You never know... Part 2 (?)/A/Ask target player, if she wants all her things destroyed. If she answers "no", destroy them. If she answers "yes", nothing happens.skipcard You never know... Part 3 (?)/A/Ask target player, if she wants to discard her hand. If she answers "yes", she has to discard it. If she answers "no", nothing happens.skipcard Cyclops/T/May play on another player, Owner may only play an action or a thing each of thier turns but not both.skipcard Vermlix/T/Comes into play with 10 money tokens on it. if one of his money tokens are destroyed, destroy 2 random things you control. %rThing: Create a new money token on this card. %rAction: Destroy target thing. (""There's a dragon up there"")skipcard Margin writer/T/Action: add Flavor text to any card in playskipcard Hmm?/A/Cause the Action of another player to be repeated exactly as it just happened (i.e., targeting the same player with the exact same effect). Can be played whenever another player uses an Action.skipcard Ah!/A/Draw as many cards as another player just drew. Can be played whenever another player draws one or more cards.skipcard Aha./A/Repeat the action of another player as though you had played the Action (i.e., not exactly as it occurred; you may choose a different player and any actions required of you by the Action must be done again). Can be played whenever another player uses an Action.skipcard EMP Blast (4S)/A/All other players discard a card at random. If a player discards a card with a cornervalue containing a '4' or an 'S', they discard an additional card at random.skipcard Corner the Market (5S)/A/Choose a symbol. Gain control of all Things with a cornervalue containing that symbol.skipcard Junkyard Raider (6S)/T/Action: Move the top card of the draw pile to the discard pile. If it has a cornervalue containing a '5' or an 'S', move it to your hand instead.skipcard Pre-World War Parents/T/During any opponent's turn you may destroy a curfew token you control to prevent a thing from being played. The thing is put in the discard pile. After you used this ability don't use it till the beginning of the next player's turn.<BR> Action: Gain a curfew token. (""Can I go study latin, please?" "No! Eat your spinach first!"")skipcard Graveyard/T/Action and Thing: Take a card from the discard pile and put it under Graveyard.<BR>Action and Thing: Play a card from under Graveyard as if it were in your hand. If it was an action, it goes back to the discard pile after being played.skipcard Hive Queen (Bzzz)/T/If you control ten or more honey tokens and no player other than you controls living things, you win.<BR>Action and Thing: Create a Bee card with text: "At the beginning of your turn you may destroy a living thing."<BR>Action and Thing: Put a honey token into play. ("Stop them before it's too late!")skipcard The Prisoner/T/All attempts to destroy or change ownership fail. %rAction: Take control of any card with a cornervalue (""You are number six"-Number One")skipcard Soothsayer/T/Action: Add or remove a hex token on a thing in play. things with hex tokens may not use Action or Thing abilities (""Beware the Ides of March"")skipcard Captain Collosal/T/Comes into play with 10 hit tokens on it. If Captain Collosal would be destroyed remove a hit token instead. All destroy effects of opponets must target Captain Collosal first.skipcard King Midas (Myth)/T/Action: Replace target living thing with a money or a gold token.skipcard Lucy in the Sky with Diamonds (LSD)/A/Play this at the very beginning of your turn. In this turn, you draw the top card of the discard pile, discard cards to the top of the draw pile, play things and actions for another player you choose and you lose, if you win.skipcard Pyrrhic victory (Myth)/A/Destroy target thing. Then destroy all things you control.skipcard Archivist/A/If you were the last person to archive the Infinite Dvorak cards on the wiki, prove this to other players and draw five cards. Otherwise, this card has no effect.@emit [name(%#)] pastes the Infinite Dvorak deck/Cards 2401-2500 into the Dvorak Engine.