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Whenever a card is played, roll a six-sided die. On a six, the player who played it must discard their hand. |
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Card : Kevan |
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Action:Gain an Energy token Action:Spend 2 Energy tokens to make target player discard a card Action:Spend 3 Energy tokens to draw a card Action:Spend 4 Energy tokens to destroy target Thing. |
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Card : Bucky |
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Comes into play with 5 Energy Tokens on it. |
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Card : Bucky |
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When this comes into play, chose a Thing. If it's a Token, gain control of it and put it on Token Bandits. Otherwise, move all Tokens that are on the chosen thing onto Token Bandit. |
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Card : Bucky |
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Choose a Thing - its card text is blank for the remainder of the turn. You may play another Action this turn. |
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Card : Kevan |
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Action: Destroy a token and replace it with a token of any type. Action: Put a Blank token into play. |
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Card : Kevan |
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Comes into play with 3 delay tokens. Attach to a living thing whenever that thing would be destroyed, destroy a delay token instead. Thing and Action: Destroy 3 money tokens create a delay token. Thing and Action: Destroy a card you control create a delay token. Thing and Action: Discard a card create a delay token.
"It's costly to keep spies, especially ones that are known" -Number One |
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Card : gill_smoke |
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Destroy all embassy tokens and Things that delay destruction. If not in play, make a copy of a Thing named "Diplomat" from the Infinite Dvorak Deck archive and put it on the bottom of the draw pile, then shuffle it. |
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Card : gill_smoke |
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Thing: Make a copy of a Action named "Diplomatic Incident" from the Infinite Dvorak Deck archive and put it on the bottom of the draw pile, then shuffle it. Action: Make an embassy token and give it to another player. Owners embassy tokens cannot use destroy effects against owner of Diplomat. |
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Card : gill_smoke |
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