This is a tab-separated dump of the deck, designed for import into Lackey's carddata.txt.
To use this in Lackey, copy this address to the AutoUpdate field in Lackey's Preferences:
http://dvorakgame.co.uk/export.php?deck=Infinite_Dvorak_deck/Cards_2201-2300&lackeyimg=image&d=/d
For further information, read this page.Name Set ImageFile Type CornerValue Text FlavorText Creator Complex Plane cards_2201_2300 thing Thing Things with one i token are imaginary, and Things with two i tokens are negative. Except for this card, real and imaginary Things may not interact with each other. If any player has a negative number of Things, they win. Action: Put an i token on any non-token Thing. Binarius Mirror Maze cards_2201_2300 thing Thing This card comes into play with five Mirror tokens on it. Whenever one of your non-token Things would be destroyed, roll a die; if the result is less than or equal to the number of Mirror tokens in play, destroy a Mirror token instead. Binarius Turbo Mode cards_2201_2300 thing Thing Any player who does not play both an Action and a Thing during their turn is eliminated. Binarius Simplification cards_2201_2300 action Action Every token and every card referring to tokens is destroyed. Andraxx Self-Destruct Signal cards_2201_2300 action Action 7N Destroy any number of your own Things and/or Things played onto your Things. Bucky Brainshock cards_2201_2300 action Action 8N Target player reveals 2 cards at random from their hand, then discards any Actions revealed this way. Bucky Deflector Field cards_2201_2300 thing Thing 9N When this comes into play, gain an Energy Token. If one of your non-Token Things would be destroyed and you control an Energy Token, destroy one of your Energy Tokens instead. Bucky I'm the Librarian and I'll Do Whatever the Hell I Want cards_2201_2300 thing Thing This card's controller can look through the draw deck at any time and rearrange the cards therein as they see fit. At the beginning of their turn, the Controller may take any two cards from the deck. This card can be destroyed by a majority vote four turns after it is played. redtoast Enough with the Crazy Titles cards_2201_2300 action Action Destroy all Things in play with two-line titles or titles longer than three words. redtoast King in the Castle cards_2201_2300 thing Thing Everything that players would normally vote on to decide has its outcome decided by the controller of this card. Every time this occurs, create a Civil Unrest Token. When you have five Civil Unrest Tokens you must destroy King in the Castle. redtoast Autowin cards_2201_2300 action Action Pretend to win the game, but you actually don't. I use Autowin! I win! ictl Compensation cards_2201_2300 action Action Every player draws a card for every non-token Thing they have less than the average number of Things in play, or discards a card for every non-token Thing more than the average. Binarius Mr. Fusion cards_2201_2300 thing Thing Thing: Destroy a non-token Thing you control and play an Action. Binarius Milliway's cards_2201_2300 action Action Draw ten cards and skip your next turn. Binarius Cosmic Keystone cards_2201_2300 thing Thing 1O If Cosmic Keystone is destroyed and there are no other Keystones in play, the game ends. Bucky Mutation Chamber cards_2201_2300 thing Thing 2O Action:Destroy one of your Things. Then reveal cards from the top of the draw pile until you reveal a Thing. Put that Thing into play and the other revealed cards on the bottom of the draw pile. Bucky Apocalypse cards_2201_2300 action Action 3O Destroy all Things and end your turn. Bucky Kindle cards_2201_2300 thing Thing When Kindle comes into play put all cards in play with more than 4 lines of rules text under Kindle. Kindle may be considered a copy of any one of those cards, the rest are considered out of play. Action: Switch Kindle's mimic card. gill_smoke craddle to craddle cards_2201_2300 thing Thing Owner never has to discard, and may use the discard pile as a draw pile. gill_smoke NATO cards_2201_2300 thing Thing Create a NATO token when you play this card. Give contol of the Nato token to another player. If there are more than two players, players with NATO tokens cannot destroy things of players with NATO cards. Action: destroy NATO token. gill_smoke Whoa, Hey, What Are We Doin' cards_2201_2300 action Action The discard pile is now the draw pile; the draw pile is now the discard pile. redtoast Stiffs cards_2201_2300 thing Thing At any time---including in order to counter an action---players may vote to decide if a card is too silly for the game. If it is, discard that card. redtoast The Biggest Secret cards_2201_2300 non_play Non-Play (As long as this card is in your hand, you've won the game. However, you may not play this card, nor may you tell anyone you've won. Keep that to yourself. If someone tries to eliminate you, the game ends. Now, shhhhh.) redtoast Royal Court cards_2201_2300 thing_location Thing-Location 4O Whenever a player controls 10 Sycophants, they win the game Action:Gain a Sycophant Token. Bucky In Between Moments cards_2201_2300 thing Thing 5O If a Thing would be destroyed, it does not leave play until the end of your turn. If it's not your turn, it doesn't leave play until after your next turn. Bucky Brain Food cards_2201_2300 thing Thing 6O Action:Destroy Brain Food and draw 3 cards. Bucky Arms Dealer cards_2201_2300 action Action Draw and reveal cards until you have revealed two cards with 'destroy a Thing' in their text. Keep one, and give the other to an opponent. Discard all other cards revealed in this way. Kevan Armistice Dealer cards_2201_2300 action Action Destroy all Things with the word 'destroy' in their card text. Each player reveals their hand and discards any cards with 'destroy' in their card text. Kevan Generous friends cards_2201_2300 action Action F4 All players either give you a card from their hand or a token they control. gill_smoke mass production cards_2201_2300 action Action V1 All cards that produces tokens have that ability triggered now. gill_smoke Schrödinger's cat cards_2201_2300 thing Thing X2 if Schrödinger's cat would be destroyed flip a coin instead if heads Schrödinger's cat is not destroyed. gill_smoke Show me Anger! cards_2201_2300 action Action Force a player to play an 'offensive' Action on another player. redtoast Necrosis cards_2201_2300 thing Thing Action: Place a Dead Cells Token on a player. A Dead Cells Token takes up space in the same way a card might; thus, where a player would normally have five cards, they now have four cards and a Dead Cells Token redtoast Sorcerer's Apprentice cards_2201_2300 action Action Select an Action ability from the Things in play which you do not control. Activate that action ability twenty times (with its controller making any decisions required). Kevan Howling Mine cards_2201_2300 thing Thing Each player draws an extra card at the start of their turn. Kevan Shadow of the Colossus cards_2201_2300 thing Thing When Shadow of the Colossus comes into play, add to another player's 'living' thing "Action: Put a Scale the Colossus token into play." If ten Scale the Colossus tokens are in play, destroy Shadow of the Colossus. If the Thing that can Scale the Colossus is destroyed, give another 'living' Thing that ability. Action: Destroy a Thing that cannot Scale the Colossus. redtoast Arthur, King of the Britons cards_2201_2300 thing Thing Every instance of the number 3 is read as 5. Binarius War of Attrition cards_2201_2300 thing Thing Every player with more than one card in their hand must discard a card at the end of their turn. Binarius SETI@Home cards_2201_2300 thing Thing Action: Draw a card. If it is an Alien card, you win. Binarius Apothecary cards_2201_2300 thing Thing At the beginning of your turn, play either a Potion or Salve Token. Apothecary may use its Actions at any time. Action: Destroy a Potion; play an Action. Action: Destroy a Salve; prevent an Action redtoast A Flurry of Dead Chickens cards_2201_2300 action Action All players get ten Dead Chicken Tokens. redtoast Zombie Infestation cards_2201_2300 thing Thing 7O Whenever you destroy a non-Token Thing, gain a Zombie Token. Bucky Mailed to China cards_2201_2300 action Action 8O Return target Thing to its controller's hand. If it's a token, destroy it. Either way, draw a card Bucky Imitate cards_2201_2300 action Action 9O Play this as if it were the top Action in the discard pile. If there are no Actions in the discard pile, or if this is the top card in the discard pile, draw three cards. Bucky Make it Rain cards_2201_2300 thing Thing The controller of this card may place as many of any kind of Token (that does not affect play) on any player at any time. redtoast Thoughtcrime cards_2201_2300 action_thing_ Action (Thing) If half (rounding up) or more of the cards in target player's hand are Actions, that player chooses either elimination or playing with their hand revealed for the rest of the game and discarding any Action that comes into their hand. If they choose the latter, they keep this card as they would an indestructible Thing. redtoast Yes, Please cards_2201_2300 action Action Target player draws you two cards. redtoast The Other Man's Grass cards_2201_2300 action Action Starting with you, each player gains control of a Thing of their choice (excluding Things whose ownership has already been changed by this card, this turn). Kevan Cut and Shut cards_2201_2300 thing Thing Action: Destroy a non-token Thing you control, and put two Half tokens into play. Action: Destroy two Half tokens. Draw and reveal cards until you draw a Thing card; put it into play. Discard any other cards drawn in this way. Kevan Fortress of Solitude cards_2201_2300 thing Thing Opponents may not play Actions. You may not draw cards. When your hand is empty, destroy this Thing. Kevan Sniper Rifle cards_2201_2300 thing Thing Action: Target player shows you the Things in their hand. Choose one for them to discard. redtoast The Vast Gulph of Space cards_2201_2300 thing Thing While this card is in play, no one can see any Things except for their own and this card. redtoast Garden cards_2201_2300 thing Thing Comes into play with one Seed token. At the beginning of your turn, do one of the following: *Put a Water token on every Seed; *put a Sunlight token on every Seed; or *destroy every Seed token with a Water and a Sunlight token on it, draw a card for each, and flip a coin for each to put one or two more Seed tokens into play. Binarius Strike cards_2201_2300 thing Thing Remove all human Things from play; replace them if this card is destroyed. Binarius Boomerang cards_2201_2300 action Action Look through the discard pile for an Action played by an opponent that affected you and play it, affecting them. Binarius Temporal Bypass cards_2201_2300 action Action Play in response to an Action being played. That Action's effects do not occur until its controller's next turn. redtoast Factory Floor cards_2201_2300 thing Thing During your turn, you may destroy a token you control to play a Thing from your hand. This doesn't count towards your per-turn Thing limit. Kevan Robot Uprising cards_2201_2300 thing Thing All Things other than this one count as Robots. Each Robot has the ability "Action: Destroy a Robot." Kevan Storm Warning cards_2201_2300 action Action Destroy a Thing. You can only play this card if you revealed it from your hand during your previous turn. (You may reveal this card from your hand at any time.) Kevan Do Not Panic cards_2201_2300 thing Thing Draw a card at the end of your turn if you played no cards this turn. Opponents' cards can't force you to discard or play cards. ChippyYYZ Panic Mode cards_2201_2300 thing Thing And the end of every non-extra turn (not just your own), take an extra turn. Your maximum hand size is reduced by 4. ChippyYYZ New Shoes cards_2201_2300 action Action Draw two cards. Binarius It's Past Somebody's Bedtime cards_2201_2300 action Action The sleepyhead of your choice loses a turn. Binarius You Scratch My Back cards_2201_2300 action Action You and target opponent may each choose one of each other's Things to gain control of. Binarius Occam's Razor Blade cards_2201_2300 thing Thing Action: Destroy target Thing with the most words in its rules text among Things in play. Chuck Norris shaves with this. ChippyYYZ See What I Did There? cards_2201_2300 non_play Non-Play You may only keep this card in your hand or discard it; you may not play it or show it to anyone unless forced to. The player who forced you to show them the card is eliminated as soon as they read it. redtoast You're Not Authorized cards_2201_2300 thing Thing No player can force you to show any of your cards. redtoast Pyramid Scheme cards_2201_2300 thing Thing If you control exactly 15, 21, 28, 36, 45, 55, 66 or 78 Brick tokens, you win the game. Action: Put one Brick token into play for every living Thing you control. Kevan Mail Order Catalogue cards_2201_2300 action Action An opponent of your choice draws a card and reads the title. You may either: take the card into your hand; or force them to discard it and repeat the process. When the tenth card has been drawn in this way, you must take it into your hand. Kevan Bloody torso cards_2201_2300 thing Thing d2 Bloody torso counts as a zombie token gill_smoke Nemesis cards_2201_2300 thing Thing X2 Action: Destroy Target living or undead thing gill_smoke Zombified accountant cards_2201_2300 thing Thing 2c2 Everytime you gain money tokens you may draw a card. gill_smoke Groundhog Day cards_2201_2300 thing Thing At the end of each player's turn, any cards they played that turn (except for this one) are returned to their hand. Kevan Mint cards_2201_2300 thing Thing Action: Gain ten money tokens. Binarius Backpack cards_2201_2300 thing Thing Your hand size limit is increased by two. Binarius Token Pistol cards_2201_2300 thing Thing Action: Destroy a token you control to return an opponent's Thing to their hand. Binarius Time is Money cards_2201_2300 thing Thing Action: Destroy five Money tokens you control to take another turn after this one. Action: Put five Money tokens into play under your control, and skip your next turn. Kevan Market Forces cards_2201_2300 thing Thing When this comes into play, give each player five Money tokens. Each player must destroy a Money token they control, before playing an Action or Thing, otherwise that Action or Thing cannot be played. Action: Gain two Money tokens. Each opponent gains one Money token. Kevan Red Tape cards_2201_2300 thing Thing No player may play an Action without first playing a Thing. Binarius Gold-stone Castle cards_2201_2300 thing Thing 7 Action: Return any Thing you control to your hand. Binarius Thing Parade cards_2201_2300 thing Thing Action: Draw cards until you draw an Action. Discard it and keep the Things. Binarius Boarding Action cards_2201_2300 action Action Give target opponent any number of Things you control. Destroy that many target Things they control. ChippyYYZ The Random Number Generator Is Broken. cards_2201_2300 thing Thing Whenever a random result would be chosen from a fixed set ''(e.g. flipping a coin or choosing a random page of the Infinite Dvorak deck, but not choosing a random Thing in play or card in a player's hand)'', instead use the last result chosen for that set. ChippyYYZ Error 404 cards_2201_2300 action Action Play immediately in response after a player searches the deck for a card. Remove that card from the game. They may search again. ChippyYYZ Battle Royale cards_2201_2300 action Action Every player sets aside their hand, then draws cards until they have five Actions and discards the rest. Starting with you, every player plays one card at a time. When anyone runs out of cards, every player discards their hand and picks up their original hand, and the game resumes. Binarius Homing Missile cards_2201_2300 thing Thing Name a Thing when this card comes into play. At the end of its controller's next turn, destroy that Thing and this card. Binarius I'd Like One Of Each, Please cards_2201_2300 action Action Shuffle your hand into the draw pile and put the top five cards from the discard pile (besides this one) into your hand. Binarius Hit Points cards_2201_2300 thing Thing When this comes into play, each player creates ten Hit Point tokens and puts them into play. If a player ever has no Hit Point tokens in play, they lose the game. Kevan Wait! That's a Mimic! cards_2201_2300 action Action Play in response to a Thing being played; destroy that Thing, and its controller discards a card at random. Kevan A Hand of Things cards_2201_2300 thing Thing If a player has more than five Things in play at the end of their turn, they must destroy Things they control until they have only five. Kevan Corpse bride cards_2201_2300 thing Thing Z2 In order to play attach to a living thing already in play if either card is destroyed both are. Counts as a zombie token. gill_smoke Zombie garden cards_2201_2300 thing Thing Z8 Whenever a living thing is destroyed create a zombie token on this card gill_smoke Zombie gas cards_2201_2300 action Action DC2 Destroy all living things and replace them with zombie tokens under original owner's control. gill_smoke Predict cards_2201_2300 action Action 1P Look at target player's hand and the top 2 cards of the draw pile. Bucky Prepare cards_2201_2300 action Action 2P Look at the top 5 cards of the draw pile. Put one of them in your hand and replace the rest in any order. Bucky Preview cards_2201_2300 action Action 3P Reveal an Action from your hand. Play this as if it were the revealed Action. Bucky Trojan Horse cards_2201_2300 thing Thing Instead of playing a Thing, you may put a card from your hand face-down under Trojan Horse. If Trojan Horse leaves play, send all cards under it to the discard pile. Action: Put all cards under Trojan Horse into play. Kevan Ping cards_2201_2300 thing Thing Action: An opponent of your choice must show you a card from their hand. Kevan Fizzing Dynamite cards_2201_2300 thing Thing This card comes into play with five Fuse tokens on it. At the start of your turn, remove a Fuse token from this card. When you remove the last token, destroy all Things you control. Action: Give this card (and all of its tokens) to an opponent of your choice. Kevan Darkness cards_2201_2300 thing Thing All Things in play except Darkness are turned face down. On each players turn they may turn one of their Things face up and use the rules on the card. At the end of their turn if a player didn't use an Action or Thing ability on a card turn it face down. Thing: Turn a card face up Action: Turn a card face down. gill_smoke