To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
(You can also get an output formatted for the Dvorax Engine.)
cleardeckskipcard Zork dork (IF)/A/Hand this card to the oldest/most computer literate player; only they may read the rest of this card. Ask The other players to fill in the <i>blank</i>:"this space intentionally left <i>blank</i>." If anyone guesses correctly they get 10 tokens of their choice. If no one does you get 7. A: Look it up!skipcard CONFORM. CONFORM. CONFORM. CONFORM./A/Destroy all cards in play and in all players' hands that are either actions with colors other than standard Action red or things with colors other than standard Thing blue.skipcard What ith wrong with my thpeech? (Th)/A/Until a winner ith declared all playerth mutht thpeak like thith.skipcard Perfectly useless. (Quz)/A/Gain 10 times your age in Useless tokens. If your age is even gain a Quintessential token, if your age is odd gain a Zipper token.skipcard Fun Time! (Jolly)/A/All players get to search the deck for one Thing card and one Action card which will go into a second hand which ignores all hand size rules. This card is the only way to add cards to this hand. The player of this card gets their cards first, order then continues in the current order of play until it gets back to the player. They then continue their turnskipcard Mao/T/You may play any card from your hand face-down, as if it were a Thing. Face-down Things are legally binding; face-down Actions are considered to be blank. You may flip a face-down Thing card face up at any time. When Mao leaves play, all face-down cards you control go to the discard pile.skipcard Adapt, Adopt and Improve/T/Whenever another player's Action card affects you, your hand or your Things, you may take it from the discard pile after it has resolved, and put it into your hand.skipcard Redundant (Y?)/A/Playing this card doesn't not do not not Nothing.skipcard Headache (LJ)/T/The first player to create a card that repeals the effects of this card gets 10 Brains Tokens. The first player to spot a loophole that would allow him to win as a result of both cards having been played does so.skipcard Amoeba II (<->)/T/Create 2 cards. For each Card created that are worded Exactly the same as this one the player may create 2 more cards. The limit to cards that may be created this way in one turn is 1000. One hundreth (round down) of newly created cards may be kept in the players hand but may not be played this turn. All Amoeba II cards in the players control must be shuffled back into the deck after this card is played.skipcard Brain Training/A/Look at another player's hand for ten seconds. Afterwards, for each card that you can remember the title of, you may draw one card.skipcard Fly on the Wall (Fly)/T/This card counts as an insect. Pick a target player. You may now look at their cards anytime you want.skipcard Action Prism (Psm)/A/This card counts as a glass object. Perform 7 extra actions this turn.skipcard Meta (JKL)/T/Action:discard any cards with card written anywhere on them.skipcard Clusterfudge (!!!)/T/When this card is played, all players' hands go into the discard pile. All players then take turns taking single cards from the draw pile and adding them to their respective hands. The discard pile is then shuffled and added to the draw pile to start it anew. As long as this card is in play, players may play as many Things and/or Actions as they wish during their turns.skipcard Switcheroo/T/The draw pile is now the discard pile and vice versa. After three turns this effect reverses. Do not disturb the order of either pile.skipcard Switcheroo/T/The draw pile is now the discard plie and vice versa. After three turns this effect reverses. Do not disturb the order of either pile.skipcard Scroll of Genocide/A/Pick a word. Destroy all Things which have that word on them, and all tokens with that word in their name.skipcard Polymorph/A/Destroy a Thing, and replace it with a Thing from your hand. (If you don't have a Thing in your hand, this card has no effect.)skipcard Cockatrice/T/If Cockatrice is destroyed by the ability of another Thing, destroy that Thing as well. If Cockatrice is destroyed by an Action card, the player who played that card is eliminated.skipcard Group thinking/A/Create a card following these rules: 1.Each player takes turns adding one word. 2.The player of this card goes first. 3.Punctuation marks count as a word; when one is used to end a sentence the player goes next. 4.The player of this card decides when to stop. 5.The player of this card decides the title and type of this card once completed ex. A plays this card A:"destroy" B:"ten" C:"." A:"...Create" D:"I don't get a turn?"skipcard OmegaPsi/A/Place draw pile in reverse Alapabetical order. Uppercase is higher alphabeticaly:AaBbCc,etc. Cards that don't start with a letter go to the bottom in an order the players decide on. a suggestion: 1234567890!@#$... Another:!1@2#3 or 1!2@3#skipcard United Nations Building/T/Actions may only be played if they specifically target the UN Building, or if every player agrees to their being played.skipcard Poet Revolution!/T/As soon as a card is seen by any player it must be placed on the table for all to see and immediately reworded to rhyme using rhyme scheme A, A, or A, B, C or A, B. The card must retain its meaning. If this cannot be acheived the card is placed out of play. These cards must be available for all to see. Also they must be available for searching. These cards shalt be shuffled back into the draw pile when this card is discarded/destroyed, I say!.skipcard Planned Anarchy (5H)/T/Once this card has been played and read aloud the player's turn ends and the next players turn does not occur until this card is discarded/destroyed. Until this card is discarded/destroyed any Game related actions that a player says happens/will happen, actually occur. "I win" or anything to that effect is replaced with "I am an idiot." Vote on any other restrictions/replacements now.skipcard Clone Me! (8Y)/T/If you control three copies of this card, you win the game.skipcard One in a Million/A/Flip 20 coins. If they all come up Heads, you win.skipcard Double Time (2T)/T/Players may play one extra Action and one extra Thing per turnskipcard The Weakest Link/A/Each player secretly nominates one other player. All nominations are then revealed - the single player with most nominations (if there is one) must discard their hand.skipcard Mimic/T/Action: Perform the Action ability of any other Thing on the table.skipcard Malfunction/A/Play in response to the Action ability of a Thing card. The ability is cancelled, and the Thing is destroyed.skipcard (null)/A/All cards with visible titles are placed in a pile, out of play. If this is the only card without a visible title, destroy it then shuffle the rest of the cards and deal the current hand limit to each player.skipcard Eye Doctor (2I)/A/All players remove visual aids (glasses, contacts, etc.) and read the text of each card they have in play aloud. If a player misreads a card, destroy it.skipcard Singularity (9W)/T/You may play an extra Thing each turn.skipcard Black Lotus (0L)/T/Destroy this card to put in play three Red, Ultramarine, Green, White or Black Tokens.skipcard Something from Nothing (All)/A/If Nothing has happened in this game then the player of this card must create a card Entitled "Something" and the player whose took the last turn must play it. Any player may discard a card to remove "Something" from the game.skipcard Self-Inflating Balloon (k0)/T/Each turn another card exactly the same as this one is created and placed in front of the player. That card is considered already played. If this card is deflated (discarded) then all Self-inflating balloons are shuffled into the deck. If this card is popped (destroyed) then all Self-inflating balloons are destroyed.skipcard R-Bomb (FMA)/T/Put one speed counter on R-Bomb when it is played. At the beginning of each of your turns, double the number of speed counters on R-Bomb. If R-Bomb is destroyed, destroy a number of other things equal to the number of speed counters on R-bomb.skipcard Golf Club (3W)/T/Action:Fore! Give a Token you control to a random player.skipcard Repeater/A/Play in response to any Action or Action replacement. That Action happens three times, if possible. These extra Actions, and the Action of playing this card, do not count against any Action frequency limit.skipcard Wand of Cancellation ($9)/T/Action:Undo any lingering effects of one past Action. You may not do this on the same turn as playing this card.skipcard Observation Mode/T/You can't win or lose the game as long as this is in play. Action: Discard your hand (at least two cards) to destroy this card.skipcard Gnomish Toe-Stubber (0W)/T/If a card forces you to discard this, the player who played that card must discard a card. Put this card into play.skipcard Blatant Cheating/A/Look at every player's hand. You may take any card revealed in this way and play it as though it was in your hand. That card doesn't count against your card-per-turn limit.skipcard Long Range Probe/T/This card may be played onto any player. Any player can sacrifice two energy-related tokens to look at your hand. <br/>Action: Reveal your hand to all other players, then draw a card.skipcard KKD (FMA)/T/At the beginning of each of your turns, add a speed counter to KKD. If KKD is destroyed, destroy a number of other things equal to the number of speed counters on KKD.skipcard Inertial Damper (EMC2)/T/Action: Sacrifice any number of energy-related tokens to destroy an equal number of speed tokens.skipcard Press Conference/A/Draw up to five cards. Reveal your hand to all Players.skipcard Suspect Package/T/Action: Destroy this card and destroy a Thing.skipcard Freedom of Information/A/All Players reveal their hands.skipcard Nice try!/A/Play in response to someone playing a card in response to you winning. That card's effects are negated.skipcard Workshop (6;)/T/Receive 100 Raw Materials tokens Action: Destroy 10 Raw Materials tokens to create a new card. Destroy another one for each word written on it (title counts, Type doesn't.) The phrase "I win" or anything to that effect costs 100000 Raw Materials tokens. After one turn this card is placed in the player's hand.skipcard Eraser (__)/T/Once this card is played it becomes public property and anyone may use it on their turn. Action:Remove a card's title. If a card has no title/one is not visible you may erase one word from the text on the card. If a card that has been erased is played and fails to make sense, it is destroyed.skipcard Much of a Muchness/T/All Tokens are of type "Generic". Any card that refers to a specific type of token is considered to refer to Generic Tokens.skipcard The Dagger of Time/T/When the Dagger of Time comes into play, note down all Things in play, and who controls them. Action: Destroy all Things that weren't noted down, and return to play any Things that were noted down and are now in the discard pile. Destroy Dagger of Time.skipcard WarioWare/T/Action: Draw a card and play it. If it's a Thing, destroy it at the end of your turn. If it's a Thing with an activated Action, you may choose to activate it once.skipcard Deus ex machina/A/This card may be played at any time. Create a new card and immediately play it. Any player may discard a card to remove the new card from the game.skipcard Jonny, Johnny (JY)/A/Only the player of this card may read this card. Ask the other players to fill in the <i>blank</i>:An animated television show entitled "Jonney <i>blank</i>est." If anyone guesses "Qu" they receive one Nostalgia and one Old token, If anyone guesses "T" they receive 2 New tokens. You get 4 Quizmaster tokens.skipcard More of that please! (MOR)/A/Receive 1000 of any previously defined tokens.skipcard Ministry of Love/T/You may look at any Opponent's hand at any time.skipcard Ministry of Truth/T/Action: Remove a card in the discard pile from the game.skipcard Infiltration/A/Choose an Opponent. Take their next turn for them.skipcard X-ray goggles/T/Action:search the draw pile (but do not disturb the order of the cards.)skipcard Triviality/A/Ask the other players any trivia question that you're able to verify the answer of. Any player who gets it right may draw a card. If some players got it right and some got it wrong, you draw three cards.skipcard Bureau de Change/T/Action: Discard a card to gain a token of your choice, or destroy a token you control to draw a card. Any player may use this action.skipcard Pop-Up Toaster/T/When Pop-Up Toaster comes into play, you may put up to two cards from your hand underneath it, face-down. At the start of your turn, if there are any cards under Pop-Up Toaster, remove one and play it. (It doesn't count towards your Thing/Action limit.)skipcard Time bomb (BOOM)/T/If this card isn't defused (discarded/destroyed) before 5 minutes after this card is played, this Thing and all other Things in play not controlled by the player of this card are destroyed.skipcard Ignore this./T/All sentences that start with a verb are ignored. Understand, Chimp-breath?skipcard Bureaucracy/T/All actions now take three times as long. If a an action would normally occur the same turn the card causing it was played, it now takes place four turns later.skipcard Haste/T/Attach this to another Thing you control. You may use that Thing's Action (if any) once per turn without using your Action. If that Thing is destroyed, so is this one.skipcard Quick Draw/T/Action: Discard a card, then reveal the top card of the deck and play it immediately if you can. It doesn't count against your per-turn limit.skipcard No, Don't!/A/Discard this any time except your turn to play another card. Skip your next turn.skipcard Luck (2T)/T/Whenever you need to flip a coin, you may flip it twice. If it comes up differently the second time, you choose which result to use.skipcard Cursed (2T)/T/Play onto a Thing. That Thing's text is "This Thing is Cursed". It cannot be destroyed unless Cursed is also destroyed at the same time. When Cursed is destroyed, destroy it.skipcard Lock (G8)/T/Play on a thing. That thing may not be destroyed/discarded until this card is. This card may not be destroyed/discarded unless a card that counts as a key or a card that all players agree should destroy a padlock is played against it.skipcard Key (G8)/T/This card counts as a key. Action: Put this and another card in your hand. These two cards don't count toward your hand limit.skipcard Key (G8)/T/This card counts as a key. Action: Put this and another card in your hand. These two cards don't count toward your hand limit.skipcard Nomic/T/Special Rules may be changed as long as all players agree to all such changes.skipcard Asteroid of Equality (29075)/A/All players vote on which player is most likely to win. For each vote a player receives, the voter's choice of one of their things is destroyed. If a player is unanimously voted most likely to win (excluding the player's vote) they discard their hand.skipcard Key (G8)/T/This card counts as a key. Action: Put this and another card in your hand. These two cards don't count toward your hand limit.skipcard Halfback (><)/A/Take half of the cards in the discard pile and shuffle them into the draw pile. Then, take half of the draw pile and put it in the discard pile. Do the action in this order unless there are more total cards in the discard pile than the total cards in play and in all player's hands, in which case reverse the order.skipcard Power of Two (22)/A/If this is the first card you played this turn, choose one. If this is the second card you played this turn, chose two: Destroy/create 2 tokens. Draw two cards. Destroy one player's thing, and one other player's thing. Look at two cards in an opponent's hand.skipcard Surge Machine/T/Action: Destroy target thing with a corner value that has a letter in it. If target is living, negate effects of this action. If this action was used on your last turn, you cannot use it this turn.skipcard Battery's on the fritz/A/Two turns from now, you may reverse, negate, or double the effect of any mechanical thing or action. If your target was a thing, destroy that thing at the end of turn.skipcard Thingmaker/A/Choose another player. They gain control of all Things in play.skipcard Artillery Support/T/At the start of your turn, you may destroy any Things that have a Crosshair token on them. Action: Put a Crosshair token onto a Thing.skipcard Extra Life (1UP)/T/If you would be eliminated from the game, destroy this Thing instead, and continue playing.skipcard Super Mushroom/T/Play onto a Thing. If that Thing has an Action, it takes effect twice when it's invoked. If the Thing would be destroyed, destroy Super Mushroom instead.skipcard Thunderstorm Generator/T/Action: Discard two cards and designate a Thing. That Thing is destroyed at the end of its' controller's next turn.skipcard Tamorisian Device/T/Requires you to have exactly three cards in your hand to operate. Action: Destroy a Thing.skipcard Fire Flower/T/Play onto a Thing. That thing gains the text "Action:Destroy a Token.". If the Thing would be destroyed, destroy Fire Flower instead.skipcard Parallels/T/When this Thing comes into play, destroy a Thing of your choice. While Parallels is in play, all tokens count as two tokens.skipcard Blackboard cleaning/A/All lingering effects of Actions are negated. Every player discards their hand and draws two cards.skipcard Curse of the Gostak/A/Draw a player, and randomly gain control of an extra turn.skipcard Corner Audit (4G)/A/Destroy all Things which have cornervalues that aren't in letter-number or number-letter format.skipcard Cash In/A/Every Player draws one card per Token they control, then discards down to their hand size limit. Afterwards, destroy all Tokens.skipcard Game Over/A/You lose the game.skipcard Here, Hold This/A/A chosen player draws a card and plays it immediately, with you making any choices required by it this turn.skipcard Misreading/A/Swap a Thing in play with a Thing from your hand, where both cards start with the same letter.skipcard Card Number 300 (300C)/T/Action: Destroy any Thing that appears after this on the Infinite Dvorak Deck wiki.@emit [name(%#)] pastes the Infinite Dvorak deck/Cards 201-300 into the Dvorak Engine.