Dvorak Export: Infinite Dvorak deck/Cards 1801-1900


This is a tab-separated dump of the deck, designed for import into Lackey's carddata.txt.

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http://dvorakgame.co.uk/export.php?deck=Infinite_Dvorak_deck/Cards_1801-1900&lackeyimg=image&d=/d

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Name	Set	ImageFile	Type	CornerValue	Text	FlavorText	Creator
Fibonacci's rabbits	cards_1801_1900	thing	Thing	ln(e)	Comes into play with two rabbit tokens.
Thing: Create rabbit tokens equal to the number of rabbit tokens already in play. gill_smoke Bad Drug bust cards_1801_1900 action Action DEA Destroy all non living things of a target player. gill_smoke Dawn of War cards_1801_1900 thing Thing When this comes into play, every player gets 5 morale tokens. When this card leaves play, destroy all morale tokens. As long as this card is in play, whenever a player destroys a non-token thing that player receives a morale token; whenever a player's non-token thing gets destroyed by an opponent, destroy one of that player's morale tokens. If a player has zero morale tokens, he is eliminated. [[User:Gimlear Commisar cards_1801_1900 thing Thing Action: Destroy one thing you control and draw three cards. [[User:Gimlear Marriage cards_1801_1900 action Action Gain control of all things controlled by target opponent. What's your's is mine and what's mine is mine. [[User:Gimlear Contradiction cards_1801_1900 action Action Win the game. Lose the game. Zaratustra Contraction cards_1801_1900 action Action Remove up to five words from a card's text. You may not remove the first or the last word of the card text in this manner. Zaratustra Insertion cards_1801_1900 action Action Insert one word between two words of a card's text. You can't insert this word at the start or end of a sentence. Zaratustra Powertron cards_1801_1900 thing Thing T200 When this comes into play, destroy 200 non-money tokens you control or destroy this thing. Action and Thing: Eliminate opponent. Zt Being Lord Voldemort cards_1801_1900 thing Thing Evil Other players have to refer to you saying "you know who". If they say your real name, they are eliminated. Thing: Generate a zombie token. Zt Goal: 21! cards_1801_1900 thing Thing Goal Play this only if you control 10 or less things. If somebody controls 21 or more things, he/she wins. Zt Coffeeshop with Free Refills cards_1801_1900 thing Thing C Whenever any player has no cards in hand, he redraws to his maximum hand size. Action: Discard your whole hand. Tweed Cap Loopholes Galore cards_1801_1900 thing Thing Destroy a thing, negate an action, and play a card. Any player may take an action to discard one card to change, add, or remove one word in this card's text located before the italicized word "Any". [[User:Gimlear Eystar, the Soul-Drinking Sword cards_1801_1900 thing Thing You may play this under an opponent's control. At the beginning of your turn put a doom token into play. If you control 4 doom tokens, you are eliminated. Action: Destroy target thing other than this one. Zt Earth-Filled Coffin cards_1801_1900 thing Thing You may skip a turn to draw three cards. Kevan added by gill_smoke No Reflection cards_1801_1900 thing Thing Play under another player's control. Any player may spend an action to look at your hand. Tyrethali added by gill_smoke The Inn Crowd cards_1801_1900 thing Thing Whispers and rumours - all opponents must reveal any cards they draw. Kevan added by gill_smoke Reformed Property Laws cards_1801_1900 thing Thing R Every one plays with his hand face up. Each player may play cards from any other player's hand; no one may play cards from his own hand. Tweed Cap Lapse cards_1801_1900 action Action L Take a non-token Thing from play into your hand, resolve any consequences of its leaving play, then put the card back into play under the same controller. If there are decisions to be made when the card is played (other than its controller), you make them. Tweed Cap Qwerty cards_1801_1900 thing Thing Q All special rules, whatever their source, are repealed when Qwerty enters play. No player may propose any new cards or special rules while Qwerty is in play. The natural enemy of Dvorak! Tweed Cap Suicide Belt cards_1801_1900 thing_equiptment Thing equiptment Attach this to a living non token thing.
Action:Destroy this card and all cards attached to it, and 10 random things in play. Any player may use this ability.
Bomb blast kills 11, more as this story developes. gill_smoke Momma cards_1801_1900 thing_person Thing Person This cards action ability is played during anothewr players turn, it's use counts against your next turn, and may only be played once between your turns
Action: prevent last action's effects.
my momma says No. gill_smoke Vampire cards_1801_1900 thing Thing Destroy a living thing you control to play, and after every time you draw a card, If you cannot, destroy Vampire.
Action: Destroy two target living things gill_smoke Vampire Slayer cards_1801_1900 thing Thing V If Vampire Slayer is destroyed for any reason, it goes into the hand of a random player instead of the discard pile. Action: Destroy any monster or undead. Back in the day, there was always just one of these, no more no less. Tweed Cap Zen Fortress cards_1801_1900 thing Thing Z Your maximum hand size is decreased by one. Whenever you are forced to play a card randomly or a card of an opponent's choice, you can choose to play nothing instead. No card can make you discard against your will. Tweed Cap Oubliette cards_1801_1900 thing Thing O Action: Remove a creature (living, undead, robotic, etc.) in play from the game. If the target was not a token, flip a coin; on "tails", destroy Oubliette. (Cards removed from the game by Oubliette are not returned to play when Oubliette is destroyed.) Tweed Cap Mass Haste cards_1801_1900 action Action Each player gains a Haste token with the text "On your turn, you may play one additional card of any type." jtwe Simplify cards_1801_1900 action Action 1T Each player may choose a Thing they control. Destroy all other Things. jtwe Stab cards_1801_1900 action Action Choose one - destroy target living Thing; or, target player discards two cards. jtwe Sorrow cards_1801_1900 thing Thing E3 When you play this card, create 70 Sorrow tokens under your control. A player who controls one or more Sorrow tokens cannot win. Action: Put half of your Sorrow tokens under the control of target player. Corrigan My Old Guitar cards_1801_1900 thing Thing If you control any other Things, no other player may take control of My Old Guitar. If another player takes control of this card, lose the game. Your hand size is 8. Corrigan Chinese Factory cards_1801_1900 thing Thing Whenever a token is created, it is considered to have been created by you, and you can decide to create it or not. When this card has been in play for ten turns, destroy all Things in play. "Yeah, Made in China, whitey." Corrigan Blank Cards cards_1801_1900 thing thing 1000 All other cards are considered blank. jmrdex Frigid Blast cards_1801_1900 action Action F Each Thing in play with an Action ability gets a Freeze token. Freeze tokens have the following text: "The Thing to which this is attached can destroy one of its Freeze tokens as an Action ability, but may not use any other Action abilities." Tweed Cap Exploit Strange Vulnerabilities cards_1801_1900 action Action E Each Thing in play whose text includes a special defense from destruction or removal from play loses that part of its text until the end of the turn and is destroyed. It's like a high-frequency kryptonite silver bullet and a stake through the heart, and it's yellow. Tweed Cap Brainstorm cards_1801_1900 action Action B Every player makes a new card, subject to the usual approval process; continue until each player has gotten exactly one new card approved. Instead of shuffling them into the deck, shuffle them separately and deal one (face-down) to each player. Tweed Cap Sudden Death cards_1801_1900 thing Thing KO When this comes into play, all players draw cards up to their maximum hand size. Players may not draw cards. If a player does not play any cards during their turn, they must discard a card. Any player with an empty hand loses. Zaratustra Race To The Finish cards_1801_1900 thing Thing 1st When this comes into play, all players draw cards up to their maximum hand size. Players may choose not to draw cards at the start of their turn. If a player does not play any cards during their turn, they must draw a card. Any player with an empty hand wins. Zaratustra Elegy of Emptiness cards_1801_1900 action Action If you have no cards in play and no cards in your hand, you win. Zaratustra Whirling Winds cards_1801_1900 action Action W Each player who controls at least one Thing simultaneously gives a random Thing he controls and all attached cards and tokens to the next player in turn order. Do this whole process a number of times equal to the number of players in the game. Tweed Cap Hailstones like Grapefruits cards_1801_1900 action Action H Every tangible Thing (including locations and Universes) in play is destroyed. Tweed Cap Yesterday's Treasures cards_1801_1900 action Action Y Take a number of cards of your choice from the discard pile equal to the number of players; show these cards to all players. Shuffle these cards and deal one (face-down) to each player. Tweed Cap Loafing cards_1801_1900 action Action draw 2 cards skip your next turn. Friedey's Special gill_smoke Skip cards_1801_1900 action Action 1 Target player skips their next turn. Corner value in Spanish gill_smoke Draw Two cards_1801_1900 action Action 1 Target player draws 2 cards. Corner value in Spanish gill_smoke xkcd Comic Strip Tacked to the Wall cards_1801_1900 thing Thing X The good morale inspires you to draw an extra card during your draw phase. [http://xkcd.com xkcd] Tweed Cap Noxious Cloud cards_1801_1900 action Action N Each player must discard 1d6 cards (roll separately for each player). Any player who does not have enough cards discards all they have and skips his next turn. Tweed Cap Jester's Dance cards_1801_1900 action Action J Two target creatures (living, undead, robotic, etc.) exchange places and controllers, taking any attached cards and tokens with them. Tweed Cap Home Base cards_1801_1900 thing_building Thing-Building 4I When Home Base comes into play, gain a Worker token. At the start of your turn, you gain one Money token per Worker you control, or 5 per Home Base (whichever is less) Action:Spend 3 Money tokens. Make a copy of a Thing named "Worker Unit" from the Infinite Dvorak Deck archive and put it into play. Bucky Worker Unit cards_1801_1900 thing_worker_unit Thing-Worker Unit 5I Action:Gain a Money token. Action:Destroy two Things you control and discard a card. Make a copy of a Thing named "Barracks" from the Infinite Dvorak Deck archive and put it into play. Bucky Barracks cards_1801_1900 thing_building Thing-Building 6I At any time during your turn, you may destroy one Barracks, three of your living Things and two other Tokens to make a copy of a Thing named "MechFab" from the Infinite Dvorak Deck archive and put it into play. Action: gain an Infantry token. Bucky Netherspite cards_1801_1900 thing_dragon Thing - Dragon RGB When this card enters play, each player (starting with you) chooses a different color, and gains a token whose name and color is that color. At the end of each turn, if no player controls a Thing with a color in its name, each player loses the game. jtwe Inspiration cards_1801_1900 action Action I Draw 1d6 cards. You do not have to discard at the end of this turn. Tweed Cap Twilight cards_1801_1900 thing Thing T Action: Discard X cards to draw X random cards from the discard pile. Any player may use this Action ability, but your opponents must take X = 1. Tweed Cap Unnatural Compulsion cards_1801_1900 action Action U You may play as many Actions and Things this turn as you wish, but you make not invoke any further Action or Thing abilities this turn. If you are directed to draw cards this turn, you may choose to ignore the direction. If you still have any cards in your hand at the end of your turn, you are eliminated. Tweed Cap MechFab cards_1801_1900 thing_building Thing-Building 7I Action:Destroy two Things you control. Make a copy of a Thing named "MechaTank" from the Infinite Dvorak Deck archive and put it into play. Action:Discard a card. Make a copy of a Thing named "Mech Worker" from the Infinite Dvorak Deck archive and put it into play. Bucky Mech Worker cards_1801_1900 thing_worker_unit Thing-Worker Unit 8I At the start of your turn, you may have Mech Worker use the Action ability of any of your Buildings. At any time during your turn, you may destroy two of your Mech Workers to make a copy of a Thing named "Home Base" from the Infinite Dvorak Deck archive and put it into play. Bucky MechaTank cards_1801_1900 thing_military_unit Thing-Military Unit 9I Action:Destroy target token. Destroy this: Destroy target token Destroy this, two other non-token Things, 3 living Things and 4 other things you control: Make a copy of a Thing named "Ultimate Weapon" from the Infinite Dvorak Deck archive and put it into play. Bucky Naked Mile Run cards_1801_1900 thing Thing All players play with their hands revealed. At the start of each player's turn, that player draws an additional card for each player of the opposite gender in the game. jtwe Ultimate Weapon cards_1801_1900 thing_ancient_artifact Thing-Ancient Artifact 1J When you play this, destroy one of your non-token Things. If this would be destroyed, you may destroy three of your other non-token Things instead. Destroy 10 of your Things: Target opponent must destroy 8 of their Things, or all their things if they have less than 8 Action:Target player with no Things loses the game. Bucky Toll bridge cards_1801_1900 thing Thing Opponents must give you control of a non living token in order to play a thing. Stop. Pay toll. gill_smoke Troll bridge cards_1801_1900 thing Thing Opponents must give you control of a Living thing in order to play an action. "You don't want to eat me. I'm too little, my brother is much bigger." -Billy goat gill_smoke Troll cards_1801_1900 thing Thing Destroy this card if it's the only living thing in play. Action: Destroy target thing. Nobody likes trolls gill_smoke Zener Reading cards_1801_1900 action Action Name three cards. All opponents reveal their hands - if any of those cards were there, take them into your hand. Kevan Wiki Vandal cards_1801_1900 thing Thing At the end of your turn, put a Vandalism counter on a non-token Thing other than this one which does not have a Vandalism counter on it. Things with Vandalism counters on them lose all rules text. jtwe Whimsey cards_1801_1900 thing_foundation Thing - Foundation 3 Tap this Thing and another untapped Thing you control: Choose one - untap target Thing; tap target Thing; target player draws a card; or target player discards a card. jtwe Turnabout Dvorak cards_1801_1900 action Action Tap or untap all Things target player controls. Draw two cards. OBJECTION! jtwe Untap Phase cards_1801_1900 thing Thing When you play this card, take an additional turn after this one. At the start of each player's turn, that player untaps all Things they control. jtwe Arise From the Fiery Depths cards_1801_1900 action Action Pick a card that has been put out of play by another card and play it. [[User:Gimlear Box of One Dozen Starving Crazed Weasels cards_1801_1900 thing Thing Action: Give control of a random Thing you control to target player. Whenever this Thing changes controllers, its new controller must discard two cards or destroy another Thing he or she controls. "Okay, I'll take that." jtwe Mine/Mime cards_1801_1900 action_or_thing Action or Thing M1 Card may be played as an action or a thing. When played as an action: take control of a target thing When played as a thing: You may play this on another player. If owner speaks they must discard a card, if unable to do so they loose. If playing online, non game required chat counts as speaking. gill_smoke Cereal killer / Serial killer cards_1801_1900 action_or_thing Action or Thing O0 Card may be played as an action or a thing. When played as an action: destroy all foods an create a cereal token for each item destroyed in this way. When played as a thing: if action ability is not played for three consecutive turns destroy serial killer Action: destroy random animate thing. gill_smoke Democracy cards_1801_1900 thing Thing As long as this card is in play, a number of approving votes that equals or exceeds quorum (half the number of players, rounded down, plus one) is needed to add, change, or repeal cards or special rules. [[User:Gimlear Lion cards_1801_1900 thing Thing Action: Shout "Jesus Christ!" and draw a card. >:3 Pongo Jim Morrison cards_1801_1900 thing_person_musician Thing-Person-Musician You control all reptile things as long as Jim Morrison is in play. Corrigan added by gill_smoke Johnny Rotten cards_1801_1900 thing_person_musician Thing-Person-Musician For every turn that Johnny Rotten is in play, you may destroy one thing of your choice. This card may not be destroyed unless two destroying effects aimed at this card are played in the same turn. Corrigan added by gill_smoke Bernie cards_1801_1900 thing_corpse Thing- Corpse You must discard this card 2 turns after it is played. You can attach this card to a person under your control. While this card is attached to a person, the person to which this card is attached may not be destroyed. Corrigan added by gill_smoke Rubik's Cube cards_1801_1900 thing Thing This card may be played under another player's control. The player who controls this card must skip every other turn. After each turn skipped in this way, put a counter on this card. If this card ever has 6 counters on it, destroy it. Who is this Rubik and why is his Cube so difficult? [[User:Gimlear Reese's Pieces cards_1801_1900 thing Thing When this card comes into play, you gain 10 Reese's tokens. If you ever control no Reese's tokens, destroy this card. Action: Destroy a Reese's token and play 2 more actions this turn. Who is this Reese and why are his Pieces so delicious? [[User:Gimlear Last Chance for this turn cards_1801_1900 action action Roll a die. If it's even you may draw 2 cards and destroy one thing. [[User:tom1344 Too Quiet cards_1801_1900 thing Thing You have an unlimited hand size. You may play any number of cards per turn (but only one Action ability). If you play a card, destroy Too Quiet at the end of your turn. Kevan Four / Fore! cards_1801_1900 thing_or_action Thing or Action F4 Card may be played as an action or a thing. When played as an action create 4 tokens of any type. As a thing, Action: Remove target living thing from play until your next turn. gill_smoke CD cards_1801_1900 thing_or_action Thing or Action Q15 Card may be played as an action or a thing. When played as an action double your money tokens. As a thing, Thing: create a song token. gill_smoke Fizzle Champion cards_1801_1900 thing Thing You may not play any more cards on the turn you play this. If any player plays an Action card which has no effect on the game once it has resolved (apart from that card going to the discard pile), then they win the game. Kevan Hard Bargain cards_1801_1900 action Action Choose an opponent. They may choose two Things you control and gain control of them; you may then choose one Thing they control, and gain control of that. Kevan Plinth Charming cards_1801_1900 action Action Put any card from play or from your hand onto the top of the draw pile. You may play another Action this turn. Kevan Strange Atractor cards_1801_1900 thing Thing All cards attached to Strange Attractor are considered removed from the game. When Strange Atractor leaves play all attached things are destroyed. Thing:Attach a thing to Strange Attractor. Action:Remove a thing from Strange Attactor to a random player. This is an abstract Idea not a living person gill_smoke Kilgore wuz here cards_1801_1900 action Action Look at target players hand. Instead of going to the discard pile when played this card goes into the hand of the person it was played on. gill_smoke Scranton Pa. cards_1801_1900 thing_terrain Thing-Terrain No living things can use action abilities. gill_smoke Last Stand cards_1801_1900 action Action Choose a Thing you control. Activate one of its Action abilities three times, then destroy it. Kevan Catastrophizing cards_1801_1900 thing_cognitive_distortion Thing - Cognitive distortion Play this card under any player's control. Whenever an opponent would gain a token, they gain three tokens of that type instead. Am I jumping to the worst possible conclusion? Anfo, from Cognitive Behavioral Therapy Fortune Telling cards_1801_1900 thing_cognitive_distortion Thing - Cognitive distortion Play this card under any player's control. Whenever any opponent would draw a card, he or she may return a card from the discard pile to his or her hand instead. Am I predicting the future instead of waiting to see what happens? Anfo, from Cognitive Behavioral Therapy Mental Filtering cards_1801_1900 thing_cognitive_distortion Thing - Cognitive distortion Play this card under any player's control. Whenever you would draw a card, target opponent draws a card, then gives you a card from his or her hand instead. Am I focusing on the negative and overlooking the positive? Anfo, from Cognitive Behavioral Therapy house party cards_1801_1900 action Action remove all of a players living things from play until your next turn gill_smoke Pet Octopus cards_1801_1900 thing Thing O8 your hand size is 8 gill_smoke I had no choice cards_1801_1900 action_response Action response play in response to an action or action ability that targets you or Things you control. For the rest of that players turn you choose the targets of all actions and action abilities they use. gill_smoke No Time For That Now cards_1801_1900 thing Thing Whenever an Action card is played, its final sentence shall be ignored. Kevan Insurance Policy cards_1801_1900 action Action You may play this card whenever a card says you lose the game. Discard your hand. The card that caused you to lose the game is destroyed and you do not lose the game. Nm8r Oh no you don't! cards_1801_1900 action Action You may play this card whenever a card says an opponent wins the game. Discard your hand. The card that caused the opponent to win the game is destroyed and the opponent does not win the game. Nm8r Curse cards_1801_1900 thing Thing Play this onto another thing. Whenever the card that this card was played onto is destroyed by a card played by an opponent, this card is destroyed and the opponent that played the card shows you their hand. Pick a card from their hand and destroy it. Nm8r

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