Dvorak Export: Infinite Dvorak deck/Cards 1601-1700


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

(You can also get an output formatted for the Dvorax Engine.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
skipcard Glue Spray/T/Whenever a player discards a card, they must discard their entire hand as well.
skipcard No Time to Sleep/T/Everybody may take up to 2 actions per turn. Nobody may generate more than 1 token per turn.
skipcard Happy Valentine's Day, Bitches!/A/Each player votes for a thing in play he/she loves most. (If there is a draw, the player who controls most things decides. If there's still a draw, flip a coin.)<BR><BR>Ironically, the thing beloved by most players is instantly destroyed. Isn't it mean?
skipcard Nanorobots/T/Action: Destroy a non-token thing you control. Put a token of any name and type under your control or on any of your cards.
skipcard Peak Oil/T/Whenever a player plays an Action, they must destroy a Thing they control. If they have no Things, they cannot play Actions.
skipcard Charged Boost (6E)/T/During your turn, you may return this card to your hand to take an extra Action.
skipcard Poison Dart (7E)/A/Target player discards two cards.
skipcard Card Cannon (8E)/T/Action: Destroy target Thing and discard a card.
skipcard Xbox Achievements/T/A player gains an Achievement token the first time they do each of the following: destroy a Thing, draw more than one card at once, return a Thing to someone's hand, force an opponent to discard a card, and generate a non-Achievement token. A player with five Achievement tokens wins the game.
skipcard Prime Number Machine/T/Action: Create a token on this card.<br />Action: If there is a prime number of tokens on this card, draw <i>n</i> cards, where <i>n</i> is equivelant to the number of tokens on this card.
skipcard Rampage (9E)/A/Destroy any number of Tokens.
skipcard Broken Thing/T/Whenever a Thing would come into play, you may destroy it and put this card into play from your hand, in its place.
skipcard Paper Jam/T/Play onto a Thing. It can no longer use its Action abilities, if it has any.
skipcard Empire of Smiley Pink Happiness/T/ ("You shall be crushed by my... uh... giant flower.")
skipcard Empire of This Room/T/While this card is in play, the room in which the game is being played is considered a seperate country for the purposes of this game. If playing online, then imagine the server and all computers connected to it as being in a seperate country.
skipcard Empire of a Slightly Bad Smell/T/Players may not play any card that would prevent, neutralise or otherwise cover up an odour. ("What's that smell?")
skipcard OMNIVAC/T/When you play this card, destroy all of your other Things. You may not control any other Things. Whenever OMNIVAC would be destroyed, you decide whether or not it gets destroyed.%rAction: Target player discards a card.
skipcard Русская передача/T/If anyone can read or pronounce the following sentence, they win the game: Вы можете прочитать русского? Я никогда не знал! ("Вы не можете прочитать это. Это пугает Вас?")
skipcard Random Attack!/A/Random player destroys a random thing she controls. Random player discards a card. Random player draws a card. A random amount of cards from the discard pile is shuffled into the deck by a random player. Discard X cards when playing this to replace X occurrences of the word 'random' on this card with 'target'.
skipcard Baltic Friends/T/Nobody may draw cards anymore, unless they drink 0.01 l. of Wodka every time they draw a card. ("ineve'shoughtshisdrinkcoube memakesodrung")
skipcard Chrononauts/T/Action: Play an action card from the discard pile. Then remove the played card from the game, unless you destroy two things you control.
skipcard Antipathy (1F)/T/Choose an opponent. If that Opponent targets any of their own Opponents with an Action or other effect, they must target you.
skipcard Voucher (2F)/T/You may destroy this at any time to draw a card or gain four Energy tokens.
skipcard Overkill (3F)/A/Destroy target Thing. Destroy it again if possible. If it's not in the discard pile afterwards, move it there. Finally, if it's still in play, remove it from the game.
skipcard Disrepair/T/Whenever a Thing uses an Action ability, return that Thing to its controller's hand.
skipcard Federation Against Copyright Theft/T/If there is more than one Thing in play with the same name, you may destroy any number of those Things, at any time.
skipcard Creeping Mould/T/At the start of each player's turn, they must put a Mould token into play under their control. If a player has five or more Mould tokens, they lose the game.
skipcard Andrew's Lucky Coin/T/Whenever a random decision has to be taken, you decide instead.
skipcard Petrified Wood/T/If there are at least 7 cards in the discard pile and there are only things in the discard pile, eliminate an opponent and destroy this.<BR>Action: Take a card from the discard pile and shuffle it into the deck.
skipcard Think, Copy, Win/A/Create a copy of a thing in play. You may change (not: add!) up to 2 words in the new card's text, as long as the new text makes sense to everybody. Then give the new card to an opponent or shuffle it into the deck.
skipcard Mirror Neurons/T/Whenever any player plays an Action card, each of their opponents (going clockwise) must play a copy of that Action.
skipcard Impound (4F)/T/Play onto another Thing. You now control that Thing until Impound is destroyed. Any player may give you 6 Money-related Things to destroy Impound.
skipcard Affluence (5F)/T/Gain a Money token at the start of each of your turns.
skipcard Demount (6F)/A/Return a non-Token Thing to its controller's hand.
skipcard Token Vampire/T/Destroy a token at the beginning of your turn. If there are no tokens in play, destroy this card.
skipcard Token Zombie/T/Destroy a token other than a Zombie Token at the beginning of your turn, and put a Zombie Token into play. If there are no tokens in play other than Zombie Tokens, destroy this card.
skipcard Doomsday Device/T/If anyone except you destroys one of your Things (including this), or you destroy this, destroy all Things in play.
skipcard Gleancrawler/T/At the end of your turn, return to your hand all Things in the discard pile that were put into the discard pile from play this turn. ("Does it have trample as well?")
skipcard Health and Safety/T/Actions that would destroy Things may not be played.
skipcard Arena Duel/T/Give each player 5 Stamina tokens. When only one player has any Things remaining (excluding this card), they win the game. (""The last one standing wins by default."")
skipcard Reserve Stock/T/You may discard a Thing card from your hand to prevent a Thing from being destroyed.
skipcard No Surprises/A/Each player reveals their hand and discards all Action cards.
skipcard Do the Zombie Walk!/A/Use the Action abilities of all Things you control whose title includes the word "zombie", or who have been in the discard pile at least once.
skipcard Generic Evil Shaman/T/Action: Destroy a tangible Thing you control; if the Thing was living, destroy a Thing. If the Thing wasn't living, draw a card.
skipcard Evil Semantics/A/Choose a thing in play you do not control and choose two words. Replace all occurrences of the first word with the second word in the thing's text. The new text has to make sense.
skipcard Discard Attack/A/When playing this card, discard X cards to perform X of the following actions. Each of the actions may only be taken once.<BR>Action: destroy target living thing.<BR>Action: draw a card.<BR>Action: gain control of a token in play.<BR>Action: choose and draw a card from the discard pile.
skipcard Nuclear Bunker (B100)/T/Indestructible.
skipcard Mobility Bonus (7F)/T/Whenever Mobility Bonus enters or leaves play, draw a card.
skipcard Mountain Spring (8F)/T/Action: Gain 2 Water tokens.
skipcard Threatening Glare (9F)/T/Action: Target Player cannot play Actions until the start of your next turn.%r%rThing: Target Player cannot play Things until the start of your next turn.
skipcard Subtle Plan (3D)/A/You may reveal and discard this when an opponent plays an Action. You play that Action instead.
skipcard Rehash (+Inf)/T/When you play this, if the top card in the discard pile is an Action, put it under this card but visible. Whenever you play an Action, its text is replaced with the text of the card under this one.
skipcard Think Green (-Inf)/T/You cannot draw cards. Whenever an opponent's card goes to the discard pile, you may put it in your hand.
skipcard Plagiarise/T/Gain a reader token each time you play an Action card. If your ever have more than 18 reader tokens, lose half of them, rounded down.
skipcard Work Internet Crackdown/T/While this card is in play, only one card may be played by each player, each turn.
skipcard Show Breasts/T/Action: Gain one reader token, but place it on this card. Reader tokens on this card do not count towards victory, and leave play with this card.
skipcard Roflstomping (8D)/T/Play when you destroy a Thing to draw a card. If it was a token draw two additional cards. ("HAHE ROBBLE ROBBLE 8D")
skipcard Holiday Bonus (1G)/T/When you obtain this, draw 3 cards.
skipcard Mind Control (2G)/A/Look at target player's hand. Play one of their cards for them.
skipcard X-Ray Glasses (3G)/T/You may look at any player's hand or the top card of the draw pile at any time.
skipcard Automaton/T/The Automaton counts as a player. Place its turn immediately after yours. When the Automaton comes into play, deal it a hand of five cards from the top of the draw pile. The Automaton always plays the card on top of its "hand". If the Automaton plays a card illegally, discard that card. If the Automaton is ever given a choice of any kind by a card, that card is discarded.
skipcard Shoot/A/Eliminate target player. (""But <i>I</i> have a gun!"")
skipcard Vladimir Putin/T/Whenever a vote is taken, your vote counts as thirty votes. Whenever an opponent's Thing attempts to destroy a Thing under your control, flip a coin and destroy the opponent's Thing if the coin comes up heads. You can't destroy Vladimir Putin.
skipcard Junk Bonds (4G)/T/When you play this, discard two other cards. Draw an extra card every turn.
skipcard Gain 6 Energy Tokens (5G)/A/Do what the title says.
skipcard Cornered Beast (6G)/T/Once per turn, you may discard a card with a cornervalue to destroy a Thing with no cornervalue.
skipcard Old People Stampede/A/Destroy a Thing whose rules text is in a smaller font size than that of this card.
skipcard Creepy Bespectacled Guy (C5)/T/No other players can look at the cards in your hand or take cards from your hand. ("Mmble mrmble hrmshmnehh...")
skipcard Busker (S3)/T/Action: Target player must give you control of one of his/her Things.%rYour maximum hand size is 4.
skipcard The Element of Surprise (Oh)/T/Each player, at the beginning of his turn, must either name an element in the Periodic Table of Elements that no player has named previously or be eliminated.
skipcard Fast Draft Card Maker (FD)/T/Action: Create a new card of the type "Thing" and put it in play in front of you. This card may have any title and cornervalue you choose, but its text must read "This card does nothing."
skipcard Prize Kiosk/A/if you have more tokens than any other player you win.
skipcard Census/A/if you have more non token living things than any other player you win.
skipcard You Drank the bong water/A/Target player discards a card and skips their next turn
skipcard Subhuman (M1)/T/No cards whose titles reference philosophy, physics, politics, psychology or associated concepts may be played while this card is in play. (""Hate...P!"")
skipcard Subsandwich (E3)/T/This card can only be destroyed by an opponent who controls two or more living Things.
skipcard Subway (N4)/T/Action: Give control of any number of your Things to an opponent. They must then give you control of an equal number of their things.
skipcard 'Nuff Said/A/Discard your hand.
skipcard No Items/A/Return all cards in play to their controller's hands.
skipcard Final Destination/T/When this comes into play, every player may play a Thing.%rIf any player has more than three Things in play at any time, they must destroy a Thing.%rWhen a player's last Thing is destroyed, they lose the game.
skipcard Drunken Monologue/A/Draw two cards and play them both. A chosen opponent makes any decisions required.
skipcard Ask the Audience/A/Draw a card. If you have more than ten people in play, draw another.
skipcard LiveJournal Server Down/A/Play in response to any card, to prevent it being played.
skipcard The Hilton Empire/T/As long as this is in play, you are considered to control an endless amount of money tokens. ("- Money, money, money!!!!!!!!<BR>- So he controls all the railroads, but I've got the Electric Company, the Water Works and this hotel in Pennsylvania Avenue, you know...")
skipcard You bought this vacuum cleaner and.../T/...now your soul belongs to Satan!<BR>During your turn you may take as many actions as you want and destroy any number of target things other than this using this card. Whenever your turn ends you are eliminated. ("There's just this minor drawback... You know, it's nothing really, just sign here.")
skipcard Waiting for a miracle/T/Action: Draw a card. If it is yellow, eliminate an opponent.
skipcard Controled Burn/T/Whenever you draw a card you may discard it and draw another.
skipcard Extra Life (1UP)/T/If you would be eliminated destroy this card instead.
skipcard Ponzi scheme/A/Take all money tokens and redistrubite them in the following manner give one to each other player then one to yourself for each token one player has. if there are not enough to give a round to the other players you get the rest.%r (""Two for you and one two for me. Three for you and one two three for me"")
skipcard Box of Tricks/T/Action: Reveal your hand, and play an Action card from it at random. Return it to your hand at the end of your turn.
skipcard Runaway Steamroller/A/Destroy a Thing and replace it with a Pancake token.
skipcard Corner/T/"-1 x -1 = +1 is stupid and evil."
skipcard I Am The Wisest Human Of All/A/The player with most cards in their hand may draw three cards.
skipcard God Lets Little Children Starve/A/The player with fewest cards in their hand must discard their hand.
skipcard Stupid and Evil People Call Me Crazy/A/Draw four cards and reveal them to a chosen Opponent - he or she picks one of them to go into your hand, and the rest are discarded.
skipcard Paradox bomb (7G)/T/Action: Destroy target universe. If there are no universes in play, then destroy all Things instead.
skipcard Crossed Wires/T/Each player may use the Action abilities of Things controlled by their opponents, but may not use those of Things they control themselves.
skipcard Blender/A/Take X amount of cards, where X is the amount of cards you discard when you play this, and combine some part of each of their effects onto a new card, and put that card into play.
skipcard Ye Olde English/T/Thou shalt not play cardes of the vermilion colour. Thou shalt collect four score energetick tokeyns and prevail over thy opponentes. ("Geez, I wish you could stop that ridiculous Shakespeare imitation.")
skipcard Jesus Christ Himself/T/Action: Destroy a food-related thing you control to generate 10 food tokens.<BR>Action: Replace all water tokens with wine tokens.<BR>Action: Return a living thing from the discard pile to play under your control.
@emit [name(%#)] pastes the Infinite Dvorak deck/Cards 1601-1700 into the Dvorak Engine.

Back to the Infinite Dvorak deck/Cards 1601-1700