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Choose a card. Replace all occurrences of "Action:" with "Thing:" and viceversa on this card. |
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Card : Zt |
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An opponent gets reeeeeally high next turn and cannot play any things. (She may play actions though, but only slowly.) |
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Card : Zt |
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When your turn starts, put a tide token on this card. Then destroy all things except tide tokens whose tide value is lower than the number of tide tokens. The number in a thing's corner value IS the thing's tide value. If a thing has no number there or no corner value, its tide value is 4, for tokens: 2. |
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Card : Zt |
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You may play this into the control of any player.
Whenever you play a thing, gain a Money token. |
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Card : Bucky |
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Detrimental Side-Effects |
5E |
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Thing |
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You may play this into the control of any player.
Whenever you play a Thing, you must destroy one of your tokens, if possible.
...dizziness, nausea, headaches, nasal bleeding, skin discoloration, temporary or permanent hearing loss, suicidal depression, poverty and spontaneous combustion. |
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Card : Bucky |
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If the sun is shining outside, destroy all black, all undead and all evil things. If it's dark outside, destroy all white things and put 5 black Zombie tokens into play (under your control). |
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Card : Zt |
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If there are 2 or more honey tokens on this card, destroy it. Action and Thing: Return target thing from the discard pile to play under your control. Put a honey token on this card. |
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Card : Zt |
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Generate a token of any name and any type with blank text and put it onto target thing or under target player's control. |
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Card : Zt |
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Whenever you would draw a card, you may put a Peace token into play instead. If you control eight Peace tokens, you win the game. |
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Card : Kevan |
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