To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
(You can also get an output formatted for the Dvorax Engine.)
cleardeckskipcard Endless Thanks/A/Everyone else draws two cards. You draw cards equal to the number of cards drawn this way.skipcard Venerated Ventilator/T/When Venerated Ventilator leaves play, destroy all living things. Then, everyone creates a token named "Angered Air" with the text "At the end of each turn, destroy all living things you control."skipcard Francium/T/Whenever a player takes a game action, destroy Franciumskipcard Pink Elephants (3P)/T/When this enters play, target opponent gains control of it.<BR>Actions you play that could target this card must do so. ("Just try not to focus on them.<BR>from Pongo's Pink Elephant (#1404)")skipcard Groundhog Day (2G)/A/Shuffle this card and the discard pile into your deck, then end your turn ''(if you don't have a deck, those cards become your deck)''. If it's not an extra turn, take an extra turn after this one. ("from Kevan's Groundhog Day (#1405) and Bill Murray's Groundhog Day (1993)")skipcard Greater Divination (7G)/A/Draw three cards. You may reveal an arcana, stand, celestial body, or tarot card from your hand or from your control to draw three more cards and skip discarding down to your maximum hand size this turn.skipcard Everyone's a Winner!/A/All players win, including any who have already left the game. ("from gill_smoke's I Win! (#1407)")skipcard I Lost?/T/Wait a minute, you're not supposed to lose. It says so right here in the script: you get another shot.%rPlay immediately in response when you would be eliminated. Choose a card from the hand of the player who caused your elimination or the top five cards of the draw pile, shuffling afterward, and play it. ("from gill_smoke's I Lose. (#1408)")skipcard Poisoned Well/T/All Action cards have "Destroy a Thing you control" added to the bottom.skipcard Pluto (BZ)/T/Play this in your Upgrades Zone.</br> When you play a card, you may discard up to 4 other cards. If you do, draw that many cards.skipcard Mercury (BZz)/T/Play this in your Upgrades Zone.</br> You may play any 2 cards per turn if they both share a digit in the same position in their card numbers.skipcard Venus (BZZz)/T/Play this in your Upgrades Zone.</br> You may play any 3 cards per turn if they all share a digit in the same position in their card numbers.skipcard [S] Rise Up. (==>)/A/Put target Thing card from the discard pile into your hand. You may play it without cost. You may return an Action card that shares a symbol in its cornervalue with that card from the discard pile to your hand.skipcard Muse of Space ([[File:space.png)/T/When a player's card destroys Muse of Space, that player loses the game.<BR>Action (Global): The next time you propose a new card this turn, draw a card. If a player votes against it, you may play an extra Thing this turn. ("Through you, all things exist.")skipcard <font color=ff2106>Lord of Time ([[File:time.png)/T/Action: Remove the top half of the discard pile from the game (round down), plus one more card for each card in your hand, then destroy target Thing if the discard pile is empty.<BR>When no cards are in the main deck or discard pile, you win the game. ("You bring about the ultimate end.")skipcard Mars (BZZzz)/T/Play this in your Upgrades Zone.</br> Your handsize is increased by 4.</br> You may play exactly 4 cards each turn if they all share a digit in the same position in their card numbers. If you do, you may draw up to 4 cards.skipcard Uranus (BZzYy)/T/Play this in your Upgrades Zone.</br> You may play any 4 cards per turn if 2 of them share a digit and position in their card numbers, with the other 2 sharing a different digit and/or position than the first pair.skipcard Earth (BZZzYy)/T/Play this in your Upgrades Zone.</br> If your hand contains two cards that share a digit and position in their card numbers, and three other cards that share a different digit and/or position, you may play all of them. If you do, draw that many cards.skipcard Thieves' Cant/T/Draw a card whenever you play a card sharing the first letter in its title or a letter in its cornervalue with that of a card an opponent played last turn.%rOnce between your turns, whenever an opponent plays a card, you may play a card containing a word in that card's title. If you do, you and that opponent draw a card.skipcard Cheap Plastic Suggestion Box/T/Action: Target opponent puts an Action into their hand named Suggestion with the text "[Your name] draws a card."skipcard Tandem Bishop Backstep (B-B)/A/Move two Things you control Up Your Sleeve until your next turn. Choose two target Things controlled by the same opponent: when they would play a card during their next turn, they first draw one of those Things; it may not re-enter play that turn. If they play another card that turn, they destroy the other Thing. ("This forbidden technique relies on the bishops exchanging colors to wreak havoc on the opponent's defenses.")skipcard Jupiter (Bzyxmn)/T/Play this in your Upgrades Zone.</br> Instead of playing 2 cards per turn, you may play up to five cards from one creator per turn. If you play five cards this way, draw up to five cards.skipcard Saturn (BZYXwv)/T/Play this in your Upgrades Zone.</br> Whenever you play a card, you may play another card if the second card's card number contains a digit that is one more than a digit in the same position of the first cards' number. You may only play up to five cards this way per turn. If you play five cards this way, draw up to five cards.skipcard Neptune (Bzyxwv)/T/Play this in your Upgrades Zone.</br> Whenever you play a card, you may play another card if:</br> The second card's card number contains a digit that is one more than a digit in the same position of the first cards' number, and</br> They share a creator.</br> If you play a card this way, draw a card. If you play five cards this way in one turn, You win the game.skipcard Mass–Energy Equivalence (<i>E</i> = <i>mc</i><sup>2</sup>)/T/Once per turn, you may destroy a tangible Thing you control to play an Action and gain an Energy token. ("from gill_smoke's Theory of Relativity (#1425)")skipcard Donations Accepted/T/Action: Target Thing's controller puts an Action into their hand named Donation with the text "[Your name] gains control of [that Thing] if it is in play."skipcard Inside You There Are Two Wolves/A/Draw until you draw two cards by JakeTheWolfie, discarding the rest. You may play one or both of them.skipcard <font color=ffff01>Prospit/T/Once during your turn when an opponent draws a card, you may draw a card.<BR>Whenever you play a card with a non-alphanumeric symbol in its cornervalue, draw a card.skipcard <font color=ff01ff>Derse/T/Once during your turn when an opponent discards a card, you may draw a card.<BR>Whenever you play a card with a non-alphanumeric symbol in its cornervalue, draw a card.skipcard Abscond (7A)/A/Move up to four target Things into your hand. The first three must be non-token Things you control.skipcard Abstain/A/End your turn and ignore your hand size limit. If you played no other cards and activated no abilities this turn, you may return Abstain to your hand.skipcard Provider/T/Once between your turns, when an opponent with fewer cards in hand than you would draw a card, you may instead give them a card from your hand. If you do, the next time you would draw a card, you may instead draw two cards and discard one of them.skipcard Only the Best/T/Your hand size limit is 1. Once per turn, when you would draw a card, you may instead draw until you hold five cards.skipcard Temporary Darkness (7T)/A/Each opponent shuffles their hand and places it face-down. They may not look at their hands or draw cards until your next turn. During that time, cards they play from their hand are played as blank Things. ("from HelioMaia's Temporary Blindness (#1434)")skipcard Fire It Up (8F)/A/Put a Flame token on target Thing you control. You may play two additional Actions this turn if they are abilities of that Thing.<BR>Instead of playing a Thing this turn, you may gain a Flame token and draw a card.skipcard Showtime (8S)/A/Turn all face-down Things you control face-up. If it's not an extra turn, take an extra turn after this one. During that turn, you may activate an additional ability of a Thing you control.skipcard Planet X (BZZZzz)/T/Play this in your Upgrades Zone.</br> Your handsize is increased by 4.</br> Instead of playing a card, you may play exactly 5 cards if they share the same digit in the same position in their card numbers. If you do, draw that many cards and you may play an additional card this turn.skipcard Eris (Bzzzzz)/T/Play this in your Upgrades Zone.</br> Your handsize is increased by 5.</br> Instead of playing a card, you may play exactly 5 cards if: they share the same digit in the same position in their card numbers, and they share a creator. If you do, put a planet counter on this card, then draw that many cards. If this has 5 or more planet counters on it, you win the game.skipcard Ceres (Bzzzyy)/T/Play this in your Upgrades Zone.</br> Your handsize is increased by 5.</br> Instead of playing a card, you may play exactly 5 cards if: two of them share a digit and position in their card numbers, three of them share a different digit and/or position, and they are all made by the same creator. If you do, draw that many cards and put a planet token on this. If this has 7 or more planet tokens, you win the game.skipcard Stake Through the Heart/A/Remove target living Thing in the discard pile from the game.skipcard Cool It Down/A/Target Thing may not activate abilities while an Ice token is in play. Gain three Ice tokens with "Attached Thing is blank and white. At the beginning of your turn, flip a coin to destroy this." You may attach them to Things in play.skipcard Presage/T/When this enters play, view the top three cards of the draw pile: reveal one of them and place it under this, out of play.%r%rWhen you would draw your second card on your turn, you draw the card under this. Then move this to the discard pile.skipcard Cashgrab Reboot (4C)/A/Play an Action card from the bottom 9 cards of the discard pile. If that action causes you to draw any cards, discard that many cards and gain 2 Money tokens for each card discarded this way. (""There's art, and there's cash. If it's not art, it better be cash."")skipcard Hollow Gains (1H)/A/Destroy a non-token Thing you control and discard a card.<BR>Gain 7 Money tokens. Gain 3 more if your hand is empty, and gain 3 more if you control no non-token Things. Maybe this will finally make you happy.skipcard Mass Spectrometry (6M)/A/Reveal the top 5 cards of the deck. Gain an Energy token for each distinct color among those cards and Things you control (max 5). Put any number of the revealed cards into your hand by spending Energy tokens equal to the number of words in those cards' titles.skipcard Dvorak Poker/T/At the beginning of your turn, put a time counter on this Thing.</br> When this has 10 or more time counters on it, each player reveals their hand. Whoever has the best poker hand in their hand wins, using the creator as suits and a chosen position in the card number as rank. ("I got a four of a kind, One of Kevans, One of Buckys, One of Binari, and of course, one of ChippyYYZS.")skipcard Flushed Out/A/Until the end of your turn, you may play any number of cards if they all share a creator.skipcard Straightened Up/A/Until the end of your turn, you may play any number of cards if the next card has a digit that is one more than the digit in the same position as the previous card.skipcard I Walk A Road (0I)/A/Return all non-token Things you control except one to your hand. If it's not an extra turn, take an extra turn after this one.skipcard Horizons Change (4H)/A/Reveal cards from the top of the deck until you reveal X+1 Things, where X is the number of players who control a non-token Thing. Each of those players, starting with you, puts a Thing they control in the discard pile and plays one of the revealed Things. Discard the rest.skipcard The Tournament's Begun (9T)/A/Choose target Thing you control and target Thing you don't control. Both Things' controllers roll a die and add the number of distinct colors among Things they control. A multi-colored Thing only counts as any one of its colors for this card's purposes.<BR>Destroy the Thing whose controller rolls lower, or both Things if it's a tie.skipcard Attack of the Ninja Pirate Zombie Robots/A/Each player draws a copy of a random card in #11229-11232; a random card in #11245-11248/11258-11260/11263-11266/11269-11272; and a copy of Caricature (#11213). You may play an Action you draw this way. ("from jtwe's Ninja Pirate Zombie Robot (#1449)")skipcard Get Situated/A/Rotate any combination of your Things by a total of up to 360˚. Play any number of Things. Things you play this way have no effect until your next turn.skipcard Five-Card Draw (♠A)/T/At the end of your turn, after discarding down to your hand size limit if necessary, you may discard any number of cards and draw the same number.skipcard It's A Kind Of Poker/T/When this enters play, each player gains up to 10 Money tokens (to a max of 15). At the start of each player's turn, they give a Money token to the Pot. If they can't, and haven't already given to the current Pot, they lose the game.<BR>If a player would win the game, instead they discard their hand, gain all tokens in the Pot, then draw five cards plus all cards in the Pot.skipcard Bluff/A/Shuffle two blank untitled Action cards from the discard pile (if there aren't enough, create more) and the top 4 cards of the deck, all face-down. Draw four of those cards, then put the other two Up Your Sleeve. ("Fine, I'll do the math for you. Expect to draw 1.4<span style="text-decoration: overline;">6</span> blanks.")skipcard Dead Card (X)/T/You cannot play this card.skipcard Painted Copy (M)/T/You may have Painted Copy enter as a copy of target thing, except it has no activated abilities.skipcard Surgical Interrogation (S)/A/Target player reveals their hand. You choose a card from it and move that card into your hand.skipcard Field of Flowers/T/If an opponent activates this ability and you did not activate it on your most recent turn, they gain control of Field of Flowers.%rAction (global): Draw a card.skipcard Fever Pitch/T/Whenever a player plays an Action, they reveal cards from the draw pile until they reveal an Action, shuffle the rest into the draw pile, and play the revealed Action.skipcard Swap Meet/A/Each player reveals a card in their hand. You may exchange your revealed card with an opponent's. In turn order starting with you, any player may spend a Money token to draw the discard pile's top Thing. ("from Bucky's Flea Market (#1462)")skipcard Up The Ante (9U)/A/Put this card into the Pot face-up. Each opponent puts either a card from their hand, a Money token, 3 non-Money tokens, or a non-token Thing they control into the Pot face-down.<BR><BR>When a player rolls a 6 on a six-sided die while this is face-up in the Pot, they gain all tokens in the Pot and draw all cards in the Pot.skipcard Painted On The Side Of A Cliff (4C)/T/When this enters play, attach it to a Thing with a Global Action/Thing Ability <i>(that is, one that can be used by any player)</i>.<BR><BR>The attached Thing's abilities can't be used by players who don't control it.skipcard Incantation (1I)/T/Whenever you play a card, gain 3 Mana tokens if its title rhymes with the previously played card, or 1 Mana token instead if their titles are the same.<BR>Action: Spend 4 tokens or one Mana token to draw a card. ("Witch of Breath and Pitter Patter,<BR>Sudden Death and Antimatter,<BR>Golden Lattice, Aristotle,<BR>stirred into my Holdout Bottle...")skipcard Sleepwalking/A/Target opponent's next turn consists of drawing a card and playing a random card.skipcard Combomancer/T/When this enters play, gain a Combo token and an Energy or Money token. While you control any Combo tokens, you may spend three tokens or one Combo token whenever you draw a card to play it immediately without cost, and whenever an opponent plays an Action card to draw that card.%rAction: Return this to your hand. ("from Bucky's Token Combo (#1467) and ChippyYYZ's Combomancy (#8140)")skipcard High-Low Split/T/Put this card into the Pot face-up with a Money token for each player.%r%rWhen a player rolls a 6 on a six-sided die while this is face-up in the Pot, they gain half of the tokens in the Pot and draw half of the cards in the Pot. The rest goes to the player(s) with the lowest sum of the digits in their hand cards' cornervalues.skipcard Burning the Archives (E)/T/Whenever cards are drawn from the deck, put that many fire counters on this thing. At the end of each turn, for every two fire counters on this thing, remove those counters and exile a card from the deck.skipcard Unexist (E)/A/Remove target thing from the game.skipcard Mangled Text/A/Rearrange the words on target thing.skipcard Disrepair/T/At the end of a player's turn, they roll a d6: on a 1, a random other Thing is destroyed. If no players played a Thing during their most recent turn, the roll is automatically 1.skipcard Life Flashing Before Your Eyes/A/Shuffle your hand into the draw pile. Put up to ten cards from the discard pile into your hand and play them all. Flip a coin: on tails, you are eliminated.skipcard Bottled Enlightenment/T/Indestructible. When this leaves play, remove it from the game and draw five cards.skipcard Thing Limit 5 (5)/T/Draw a card when you play this.<BR>At the end of each player's turn, if that player controls more than 5 non-token Things, they put a number of those Things equal to the difference into the discard pile.skipcard Thing Limit 6 (6)/T/Draw a card when you play this.<BR>At the end of each player's turn, if that player controls more than 6 non-token Things, they put a number of those Things equal to the difference into the discard pile.skipcard Thing Limit 7 (7)/T/Draw a card when you play this.<BR>At the end of each player's turn, if that player controls more than 7 non-token Things, they put a number of those Things equal to the difference into the discard pile.skipcard Population Bottleneck/T/Whenever a player draws any cards besides their first card on their turn, they discard as many as they drew. Whenever a player plays a Thing besides their first Thing on their turn, they destroy as many of their Things as they played. ("from Kevan's Bottleneck (#1478)")skipcard Thing Limit Double (2X)/T/Draw a card when you play this. At the end of each player's turn, if that player controls more than twice as many non-token Things as all of their opponents combined, they put a number of those Things equal to the difference into the discard pile.skipcard Ambrosia/A/Target living Thing is immortal. It gains "Indestructible. If this would leave play, return it to your hand instead."skipcard Limited Memory (111)/T/Players may play any number of cards each turn, may only have up to their handsize of non-token things in play, and may only play up to their handsize minus their non-token things in play amount of actions each turn. Additionally, players may only have up to three unique types of token in play.skipcard Borrowed Items (S)/A/Gain control of up to 3 Things that your opponents control until end of turn.skipcard Return to Before (R)/A/Shuffle target thing into the deck.skipcard Treadmill (9T)/T/Action or Thing: Rotate Treadmill 90° clockwise.<BR><BR>Whenever Treadmill completes a clockwise rotation, gain an Energy token and draw a card. ("from Kevan's Treadmill (#1484)")skipcard Stop For Gas (0S)/A/Starting with you, each player discards a card, draws until they have five cards in their hand, then gains a Food token or a Water token.<BR>You may play an additional Action this turn if you control a Building. ("from Kevan's Refueling (#1485)")skipcard Indulgent Self-Insert (9I)/T/Other Party Members you control can't use Action or Thing abilities.<BR>Once during your turn, you may look at the top card of the deck. You may play that card without cost if you spend three tokens or one Mana token, or if it's by ChippyYYZ.skipcard Bottled Bottleneck/T/When this is destroyed, put a copy of Bottleneck (#1478) into play under no one's control, then each player discards down to one card and destroys all but one of their non-token Things.skipcard Vacant Claim/T/Action - Mine?: Once before your next turn, when an opponent plays a Thing, you may discard the top card of the draw pile. If it is a Thing, you may gain control of the played Thing. If you do, destroy Vacant Claim. ("from Kevan's Mining Rights (#1488)")skipcard The Next Big Thing/T/Play immediately in response when an opponent plays a Thing. Every other player puts a copy of that Thing into their hand.skipcard Renewing Spirit (P3)/T/During your turn, you may choose one:</br> - Each player draws a card. You may play an additional card this turn.</br> - You draw two cards, and target player draws a card.</br> - Each player destroys all things they control. Each player draws cards equal to the total number of things destroyed this way, then they may play any number of things from their hand.skipcard Spare Change (M1)/A/Target opponent creates a money token.skipcard Murder (D1)/A/Destroy target living thing. ("Simple, yet effective")skipcard Beget/A/If you control a living Thing, play any number of living Things.skipcard Relive/A/Duplicate target player's last turn: in order, play a copy of each card they played and activate each ability they activated (if a Thing's ability is activated, you are considered to control a copy of that Thing for this purpose), then discard as many cards at the end of your turn as they did. ("from Zaratustra's Duplicate (#1494)")skipcard Reseed/A/Destroy all of your Things. Gain control of a copy of each Thing controlled by target opponent, face down. Each has "Thing: Turn this face up." ("from Zaratustra's Replicate (#1495)")skipcard Temporarily Embarrassed Millionaire (3T)/T/When this enters play, lose all but one token of each type you control.<BR>At the start of each player's turn, they may spend two Money tokens or five other tokens to draw a card.skipcard Creator Limit 4 (3c)/T/At the end of each player's turn, that player chooses 4 creators of Things they control and puts all Things they control not by those creators into the discard pile.skipcard Honorary Victory (5H)/A/You win the game, unless doing so would cause you to win the game, in which case you instead draw two cards and gain a Money token.skipcard Things Per Creator Limit 2/T/Play into no one's control.%rAt the end of each player's turn, if that player controls more than 2 non-token Things by a single creator, they put a number of those Things equal to the difference into the discard pile.skipcard Pizzazz/T/Once during your turn, you may do one of the following:%r * When you draw your second card on your turn, draw a card. * When you destroy a Thing, you may return a Thing controlled by the same player to their hand. * When you play your second Action or your second Thing on your turn, gain a Combo token.@emit [name(%#)] pastes the Infinite Dvorak deck/Cards 11401-11500 into the Dvorak Engine.