Dvorak Export: Infinite Dvorak deck/Cards 11301-11400


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

(You can also get an output formatted for the Dvorax Engine.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
skipcard Gold Spell (2WUBRG)/A/Gold Spell is every color.<BR>Discard your hand. Instead of playing a Thing this turn, you may gain a Mana token for each card you discard this way.<BR>Reveal the top five cards of the deck, put one of them into your hand, and discard the rest; do this four more times, discard a random card, then end your turn.
skipcard Spambot/T/Play into any player's control.%rWhen you would draw your first card on your turn, roll 1d6 for each of your Spambots. If you roll a 1, you instead draw a blank Thing named Spam. When an effect would target any Things, it must target Spambots if possible, preferring Spambots controlled by the active player.%rAction: Destroy target Thing.
skipcard Botstorm/A/Each player gains control of five copies of Spambot (#11302). Draw five additional copies.
skipcard Silent Guardian/T/When you play this, you may return it to your hand. If you do, when you would be forced to discard another card except due to your hand size limit, you may instead reveal this from your hand.%r%rIf you would lose control of another Thing, you may instead destroy this.
skipcard <font color=ba1016>Seer of Blood ([[File:blood.png)/T/When Seer of Blood enters play, reveal cards from the top of the deck until you reveal a Thing for each player. Put one of those Things into each player's control. Discard the other revealed cards. ("Through you, the world is shown unity.")
skipcard <font color=bd1864>Prince of Heart ([[File:heart.png)/T/Action: Flip target Thing face-down unless you control fewer face-down Things than its controller. ("You splinter yourself to stifle the selves of others.")
skipcard <font color=000000>Heir of Doom ([[File:doom.png)/T/Whenever a Thing is destroyed, you may return it to its controller's hand. Then, if it's in a player's hand, that player discards a random card. ("Through you, stresses are relieved and transferred.")
skipcard Smooth-Talking Con Man/T/Opponents' animate Things cannot target Smooth-Talking Con Man.%rAction: Shuffle the discard pile's top Thing, one of your non-token Things, and target non-token Thing an opponent controls together. Deal one into their control, another into yours, and the last onto the discard pile.
skipcard Mix Metaphors/A/Split the ruletexts of one of your Things and target Thing an opponent controls into two parts at a boundary between sentences. Each gives its second part to the other. Their titles do the same at a boundary between words.
skipcard Straight to the Point/T/When an Action card is played, only the final sentence of its ruletext takes effect.
skipcard <font color=47dff9>Maid of Breath ([[File:breath.png)/T/Instead of drawing at the start of your turn, you may return each nontoken Thing you control to your hand to draw that many cards. ("You blow in a new direction.")
skipcard <font color=ff2106>Page of Time ([[File:time.png)/T/Once during your turn, you may discard the deck's top 3 cards.<BR>Whenever the discard pile is shuffled to form a new deck after the deck is emptied, you gain "You may look at and play the top card of the deck and the bottom card of the discard pile as though they were in your hand." ("Through you, many past and future selves enjoy a moment of present.")
skipcard <font color=9c4dad>Mage of Rage ([[File:rage.png)/T/Your maximum hand size is reduced by 2.<BR>When an Action you play causes an opponent to discard any cards or causes you to draw any cards, that player discards or draws one more. ("You focus your efforts carefully.")
skipcard Catch and Release/T/Whenever you play a living Thing, you may shuffle it into the draw pile at the end of your turn. If you do, draw a card.
skipcard The Day That Lasted Forever/A/Remove the cards in the draw pile from the game.%r%rIf any cards have been removed from the game in this way, you may instead shuffle them into the draw pile and remove The Day That Lasted Forever from the game.
skipcard Eyes on the Prize/A/Draw the topmost card in the draw pile that contains a win condition, shuffling afterward.
skipcard <font color=001957>Knight of Void ([[File:void.png)/T/A player's Score is equal to: number of their Tokens + digits in cornervalues of their Things + 2x cards in hand.<BR>If you have the single lowest Score at the start of your turn, draw an extra card. ("You thrive when luck has run out.")
skipcard Rogue of Space ([[File:space.png)/T/When Rogue of Space enters play, shuffle together all nontoken Things, then deal each player as many Things as they had. If you still control Rogue of Space, draw a card. ("Through you, tables are turned.")
skipcard <font color=f6fa4e>Sylph of Light ([[File:light.png)/T/When you roll a die, you may add or subtract 1 from the result (except to exceed the range of possible rolls).<BR>Once per turn when any cards are put into the discard pile from the deck, you may draw one of them. ("Through you, relevance is restored to the forgotten.")
skipcard Morning Routine/T/Immediately after your turn begins, you may perform any combination of the following, in order:%r<i>Brush teeth</i> - Reveal a card in your hand, draw a card, and discard one of them.%r<i>Make the bed</i> - Return a Thing you con­trol to your hand. Return your rotated Things to their original orientation.%r<i>Read the news</i> - View the top card of the draw pile.
skipcard Atla Palani, Nest Defender/T/Whenever an egg you control is destroyed, reveal cards from the draw pile until you reveal a living Thing. Gain control of it and put the rest on the bottom of the draw pile in a random order.%r%rAction and Thing: Gain an Egg token.
skipcard i guess we doin circles now/T/Action: Reveal cards from the draw pile until you reveal a card sharing a subtype with or from the same booster pack as target Thing an opponent played last turn. Draw it or you may gain control of it if it is a Thing. Shuffle the rest back into the draw pile.
skipcard <font color=06ffc9>Thief of Mind ([[File:mind.png)/T/Action: Target opponent discards down to 3 cards in hand if they have more. Add a blank untitled Action card from the discard pile to your hand, or create one if there isn't one. ("You unmask intentions while keeping the mask for yourself.")
skipcard <font color=72eb34>Bard of Life ([[File:life.png)/T/Whenever a Thing uses an Action Ability, destroy that Thing.<BR>Whenever a player plays an Action card, they discard a card or put one of their Things with Life in its title or cornervalue in the discard pile. ("Through you, exhaustion accelerates.")
skipcard <font color=fdfdfd>Witch of Hope ([[File:hope.png)/T/Action: Each player draws two cards. Each player exceeding their maximum hand size discards a card. ("You change the scope of possibility.")
skipcard Universes Collide/A/Choose two other decks or booster packs and shuffle a copy of each. Each player draws a card from each. You may play an Action you draw in this way. If you do, draw a card from the same source. Shuffle the rest into the draw pile.
skipcard Flatten/A/A card's Weight is equal to: number of words in its title + lines of ruletext + highest digit in its cornervalue.%r%rPlay a Thing onto target Thing with less than half its Weight. Treat them as a single Thing with the properties of only the top card.
skipcard Lost in Transit/A/You must play this without cost as soon as it enters your hand.%r%rTarget opponent draws a card.
skipcard <font color=001957>Muse of Void ([[File:void.png)/T/When an opponent begins their turn with an empty hand, they draw an extra card and you draw a card.<BR>When a player would win the game, they lose the game instead. ("Through you, the last become first.")
skipcard <font color=f6fa4e>Lord of Light ([[File:light.png)/T/At the end of your turn, look at the top 4 cards of the main deck. Shuffle up to 3 of them into your deck, then put the rest back in any order ''(if you don't have a deck, those cards become your deck)''. Then, if neither the deck nor discard pile are bigger than your deck, you win the game. ("You have dominion over all.")
skipcard The Gang's All (mostly) Here (1T)/A/Each player, starting with the next in turn order, may play any number of Things from their hand.<BR>Put target Thing on the bottom of the deck if its controller played a Thing this way and doesn't have the fewest Things in play. ("With so many things, it's easy to lose track of one.")
skipcard Pantheon/T/Once during your turn, you may build an altar to a living Thing you control by attaching it to Pantheon. Whenever a Thing worshipped in Pantheon is destroyed by an opponent, they discard a card. Whenever a living Thing is played, you may play a living Thing or draw a living Thing in the top 20 cards of the draw pile, shuffling afterward.
skipcard Never Alone/T/When this enters play and whenever your only living Thing leaves play, draw the topmost living Thing in the draw pile, shuffling afterward, and you may play it.
skipcard I've Been Doing Some Thinking/A/Discard your hand. Draw the same number of cards, cycling through the following sources in order: Things you control, Things you don't control, the draw pile.
skipcard Prismic Alignment (6P)/A/Destroy target Thing. If you control a gem or any Thing that shares a symbol in its cornervalue with another Thing you control or with this card, draw a card. ("Properly focus the waves, and reveal what lies beneath.")
skipcard Junkyard (8J)/T/When this enters play, discard cards from the top of the deck until two Action cards are discarded. Shuffle those Actions into the deck.<BR>Action: You may shuffle the discard pile. You may put Junkyard on the bottom of the discard pile to play a Thing from among its top three cards.
skipcard Conjuration (1C)/A/Draw three cards. You may create a copy of a Thing you control and put it into your hand. If you do, discard a random card.
skipcard Curse of Infirmity/T/Play into any player's control.%r%rAt the end of your turn, discard a random card, then flip a coin. On heads, draw a card.
skipcard Malfunctioning Teleport Pad/T/At the end of your turn, reveal cards from the draw pile until you reveal a Thing: as you gain control of it, Malfunctioning Teleport Pad shuffles itself into the draw pile's top five cards.
skipcard Philanthropist/T/Play into any player's control.%r%rWhenever you draw a card, you generously donate a card in your hand to an opponent with at least two fewer cards than you, if possible.
skipcard Collude (7C)/A/Target opponent draws two cards. Draw three cards. They give you a card from their hand. Give them a different card from your hand.
skipcard Circling Vultures (6C)/A/Rotate target Thing 90° clockwise. If it completes a clockwise rotation this way, destroy it, draw a card, and gain a Food token. Otherwise, return this card to your hand. ("from Kevan's Circling Vulture (#1342)")
skipcard Missile Batteries (6M)/A/Target player discards a card. If they discard a Thing card, play a copy of Debris (#10957) into that player's control. Otherwise, destroy target token that player controls. ("from Kevan's Missile Battery (#1343)")
skipcard Fresh Ideas/T/All Action cards have “You may discard your hand, draw the same number of cards, and end your turn” added to the bottom.
skipcard Chin Music/A/Return target living Thing to its controller's hand. If they play it during their next turn, they must discard a card first.
skipcard Refenestrate/A/Draw target living Thing in the discard pile and gain a Window token.
skipcard Devour Energy (2D)/A/Destroy all Energy tokens and Action cards in play. For each player who had anything destroyed this way, draw two cards. For each player who didn't, they can't play Actions until your next turn. ("from Pongo's Energy Devourer (#1347)")
skipcard Indulge in the Past (6I)/A/For the rest of the turn, draw cards from the bottom of the discard pile instead of the top of the deck.<BR>Shuffle your hand face-down and put it on top of the deck, then draw that many cards plus one. If this is your first Action this turn, you may play an additional Action.
skipcard Explosion of Tokens (7E)/A/Instead of playing a Thing this turn, you may gain a token of any type.<BR><BR>Spend all your tokens and destroy √X target Things (rounded down), where X is the number of tokens you spent.<BR>OR each player gains three tokens of each type of token in play. ("from Kevan's Token Explosion (#1349)")
skipcard The Fool (B0)/A/Create a copy of the last Thing/Action that you played, and place it in your hand.
skipcard The Magician (BI)/A/Two target things you control permanently gain the text "Whenever an ability on this thing is activated, roll 2d6. On a 10 or higher, draw a card." and "Action:"
skipcard The High Priestess (BII)/A/Create two random planets from [BALATRO PLANET PACK], and place each into your hand only if you have space left in your hand, Un-creating any that don't fit in your hand.
skipcard Bombing Raid Warning (8B)/T/Action and Thing: Each player chooses two Things they control not named Bombing Raid Warning, then picks one of those at random. Destroy all Things not picked this way. ("from Pongo's Bombing Raid (#1353)")
skipcard Cartomancy Reading (7C)/A/Put the top three cards of the deck into play face-down as blank Things, rotate one of them 180°, and end your turn. Instead of drawing a card at the start of your next turn, flip over those cards one at a time, playing each of them that's not rotated and putting the rotated one into the previous player's hand, then end your turn.
skipcard Another Tarot Reading (9A)/A/Look at the top five cards of the deck. Reveal up to two of them and put them into your hand, then put the rest on top of your deck in any order ''(if you don't have a deck, those cards become your deck)''.
skipcard The Empress (BIII)/A/Two target things you control permanently gain the text "You can play twice the number of actions you normally can."
skipcard The Emperor (BIV)/A/Create two random tarot cards from [BALATRO TAROT PACK], and place each into your hand only if you have space left in your hand, Un-creating any that don't fit in your hand.
skipcard The Hierophant (BV)/A/Two target things you control permanently gain the text "You can play twice the number of things you normally can."
skipcard Sword Hunt/A/Opponents discard all weapons in their hands. Destroy all weapons they control. You may destroy any number of Things with destruction effects by discarding a card for each.
skipcard Shun the Past/T/Cards in the discard pile are considered removed from the game. When a player would manipulate the contents of the discard pile except by adding to it, they instead discard a card.
skipcard Give a Man a Fish / Teach a Man to Fish/A/<i>As an Action:</i> Each player gains a Fish token. Gain a Fish token for each of your non-fish tokens.%r<i>As a Thing:</i> Action and Thing: Gain a Fish token.
skipcard The Lovers (BVI)/A/Target thing you control permanently gains the text "This thing has all types."
skipcard The Chariot (BVII)/A/Target thing you control permanently gains the text "You may play additional cards each turn equal to half of the number of total cards you can play."
skipcard Justice (BVIII)/A/Target thing you control permanently gains the text "Whenever you draw one or more cards, draw twice as many instead, then flip a coin twice. On two tails, exile this thing."
skipcard We Make It Or We Die/A/Each player creates a card to propose for inclusion in the deck. If all are unanimously approved, shuffle them onto the top of the draw pile and add them to the deck online. Otherwise, destroy all Things in play and all players discard their hands. ("from Corrigan's We're Going Down in Smoke and Flames (#1365)")
skipcard Shuffle Mode/T/When this enters play, put the Actions in your hand face down under it. Whenever you draw an Action, put it under this. Whenever you would play an Action, you play a random Action under this, returning it afterward. ("from Corrigan's CD Player (#1366)")
skipcard Lay Low/A/You have no maximum hand size this turn. Return a Thing you control to your hand and end your turn.
skipcard The Hermit (BIX)/A/Create a token copy of up to 10 target tokens you control, or 5 target things you control.
skipcard The Wheel of Fortune (BX)/A/Flip a coin twice. On two heads, choose a random thing you control. It permanently gains the text "You may play twice as many cards of each type per turn." and it's title permanently gains the prefix "Polychrome"
skipcard Strength (BXI)/A/Premanently increase a number or number word by one on up to two target things you control.
skipcard Reduction In Force (6R)/T/Action: Each player chooses up to two non-token Things they control. Remove the rest from the game. Destroy this card if it's in play.
skipcard A Few of Cups (0A)/T/At the start of your turn, if this card is not rotated, either gain a Water token%rOR spend two tokens to draw an extra card each time you draw any cards this turn.%rWhile this card is inverted, your max hand size is reduced by two.
skipcard Quantity of Swords (6Q)/T/At the start of your turn, if this card is not rotated, either gain an Energy token%rOR spend four tokens to destroy target Thing.%rWhile this card is inverted, you can't win the game.
skipcard Death (BXII)/A/Choose two cards you control. Exile one of them and make a copy of the other under your control.
skipcard The Hanged Man (BXIII)/A/Exile two target things.
skipcard Temperance (BXIV)/A/Create 20 token copies of a token you control, or 10 token copies of a Thing you control.
skipcard Court Jester/T/This enters play with three Ball tokens, each a color of your choice.%rIf you control at least three balls, Action: Draw a card. Otherwise, Action: Produce a Ball token.%rAction or Thing: Discard an Action or Thing, respectively, to draw the last card of the same type that you played. ("from Corrigan's Jester (#1377) and JakeTheWolfie's The Fool (#11350)")
skipcard Ostler/T/Your maximum hand size is increased by 1. Once per turn, when an opponent would cause you to lose control of a living Thing, you may either discard a card to prevent the effect or have them discard a card.
skipcard King's Champion/T/Play attached to target Thing.%rIf any player, of whatever degree soever, shall deny or gainsay you to be the right controller of attached Thing, or that you ought not to enjoy the same; here is your Champion, ready in person to combat with them, and in this quarrel will adventure his life. If an opponent would make you lose control of attached Thing, flip a coin: heads, they instead discard their hand; tails, lose it and destroy King's Champion.
skipcard Rusted Chains (2R)/T/Opponents can't gain control of your Things while your hand isn't empty.<BR>When this is destroyed, each opponent destroys a Thing they control, then each player who controls no Things draws a card.
skipcard Prison Moon (0P)/T/When this card enters play, put another target Thing underneath it face-down. When this card leaves play, gain control of any attached Things and flip them face-up.<BR>At the end of your turn, the player preceding you in turn order gains control of Prison Moon.
skipcard Shattered By The Sun (7S)/A/Target player reveals their hand. You may have that player play a Thing of your choice from their hand. Then destroy that Thing.<BR><BR>Gain an Energy token.
skipcard A Long Way From Home/A/Return target Thing to its controller's hand, preferring a living Thing if possible. Choose one: they may not play Things during their next turn, or they may not activate Action abilities during their next turn.
skipcard Gust of Wind/A/Target opponent discards a random card. You may have them play it, or you may discard a card to play it yourself.
skipcard Incantation of Resurrection/T/Play under no one's control. You may not play Actions on the turn this enters play.%r%rWhen this leaves play, any players who were eliminated while this was in play may return to the game. ("from Pongo's Resurrection Scroll (#1385)")
skipcard Parting Gifts (2P)/T/When a player is eliminated from the game, each other player, starting with you, may choose a card from the eliminated player's hand (without looking) or control and put it into their own hand. ("from Pongo's Welcoming Gifts (#1386)")
skipcard Dusty Remains (2D)/A/Each player, starting with you, adds a copy of Rubble (#8173) and a copy of SKELETON (#10471) from the discard pile to their hand. If there aren't enough, create additional copies on top of the discard pile as needed.<BR>Each player, starting with you, discards two random cards. ("from gill_smoke's Skeletal Remains (#1387)")
skipcard Sanitation Services (8S)/A/Each player, starting with you, chooses a target Thing of their choice. Destroy those things, then shuffle the discard pile into the deck. ("from gill_smoke's Sanitation Service (#1388)")
skipcard The Devil (BXV)/A/Target thing you control permanently becomes the color Yellow, and gains the text "At the end of your turn, draw a card."
skipcard The Tower (BXVI)/A/Target thing loses all types and ability text, then gains the type "stone" and the text "This has no other types."
skipcard The Stars (BXVII)/A/Three target things permanently becomes the color Red, and gains the text "This thing is Valuable"
skipcard Nonattachment/T/When this enters play, destroy another Thing you control.%r%rA player who controls any tangible Things cannot win the game.
skipcard Zombies/T/Counts as three Zombie tokens. At the end of your turn, gain a Zombie token. Action: One of your zombies enters a random opponent's control.%rAction: Destroy two of a player's Zombie tokens and target Thing they control. If that Thing was living, gain a Zombie token. ("From gill_smoke's Zombie (#1393)")
skipcard Extra Hand/A/Play immediately without cost when this enters your hand. Deal five cards into a face-down pile. Choose one:%r''I'm taking it<i> - Discard your hand. The extra hand becomes your hand.%r</i>For sale'' - Opponents may bid any number of hand cards and/or Things they control. The winner discards their hand and takes the extra hand. If there are no bids, discard it.%rShuffle this into the deck's top 10 cards. ("From gill_smoke's Extra Hand (#1394)")
skipcard The Moon (BXVIII)/A/Three target things permanently becomes the color Black, and gains the text "This thing is Magical"
skipcard The Sun (BXIX)/A/Three target things permanently becomes the color Red, and gains the text "This thing is Beloved"
skipcard Judgement (BXX)/A/Reveal cards from the top of the deck until you reveal a Thing. Play that thing, then shuffle theother cards revealed this way back into the deck.
skipcard The World (BXXI)/A/Three target things permanently becomes the color Black, and gains the text "This thing is Deadly"
skipcard I Gotchu Fam/T/Play immediately in response when an opponent's non-token Thing is destroyed or when an opponent discards a card except due to their hand size limit. Draw two cards and give them a card from your hand.
skipcard Just This Once/A/Reveal two Actions in your hand. Play them as a single Action with the properties of both cards.
@emit [name(%#)] pastes the Infinite Dvorak deck/Cards 11301-11400 into the Dvorak Engine.

Back to the Infinite Dvorak deck/Cards 11301-11400