To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
(You can also get an output formatted for the Dvorax Engine.)
cleardeckskipcard Parallel Play/A/Begin another game of Infinite Dvorak with anyone who would like to participate. Players in this game who do so may draw five cards.skipcard Mass Appeal/T/If an opponent activates this ability, you may not lose before the beginning of your next turn.%rAction (global): Each player may draw until they have five cards.skipcard Seer of Space ([[File:space.png)/T/The first time you would draw a card each turn, you may instead reveal cards from the top of the deck until you reveal two Thing cards. Draw one of those Things and discard the other cards revealed this way. ("Through you, the potential of the act of creation is unlocked.")skipcard <font color=72eb34>Prince of Life ([[File:life.png)/T/Action: Destroy target Thing with an Action Ability. ("You fight power with power.")skipcard <font color=001957>Heir of Void ([[File:void.png)/T/Opponents can't target you or Things you control while your hand is empty.<BR>As long as Heir of Void can't be targeted by opponents, it has "Draw an extra card at the start of your turn." ("Through you, powerlessness becomes a cloak to hide behind.")skipcard Homework/T/Opponents with unfinished homework may not draw cards. Action: Target player gains a Homework token with "Action: Destroy this and draw a card. If you control any books or stationery, you may play another Action this turn."skipcard Neverending Party/T/When a player ends their turn, they draw a card and reveal it. If a majority of their opponents agree, they may play it immediately and each opponent who agreed may draw a card.skipcard Away We Go/A/X is the number of players. Set aside the top X+1 Actions in the draw pile, shuffling afterward. Draw one of them, then shuffle the rest and deal one to each player. In turn order, beginning and ending with you, each player plays an Action they received in this way.skipcard <font color=fdfdfd>Maid of Hope ([[File:hope.png)/T/When Maid of Hope enters play, draw two cards.<BR>Your maximum hand size is increased by 2. ("You find a new way.")skipcard <font color=06ffc9>Page of Mind ([[File:mind.png)/T/Once during your turn, you may put a card from your hand underneath Page of Mind face-down. Action: If Page of Mind has at least 3 cards underneath it, put them on top of the deck in any order and gain "During your turn, you may look at the top card of the deck and play it as though it were in your hand." ("Through you, many moves are planned for your allies and enemies alike.")skipcard <font color=ff2106>Mage of Time ([[File:time.png)/T/Action: X is the number of players. Set aside the top X cards of the main deck, then look at the next X cards and put one on top of your deck ''(if you don't have a deck, it becomes your deck)''. Put the set aside cards back on top of the deck. ("You face the future prepared.")skipcard Dawn's Rede/T/When you draw the first card of your turn, you may replace it and draw the card under it instead.skipcard Caricature/A/Target living Thing gains one of the following subtypes and its ruletext.%r<i>Ninja</i> - You may discard an Action to ignore an opponent's Action.%r<i>Pirate</i> - Action: Discarrd a carrd to take a random carrd from tarrget opponent's hand. They gain a Rum token.%r<i>Zombie</i> - Action: Target living Thing becomes a Zombie token with this ability.%r<i>Robot</i> - Action: Replace a tangible Thing you control with an Energy token and draw a card.skipcard Stifle/A/Each opponent puts a random card from their hand on the bottom of their deck ''(if they don't have a deck, that card becomes their deck)<i>, then moves two cards from the top of the main deck onto their deck.skipcard <font color=9c4dad>Knight of Rage ([[File:rage.png)/T/When Knight of Rage enters play, attach an Action card from the discard pile to it.<BR>The first time you play an Action card each turn, treat it as a copy of the attached Action. ("You blind yourself to all but the best option.")skipcard <font color=47dff9>Rogue of Breath ([[File:breath.png)/T/When you discard Rogue of Breath from your hand, target opponent discards a random card.<BR>Action: Draw a card. A random player and the player after them each draw a card. ("Through you, the winds of fortune swirl.")skipcard <font color=ba1016>Sylph of Blood ([[File:blood.png)/T/When another Thing you control is destroyed or taken by another player, you may shuffle it into your deck </i>(if you don't have a deck, it becomes your deck)''. ("Through you, strained bonds are made to hold firm.")skipcard Fourth Wall Attack/A/Target living Thing views its controller's hand and chooses a card for them to play during their next turn.skipcard Condensation/A/Gain a Water token for each of your non-token Things.skipcard Harmonic Seal/T/Play onto target Thing.%r%rAttached Thing is considered blank. Harmonic Seal is detached and destroyed if you play or control a music-related card; it is otherwise indestructible.skipcard <font color=bd1864>Bard of Heart ([[File:heart.png)/T/At the end of each player's turn, they and the next player each shuffle their hands together into one face-up pile, then they take turns putting one card at a time from that pile into their hand. ("Through you, the distinctions between individuals erode away.")skipcard <font color=f6fa4e>Thief of Light ([[File:light.png)/T/A player's Score is equal to: number of their Tokens + digits in cornervalues of their Things + 2x cards in hand.<BR>When a player with a lower Score than yours would draw any cards, instead you draw those cards and give them that many cards from your hand. ("You rob others of their agency, leaving yourself in the spotlight.")skipcard <font color=000000>Witch of Doom ([[File:doom.png)/T/When Witch of Doom enters play or is destroyed, put the top card of the discard pile into your hand if it's a Thing. Otherwise destroy target Thing. ("You find what was lost, and you find loss.")skipcard Safe... But For How Long?/T/Play immediately in response to an Action card. Its player shuffles it into the top five cards of the draw pile and puts those cards on top of their deck ''(if they don't have a deck, those cards become their deck)<i>.skipcard Glitch in the Matrix/A/</i>As an Action:<i> When you play this, replace it with a copy of the topmost Action in the discard pile.%r%r</i>As a Thing:'' When you play this, replace it with a copy of target Thing. Both gain "If this targets an identical Thing, this destroys it."skipcard March of Progress/T/When this enters play, attach it to target Thing or play a Thing and attach this to it.%r%rWhen you play a Thing whose card number is higher than attached Thing's, you may detach attached Thing and attach the Thing you just played. If you do, you may play another Thing this turn.skipcard <font color=47dff9>Muse of Breath ([[File:breath.png)/T/A player's Influence is equal to: number of their Things' abilities + words in their Things' titles + 2x cards in hand. At the beginning of each opponent's turn after drawing, if they don't have the lowest Influence, they put a card from their hand or their control into play face-down as a blank Thing, then they lose the game if they have more Things than Influence. ("Through you, all cares are swept away.")skipcard <font color=ba1016>Lord of Blood ([[File:blood.png)/T/When Lord of Blood enters play, you may discard any number of cards to gain control of that many target Things.<BR>Action: Discard a card that shares a creator with target Thing to gain control of it. Then, if you control at least 10 Things and have no cards in hand, you win the game. ("You become the anchor for all.")skipcard Unseen Strike (2U)/A/This turn, if a token is dealt any damage, or any Thing is dealt 3+ total damage within the turn, the damage-dealers destroy it.<BR>This deals 2X damage distributed among any number of Things. X= 1 + the number of black, ninja, or face-down cards you control plus the number of other black or ninja cards you reveal from your hand.skipcard Plunderer/T/Action: View a random card in target opponent's hand. You may take it. If you do, they draw a card.%rAction: Gain control of target living Thing that you have not yet targeted with this ability. While you control it, its former controller may ransom it by paying you a Money token or a card of your choice from their hand.skipcard Shambling Horde/A/You may replace target living Thing with a Zombie token. Each player gains a Zombie token for each of their living Things. You gain two more. You may either spend three Zombie tokens to destroy target Thing, or spend an opponent's Zombie token to destroy target Thing they control.skipcard Electron Ram/T/Your Charge is equal to: number of your non-token Things without cornervalues + 2x your Things with cornervalues + 2x cards in hand + 4x your Energy tokens.%rAction: Spend 4 Charge to destroy target Thing. Draw a card if it was electricity-related.skipcard Starpower (9S)/A/Gain an Energy token or a Mana token. Draw the first two Action cards in the deck, then shuffle the deck.<BR><BR>You can't lose the game this turn.skipcard Think Of It As An Investment (3T)/A/Instead of playing a Thing this turn, you may gain control of up to half of target player's tokens, rounded up.<BR><BR>Spend any number of tokens, then gain X-1 Money tokens. X=the number of tokens you spend this way. ("You know, from a particular point of view.")skipcard Zombie Defense Fort (7Z)/T/At the beginning of your turn, gain a Zombie token if the top card of the discard pile is a Thing.<BR>When this card is destroyed, distribute 5 Zombie tokens among players, then destroy all non-Zombie tokens. ("As long as we keep the perimeter maintained, we shouldn't attract too much attention.")skipcard Tower Offense/T/Action: Destroy target Building unless its controller discards an Action.skipcard Spring Cleaning/A/You may move any number of cards in your hand and Things you control to the discard pile.skipcard Begin With a Single Step/T/When you play this, if you control no other Things or hold no other cards in hand, you may draw an extra card at the beginning of your turns. If both are true, you may instead draw two extra cards and discard one of them.skipcard Emergency Patch (4E)/T/When this enters play, choose any number of players.<BR>Interpret "Thing" and "Things" as "non-token Thing" and "non-token Things" on the chosen players' Things and Actions that don't already mention tokens.skipcard Selective History (6S)/A/Shuffle all but the top 4 and bottom 4 cards of the discard pile into the deck. Return any card from the discard pile to your hand.skipcard Let Go Of Attachments (8L)/A/Destroy any number of non-token Things you control. For each Thing destroyed this way, target player reveals their hand and discards a card of your choice <i>(you may choose the same player multiple times)</i>.skipcard X Marks the Spot/T/When a card is played whose ruletext contains an X, reveal the top card of the draw pile: draw it if it is Treasure, otherwise discard it. When a card is played whose title or cornervalue contains an X, draw the topmost Treasure in the draw pile, shuffling afterward.<BR><BR>Any card that is gold or a book, box, chest, gem, scroll, skeleton part, weapon, vault, or wearable object is Treasure.skipcard Tokens Exist/A/Choose a token type. Each player gains a token of that type.%r%rEach player chooses a non-token Thing they control. The chosen Things become tokens.skipcard Who Wants to Know?/T/When an opponent would view or take any cards in your hand, you may have them draw a card instead.skipcard Pirate Wharf (1X)/A/If an opponent controls more non-token Things than you, draw cards equal to the difference plus one.<BR>If you discard this card due to your hand size limit, skip your next turn. ("A haven for those who hold no love for the crown.")skipcard Raid Shipping (2X)/A/Gain control of up to three target tokens.<BR>You may play this from your hand face-down as a blank Thing. At the start of your turn, flip this card face-up and play it. It gains "Return each Thing that entered play under an opponent's control since your last turn to its controller's hand, then draw a card for each."skipcard <i>The Silver Dagger</i> (5X)/T/The Silver Dagger cannot act without a captain. You may attach a living Thing you control to her as her captain.<BR>Action: Put the top card of each deck except your own into the discard pile. Gain two Money tokens if no Things were discarded this way, and gain a Crate token with "Action: Destroy this and draw a card." if no Actions were discarded this way.skipcard <i>Northwind</i>/T/The <i>Northwind</i> cannot act without a captain. You may attach a living Thing you control to her as her captain.%rAction: Target opponent reveals a card from their hand. Either draw it and they may draw a card instead of playing an Action next turn, or discard a card to draw a random unrevealed card from their hand. The <i>Northwind</i> will not risk targeting the same opponent on consecutive turns.skipcard Interdict/T/When another non-token Thing enters play, destroy this and that Thing's controller puts another of their Things on top of the draw pile if possible.skipcard Agility Course/T/If your hand is empty or you discard due to your hand size limit, destroy this and discard your hand.%r%rDraw an extra card at the beginning of your turns.skipcard Write Us Off The Page (7W)/A/Target player loses any text they have gained and reveals their hand. You may have them discard each Instrument and Song in their hand, as well as a Thing card of your choice. (""Who rides the wrecking ball into our guitars?"—Starship - We Built This City")skipcard Take Notes (9T)/A/Create a copy of one card in play or in the top 9 cards of the discard pile, plus each such card that's a Song or Book. Shuffle those cards into your deck ''(if you don't have a deck, those cards become your deck)''.<BR>You may draw a card and discard a card.skipcard Sleipnir Fork (2S)/A/Choose exactly four target Things controlled by one opponent. That opponent chooses two of those Things to be destroyed. ("One of the thirty-three forbidden chess techniques.<BR>From [[User:Binarius")skipcard Neatly Organized Heap/T/Play into any player's control.%r%rDuring any turn in which you play cards, you must play the card that most recently entered your hand.skipcard Befuddle/A/The controller of the last non-token Thing to enter play puts another of their Things on top of the draw pile if possible.skipcard Untitled/T/skipcard Offside Castle (Ke9?!)/A/Play a card from Up Your Sleeve. You may move another Thing you control Up Your Sleeve to draw three cards. End your turn. ("This forbidden technique seems to refute but actually proves the assertion that no position is ultimately defensible.")skipcard Robo-Boogie (0R)/A/One's Charge is equal to: number of one's non-token Things without cornervalues + 2x one's Things with cornervalues + 2x cards in hand + 4x one's Energy tokens.<BR><BR>Look at the top 9 cards of the deck. For each player with less Charge than you, put an Action from among them into your hand. Shuffle the deck, then each player with no humans draws a card.skipcard Perfected Design (5P)/T/This card enters play as a copy of any Thing in play, except it's a robot, it comes with three Energy tokens on it, and it has "At the end of your turn, spend three tokens or one Energy token to power this card up; otherwise it powers down. The rest of this card's text is ignored while powered down." (""What am I? You, but with none of LOW BATTERY LIFE your human weaknesses."")skipcard Once Again Without Emotion/A/You may activate an ability of any number of mechanical Things in play, or play the top card of the discard pile if it is an Action. Each player discards a card for each of their humans.skipcard Backdoor En Passant (cxb6i!?)/A/One of your living Things in play or in your hand enters target opponent's control. Destroy target Thing they played last turn. If your infiltrating Thing remains in play, you have "Action: Discard a card to gain control of the infiltrator" during your next turn. ("The complex risk-reward calculus of this forbidden technique sends a pawn behind enemy lines, often with little hope of rescue.")skipcard Take Notice/A/View the top three cards of the draw pile. You may shuffle them.skipcard Shadow Agent/T/You may play this face-down. It's turned face-up when its text becomes relevant.<BR>When this would be destroyed while it's face-down, instead shuffle it into the deck, draw a card, and look at target player's hand.skipcard Blinding Powder Bomb/A/Turn target Thing you control and target Thing you don't control face-down. At the end of each player's next turn, they may discard three cards to flip one of their face-down Things face-up.skipcard Sword of Noise and Silence/T/Action and Thing: You may put a card from your hand into play face-down as a blank Thing, or you may flip a Thing you control. If a non-Thing card is flipped face-up this way, play or discard it. Choose target Thing. Until your next turn, Actions must choose that Thing as a target if able.skipcard Dusk's Edge/A/Return a living Thing you control to your hand, or move a tangible Thing you control Up Your Sleeve. If you do, destroy target Thing. If the destroyed Thing was living, you may play another Action.skipcard Finger on the Pulse/T/This card counts as a heart. Action: View the top card of the draw pile and end your turn.skipcard In Walked Trouble/A/View the top 20 cards of the draw pile. You may play a living Thing among them into target opponent's control. If you do not, play the top living Thing in the draw pile into any player's control. Shuffle the draw pile.skipcard Zombie Pursuers (4Z)/T/Play this under any player's control.<BR>When you draw your first card during your turn, if you have more Zombie tokens than cards in hand, discard a card you didn't draw this turn. Otherwise, gain a Zombie token.skipcard Zombie Marauders (5Z)/A/Target player gains three Zombie tokens. They must abandon one of their non-token Things to the discard pile and let all of their non-Zombie tokens be destroyed UNLESS they discard two cards from their hand.<BR>You may spend three Zombie tokens to treat UNLESS as AND. ("Zombies will eat your rations, and they'll eat your brain.")skipcard The Power of Zombies (Z)/T/Whenever a non-token Thing is destroyed, gain a Zombie token.<BR>Once during a player's turn, they may draw any card from the discard pile by spending as many Zombie tokens as a digit in its cornervalue (min. 2).<BR>When a player plays an Action, they may spend 5 Zombie tokens to treat its text as "Destroy two random Things controlled by target player."skipcard Zombified Account Executive/T/Whenever a player gains a non-Zombie token, gain a Zombie token or have that player gain a Zombie token.skipcard Cycle of Suffering/T/X is the number of players. When a living Thing is destroyed, put it on top of the draw pile and shuffle the draw pile's top X cards.skipcard Buffer Node/T/If Buffer Node contains a card when your turn begins, you may play it as though it was in your hand and draw a card for each Node you control. If you end your turn without doing so, discard it.%rIf Buffer Node is empty, Action: Put a card from your hand face-up under it and end your turn.skipcard Economic Imperialism (9E)/T/Non-Money tokens that would enter play not on another Thing instead enter play under your control on this card.<BR>Action (global): Move up to one token from this card to your control. This card's controller gains a Money token. (""a banana is disappearing from honduras, and yet somehow an american company is paying a second american company for it!"")skipcard Banana Republic (4B)/T/Play this into any player's control rotated 180° clockwise.<BR><BR>When you play an Action, rotate this card 90° clockwise unless you discard a card. If this card completes a clockwise rotation this way, treat that Action's text as "Gain 3 Food tokens."skipcard Hegemony (8H)/A/Look at the top 5X cards of the deck, where X is the number of players. Put up to 5 of those cards on the bottom of the deck, then shuffle the rest and put them on top.<BR>Draw two cards.skipcard Demand Tribute/A/Destroy target Thing unless its controller gives you one of their Things, a card from their hand, the next card they draw, or two Money tokens.%r%rIf no Things are destroyed in this way, then instead of playing a Thing this turn, you may return this card to your hand or have that opponent submit another of the above tributes.skipcard Chat Is This Real?/T/Play immediately in response when an opponent would cause you to discard any cards and/or lose control of any non-token Things. Choose one:%r<i>cap</i> - Draw a card for each and discard half of them, rounding down.%r<i>fr fr</i> - Put a copy of one of them into your hand.%r<i>based</i> - That opponent discards the same number of cards.skipcard One-Way Street/T/Cards may not move from play into a player's hand. If the draw pile is not empty, cards may not enter the draw pile or leave the discard pile except to be removed from the game.skipcard Steaming Hot Take (5S)/A/Draw three cards, then discard a card if no opponent controls more Things than you.<BR>Until your next turn, Actions must target you or a Thing you control if able. (""Well if you ask *me* what the problem with our country is..."")skipcard Data Center (0D)/A/Instead of playing a Thing this turn, you may gain an Energy token.<BR>Gain an Energy token. Reveal the top 3+X cards of the deck. X=the number of your Energy tokens. Put into your hand each of them that doesn't have a digit in its cornervalue higher than X.<BR>For each card you discard this turn, lose one Energy token.skipcard Buyoff (6B)/T/When this enters play, exchange control of it and target Thing.<BR><BR>At the beginning of your turn, gain a Money token.<BR>Action: Spend 5 Money tokens to exchange control of Buyoff and target Thing.skipcard The Power of Friendship/T/When you play an Action card that shares a creator with a Thing you control, gain a Friendship token. Once during your turn, you may spend a Friendship token to play a Thing with a different creator than your other Things. When an opponent would destroy a Thing you control, you may prevent its destruction by giving them a Friendship token.skipcard Strong Brew/T/Action: You may have the effects of the first Action card you play next turn occur twice. If you do, you consume Strong Brew. Otherwise, return it to your hand.skipcard Violent Outburst/A/Destroy target Thing.%r%rYou may play any number of Action cards: each reads "Destroy target Thing." If you do, destroy target Thing you control.skipcard Electronic Countermeasures (5E)/A/When you discard this during an opponent's turn, you may immediately play it.<BR><BR>Gain 3 Energy tokens. Draw a card. The player whose turn it is discards a card.skipcard Blue Staff (1U)/T/Once during your turn, you may spend a Mana token to rotate target Thing 90°. That Thing's abilities can't be activated until your next turn. <BR>Action: Look at the top three cards of any deck. Discard any of them and put the rest back in any order.<BR>Action: Gain a Mana token.skipcard Green Staff (1G)/T/Once during your turn, you may spend three Mana tokens to choose target Thing you control and target Thing you don't control. For each, roll 2d6 and add a number in its cornervalue to the result. Destroy the Thing with the lower result, or both Things if it's a tie.<BR>Action: Gain two tokens of any type you already control.<BR>Action: Gain a Mana token.skipcard Only '90s Kids/T/Whenever a card with a 9 in the tens place of its card number is played, draw a card.%rAction: Destroy target Thing not containing the digit 9.skipcard Lighten the Load/A/A card's Weight is equal to: number of words in its title + lines of ruletext + highest digit in its cornervalue.%r%rDiscard a card. Target opponent discards at least as much Weight, or discards their hand.skipcard Warm-Up Exercise/A/Draw and discard five cards, one at a time, maintaining proper form throughout. Play an Action.%r%rInstead of playing a Thing this turn, you may have the Action you play be one of the cards you warmed up with.skipcard White Staff (1W)/T/Once during your turn, you may spend a Mana token to draw a card if each opponent has more cards in hand than you.<BR>Action: Destroy target black Thing.<BR>Action: Gain a Mana token.skipcard Black Staff (1B)/T/Once during your turn, you may spend two Mana tokens to have each player discard two cards. <BR>Action: Destroy a non-token Thing you control. If it is destroyed this way, gain three tokens, each of which may be a Mana token or a Zombie token.<BR>Action: Gain a Mana token.skipcard Red Staff (1R)/T/Once during your turn, you may spend two Mana tokens to repeat an Action you played this turn.<BR>Action: Deal 1 damage to target Thing. If a token is dealt damage, or any Thing is dealt 3+ total damage on a turn, the damage-dealers destroy it.<BR>Action: Gain a Mana token.skipcard Ether Spring/T/When a player begins their turn, they gain a Mana token.skipcard Molecular Recombinator/T/A card's Weight is equal to: number of words in its title + lines of ruletext + highest digit in its cornervalue.%rAction: Reveal a card in your hand. Draw as many cards as you can without their total Weight exceeding the revealed card's Weight. If you draw any cards this way, discard the revealed card. Shuffle the draw pile.skipcard Archaeological Excavation/T/Any card that is gold or a book, box, chest, gem, scroll, skeleton part, weapon, vault, or wearable object is Treasure.%rAction: Carefully reveal the draw pile's top card. Draw it if it is Treasure, otherwise discard it.skipcard Gold Staff (WUBRG)/T/Gold Staff is every color.<BR>Once during your turn, you may spend five Mana tokens to draw 5 cards.<BR>Action: Destroy Gold Staff. If it is destroyed this way, set aside the top two cards of the deck face-up, then play them both.<BR>Action: Gain a Mana token.skipcard Gold Monster (1WUBRG)/T/Gold Monster is every color.<BR>Whenever you play a card with a cornervalue, Gold Monster deals X damage distributed among up to X target Things. X = 1 plus twice the number of Things that share a symbol in their cornervalues with the played card. If a token is dealt damage, or any Thing is dealt 3+ total damage on a turn, the damage-dealers destroy it.@emit [name(%#)] pastes the Infinite Dvorak deck/Cards 11201-11300 into the Dvorak Engine.