Dvorak Export: Infinite Dvorak deck/Cards 11101-11200


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

(You can also get an output formatted for the Dvorax Engine.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
skipcard Seer of Light ([[File:light.png)/T/When Seer of Light enters play or you play the attached card, look at the top 6 cards of the deck, attach one of them to Seer of Light face-down, and shuffle the rest into the deck.<BR>You may play the attached card as though it were in your hand. ("Through you, the most fortunate moves are planned.")
skipcard Prince of Rage ([[File:rage.png)/T/When Prince of Rage enters play, each player discards their hand, then each player draws cards equal to the greatest number of cards discarded this way.<BR><BR>If your hand is empty at the start of your turn, destroy Prince of Rage and target Thing. ("You turn everyone away from their preconceptions.")
skipcard Rough Forecast/A/The coming weather is still quite unsettled; it remains to be seen how heavy the wind and rain will be. Flip a coin at the beginning of each opponent's next turn: on tails, each player gains a Water token and your opponents may not play Actions until your next turn.
skipcard Discomfit/A/The next time target opponent would play an Action card, they first reveal it and then discard a random card. They cannot win the game until then.
skipcard The Box/T/What's in The Box? When this enters play, reveal the top ten Things in the draw pile. Choose one and let an opponent choose another. Choose another at random, unseen, and shuffle these with a copy of Nothing (#10313). Put one of the shuffled cards under The Box, face down and out of play, and shuffle the rest back into the draw pile. Action: Gain control of the Thing inside The Box.
skipcard Breath/Light: Flippant Sample ([[File:breath.png)/A/Each opponent in turn order either gives you a random card from their hand and draws a card or discards a card. If you are at or above your maximum hand size, discard two random cards and draw a card. ("Ruses and distactions.")
skipcard Heir of Blood ([[File:blood.png)/T/Once during your turn, you may choose a random Thing in play. You control that Thing for the rest of the turn. If you already control it, then on your next turn, target a Thing for this ability instead of choosing randomly. ("Through you, temporary truces are drawn.")
skipcard Maid of Heart ([[File:heart.png)/T/When Maid of Heart enters play, each player in turn order shuffles the top 6 cards of the main deck into their deck ''(if a player doesn't have a deck, those cards become their deck)''.<BR>You may look at and draw from the bottom of your deck. ("You reinforce everyone's uniqueness.")
skipcard Be My Guest/A/Target opponent begins their turn. At the end of their turn, welcome one of their living Things into your control.
skipcard Leximancer/T/Action: Revert any effects this ability had, then choose two words. Then, if any players would win or lose, sacrifice Leximacer instead. </br> Replace all instances of the first chosen word with the second chosen word, and vice versa, except for this thing.
skipcard Portuguese Poker/A/Create a Football token with ": Roll 1d3 and choose a player. If you get a 3, destroy target token that player controls. Then that player gains control of this.", then everyone creates a Goal token with "If this is destroyed, it's destroyer draws a card." . ("Göl")
skipcard Ace Of Spades/A/Create an Ace Of Spades thing with "When you draw this, exile it, draw all cards in the Pot, then draw a card for each card you put into the Pot. Until your next turn, you have no maximum hand size." and shuffle it into the top 20 cards in the deck. Then, each player may put any number of things they control and cards in hand into the Pot.
skipcard Eh, Whatever/T/Action: Reveal the top two cards of the draw pile. Target opponent chooses one for you to draw. Discard the other.
skipcard Carnage/T/Each player must destroy a Thing at the end of their turn if possible. Carnage is indestructible until a player controls no other Things.
skipcard Ben Franklin Effect/A/Draw a card. Reveal it and another card in your hand to target opponent; they choose one for you to play. The next time they would draw a card, they draw two: you may view them and take one.
skipcard Candy Trading/T/Action: You and target opponent choose a card in hand or a thing in control. Swap control of those things and swap hands those cards are in. Any player may activate this ability.
skipcard Haunt/A/Target opponent gains control of target thing in the discard pile. That thing gains "Your handsize is reduced by 1." until it leaves play.
skipcard Amnesia/A/Discard your hand, then draw that many cards facedown. You may play these facedown cards as though they were things or actions.
skipcard Time/Void: Dark Finale ([[File:time.png)/A/Destroy target Thing. Its controller skips their next turn. Skip your next turn. ("A hole in time itself.")
skipcard Page of Doom ([[File:doom.png)/T/Action: Destroy two Things you control. If they weren't both tokens, draw a card. If this is the third consecutive turn you have drawn a card this way, you gain the text "Instead of drawing at the start of your turn, you may either play an extra Action or Thing or draw 3 cards." ("Through you, many sacrifices are given long-lasting impacts.")
skipcard Mage of Hope ([[File:hope.png)/T/Instead of drawing at the start of your turn, you may draw up to your maximum hand size or draw 4 cards, whichever is less. If you do, end your turn. ("You let your imagination soar.")
skipcard Hysteria/T/Play into any player's control.%r%rAt the beginning of your turn, randomly select a card in your hand: you may not play it during that turn.
skipcard Aimed Whisper/T/Action: Target opponent flips a coin: on heads, they choose a card in their hand to shuffle into the top 3 cards of the draw pile; on tails, they select one randomly. Turn Aimed Whisper face-down until the end of your next turn.
skipcard Mystery Shop/T/Thing: Reveal a card and discard it, or if it is a Thing you may replace a Thing you control with it.
skipcard Wind Turbine (EE)/T/At the beginning of your turn, roll 1d3. If you get a 2 or higher, you may take an additional Action this turn.
skipcard Runaway Number Inflator (3)/T/Whenever a Thing comes into play, if it has numbers that are not the largest among all things, it's controller may increase those values by the largest number among all things. This does not apply to the card's number.
skipcard Likely Accident/A/Target player with the most things and the most Action abilities on their things loses the game. ("It was only inevitable that Jake would succumb to his own machinations.")
skipcard Baby Needs a New Pair of Shoes/A/Roll a d6 until you roll a 1. With each roll, draw a copy of the next card in order: #2305, #6168, #5919, #6061, #4907, #2262. If you draw them all, then with each subsequent roll, play one.
skipcard Some Spreadin'-Around Money/A/Gain 20 Money tokens. Each opponent gains 5 Money tokens.
skipcard When the Train Comes In, Everybody Rides/A/Draw until you have more cards in hand than any other player, then each player draws three cards.
skipcard Time Squeezing/T/After each non-extra turn, take an extra turn after that one. Don't draw a card and play only one Action on that extra turn ("Cutting back on inefficiencies, utilizing your limited time to my benefit.")
skipcard Intelligence Drainage/T/At the end of each player's turn, each player discards cards equal to the number of cards they drew this turn, then players who discarded this way discard a card. </br> If a player has 0 or less cards in hand, that player loses the game.
skipcard Peaceful Ascension/T/Indestructible to Opponents </br> If you haven't destroyed any Things this turn, put a Peace counter on this Thing, otherwise destroy this Thing.</br> If Peaceful Ascension has 10 or more Peace counters on it, you win the game.
skipcard Return From Hiding/A/Exchange target sentient Thing you control with the bottommost sentient Thing in the discard pile.
skipcard Omnesia/A/View the entire draw pile. The mental strain causes you to discard your hand.
skipcard Disappearing Coin Trick/T/Action: Move target token Up Your Sleeve. ("Poof!")
skipcard Borrowed Time/T/At the end of each turn, take an extra turn after this one. Then, destroy Things you control equal to the number of things you played this turn plus one.</br> When Borrowed Time leaves play, exile it. You lose the game.
skipcard Uprisen Ascension/T/If you control the most sentient Things at the end of your turn, put an Uprising counter on this, otherwise remove all Uprising counters from this Thing. </br> If Uprisen Ascension has 5 or more Uprising counters on it, you win the game.
skipcard Future Parcel/T/Action: Exile Future Parcel and any number of Things you control. You may return them to your control at any time. If Future Parcel enters play this way, destroy it. ("From me? You shouldn't have!")
skipcard Space/Doom: Bombardic Inspiration ([[File:space.png)/A/Discard any number of Thing cards from your hand. For each one, either destroy target Thing or reveal two cards from the top of the deck. Play up to one Thing card revealed from the deck this way. ("The energy of creation unbound.")
skipcard Knight of Mind ([[File:mind.png)/T/When Knight of Mind enters play, set aside the top 4 cards of the deck face-down. At the end of your turn, after discarding down to your max hand size, you may swap your hand with the cards set aside by Knight of Mind. Draw a card if your new hand is smaller. ("You mask and unmask yourself so that none can tell which is which.")
skipcard Rogue of Time ([[File:time.png)/T/Whenever a nontoken Thing would be destroyed, you may discard a card to choose a random nontoken Thing. That Thing is destroyed instead. If it's Rogue of Time, take an extra turn after this turn. ("Through you, untimely ends are stolen away.")
skipcard Ticking the tickbox on your BlueTac/A/Until end of turn, you can't be restricted by abilities on Things or Actions. You may play an additional Action this turn. ("oh, i see the problem. you forgot to tick the tickbox to enable you to flip the switch to click the button.")
skipcard Echoing Well/T/If a player activates an ability on a Thing, you may copy that ability and may choose new targets for the copy. Do this only once per turn.
skipcard Thought Avalanche/A/You may play any number of cards this turns.
skipcard Blood/Mind: Nonchalant Tune ([[File:blood.png)/A/You don't count as any player's opponent for the purposes of any cards until your next turn <i>(Your opponents still count as your opponents)</i>.<BR>Draw a card. If this is the second card you've played this turn, you may play an additional Action this turn. ("Deceit and diplomacy.")
skipcard Sylph of Breath ([[File:breath.png)/T/At the end of your turn, after discarding down to your maximum hand size, discard a card and draw a card.<BR>Action: Return a Thing you control to your hand. Draw a card. Card effects can't prevent you from playing the next Thing you play this turn. ("Through you, cares are borne away on the breeze.")
skipcard Thief of Space ([[File:space.png)/T/When Thief of Space enters play, each opponent reveals their hand or reveals a Thing card from their hand. Take one Thing card revealed this way from each player and shuffle them into your deck ''(if you don't have a deck, those cards become your deck)''.<BR>Action: You may play an additional Thing this turn. ("You build with stolen blueprints.")
skipcard Welp/A/Each opponent must either destroy target Thing they control or discard their hand.
skipcard Inverted Totalitarianism/T/Whenever a player plays a Thing they did not draw this turn, they must spend a Money token, discard a card, or turn another non-token Thing they control face-down. Whenever a die is rolled, the player with the most Money tokens and the player with the most cards in hand may spend/discard any number of them to change the result accordingly. Action (global): Gain a Money token, plus one more for each machine and weapon you control.
skipcard Mass Exodus/A/Shuffle target player's sentient Things and deal them into the control of their opponents.
skipcard Domination Lattice/T/All Lattices have "If there exist 10 or more Lattices in play, you win the game."
skipcard Oracle of Structure/T/At the beginning of your turn, flip a coin. If you win the flip, create and play a random Lattice thing, then sacrifice Oracle of Structure.
skipcard Manual Strucurizing/A/Sacrifice a building you control. If you do, create and play a random Lattice thing.
skipcard Rage/Heart: Ceaseless Nocturne ([[File:rage.png)/A/Discard a card from your hand or from the top of your deck. If you do, destroy target Thing.<BR>If your hand isn't empty, you may shuffle this card and your hand into your deck ''(if you don't have a deck, those cards become your deck)''. ("A destructive impulse, embraced.")
skipcard Bard of Void ([[File:void.png)/T/Cards revealed from player's hands stay revealed. At the start of each player's turn (after drawing), they reveal a card from their hand.<BR>If you would draw a card while your whole hand is revealed (at least 1 card), first look at the top 3 cards of the deck and discard two of them. ("Through you, the fog of war evaporates away.")
skipcard Witch of Life ([[File:life.png)/T/Whenever you use an Action Ability, gain an Energy token.<BR>You may play the topmost Thing with a digit in its cornervalue in the discard pile by spending Energy tokens equal to a digit in its cornervalue.<BR>Action: Gain two Energy tokens if you don't have any. ("You vitalize both the active and the inert.")
skipcard Additional Core/T/You may draw an additional card each turn, play an additional Action each turn, or play an additional Thing each turn.
skipcard Nature's Contract/T/On each of your turns, you may sacrifice a non-living thing you control. If you do, you may play an additional living Thing this turn.
skipcard Redirected Parcel/T/Play in response to an opponent drawing one or more cards.</br> You draw that many cards instead of them.
skipcard Life/Hope: Healing Entr'acte ([[File:life.png)/A/Until the end of the turn, you may draw cards from the bottom of the discard pile.<BR>Draw three cards.<BR><BR>Instead of playing a Thing this turn, you may draw a card. ("A chance to live again.")
skipcard Muse of Hope ([[File:hope.png)/T/When Muse of Hope enters play, each player draws 5 cards.<BR>When Muse of Hope leaves play, each player with fewer than two cards in hand loses the game. ("Through you, all inspiration flows.")
skipcard Lord of Rage ([[File:rage.png)/T/Indestructible. Your maximum hand size is reduced by the number of Action cards attached to Lord of Rage.<BR>Action:Attach an Action card from your hand to Lord of Rage. If you do, copy the effect of another attached Action. If there are 5 Action cards attached to Lord of Rage, you win the game. ("You become the only option.")
skipcard Assimilation Lattice/T/The next Thing to enter play after this gains the subtype Lattice. When it enters play, you may choose a sentence in its ruletext: all Lattices in play gain that sentence.
skipcard Season of Plenty/T/When a player would draw a card while holding fewer than four cards plus the number of copies of Season of Plenty they control, they instead draw two cards.
skipcard Conspire Against Vladimir/A/View three random cards in target opponent's hand. Put a copy of one into your hand and set aside a copy of another. A different opponent does the same. Reveal to each other the cards you set aside and agree on one of them to put a copy of into both of your hands. Discard the other.
skipcard The Power of Money (M)/T/Action: Gain a Money token.<BR><BR>When a player plays a card, they may spend a Money token and discard a card to draw a card.<BR>Once during a player's turn, they may spend two Money tokens to draw two cards, then discard one of them if they have more cards in hand then Money tokens.
skipcard Generational Wealth (8G)/A/Draw two cards and gain 4 Money tokens. Set this card aside face-up. <BR> *If your playgroup plays another game of Dvorak after this one, instead of returning this card to the deck, start the game with one extra card in your opening hand and 2 Money tokens. ("Now don't spend it all in one lifetime.")
skipcard Crowdfunding Scam (6C)/T/At the start of your turn, gain one Money token for each player. Then, if you have at least 5 times as many Money tokens as there are players, give each opponent a card from your hand and destroy this card. ("PROJECT UPDATE: I know there's been delays, but we are on track to ship <strike>in April</strike> by the end of <strike>this year</strike> next summer!")
skipcard A Watchful Partnership/T/When you play this, attach two living Things you control to it. While both remain attached, they and A Watchful Partnership are indestructible, and you may not be prevented from drawing cards.
skipcard Strike Before Tea/A/Destroy target living Thing. At the end of your turn, pause the game for refreshments. Each player gains a Tea token.
skipcard Poised at Stumps/A/The game hangs in the balance, but chances seem fairly even. Each player who does not control the most Things may play a Thing face-down and draw a card; they flip it face-up on their next turn. This turn, while you control fewer Things than the player with the most, you may play any number of Things in this way and draw a card for each; flip one face-up on each of your next turns.
skipcard Itinerant Grifter (6I)/T/Action: Look at the top card of the deck. You may either discard it or have target opponent shuffle that card into their deck ''(if they don't have a deck, that card becomes their deck)<i>. If they do, gain two Money tokens and shuffle Itinerant Grifter into your deck.
skipcard Heiress (7H)/T/When Heiress enters play, gain 4 Money tokens, then create two blank Thing cards named Gem and shuffle them into your deck </i>(if you don't have a deck, those cards become your deck)<i>.<BR>Before discarding down to your max hand size at the end of your turn, draw a card if any Money tokens or Gems entered your control this turn.
skipcard Return to the Past (5R)/A/Deal the discard pile amongst each player, starting to your left. Each player puts those cards and each Thing they control on the bottom of their decks ordered by card number, highest on bottom, unnumbered cards on top in any order </i>(if a player doesn't have a deck, those cards become their deck)<i>.
skipcard Get Around To It/A/You may play a Thing if you did not do so last turn. You may play a Thing if you did not do so the turn before last.
skipcard Fleet of Foot/T/Whenever you play an Action card, you may view the top card of the draw pile. If it is an Action, you may discard a card to play it.
skipcard Tally Ho/T/Count the cards played by each player, beginning with Tally Ho. The first player to 20 wins.
skipcard Revolutionary Organizer (2R)/T/When this card enters play and before drawing your first card on your turn, gain a Food token and look at the top card of the main deck. You may put that card on the bottom of your deck </i>(if you don't have a deck, that card becomes your deck)<i>.
skipcard Library of the Forgotten (1L)/T/When this card enters play and before drawing your first card on your turn, you may put the bottom card of the discard pile on the bottom of your deck </i>(if you don't have a deck, that card becomes your deck)<i>.
skipcard Most Trusted Advisor (8M)/T/When this card enters play, target opponent gains control of it.<BR>Before drawing your first card on your turn, target opponent draws a card and puts a card from their hand on the bottom of your deck </i>(if you don't have a deck, that card becomes your deck)''.
skipcard Don't Sell Your Heart/T/You may not be eliminated. At the beginning of your turn, transfer this to a player with fewer Money tokens if possible. A player with more Money tokens than their opponents combined may not win and may not destroy this.
skipcard Wonderful Party/A/Each player draws an Action from the draw pile, shuffling other cards seen in the process back into the pile. Each player reveals an Action from their hand, and a Thing if possible. Each player whose Action does not have the fewest words plays their revealed Thing and allows their opponents to choose another of their Things to return to their hand. Each player draws a copy of Party Popper (#8449) and Rest (#4902).
skipcard The Name on the Stone/T/This cannot be destroyed by a player with any letters on The Stone. When a player destroys an opponent's Thing, they inscribe a letter; players who have done so before this entered play begin with one letter inscribed. A player may discard/destroy a card of theirs that can destroy an opponent's Thing to strike a letter from The Stone. A player who completes the length of their name on The Stone is eliminated.
skipcard Words of Power (2W)/T/Whenever you play a card with a one-word title, draw two cards. Then, if there are at least three different cards with one-word titles that you control and/or have played this turn, you win the game.
skipcard Immerse (7I)/A/Gain a Water token for each non-token Thing you control. If you have more Water tokens than cards in hand, draw cards equal to the difference.
skipcard Palletize (9P)/A/Flip target Thing face-down and put two Crate tokens on it. It can't be flipped face-up while those tokens remain on it. ("DO NOT STACK MORE THAN 3 HIGH")
skipcard Humbug/A/Until your turn ends, your opponents may not draw cards or gain control of tokens. You may play another Action. If you do not, draw a copy of Visited by Spirits (#11189) at the end of your turn.
skipcard Visited by Spirits/T/When this enters play, an opponent chooses three Things in the discard pile, preferring living Things. Set them aside, face-down. When this enters play and at the beginning of your turn, gain control of one of them; it moves to the discard pile at the end of your turn.
skipcard All in One Night/A/If three spirits have visited you and departed, you win. Otherwise, return this to your hand and draw a copy of Humbug (#11188). (""I will live in the Past, the Present, and the Future! The Spirits of all Three shall strive within me."")
skipcard Jacob Marley (J1)/T/Action cards you play have "Gain a Money token." prepended to their text.<BR><BR>When Jacob Marley moves from play to the discard pile, so do all your Money tokens and that many cards from the top of the deck.
skipcard Secret Santa Exchange (9S)/A/Randomly assign each player another player to give a gift. Each player draws a card, then each player puts a card from their hand on top of their assigned player's deck ''(if they don't have a deck, that card becomes their deck)''.
skipcard Sleep In Heavenly Peace (0S)/A/Target player skips their next turn. Until their next turn, they can't be made to discard cards, and their Things are face-down and can't be disturbed.
skipcard The Weather Outside Is Frightful/A/Turn all Buildings, Locations, Terrains, and Things located outdoors face-down until the end of your next turn. Each player gains three Snow tokens.
skipcard Waltz of Lurifax/A/Gain a Cheese token. Lurifax dances with each player in turn, taking a food they control if possible, or otherwise a random Thing they control, then moving to the next player and putting it Up Their Sleeve.
skipcard Let Your Heart Be Light/T/This card counts as a heart. If an opponent would destroy a non-token Thing you control, you may instead return it to your hand if you played no cards during your last turn.
skipcard Doomsday Vault (3D)/T/When the discard pile is shuffled to form a new deck after the deck is emptied, remove this card from the game. If you do, put each Thing and the top 5 cards of the deck into the discard pile, then shuffle 3 copies of Scavenge (#906), 5 copies of Fallout (#4839), and 5 copies of Rubble (#8173) into the top 10 cards of the deck and put two copies of Scavenge into your hand.
skipcard Flourish (8F)/A/You may play an extra Action or Thing this turn. When you do, spin that card around 360°. If you flourish a weapon this way, draw a card.
skipcard Inflammatory Influencer (2I)/T/When this enters play, create two copies of Spicy Hot Take (#9383) and add them to your hand.<BR>Action: If there isn't a Flame token on this card, create one. Otherwise, move a Flame token from this card to target Thing.
skipcard Spelbord/A/Go to spelbord.app and play a game of Infinite Dvorak!
@emit [name(%#)] pastes the Infinite Dvorak deck/Cards 11101-11200 into the Dvorak Engine.

Back to the Infinite Dvorak deck/Cards 11101-11200