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Name Set ImageFile Type CornerValue Text FlavorText Creator Seer of Light cards_11101_11200 thing Thing [[File:light.png When Seer of Light enters play or you play the attached card, look at the top 6 cards of the deck, attach one of them to Seer of Light face-down, and shuffle the rest into the deck. You may play the attached card as though it were in your hand. Through you, the most fortunate moves are planned. ChippyYYZ Prince of Rage cards_11101_11200 thing Thing [[File:rage.png When Prince of Rage enters play, each player discards their hand, then each player draws cards equal to the greatest number of cards discarded this way. If your hand is empty at the start of your turn, destroy Prince of Rage and target Thing. You turn everyone away from their preconceptions. ChippyYYZ Rough Forecast cards_11101_11200 action Action The coming weather is still quite unsettled; it remains to be seen how heavy the wind and rain will be. Flip a coin at the beginning of each opponent's next turn: on tails, each player gains a Water token and your opponents may not play Actions until your next turn. Binarius Discomfit cards_11101_11200 action Action The next time target opponent would play an Action card, they first reveal it and then discard a random card. They cannot win the game until then. Binarius The Box cards_11101_11200 thing Thing What's in The Box? When this enters play, reveal the top ten Things in the draw pile. Choose one and let an opponent choose another. Choose another at random, unseen, and shuffle these with a copy of Nothing (#10313). Put one of the shuffled cards under The Box, face down and out of play, and shuffle the rest back into the draw pile. Action: Gain control of the Thing inside The Box. Binarius Breath/Light: Flippant Sample cards_11101_11200 action_fraymotif Action - Fraymotif [[File:breath.png Each opponent in turn order either gives you a random card from their hand and draws a card or discards a card. If you are at or above your maximum hand size, discard two random cards and draw a card. Ruses and distactions. ChippyYYZ Heir of Blood cards_11101_11200 thing Thing [[File:blood.png Once during your turn, you may choose a random Thing in play. You control that Thing for the rest of the turn. If you already control it, then on your next turn, target a Thing for this ability instead of choosing randomly. Through you, temporary truces are drawn. ChippyYYZ Maid of Heart cards_11101_11200 thing Thing [[File:heart.png When Maid of Heart enters play, each player in turn order shuffles the top 6 cards of the main deck into their deck ''(if a player doesn't have a deck, those cards become their deck)''. You may look at and draw from the bottom of your deck. You reinforce everyone's uniqueness. ChippyYYZ Be My Guest cards_11101_11200 action Action Target opponent begins their turn. At the end of their turn, welcome one of their living Things into your control. Binarius Leximancer cards_11101_11200 thing_wizard Thing - Wizard Action: Revert any effects this ability had, then choose two words. Then, if any players would win or lose, sacrifice Leximacer instead.
Replace all instances of the first chosen word with the second chosen word, and vice versa, except for this thing. JakeTheWolfie Portuguese Poker cards_11101_11200 action Action Create a Football token with ": Roll 1d3 and choose a player. If you get a 3, destroy target token that player controls. Then that player gains control of this.", then everyone creates a Goal token with "If this is destroyed, it's destroyer draws a card." . Göl JakeTheWolfie Ace Of Spades cards_11101_11200 action Action Create an Ace Of Spades thing with "When you draw this, exile it, draw all cards in the Pot, then draw a card for each card you put into the Pot. Until your next turn, you have no maximum hand size." and shuffle it into the top 20 cards in the deck. Then, each player may put any number of things they control and cards in hand into the Pot. JakeTheWolfie Eh, Whatever cards_11101_11200 thing Thing Action: Reveal the top two cards of the draw pile. Target opponent chooses one for you to draw. Discard the other. Binarius Carnage cards_11101_11200 thing Thing Each player must destroy a Thing at the end of their turn if possible. Carnage is indestructible until a player controls no other Things. Binarius Ben Franklin Effect cards_11101_11200 action Action Draw a card. Reveal it and another card in your hand to target opponent; they choose one for you to play. The next time they would draw a card, they draw two: you may view them and take one. Binarius Candy Trading cards_11101_11200 thing Thing Action: You and target opponent choose a card in hand or a thing in control. Swap control of those things and swap hands those cards are in. Any player may activate this ability. JakeTheWolfie Haunt cards_11101_11200 action Action Target opponent gains control of target thing in the discard pile. That thing gains "Your handsize is reduced by 1." until it leaves play. JakeTheWolfie Amnesia cards_11101_11200 action Action Discard your hand, then draw that many cards facedown. You may play these facedown cards as though they were things or actions. JakeTheWolfie Time/Void: Dark Finale cards_11101_11200 action_fraymotif Action - Fraymotif [[File:time.png Destroy target Thing. Its controller skips their next turn. Skip your next turn. A hole in time itself. ChippyYYZ Page of Doom cards_11101_11200 thing Thing [[File:doom.png Action: Destroy two Things you control. If they weren't both tokens, draw a card. If this is the third consecutive turn you have drawn a card this way, you gain the text "Instead of drawing at the start of your turn, you may either play an extra Action or Thing or draw 3 cards." Through you, many sacrifices are given long-lasting impacts. ChippyYYZ Mage of Hope cards_11101_11200 thing Thing [[File:hope.png Instead of drawing at the start of your turn, you may draw up to your maximum hand size or draw 4 cards, whichever is less. If you do, end your turn. You let your imagination soar. ChippyYYZ Hysteria cards_11101_11200 thing Thing Play into any player's control. At the beginning of your turn, randomly select a card in your hand: you may not play it during that turn. Binarius Aimed Whisper cards_11101_11200 thing Thing Action: Target opponent flips a coin: on heads, they choose a card in their hand to shuffle into the top 3 cards of the draw pile; on tails, they select one randomly. Turn Aimed Whisper face-down until the end of your next turn. Binarius Mystery Shop cards_11101_11200 thing_building Thing - Building Thing: Reveal a card and discard it, or if it is a Thing you may replace a Thing you control with it. Binarius Wind Turbine cards_11101_11200 thing Thing EE At the beginning of your turn, roll 1d3. If you get a 2 or higher, you may take an additional Action this turn. JakeTheWolfie Runaway Number Inflator cards_11101_11200 thing Thing 3 Whenever a Thing comes into play, if it has numbers that are not the largest among all things, it's controller may increase those values by the largest number among all things. This does not apply to the card's number. JakeTheWolfie Likely Accident cards_11101_11200 action Action Target player with the most things and the most Action abilities on their things loses the game. It was only inevitable that Jake would succumb to his own machinations. JakeTheWolfie Baby Needs a New Pair of Shoes cards_11101_11200 action Action Roll a d6 until you roll a 1. With each roll, draw a copy of the next card in order: #2305, #6168, #5919, #6061, #4907, #2262. If you draw them all, then with each subsequent roll, play one. Binarius Some Spreadin'-Around Money cards_11101_11200 action Action Gain 20 Money tokens. Each opponent gains 5 Money tokens. Binarius When the Train Comes In, Everybody Rides cards_11101_11200 action Action Draw until you have more cards in hand than any other player, then each player draws three cards. Binarius Time Squeezing cards_11101_11200 thing Thing After each non-extra turn, take an extra turn after that one. Don't draw a card and play only one Action on that extra turn Cutting back on inefficiencies, utilizing your limited time to my benefit. JakeTheWolfie Intelligence Drainage cards_11101_11200 thing Thing At the end of each player's turn, each player discards cards equal to the number of cards they drew this turn, then players who discarded this way discard a card.
If a player has 0 or less cards in hand, that player loses the game. JakeTheWolfie Peaceful Ascension cards_11101_11200 thing Thing Indestructible to Opponents
If you haven't destroyed any Things this turn, put a Peace counter on this Thing, otherwise destroy this Thing.
If Peaceful Ascension has 10 or more Peace counters on it, you win the game. JakeTheWolfie Return From Hiding cards_11101_11200 action Action Exchange target sentient Thing you control with the bottommost sentient Thing in the discard pile. Binarius Omnesia cards_11101_11200 action Action View the entire draw pile. The mental strain causes you to discard your hand. Binarius Disappearing Coin Trick cards_11101_11200 thing Thing Action: Move target token Up Your Sleeve. Poof! Binarius Borrowed Time cards_11101_11200 thing Thing At the end of each turn, take an extra turn after this one. Then, destroy Things you control equal to the number of things you played this turn plus one.
When Borrowed Time leaves play, exile it. You lose the game. JakeTheWolfie Uprisen Ascension cards_11101_11200 thing Thing If you control the most sentient Things at the end of your turn, put an Uprising counter on this, otherwise remove all Uprising counters from this Thing.
If Uprisen Ascension has 5 or more Uprising counters on it, you win the game. JakeTheWolfie Future Parcel cards_11101_11200 thing Thing Action: Exile Future Parcel and any number of Things you control. You may return them to your control at any time. If Future Parcel enters play this way, destroy it. From me? You shouldn't have! JakeTheWolfie Space/Doom: Bombardic Inspiration cards_11101_11200 action_fraymotif Action - Fraymotif [[File:space.png Discard any number of Thing cards from your hand. For each one, either destroy target Thing or reveal two cards from the top of the deck. Play up to one Thing card revealed from the deck this way. The energy of creation unbound. ChippyYYZ Knight of Mind cards_11101_11200 thing Thing [[File:mind.png When Knight of Mind enters play, set aside the top 4 cards of the deck face-down. At the end of your turn, after discarding down to your max hand size, you may swap your hand with the cards set aside by Knight of Mind. Draw a card if your new hand is smaller. You mask and unmask yourself so that none can tell which is which. ChippyYYZ Rogue of Time cards_11101_11200 thing Thing [[File:time.png Whenever a nontoken Thing would be destroyed, you may discard a card to choose a random nontoken Thing. That Thing is destroyed instead. If it's Rogue of Time, take an extra turn after this turn. Through you, untimely ends are stolen away. ChippyYYZ Ticking the tickbox on your BlueTac cards_11101_11200 action Action Until end of turn, you can't be restricted by abilities on Things or Actions. You may play an additional Action this turn. oh, i see the problem. you forgot to tick the tickbox to enable you to flip the switch to click the button. JakeTheWolfie Echoing Well cards_11101_11200 thing Thing If a player activates an ability on a Thing, you may copy that ability and may choose new targets for the copy. Do this only once per turn. JakeTheWolfie Thought Avalanche cards_11101_11200 action Action You may play any number of cards this turns. JakeTheWolfie Blood/Mind: Nonchalant Tune cards_11101_11200 action_fraymotif Action - Fraymotif [[File:blood.png You don't count as any player's opponent for the purposes of any cards until your next turn (Your opponents still count as your opponents). Draw a card. If this is the second card you've played this turn, you may play an additional Action this turn. Deceit and diplomacy. ChippyYYZ Sylph of Breath cards_11101_11200 thing Thing [[File:breath.png At the end of your turn, after discarding down to your maximum hand size, discard a card and draw a card. Action: Return a Thing you control to your hand. Draw a card. Card effects can't prevent you from playing the next Thing you play this turn. Through you, cares are borne away on the breeze. ChippyYYZ Thief of Space cards_11101_11200 thing Thing [[File:space.png When Thief of Space enters play, each opponent reveals their hand or reveals a Thing card from their hand. Take one Thing card revealed this way from each player and shuffle them into your deck ''(if you don't have a deck, those cards become your deck)''. Action: You may play an additional Thing this turn. You build with stolen blueprints. ChippyYYZ Welp cards_11101_11200 action Action Each opponent must either destroy target Thing they control or discard their hand. Binarius Inverted Totalitarianism cards_11101_11200 thing Thing Whenever a player plays a Thing they did not draw this turn, they must spend a Money token, discard a card, or turn another non-token Thing they control face-down. Whenever a die is rolled, the player with the most Money tokens and the player with the most cards in hand may spend/discard any number of them to change the result accordingly. Action (global): Gain a Money token, plus one more for each machine and weapon you control. Binarius Mass Exodus cards_11101_11200 action Action Shuffle target player's sentient Things and deal them into the control of their opponents. Binarius Domination Lattice cards_11101_11200 thing_lattice Thing - Lattice All Lattices have "If there exist 10 or more Lattices in play, you win the game." JakeTheWolfie Oracle of Structure cards_11101_11200 thing Thing At the beginning of your turn, flip a coin. If you win the flip, create and play a random Lattice thing, then sacrifice Oracle of Structure. JakeTheWolfie Manual Strucurizing cards_11101_11200 action Action Sacrifice a building you control. If you do, create and play a random Lattice thing. JakeTheWolfie Rage/Heart: Ceaseless Nocturne cards_11101_11200 action_fraymotif Action - Fraymotif [[File:rage.png Discard a card from your hand or from the top of your deck. If you do, destroy target Thing. If your hand isn't empty, you may shuffle this card and your hand into your deck ''(if you don't have a deck, those cards become your deck)''. A destructive impulse, embraced. ChippyYYZ Bard of Void cards_11101_11200 thing Thing [[File:void.png Cards revealed from player's hands stay revealed. At the start of each player's turn (after drawing), they reveal a card from their hand. If you would draw a card while your whole hand is revealed (at least 1 card), first look at the top 3 cards of the deck and discard two of them. Through you, the fog of war evaporates away. ChippyYYZ Witch of Life cards_11101_11200 thing Thing [[File:life.png Whenever you use an Action Ability, gain an Energy token. You may play the topmost Thing with a digit in its cornervalue in the discard pile by spending Energy tokens equal to a digit in its cornervalue. Action: Gain two Energy tokens if you don't have any. You vitalize both the active and the inert. ChippyYYZ Additional Core cards_11101_11200 thing Thing You may draw an additional card each turn, play an additional Action each turn, or play an additional Thing each turn. JakeTheWolfie Nature's Contract cards_11101_11200 thing Thing On each of your turns, you may sacrifice a non-living thing you control. If you do, you may play an additional living Thing this turn. JakeTheWolfie Redirected Parcel cards_11101_11200 reation Reation Play in response to an opponent drawing one or more cards.
You draw that many cards instead of them. JakeTheWolfie Life/Hope: Healing Entr'acte cards_11101_11200 action_fraymotif Action - Fraymotif [[File:life.png Until the end of the turn, you may draw cards from the bottom of the discard pile. Draw three cards. Instead of playing a Thing this turn, you may draw a card. A chance to live again. ChippyYYZ Muse of Hope cards_11101_11200 thing Thing [[File:hope.png When Muse of Hope enters play, each player draws 5 cards. When Muse of Hope leaves play, each player with fewer than two cards in hand loses the game. Through you, all inspiration flows. ChippyYYZ Lord of Rage cards_11101_11200 thing Thing [[File:rage.png Indestructible. Your maximum hand size is reduced by the number of Action cards attached to Lord of Rage. Action:Attach an Action card from your hand to Lord of Rage. If you do, copy the effect of another attached Action. If there are 5 Action cards attached to Lord of Rage, you win the game. You become the only option. ChippyYYZ Assimilation Lattice cards_11101_11200 thing_lattice Thing - Lattice The next Thing to enter play after this gains the subtype Lattice. When it enters play, you may choose a sentence in its ruletext: all Lattices in play gain that sentence. Binarius Season of Plenty cards_11101_11200 thing Thing When a player would draw a card while holding fewer than four cards plus the number of copies of Season of Plenty they control, they instead draw two cards. Binarius Conspire Against Vladimir cards_11101_11200 action Action View three random cards in target opponent's hand. Put a copy of one into your hand and set aside a copy of another. A different opponent does the same. Reveal to each other the cards you set aside and agree on one of them to put a copy of into both of your hands. Discard the other. Binarius The Power of Money cards_11101_11200 thing Thing M Action: Gain a Money token. When a player plays a card, they may spend a Money token and discard a card to draw a card. Once during a player's turn, they may spend two Money tokens to draw two cards, then discard one of them if they have more cards in hand then Money tokens. ChippyYYZ Generational Wealth cards_11101_11200 action Action 8G Draw two cards and gain 4 Money tokens. Set this card aside face-up. *If your playgroup plays another game of Dvorak after this one, instead of returning this card to the deck, start the game with one extra card in your opening hand and 2 Money tokens. Now don't spend it all in one lifetime. ChippyYYZ Crowdfunding Scam cards_11101_11200 thing Thing 6C At the start of your turn, gain one Money token for each player. Then, if you have at least 5 times as many Money tokens as there are players, give each opponent a card from your hand and destroy this card. PROJECT UPDATE: I know there's been delays, but we are on track to shipin Aprilby the end ofthis yearnext summer! ChippyYYZ A Watchful Partnership cards_11101_11200 thing Thing When you play this, attach two living Things you control to it. While both remain attached, they and A Watchful Partnership are indestructible, and you may not be prevented from drawing cards. Binarius Strike Before Tea cards_11101_11200 action Action Destroy target living Thing. At the end of your turn, pause the game for refreshments. Each player gains a Tea token. Binarius Poised at Stumps cards_11101_11200 action Action The game hangs in the balance, but chances seem fairly even. Each player who does not control the most Things may play a Thing face-down and draw a card; they flip it face-up on their next turn. This turn, while you control fewer Things than the player with the most, you may play any number of Things in this way and draw a card for each; flip one face-up on each of your next turns. Binarius Itinerant Grifter cards_11101_11200 thing Thing 6I Action: Look at the top card of the deck. You may either discard it or have target opponent shuffle that card into their deck ''(if they don't have a deck, that card becomes their deck). If they do, gain two Money tokens and shuffle Itinerant Grifter into your deck. ChippyYYZ Heiress cards_11101_11200 thing Thing 7H When Heiress enters play, gain 4 Money tokens, then create two blank Thing cards named Gem and shuffle them into your deck (if you don't have a deck, those cards become your deck). Before discarding down to your max hand size at the end of your turn, draw a card if any Money tokens or Gems entered your control this turn. ChippyYYZ Return to the Past cards_11101_11200 action Action 5R Deal the discard pile amongst each player, starting to your left. Each player puts those cards and each Thing they control on the bottom of their decks ordered by card number, highest on bottom, unnumbered cards on top in any order (if a player doesn't have a deck, those cards become their deck). ChippyYYZ Get Around To It cards_11101_11200 action Action You may play a Thing if you did not do so last turn. You may play a Thing if you did not do so the turn before last. Binarius Fleet of Foot cards_11101_11200 thing Thing Whenever you play an Action card, you may view the top card of the draw pile. If it is an Action, you may discard a card to play it. Binarius Tally Ho cards_11101_11200 thing Thing Count the cards played by each player, beginning with Tally Ho. The first player to 20 wins. Binarius Revolutionary Organizer cards_11101_11200 thing_party_member Thing - Party Member 2R When this card enters play and before drawing your first card on your turn, gain a Food token and look at the top card of the main deck. You may put that card on the bottom of your deck (if you don't have a deck, that card becomes your deck). ChippyYYZ Library of the Forgotten cards_11101_11200 thing Thing 1L When this card enters play and before drawing your first card on your turn, you may put the bottom card of the discard pile on the bottom of your deck (if you don't have a deck, that card becomes your deck). ChippyYYZ Most Trusted Advisor cards_11101_11200 thing_party_member Thing - Party Member 8M When this card enters play, target opponent gains control of it. Before drawing your first card on your turn, target opponent draws a card and puts a card from their hand on the bottom of your deck (if you don't have a deck, that card becomes your deck)''. ChippyYYZ Don't Sell Your Heart cards_11101_11200 thing Thing You may not be eliminated. At the beginning of your turn, transfer this to a player with fewer Money tokens if possible. A player with more Money tokens than their opponents combined may not win and may not destroy this. Binarius Wonderful Party cards_11101_11200 action Action Each player draws an Action from the draw pile, shuffling other cards seen in the process back into the pile. Each player reveals an Action from their hand, and a Thing if possible. Each player whose Action does not have the fewest words plays their revealed Thing and allows their opponents to choose another of their Things to return to their hand. Each player draws a copy of Party Popper (#8449) and Rest (#4902). Binarius The Name on the Stone cards_11101_11200 thing Thing This cannot be destroyed by a player with any letters on The Stone. When a player destroys an opponent's Thing, they inscribe a letter; players who have done so before this entered play begin with one letter inscribed. A player may discard/destroy a card of theirs that can destroy an opponent's Thing to strike a letter from The Stone. A player who completes the length of their name on The Stone is eliminated. Binarius Words of Power cards_11101_11200 thing Thing 2W Whenever you play a card with a one-word title, draw two cards. Then, if there are at least three different cards with one-word titles that you control and/or have played this turn, you win the game. ChippyYYZ Immerse cards_11101_11200 action_water Action - Water 7I Gain a Water token for each non-token Thing you control. If you have more Water tokens than cards in hand, draw cards equal to the difference. ChippyYYZ Palletize cards_11101_11200 action Action 9P Flip target Thing face-down and put two Crate tokens on it. It can't be flipped face-up while those tokens remain on it. DO NOT STACK MORE THAN 3 HIGH ChippyYYZ Humbug cards_11101_11200 action Action Until your turn ends, your opponents may not draw cards or gain control of tokens. You may play another Action. If you do not, draw a copy of Visited by Spirits (#11189) at the end of your turn. Binarius Visited by Spirits cards_11101_11200 thing Thing When this enters play, an opponent chooses three Things in the discard pile, preferring living Things. Set them aside, face-down. When this enters play and at the beginning of your turn, gain control of one of them; it moves to the discard pile at the end of your turn. Binarius All in One Night cards_11101_11200 action Action If three spirits have visited you and departed, you win. Otherwise, return this to your hand and draw a copy of Humbug (#11188). "I will live in the Past, the Present, and the Future! The Spirits of all Three shall strive within me." Binarius Jacob Marley cards_11101_11200 thing Thing J1 Action cards you play have "Gain a Money token." prepended to their text. When Jacob Marley moves from play to the discard pile, so do all your Money tokens and that many cards from the top of the deck. ChippyYYZ Secret Santa Exchange cards_11101_11200 action Action 9S Randomly assign each player another player to give a gift. Each player draws a card, then each player puts a card from their hand on top of their assigned player's deck ''(if they don't have a deck, that card becomes their deck)''. ChippyYYZ Sleep In Heavenly Peace cards_11101_11200 action Action 0S Target player skips their next turn. Until their next turn, they can't be made to discard cards, and their Things are face-down and can't be disturbed. ChippyYYZ The Weather Outside Is Frightful cards_11101_11200 action Action Turn all Buildings, Locations, Terrains, and Things located outdoors face-down until the end of your next turn. Each player gains three Snow tokens. Binarius Waltz of Lurifax cards_11101_11200 action Action Gain a Cheese token. Lurifax dances with each player in turn, taking a food they control if possible, or otherwise a random Thing they control, then moving to the next player and putting it Up Their Sleeve. Binarius Let Your Heart Be Light cards_11101_11200 thing Thing This card counts as a heart. If an opponent would destroy a non-token Thing you control, you may instead return it to your hand if you played no cards during your last turn. Binarius Doomsday Vault cards_11101_11200 thing_building Thing - Building 3D When the discard pile is shuffled to form a new deck after the deck is emptied, remove this card from the game. If you do, put each Thing and the top 5 cards of the deck into the discard pile, then shuffle 3 copies of Scavenge (#906), 5 copies of Fallout (#4839), and 5 copies of Rubble (#8173) into the top 10 cards of the deck and put two copies of Scavenge into your hand. ChippyYYZ Flourish cards_11101_11200 action Action 8F You may play an extra Action or Thing this turn. When you do, spin that card around 360°. If you flourish a weapon this way, draw a card. ChippyYYZ Inflammatory Influencer cards_11101_11200 thing_party_member Thing - Party Member 2I When this enters play, create two copies of Spicy Hot Take (#9383) and add them to your hand. Action: If there isn't a Flame token on this card, create one. Otherwise, move a Flame token from this card to target Thing. ChippyYYZ Spelbord cards_11101_11200 action Action Go to spelbord.app and play a game of Infinite Dvorak! Binarius