To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
(You can also get an output formatted for the Dvorax Engine.)
cleardeckskipcard Rage Attack (3[[File:rage.png)/A/Destroy a Thing you control, then destroy a random non-token Thing belonging to each other player. ("You lash out at everyone around you.")skipcard Seer of Time ([[File:time.png)/T/Whenever any cards are put into the discard pile from anywhere, look at that many cards from the top of the deck <i>(put them back in the same order)</i>. ("Through you, the sands in the bottom of the hourglass speak of their friends in the top.")skipcard Prince of Doom ([[File:doom.png)/T/When an opponent's Thing would be destroyed, blank its ruletext first.<BR>Instead of drawing at the start of your turn, you may discard a card and destroy Prince of Doom to blank target Thing's ruletext and destroy it. ("You contain the pressure of an explosion.")skipcard Time/Light: Shining Circuit ([[File:time.png)/A/If this game is a subgame, the main game ends and this game becomes the main game.<BR>Shuffle the discard pile, put it on top of the deck, then look at and reorder the top 5 cards. ("Putting an offshoot timeline in the spotlight.")skipcard Conquer the Wastelands/A/Draw a card. If it's a thing, you may put it under your control.skipcard The Ducklands/T/While you control The Ducklands, you have an unlimited number of duck tokens.skipcard Popular Fan Theory/A/Exchange target living Thing with a living Thing visible to you or the first living Thing in the draw pile, shuffling afterward.skipcard Parallel World Travels/T/Opponents do not perceive Parallel World Travels, Things attached to it, or those Things' effects on them.%rAction: Discard the draw pile's top card, or if it is a Thing you may attach it to this instead of playing a Thing this turn.skipcard Thesis Title Generator/T/Action: Randomly choose three other Things in play. You may skip your next turn to work on your thesis. If you do, gain control of copies of them at the beginning of the following turn. ("The Most Unreliable Narrator: Anaphora, Ekphrasis, and the Rule of Three in Yankovic's "Albuquerque"")skipcard Heir of Light ([[File:light.png)/T/Whenever a player or card is chosen randomly, choose twice, then you pick which result to use.<BR>Action: The next Action an opponent plays before your next turn that targets anything has its target chosen randomly. ("Through you, fortunes shift unexpectedly.")skipcard Maid of Rage ([[File:rage.png)/T/Your maximum hand size is reduced by 2. Things you control can't be destroyed if you discarded down to your max hand size on your last turn. ("You turn limitations into resolve.")skipcard Breath/Space: Twister And Shout ([[File:breath.png)/A/Reveal cards from the top of the deck until you reveal a Thing card and put it into play. If you revealed any other cards, put one of them at random into your hand and discard the rest. Otherwise, each opponent returns a Thing they control to their hand. ("Whims and placement.")skipcard King's Oolong Tea/T/Premium high-mountain tea leaves featuring the terminal buds of the shrub's loftier stems. Steep up to three times at 85-90˚C for 3-4 minutes.%rAction - Steep: When your next turn begins, reveal a card from the draw pile for each player. You may draw one, then each opponent may draw one at random. Discard the rest. Players who partake are inspired not to target or be targeted by their opponents or their opponents' cards until your next turn.skipcard Deep Pockets/T/Whenever you would be required to spend or give any number of Money tokens, you are considered to have enough.skipcard Gainsay/A/Return target Thing to its controller's hand. You may discard a card to play another Action.skipcard Page of Space ([[File:space.png)/T/Whenever you play a Thing, put the top card of the deck face-down underneath Page of Space, then if there are at least four cards under it, reveal them. If any are Things, put one into your hand. Otherwise, discard them and gain "Things you control can't be destroyed by opponents' Actions." ("Through you, many things find their foundation.")skipcard Mage of Life ([[File:life.png)/T/Whenever a player uses an Action Ability, gain an Energy token.<BR>At the start of your turn, you may spend three Energy tokens to draw an extra card. ("You find meaning in the vibrancy of living.")skipcard Hope/Blood: Ascending Call ([[File:hope.png)/A/Any number of target players each draw a card for each non-token Thing they control beyond the first. ("Expansion and connections.")skipcard Heroic Entrance/A/If you have played an animate Thing this turn, choose one: turn target Thing face down until the end of its controller's next turn, return target animate Thing to its controller's hand, or opponents may not use their animate Things' abilities during their next turn.skipcard Inflation/A/You must play this without cost as soon as it enters your hand. Inflation destroys 1/10 of each player's Money tokens, rounded to the nearest whole number. If a player controls fewer than five Money tokens, Inflation instead has a 50% chance to destroy one of them. Shuffle Inflation into the top 20 cards of the draw pile. Draw a card.skipcard Wildfire/T/Flame tokens have "Destroy this and attached Thing at the beginning of your turn." When this enters play and at the beginning of each turn, the active player attaches a Flame token to a flammable Thing they control if possible, unless they control any water. If any Flame tokens are in play, Wildfire is indestructible except by a water-based effect or by a player who controls water.skipcard Knight of Blood ([[File:blood.png)/T/Action: Look at the top 6 cards of the deck. Reveal up to two Thing cards from among them, put them into your hand, then discard that many cards. Shuffle the deck. ("You organize ideal alliances.")skipcard Rogue of Heart ([[File:heart.png)/T/When Rogue of Heart enters play or you play a Thing that doesn't share a creator with any other Thing you control, two target players each put a card from their hand or a Thing they control into the other's hand. ("Through you, others are called to share themselves.")skipcard Void/Rage: Forgone Stinger ([[File:void.png)/A/Each player discards all but one card from their hand. End the turn. ("Exclusion of all else.")skipcard Rebirth/A/Gain control of target living Thing in the discard pile.skipcard Clipboard Full of Papers/T/You are considered to have played an Action on your current/most recent turn whenever it would suit you.%rAction: Stride confidently, clipboard in hand. Until your next turn, opponents must discard a card to target you. ("Makes you look focused, purposeful, and most importantly, busy.")skipcard Guestbook/T/Whenever an animate Thing enters play, its controller may write its title on this card.skipcard Sylph of Hope ([[File:hope.png)/T/Once per turn, when you discard an Action card, you may discard it into play instead of putting it in the discard pile. Until it leaves play, it's a Thing with "Action: Play this card." ("Through you, lost hopes are found once more.")skipcard Thief of Void ([[File:void.png)/T/Once between your turns, you may change the target of an Action. You can't make that Action target the player who played it or a Thing controlled by that player. ("You snatch the obscurity away from bystanders.")skipcard Mind/Life: Multiple Measures ([[File:mind.png)/A/Draw two cards and discard a card. At the start of your next turn, draw two additional cards and discard a card. ("Continual planning.")skipcard Bluesy Duet/T/You and target opponent may each draw a card when the other plays an Action. If the drawn card is music-related, it may be played immediately.skipcard Quill of Authoring/T/You are considered to be a creator of cards you play, in addition to their other creators.skipcard Fast Thinker/T/Whenever an opponent plays a card in the same turn that they drew it, you may put a copy of it into your hand.skipcard Dvorak Throwdown (5D)/A/You win if it's a subgame. If there's been a subgame this game, ignore this Action. Shuffle this card and the discard pile into the deck, then each player notes a Thing they control. Using only the deck, players play a subgame, each playing a copy of their noted Thing at the beginning. You go first. If one player wins the subgame, they gain control of the noted Things and begin their turn.skipcard Bard of Breath ([[File:breath.png)/T/At the start of your turn, each player with 5 or more cards in hand discards half of them, rounded down. When you discard cards this way, draw a card and draw Bard of Breath. ("Through you, pursuits are overextended.")skipcard Witch of Mind ([[File:mind.png)/T/Whenever you draw your second card in a turn or discard your second card in a turn, look at the top card of the deck. You may have target player discard a random card and draw a card. ("You control second guesses.")skipcard Carbon Paper/T/Action: You may have this become a copy of a card played by an opponent during their next turn. If it is an Action, return it to your hand.skipcard Fax Machine/T/Action (global): Put a copy of a card in your hand or a Thing you control into target opponent's hand.skipcard Copy Machine/T/Action: Gain control of a copy of target paper-based Thing.skipcard Doom/Heart: Sheer Heart Attack ([[File:doom.png)/A/Look at the top 7 cards of the deck. Put 4 of them in your hand and discard the rest. Set this card aside.<BR>If this card is set aside by you when the game ends and your playgroup plays another game of Dvorak after this one, draw two fewer starting cards. ("Spending part of yourself.")skipcard Muse of Mind ([[File:mind.png)/T/While you have more cards in hand than each opponent, you choose all targets for Actions instead of any other player.<BR>Action: Discard four cards to flip a coin. On a heads, target player loses the game. ("Through you, all choices are filtered.")skipcard Lord of Heart ([[File:heart.png)/T/Lord of Heart enters play with a copy of itself face-down under it and counts as a player under your control after you in turn order with a 1-card starting hand.<BR>When Lord of Heart wins, you win.<BR>Action, Destroy a Thing you control: Lord of Heart draws the cards under it. ("You are all possible versions of yourself.")skipcard Psychic Imprinting/A/If you have not yet Imprinted this card, return it to your hand and view the top card of the draw pile, and you may Imprint this card by writing that card's name on it. If an opponent plays a card with that name, this card becomes a copy of it.skipcard Samizdat/A/Handwrite a copy of target Thing onto a blank card and put it into your hand.skipcard MIT License/T/Play attached to target Thing.%r%rPermission is hereby granted, free of charge, to any player, to deal in attached Thing (the "Card") without restriction, including without limitation the right to put a copy into their hand, subject to the following conditions:%rThis permission notice shall be included in all copies or substantial portions of the Card.skipcard Token Crisis (1T)/T/At the end of each opponent's turn, that player's tokens are gone. ("We can put that check in a Money Token Mutual Fund, then we'll reinvest the earnings into blognomic accounts with compounding interest aaand it's gone.")skipcard Tinted Glass House (6T)/T/Whenever any cards in your hand would be revealed to or looked at by another player, you may subsititute that many blank cards instead.<BR>When you play an Action that destroys any Things, destroy Tinted Glass House.skipcard Suburban Sprawl (4S)/A/Gain 2 House tokens and draw 2 cards. If you control a non-token Thing that's identical to another Thing in play, gain 3 House tokens and draw 3 cards instead. Otherwise, create a copy of up to one target Thing that's a building and put it into your hand.skipcard Rest Stop/T/You may destroy this at the beginning of your turn.%r%rEach player may end their turn by setting the cards in their hand aside until their next turn or until this leaves play. If they do, their hand is considered empty and machine-based effects may not target them or their Things in the interim.skipcard Total Eclipse/T/When this enters play, players may return any of their Things to their hand. When this has been in play for a full turn, destroy it: players with no other non-token Things gain an Eclipsed token with "Indestructible. If an opponent wins the game, you win as well." ("A focused moment of night, a world of shadow, all-extinguishing: the silent Moon unveils the eternal chorus of its master's arcane raiment.")skipcard Trading Post/T/Action: Each player may either exchange a Thing they control with a Thing in their hand or gain a token of a type they do not control.skipcard Rowdy Scavenger (4R)/T/When another tangible Thing is destroyed, gain a Money token.<BR>Action: Set aside a building or vehicle in the discard pile to draw a card and gain a token of any type. If the removed card is an Action or has an Action ability, do what it says.skipcard Derelict SUV (1D)/A/Look at the top 6 cards of the deck. From among them, reveal up to two tangible Things that might fit in a trunk and a glove compartment respectively and put them into your hand. Discard the rest and put Derelict SUV into play face-down as a blank Thing.skipcard Fishing Boat (1F)/T/You may play an extra Action ability of each Rod, Net, or Spear you control each turn.<BR>Action: Look at the top card of the deck. If it's a living Thing, you may reveal it and put it into your hand. If you don't, gain a Food token.skipcard Swatter/T/You may play this face-down. It's turned face-up when its other text becomes relevant.%r%rUntil the following effect has triggered, when another non-token Thing enters play, flip a coin: on heads, return it and target other non-token Thing to their controllers' hands.skipcard Dumpster/T/Until the following effect has triggered, when another non-token Thing enters play, flip a coin: on heads, each player gains control of 1d4 copies of Debris (#10957). The triggering player gains one more. At the beginning of each player's turn, one of their Debris is destroyed.skipcard Debris/T/Play into any player's control.%r%rWhen you play an Action, its text has a 50% chance to become "Destroy a Debris you control."skipcard Storm Area 51, They Can't Stop All of Us (1S)/T/At the start of your turn, rotate this card 90° clockwise. When it completes a clockwise rotation, put it in the discard pile, then each player returns each Thing they control to their hand and draws that many cards.<BR>When a Thing is destroyed, destroy this card and half of all other nontoken Things, chosen randomly.skipcard Everybody Points Their Fans At The Hurricane To Blow It Away (9E)/A/If there are more cards in play and in players' hands than there are in the deck, draw the deck. Otherwise, discard that many cards from the top of the deck, then each player discards a card.skipcard Shifting Labyrinth (N<BR>W_E<BR>S)/A/If this is revealed from the deck, the current player plays it targeting themself.<BR>Target player may, up to four times, discard a card and draw a card. If they don't discard cards with "N", "S", "E", and "W" in their titles and cornervalues, their turn ends and they skip their next turn.skipcard Gauss Arrow/T/You may play this face-down. It's turned face-up when its other text becomes relevant.%r%rUntil the following effect has triggered, when another non-token Thing enters play, flip a coin: on heads, turn it face down until the end of its controller's next turn.skipcard Ball Bearing Blockers/T/When this enters play, each opponent gains three Bounce tokens with "When you would play a Thing, first roll 1d4: if the result is greater than the number of your Bounce tokens, remove them from the game; otherwise, return that Thing to your hand and destroy a Bounce token."skipcard Bell Carousel/T/Each player flips a coin at the beginning of their next turn after this enters play: on heads, they may immediately play an Action without cost; on tails, you may do so.skipcard Leading Question (5L)/T/When an opponent must discard a card of their choice during your turn, you may look at that player's hand and choose which card they discard. If you do, return Leading Question to your hand.skipcard Fast Car (7F)/T/Action: Gain a Money token.<BR>Action: Discard your hand. Spend all your Money tokens and draw that many cards. (""You got a fast car / I got a plan to get us out of here"<BR>— Tracy Chapman, 'Fast Car'")skipcard Can't Make Change (2024) (4C)/A/Each player discards a card. Each player, starting with you, chooses two consecutive cards from the discard pile and puts them into the hands of the players to their left and right. ("From [[User:jtwe")skipcard Spinning Maces/T/Each player flips a coin at the beginning of their next turn after you play this: on heads, they may immediately discard a card to play an Action without cost; on tails, they play no Actions that turn and flip again at the beginning of their next turn.skipcard Mass Start/A/All non-token Things are considered removed from play. They return to play in random order.skipcard Elimination Race/A/Attach to every non-token Thing a Danger token with "When at most two Danger tokens are in play, destroy attached Thing. Action: Destroy this."skipcard No Witnesses (1N)/A/Target Thing card in the discard pile is already there. Which is weird, since there's no record of it being destroyed or discarded since it last entered play. In fact, it was reported as being in play earlier this turn.<BR><BR>When an opponent sees this card in your hand, discard it.skipcard Bully The Weak (2B)/T/Action: Destroy target Thing with a cornervalue that doesn't contain a digit higher than 2. <i>(it must still have a cornervalue.)</i>skipcard Hit the Jackpot (3H)/A/Reveal the top 3 cards of the deck. For each 7 in those cards' cornervalues, reveal two more cards. Choose one of them at random, then choose one for each 7 among the cornervalues of the revealed cards and Things you control. Put them into your hand. If there were 3 or more 7s among the cornervalues of the revealed cards and Things you control, you win the game.skipcard Trash Day/A/Players may put any cards in their hands or under their control into the discard pile. At the end of your turn, shuffle the discard pile into the draw pile.skipcard Heavy Burden/T/Your hand size limit is reduced by 1.%r%rWhile Heavy Burden is in your hand, your hand size limit is reduced by 2, and you may not play or discard it unless it is the only card in your hand.skipcard Step Back/A/If you played a Thing this turn or last turn, return one of your Things to your hand. Put a card on top of the draw pile.skipcard Turn Aside (9T)/A/Rotate up to one target Thing 90° either direction.<BR>When a player plays an Action card or an Action Ability of a Thing, if that card doesn't have a 9 in its cornervalue, you may play Turn Aside in response and negate that Action or Action Ability.skipcard Choking Gas Bombs (5C)/T/Action: Target opponent's maximum hand size is reduced by 2 until the end of their next turn. They gain a Poison token.<BR><BR>When this card is destroyed, each player's maximum hand size is reduced by 2 until they next end their turn.skipcard Junkmobile (0J)/T/When this card enters play, shuffle the discard pile, then put the top three cards of the discard pile under it.<BR>Action: Put the top card of the discard pile underneath this card, draw a random card from under this card, then discard a card or destroy Junkmobile.skipcard Formalities/T/When Formalities enters play, begin your turn. When Formalities leaves play, the current player ends their turn.skipcard Ad Break/A/When a player who has not yet played Ad Break begins their turn, they draw and play it instead of drawing any other cards.skipcard Quiet Hallways/T/If the first card you draw during your turn is a Building or Location, you may immediately play or discard it. If you do, draw a card.skipcard Corporate Sponsorship (0C)/A/Until the end of your next turn, whenever you play a card, draw a card and gain a Money token. ("I like to start my day with CashCrazedⓇ.")skipcard Midnight Train To Anywhere (3M)/A/Return each Thing you control to your hand, discard your hand, and draw that many cards. You may discard your hand again and draw that many cards.skipcard Underground Ruins (8E)/T/When this enters play, put the bottommost Thing in the discard pile and the card directly above or below it into your hand.<BR>When this card is destroyed, the cavern collapses; remove all cards in the discard pile from the game.skipcard Loophole Lawyer/T/When you would draw a card, you may instead have an opponent draw a card and give it to you. When you would discard a card, you may instead give a card to an opponent to discard.skipcard Dazed/T/Unplayable.%r%rAt the end of your turn, discard this.skipcard Misattribute/A/Second-person references on target Thing refer specifically to you. ("“Don't believe everything you read on the Internet.” — Abraham Lincoln")skipcard Mighty Blow (0M)/A/Return target Thing to its controller's hand. Create a copy of Dazed (#10986) and shuffle it into that player's deck ''(if they don't have their own deck, that card becomes their deck)''.<BR><BR>Instead of playing a Thing this turn, you may reduce that player's maximum hand size by 2 until the end of their next turn.skipcard Unmarked Van (1U)/T/You may play this face-down. It's turned face-up when its other text becomes relevant.%r%rAction: If this card was just face-down, roll a d6. On a 3+, shuffle Unmarked Van and target Thing you don't control into your deck ''(if you don't have your own deck, those cards become your deck)<i>.skipcard Follow the Clues (4S)/A/Look at the top 5 cards of the main deck. Shuffle up to three of them into your deck, put the rest on top of the main deck in any order, then draw a card </i>(if you don't have your own deck, those cards become your deck)''.skipcard Couch Surfer/T/At the end of your turn, Couch Surfer goes on top of the draw pile.skipcard Waiting in the Wings/T/Whenever another non-token Thing you control leaves play, you may immediately play an animate Thing in its place.skipcard Lens Flare/T/If you do two of the following in a turn, you may choose to do both of the other two.%r * Play a mechanical Thing or activate a mechanical Thing's ability * Draw a card if you've already done so this turn * Destroy a tangible Thing * Gain an Energy tokenskipcard Train (5T)/A/As an Action: Draw a card for each living Thing you control. You may play a living Thing you draw this way.<BR>As a Thing: When this enters play, put the top 3 cards of the deck into play face-down.<BR>Action: Draw another Thing you control, then discard a card.skipcard Societal Decay (3S)/A/Remove the 10 lowest-numbered cards in the discard pile from the game. Return the highest-numbered Thing in play to its controller's hand.<BR>Instead of playing a Thing this turn, you may return the highest-numbered Thing in play to its controller's hand. (""It was just better back in the early triple digits. Nowadays they wouldn't let you design cards like that..."")skipcard Power Crystals (3P)/T/When you play a Thing (including this), gain 1 Energy token, or 3 Energy Tokens if that Thing is a gem.<BR>Action: Spend any number of Energy tokens to reveal twice that many cards from the main deck. Shuffle any number of Action cards revealed this way into your deck ''(if you don't have your own deck, those cards become your deck)'' and discard the rest.skipcard Which Was The Style At The Time/T/Action: If you played a Thing this turn, return a higher-numbered Thing to its controller's hand. If the Thing you played is the lowest-numbered Thing in play, each opponent discards a card. (""Gimme five bees for a quarter," you'd say.")skipcard Novelty Factor/A/Reveal and discard the top card of the draw pile until you reveal a card that has not been played this game. You may play it without cost. If you do, you may return Novelty Factor to your hand.skipcard Doppelgang War/A/Each player puts a copy of each of their animate Things into the control of a random opponent.skipcard Crystallized Ambition (0C)/T/Your maximum hand size is decreased by 1. When your max hand size is 0 or less, you lose the game.<BR>Draw two additional cards at the start of your turns.<BR>Whenever you discard down to your max hand size, the next player gains control of Crystallized Ambition.@emit [name(%#)] pastes the Infinite Dvorak deck/Cards 10901-11000 into the Dvorak Engine.