Seer of Hope |
[[File:hope.png |
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Thing |
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When Seer of Hope enters play, each player draws a card. Your maximum hand size is increased by 3.
Through you, the scope of possibility makes itself known. |
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Card : ChippyYYZ |
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Prince of Void |
[[File:void.png |
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Thing |
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Action: Target player reveals their hand. Action: Destroy target Thing with no ruletext.
You bring an end to silence. |
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Card : ChippyYYZ |
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Time/Breath: Unreal Air |
[[File:time.png |
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Action - Fraymotif |
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Skip the next end of your turn ''(don't discard down to your max hand size. Effects that last until the end of the turn persist. It is still your turn while other players take turns. Your next turn still begins when it begins)''. At the beginning of your next turn, this turn becomes that turn.
Freedom from countdowns. |
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Card : ChippyYYZ |
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When another card would instruct you to draw any number of cards, you draw one more. |
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Card : Binarius |
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Rotate target Thing up to 360˚. You may play a card without cost during your next turn. |
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Card : Binarius |
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Rotate target Thing up to 360˚. Target opponent sets aside half of their hand at random, rounding down, until their turn ends: those cards are considered to be in hand but may not be played or discarded. |
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Card : Binarius |
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Heir of Breath |
[[File:breath.png |
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Thing |
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Heir of Breath enters play with the top 5 cards of the deck face-down under it. When a player would draw any cards, first look at two random cards from underneath Heir of Breath and put one on top of the deck. Action: Draw Heir of Breath.
Through you, changes in direction are invited. |
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Card : ChippyYYZ |
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Maid of Doom |
[[File:doom.png |
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Thing |
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Whenever a Thing is destroyed, its controller draws a card. If it has Doom in its title, they draw three cards instead.
You ensure that sacrifices are worth the cost. |
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Card : ChippyYYZ |
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Light/Doom: Spotlit Reprise |
[[File:light.png |
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Action - Fraymotif |
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Draw a card, then exchange any number of cards from your hand with that many cards from the top of the discard pile.
Loss and finds. |
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Card : ChippyYYZ |
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You may play this face-down. It's turned face-up when its other text becomes relevant.
When an opponent draws two or more cards, you may view them and put a copy of one into your hand. |
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Card : Binarius |
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When you play this, denounce target creator by discarding three cards by them or returning three of your Things by them to your hand. You may not play cards by them. Action: Destroy target Thing by them or return up to three target Things by them to their controllers' hands. |
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Card : Binarius |
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Opponents may not target you. For each of your Things targeted by an opponent, you may prevent the effect unless they discard a card. |
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Card : Binarius |
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Page of Light |
[[File:light.png |
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Thing |
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A player's Score is equal to: number of their Tokens + digits in cornervalues of their Things + 2x cards in hand. When you begin a turn with Score 25+, you gain "Instead of drawing your first card on your turn, look at the top 3 cards of the deck and draw two of them.
Through you, greater agency is achieved. |
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Card : ChippyYYZ |
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Mage of Mind |
[[File:mind.png |
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Thing |
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When Mage of Mind enters play, draw 5 cards and discard 4 cards. When an Action you control causes one opponent to discard one card from their hand, you may look at their hand and choose which card they discard.
You wield intentions with precision and subtlety. |
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Card : ChippyYYZ |
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Space/Mind: Gravitic Beats |
[[File:space.png |
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Action - Fraymotif |
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Add 3 blank Thing/Actions named Thought to your hand. You may play this in response to an opponent's Action to set aside up to three cards from your hand until after that Action resolves and/or add 3 blank Thing/Actions named Thought to your hand.
Facades and invention. |
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Card : ChippyYYZ |
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This enters play with three Rock tokens blocking the way. When the way is clear, you may have a Thing you play become a copy of Underground Tunnels (#8899) if you have none, or Subterranean River (#10817) if you have none. Action: Move a Rock token out of the cave and flip a coin to draw a card. |
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Card : Binarius |
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You are immune from the effects of atmospheric- and celestial-related cards. Gain a Water token at the beginning of your turn if you have fewer than two. If you control Cave (#10816), draw a card at the end of your turn if you have fewer than two. Action and Thing - Trace the Source: Put a copy of Cave into your hand if you have none in hand and in play. |
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Card : Binarius |
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You must play this immediately without cost when it enters your hand.
This enters play with a Water token, a Rock token, and a Rubble token, destroying a random other tangible Thing you control if possible. |
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Card : Binarius |
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Knight of Space |
[[File:space.png |
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Thing |
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Other Things you control can't be destroyed by opponents' Things.
You protect the physical. |
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Card : ChippyYYZ |
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Rogue of Rage |
[[File:rage.png |
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Thing |
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Opponents can't play the only card in their hand. When you begin a turn with an empty hand, put Rogue of Rage in the discard pile to draw two cards.
Through you, paths are closed off and briefly reopened. |
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Card : ChippyYYZ |
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Blood/Rage: Heavy Metal Lament |
[[File:blood.png |
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Action - Fraymotif |
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Target opponent may discard two Thing cards from their hand. If they don't, their maximum hand size is reduced by 4 until the end of their next turn.
An anchor with a short chain. |
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Card : ChippyYYZ |
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When this enters your hand, discard it.
Opponents' hand size limits are decreased by one. |
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Card : Binarius |
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When an animate Thing is Assimilated, it becomes a copy of Borg Drone. If a player controls two or more animate non-Borg, they have "Action: Discard a card and destroy target Borg Drone." If you control two or more Borg, they have "Action: Assimilate target Thing." Action: Assimilate target Thing you control.
Resistance is futile. |
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Card : Binarius |
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Target player gains control of copies of cards #7753-7755, #7765-7767, and #7771-7773. Target other Thing they control becomes a copy of one of these at random. |
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Card : Binarius |
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Sylph of Life |
[[File:life.png |
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Thing |
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When you draw a card, you may draw it from underneath Sylph of Life. Whenever you play your second card in a turn, you may put the topmost Thing in the discard pile face-down underneath Sylph of Life.
Through you, life is restored. |
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Card : ChippyYYZ |
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Thief of Blood |
[[File:blood.png |
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Thing |
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Action and Thing: Discard two cards. If you do, gain control of target Thing.
You bind others to yourself. |
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Card : ChippyYYZ |
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Void/Life: Blackbox Accompaniment |
[[File:void.png |
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Action - Fraymotif |
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Look at the top 5 cards of the deck. If you control no Things, put up to three of them into your hand. If your hand is empty, put up to two Things from among them into play. If you control no Things and your hand is empty, do both.
Life out of nowhere. |
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Card : ChippyYYZ |
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Destroy target Thing controlled by a player who was forced to discard a card last turn. Draw a card if you destroy a living Thing in this way. |
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Card : Binarius |
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Specify a subtype of a Thing in play. Destroy all Things with that subtype. |
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Card : Binarius |
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You may play this face-down as a Thing; you may reveal it to play it as an Action at any time
Turn all face-down Things face-up in an order of your choosing. Reveal the top card of the deck and either play or discard it. |
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Card : Bucky |
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You may play this face-down. It's turned face-up when its other text becomes relevant.
When another Thing targets a Cactus, destroy it afterwards. An opponent who touches a Cactus or target it with an Action discards a card at random. |
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Card : Bucky |
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Turn all Things face down until the end of your next turn. Things enter play face down until then. |
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Card : Binarius |
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Each player simultaneously reveals a card from their hand to play. You may either return those cards to their hands or choose the order in which they are played. You may have each player draw a card and repeat this process. |
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Card : Binarius |
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All Things in play gain a subtype of target Thing or a Thing you reveal from your hand. |
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Card : Binarius |
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Bard of Time |
[[File:time.png |
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Thing |
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Players draw from the top of the discard pile instead of the deck. Whenever a player would try to draw from an empty discard pile, destroy all Things instead.
Through you, timelines are undone. |
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Card : ChippyYYZ |
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Witch of Heart |
[[File:heart.png |
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Thing |
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When Witch of Heart enters play, target opponent draws two cards. You control that player during their next turn.
You manipulate the natures of those around you. |
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Card : ChippyYYZ |
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Heart/Hope: Nascent Countermelody |
[[File:heart.png |
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Action - Fraymotif |
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Shuffle this card into the deck. Join the game as a new player (you are still also the player you already are), placed anywhere in the turn order. At the start of your (the player you are now) next turn, that player gives you each Thing they control and leaves the game.
To be more yourself than yourself. |
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Card : ChippyYYZ |
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Draw two cards. You may play another Action this turn. The next time you draw at the beginning of your turn, discard one more card than you draw. |
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Card : Binarius |
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Play immediately in response when an opponent draws more than one card, or draws a card under the top card of the draw pile. They discard the cards they drew and a random card. |
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Card : Binarius |
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Whenever you play an Action, gain a Speed token. When you have four Speed tokens, destroy them, draw cards until you draw an Action, and discard the other cards you drew. You may play the Action. |
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Card : Binarius |
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Card Dynamo of Doom |
[[File:doom.png |
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Thing |
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Whenever one of your Things is flipped or rotated, gain an Electricity token.
Action: Flip one of your other Things face down for the rest of the turn. Thing: Spend 12 Electricity tokens to eliminate an opponent. |
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Card : Bucky |
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Give each opponent a copy of Hand Card (#10843). |
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Card : Binarius |
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Target player discards their hand and draws five copies of Hand Card (#10843). |
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Card : Binarius |
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Muse of Light |
[[File:light.png |
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Thing |
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When Muse of Light enters play, target opponent gains control of it. At the start of your turn, each player draws a card. If each opponent has at least 6 cards in hand at the end of your turn, you lose the game.
Through you, all significance is bestowed. |
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Card : ChippyYYZ |
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Lord of Void |
[[File:void.png |
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Thing |
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When Lord of Void enters play, target opponent gains control of it. When you discard a card from your hand, discard it into target opponent's hand instead of the discard pile ''(it's face-up while you're discarding it)''. Whenever an opponent would lose the game, they win the game instead.
You become the least of all. |
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Card : ChippyYYZ |
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You may play this face-down as a Thing so that it's played as an Action when revealed.
Play this card as a copy of the topmost Action in the discard pile. |
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Card : ChippyYYZ |
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When you play this, play another Thing from you hand face down attached to it and draw a card.
Flip the attached Thing face up whenever it's face-down and its text is relevant. |
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Card : Bucky |
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When you play this, put an Action face-down under it and draw a card. When Suspended Sentence leaves play, play that Action.
Thing: Destroy this. |
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Card : Bucky |
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Play this face-down. You may turn this face-up whenever you want.
Action: Draw a card if you revealed any of your face-down Things this turn. |
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Card : Bucky |
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Destroy target Thing or return two of target player's non-token Things to their hand. |
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Card : Binarius |
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Action: Once per Thing, gain control of target animate Thing until its creator pays you a Money token or a card from their hand. |
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Card : Binarius |
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Opponents may not draw more than one card per turn, play a Thing if they did so last turn, or play an Action if they did so last turn. When you play a Thing, Bottleneck moves to the discard pile. |
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Card : Binarius |
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Choose target Thing and roll two dice. If either result is less than the number of that Thing's controller's Things, destroy it and draw cards equal to the lower result minus 1. |
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Card : ChippyYYZ |
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Play this as a copy of any Action in the top 5 cards of the discard pile, except it has "not created by ChippyYYZ" inserted into its rules text after one instance of the word "Action", "Actions" "Thing", "Things" "card", or "cards". |
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Card : ChippyYYZ |
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Second-Hand Book Store |
9S |
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Thing |
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You may play cards from your hand face-down as blank Things. When you play a face-down card, gain a Money token. Action: Spend 2 tokens to flip a face-down Thing you control. Play it if it's an Action. |
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Card : ChippyYYZ |
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At the end of each player's turn, shuffle the discard pile's top card into the top ten cards of the draw pile. |
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Card : Binarius |
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Grumble about target Thing controlled by an opponent. You may draw a card unless they return it to their hand. |
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Card : Binarius |
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When this enters play, turn target intangible Thing face down. Action: Turn target Thing face up. Action: Turn target Thing face down. Its controller may turn it face up at the beginning of their turn. |
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Card : Binarius |
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Heart Attack |
1[[File:heart.png |
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Action |
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Target token's text becomes "You lose the game at the end of your turn.".
You feel a burning sensation in your chest that spreads down your right arm. |
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Card : Bucky |
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Move target Thing to its controller's hand or Up Their Sleeve, or destroy any number of tokens you control. |
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Card : Binarius |
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Play this face down as a Thing so that it's played as an Action when revealed.
If this has been in your control for at least one full turn, target opponent reveals their hand to you; play this card as a copy of an Action in their hand. |
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Card : Binarius |
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If you have played a living Thing this turn, play up to two Actions and draw a card. |
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Card : Binarius |
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Mark off one of this card's shells or indicate a Thing you control with Ammunition in its title. If you do, destroy target tangible Thing or force target opponent to discard a random card.
Double-Barrel Shotgun reloads at the end of the game. |
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Card : ChippyYYZ |
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Look at target opponent's hand. You may reveal a living Thing from their hand and put it into your hand, and you may force them to discard an Action card of your choice. Gain a Money token for each Pokémon you control. |
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Card : ChippyYYZ |
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When you play an Action, destroy this. That Action is all colors, and if it targets any Things, it may instead target any number of Things such that each target is a different color from among Red, Orange, Yellow, Green, Blue, Purple, White, and Black. |
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Card : ChippyYYZ |
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This enters play with copies of Sea Cucumber (#1033), Pet Octopus (#1894), Hammerhead Shark (#4077), I'm On a Boat (#4623), Card Shark (#6174), and Colossal Whale (#7211) shuffled face down under it. Action - Deep-Sea Expedition: Draw a card from under this. You must publish results before your next expedition. Action - Publish: Gain a token named for a marine animal. |
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Card : Binarius |
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Reveal an Action in your hand and draw a card. Your opponents may have you discard that Action if they each discard a card. Otherwise, you must play that Action during your next turn if possible. If you do, draw a card. |
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Card : Binarius |
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Indestructible while you control another tangible Thing; if you do not, destroy this. When another of your tangible Things would be destroyed, you may immediately play one in its place. |
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Card : Binarius |
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Do one, then do another: Look at each face-down card in play or under Things in play. OR Each opponent reveals their hand unless they reveal a Thing card from their hand. OR Look at the top ten cards of the deck without reordering them. OR You may play an additional Action this turn. |
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Card : ChippyYYZ |
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When this card is destroyed, for each opponent, until the end of their next turn they can't draw more than one card, play a Thing if they did so on their last turn, or play an Action if they did so on their last turn. |
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Card : ChippyYYZ |
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You may play this face-down. It's turned face-up when its other text becomes relevant.
After drawing at the start of your turn, draw two cards and discard two cards. Discard no cards if you just flipped this card face-up. |
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Card : ChippyYYZ |
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Don't Just Do Something, Stand There! |
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Action |
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Target opponent sets the cards in their hand aside until the end of their next turn. |
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Card : Binarius |
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Appreciation for the Classics |
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Thing |
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Draw a card whenever you play one of the Infinite Dvorak deck's first 1,000 cards. |
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Card : Binarius |
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Each player draws three cards. You may play one of the cards you draw.
Hip hip hooray! |
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Card : Binarius |
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Alone on Valentine's Day |
0A |
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Action |
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Each player who doesn't control a card with a Heart in its title or cornervalue must reveal one from their hand or discard two cards. If at least two players show Hearts, each player who discards any cards this way loses the game. |
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Card : ChippyYYZ |
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Valentine Card Exchange |
1V |
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Action |
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Each player may create a card and add it to their hand. It must not have any ruletext and its cornervalue must be a heart. Then each player gives a card from their hand to another player.
Draw a card. |
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Card : ChippyYYZ |
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Reveal the top 5 cards of the deck. Put a Thing from among them into play, then create a copy of that Thing under an opponent's control. You put one of the other revealed cards into your hand, then that opponent puts one of them into their hand. Discard the rest. |
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Card : ChippyYYZ |
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Gain a Heart token and draw a card. Target opponent may do so as well. If they do, Heart tokens gain "If you destroy a Thing controlled by an opponent with a Heart, destroy this and discard a card." |
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Card : Binarius |
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Each opponent reveals an Action from their hand or reveals their hand. You may play a copy of an Action revealed in this way. Then, in turn order, each opponent plays an Action they revealed in this way. |
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Card : Binarius |
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Play an animate Thing if you have not already done so this turn. Then reveal and discard cards from the draw pile until you reveal an animate Thing. Play it alongside its new partner.
One's a Skeleton Pirate. One's a Mana-Breathing Dragon. This summer... |
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Card : Binarius |
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Space Attack |
2[[File:space.png |
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Action |
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Target opponent's maximum hand size is 1 during their next turn. Their maximum Thing size is 10 during that turn. (They destroy their excess Things if they end their turn over the limit)
You don't have room for all that junk. |
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Card : Bucky |
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During your next turn, each of your living Things may activate one of their abilities. |
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Card : Binarius |
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Whenever there is a card in the discard pile, it immediately moves to the bottom of the draw pile. |
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Card : Binarius |
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Target player sets aside all but one card in their hand and draws a card for each, then shuffles the cards set aside into the draw pile such that one of them goes on top of the pile. Target other player reveals their hand, discards two cards, and draws two cards. |
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Card : Binarius |
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At the beginning of your turn before drawing, reveal the top card of the deck. Put it into your hand if it's a living Thing or has a card number ending in 0. Discard it otherwise. |
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Card : ChippyYYZ |
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Look at the top two cards of the deck. Put one into your hand and the other into the discard pile.
Based on your likes! |
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Card : ChippyYYZ |
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If there are fewer than three copies of Ad (#10888) in the discard pile, create copies equal to the the difference and put them into the discard pile. Look at target player's hand. Until your next turn, whenever that player would draw any cards, they instead draw that many Ads from the discard pile if possible. |
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Card : ChippyYYZ |
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Destroy target Thing. It remains in play. |
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Card : Binarius |
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Add flavortext to all flavorless Things in play. |
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Card : Binarius |
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Play into any player's control.
Whenever you play an Action, if you played an Action last turn, flip a coin to gain a Blister token with "Your hand size limit is decreased by 1. Action and Thing - Rest: One of your Blisters heals and is destroyed." |
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Card : Binarius |
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When this enters play, each player discards 3 cards. No player can win the game while Gamebreaking Window is in play.
Once someone gets hurt, the lines on the ground stop mattering real quick. |
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Card : JakeTheWolfie |
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Each player chooses 2 cards in their hand and exiles the rest. While those cards are exiled, if a player would draw a card they draw one of those exiled cards instead. |
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Card : JakeTheWolfie |
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Target opponent draws a card instead of taking their next turn, unless they or any of their cards is targeted first. |
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Card : Binarius |
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At the end of your turn, eliminate yourself or discard your hand containing at least one card and Game of Chicken moves to the discard pile. Action: The previous player gains control of Game of Chicken. |
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Card : Binarius |
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Once during your turn, you may reveal an Action from your hand. If you do, you may not play other Actions during your next turn, and if you play the revealed Action during your next turn, destroy target Thing. |
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Card : Binarius |
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Setting the Ships enters play with 3 Chorus counters on it. At the beginning of your turn, remove a Chorus counter from this thing. Then, exile the top two cards from the deck facedown. When there are no more Chorus counters on this thing, sacrifice it and play all of the cards exiled with it. |
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Card : JakeTheWolfie |
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The Travels of Malkin enters play with 5 Chorus counters on it. At the beginning of your turn, remove a Chorus counter from this thing. Then, reveal the top 3 cards of the deck. You may choose up to one thing from among them to play and shuffle the rest into the deck. When there are no Chorus counters on this thing, sacrifice it. |
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Card : JakeTheWolfie |
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Search the deck for a thing that enters play with Chorus counters and put that thing into play under your control with an additional 2 Chorus counters. Then, shuffle the deck and destroy all other living things.
When the gates of Heaven opened in a harmony most symphonic, the pits of Hell grew ever more full. |
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Card : JakeTheWolfie |
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