To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
(You can also get an output formatted for the Dvorax Engine.)
cleardeckskipcard Seer of Hope ([[File:hope.png)/T/When Seer of Hope enters play, each player draws a card.<BR>Your maximum hand size is increased by 3. ("Through you, the scope of possibility makes itself known.")skipcard Prince of Void ([[File:void.png)/T/Action: Target player reveals their hand.<BR>Action: Destroy target Thing with no ruletext. ("You bring an end to silence.")skipcard Time/Breath: Unreal Air ([[File:time.png)/A/Skip the next end of your turn ''(don't discard down to your max hand size. Effects that last until the end of the turn persist. It is still your turn while other players take turns. Your next turn still begins when it begins)''. At the beginning of your next turn, this turn becomes that turn. ("Freedom from countdowns.")skipcard Hype/T/When another card would instruct you to draw any number of cards, you draw one more.skipcard Pitter Patter/A/Rotate target Thing up to 360˚. You may play a card without cost during your next turn.skipcard Freeze Frame/A/Rotate target Thing up to 360˚. Target opponent sets aside half of their hand at random, rounding down, until their turn ends: those cards are considered to be in hand but may not be played or discarded.skipcard Heir of Breath ([[File:breath.png)/T/Heir of Breath enters play with the top 5 cards of the deck face-down under it.<BR>When a player would draw any cards, first look at two random cards from underneath Heir of Breath and put one on top of the deck.<BR>Action: Draw Heir of Breath. ("Through you, changes in direction are invited.")skipcard Maid of Doom ([[File:doom.png)/T/Whenever a Thing is destroyed, its controller draws a card. If it has Doom in its title, they draw three cards instead. ("You ensure that sacrifices are worth the cost.")skipcard Light/Doom: Spotlit Reprise ([[File:light.png)/A/Draw a card, then exchange any number of cards from your hand with that many cards from the top of the discard pile. ("Loss and finds.")skipcard Informant Network/T/You may play this face-down. It's turned face-up when its other text becomes relevant.%r%rWhen an opponent draws two or more cards, you may view them and put a copy of one into your hand.skipcard Dogmatic Diatribe/T/When you play this, denounce target creator by discarding three cards by them or returning three of your Things by them to your hand. You may not play cards by them.%rAction: Destroy target Thing by them or return up to three target Things by them to their controllers' hands.skipcard Hide in Plain Sight/T/Opponents may not target you. For each of your Things targeted by an opponent, you may prevent the effect unless they discard a card.skipcard Page of Light ([[File:light.png)/T/A player's Score is equal to: number of their Tokens + digits in cornervalues of their Things + 2x cards in hand.<BR>When you begin a turn with Score 25+, you gain "Instead of drawing your first card on your turn, look at the top 3 cards of the deck and draw two of them. ("Through you, greater agency is achieved.")skipcard Mage of Mind ([[File:mind.png)/T/When Mage of Mind enters play, draw 5 cards and discard 4 cards.<BR>When an Action you control causes one opponent to discard one card from their hand, you may look at their hand and choose which card they discard. ("You wield intentions with precision and subtlety.")skipcard Space/Mind: Gravitic Beats ([[File:space.png)/A/Add 3 blank Thing/Actions named Thought to your hand.<BR>You may play this in response to an opponent's Action to set aside up to three cards from your hand until after that Action resolves and/or add 3 blank Thing/Actions named Thought to your hand. ("Facades and invention.")skipcard Cave/T/This enters play with three Rock tokens blocking the way. When the way is clear, you may have a Thing you play become a copy of Underground Tunnels (#8899) if you have none, or Subterranean River (#10817) if you have none. Action: Move a Rock token out of the cave and flip a coin to draw a card.skipcard Subterranean River/T/You are immune from the effects of atmospheric- and celestial-related cards. Gain a Water token at the beginning of your turn if you have fewer than two. If you control Cave (#10816), draw a card at the end of your turn if you have fewer than two.%rAction and Thing - Trace the Source: Put a copy of Cave into your hand if you have none in hand and in play.skipcard Sinkhole/T/You must play this immediately without cost when it enters your hand.%r%rThis enters play with a Water token, a Rock token, and a Rubble token, destroying a random other tangible Thing you control if possible.skipcard Knight of Space ([[File:space.png)/T/Other Things you control can't be destroyed by opponents' Things. ("You protect the physical.")skipcard Rogue of Rage ([[File:rage.png)/T/Opponents can't play the only card in their hand.<BR>When you begin a turn with an empty hand, put Rogue of Rage in the discard pile to draw two cards. ("Through you, paths are closed off and briefly reopened.")skipcard Blood/Rage: Heavy Metal Lament ([[File:blood.png)/A/Target opponent may discard two Thing cards from their hand. If they don't, their maximum hand size is reduced by 4 until the end of their next turn. ("An anchor with a short chain.")skipcard Unthought/T/When this enters your hand, discard it.%r%rOpponents' hand size limits are decreased by one.skipcard Borg Drone/T/When an animate Thing is Assimilated, it becomes a copy of Borg Drone. If a player controls two or more animate non-Borg, they have "Action: Discard a card and destroy target Borg Drone."%rIf you control two or more Borg, they have "Action: Assimilate target Thing."%rAction: Assimilate target Thing you control. ("Resistance is futile.")skipcard Ten of a Kind/A/Target player gains control of copies of cards #7753-7755, #7765-7767, and #7771-7773. Target other Thing they control becomes a copy of one of these at random.skipcard Sylph of Life ([[File:life.png)/T/When you draw a card, you may draw it from underneath Sylph of Life.<BR>Whenever you play your second card in a turn, you may put the topmost Thing in the discard pile face-down underneath Sylph of Life. ("Through you, life is restored.")skipcard Thief of Blood ([[File:blood.png)/T/Action and Thing: Discard two cards. If you do, gain control of target Thing. ("You bind others to yourself.")skipcard Void/Life: Blackbox Accompaniment ([[File:void.png)/A/Look at the top 5 cards of the deck. If you control no Things, put up to three of them into your hand. If your hand is empty, put up to two Things from among them into play. If you control no Things and your hand is empty, do both. ("Life out of nowhere.")skipcard Injury to Insult/A/Destroy target Thing controlled by a player who was forced to discard a card last turn. Draw a card if you destroy a living Thing in this way.skipcard Appropriate/A/Play target Thing.skipcard None of a Kind/A/Specify a subtype of a Thing in play. Destroy all Things with that subtype.skipcard Mass Reveal (4N)/A/You may play this face-down as a Thing; you may reveal it to play it as an Action at any time%r%rTurn all face-down Things face-up in an order of your choosing. Reveal the top card of the deck and either play or discard it.skipcard Wild Cactus (5N)/T/You may play this face-down. It's turned face-up when its other text becomes relevant.%r%rWhen another Thing targets a Cactus, destroy it afterwards. An opponent who touches a Cactus or target it with an Action discards a card at random.skipcard Mass Conceal/A/Turn all Things face down until the end of your next turn. Things enter play face down until then.skipcard Endless Moment/A/Each player simultaneously reveals a card from their hand to play. You may either return those cards to their hands or choose the order in which they are played. You may have each player draw a card and repeat this process.skipcard All of a Kind/A/All Things in play gain a subtype of target Thing or a Thing you reveal from your hand.skipcard Bard of Time ([[File:time.png)/T/Players draw from the top of the discard pile instead of the deck.<BR>Whenever a player would try to draw from an empty discard pile, destroy all Things instead. ("Through you, timelines are undone.")skipcard Witch of Heart ([[File:heart.png)/T/When Witch of Heart enters play, target opponent draws two cards. You control that player during their next turn. ("You manipulate the natures of those around you.")skipcard Heart/Hope: Nascent Countermelody ([[File:heart.png)/A/Shuffle this card into the deck. Join the game as a new player (you are still also the player you already are), placed anywhere in the turn order. At the start of your (the player you are now) next turn, that player gives you each Thing they control and leaves the game. ("To be more yourself than yourself.")skipcard Front-Load/A/Draw two cards. You may play another Action this turn. The next time you draw at the beginning of your turn, discard one more card than you draw.skipcard Delved Too Greedily/T/Play immediately in response when an opponent draws more than one card, or draws a card under the top card of the draw pile. They discard the cards they drew and a random card.skipcard Fast Walking Speed/T/Whenever you play an Action, gain a Speed token. When you have four Speed tokens, destroy them, draw cards until you draw an Action, and discard the other cards you drew. You may play the Action.skipcard Card Dynamo of Doom ([[File:doom.png)/T/Whenever one of your Things is flipped or rotated, gain an Electricity token.%r%rAction: Flip one of your other Things face down for the rest of the turn.%r Thing: Spend 12 Electricity tokens to eliminate an opponent.skipcard Hand Card/T/Unplayable.skipcard Gotta Hand It To You/A/Give each opponent a copy of Hand Card (#10843).skipcard An Empty Fist/A/Target player discards their hand and draws five copies of Hand Card (#10843).skipcard Muse of Light ([[File:light.png)/T/When Muse of Light enters play, target opponent gains control of it.<BR>At the start of your turn, each player draws a card.<BR>If each opponent has at least 6 cards in hand at the end of your turn, you lose the game. ("Through you, all significance is bestowed.")skipcard Lord of Void ([[File:void.png)/T/When Lord of Void enters play, target opponent gains control of it.<BR>When you discard a card from your hand, discard it into target opponent's hand instead of the discard pile ''(it's face-up while you're discarding it)''.<BR>Whenever an opponent would lose the game, they win the game instead. ("You become the least of all.")skipcard Mirror Move (0M)/A/You may play this face-down as a Thing so that it's played as an Action when revealed.%r%rPlay this card as a copy of the topmost Action in the discard pile.skipcard Camouflage Blanket (7N)/T/When you play this, play another Thing from you hand face down attached to it and draw a card.%r%rFlip the attached Thing face up whenever it's face-down and its text is relevant.skipcard Suspended Sentence (8N)/T/When you play this, put an Action face-down under it and draw a card. When Suspended Sentence leaves play, play that Action.%r%rThing: Destroy this.skipcard Cache Cartel (9N)/T/Play this face-down. You may turn this face-up whenever you want.%r%rAction: Draw a card if you revealed any of your face-down Things this turn.skipcard The Old One-Two/A/Destroy target Thing or return two of target player's non-token Things to their hand.skipcard Pied Piper/T/Action: Once per Thing, gain control of target animate Thing until its creator pays you a Money token or a card from their hand.skipcard Bottleneck/T/Opponents may not draw more than one card per turn, play a Thing if they did so last turn, or play an Action if they did so last turn. When you play a Thing, Bottleneck moves to the discard pile.skipcard Overcome (8O)/A/Choose target Thing and roll two dice. If either result is less than the number of that Thing's controller's Things, destroy it and draw cards equal to the lower result minus 1.skipcard Irreverent Adaptation (0I)/A/Play this as a copy of any Action in the top 5 cards of the discard pile, except it has "not created by ChippyYYZ" inserted into its rules text after one instance of the word "Action", "Actions" "Thing", "Things" "card", or "cards".skipcard Second-Hand Book Store (9S)/T/You may play cards from your hand face-down as blank Things. When you play a face-down card, gain a Money token.<BR>Action: Spend 2 tokens to flip a face-down Thing you control. Play it if it's an Action.skipcard Bag of Old Chestnuts/T/At the end of each player's turn, shuffle the discard pile's top card into the top ten cards of the draw pile.skipcard Complain/A/Grumble about target Thing controlled by an opponent. You may draw a card unless they return it to their hand.skipcard Esoteric Mysteries/T/When this enters play, turn target intangible Thing face down.%rAction: Turn target Thing face up.%rAction: Turn target Thing face down. Its controller may turn it face up at the beginning of their turn.skipcard Heart Attack (1[[File:heart.png)/A/Target token's text becomes "You lose the game at the end of your turn.". ("You feel a burning sensation in your chest that spreads down your right arm.")skipcard Get That Checked/A/Move target Thing to its controller's hand or Up Their Sleeve, or destroy any number of tokens you control.skipcard Psychic Resonance/A/Play this face down as a Thing so that it's played as an Action when revealed.%r%rIf this has been in your control for at least one full turn, target opponent reveals their hand to you; play this card as a copy of an Action in their hand.skipcard Youthful Exuberance/A/If you have played a living Thing this turn, play up to two Actions and draw a card.skipcard Double-Barrel Shotgun (▯▯)/A/Mark off one of this card's shells or indicate a Thing you control with Ammunition in its title. If you do, destroy target tangible Thing or force target opponent to discard a random card.<BR><BR>Double-Barrel Shotgun reloads at the end of the game.skipcard Team Rocket (<font color=AA0000>R</font>)/A/Look at target opponent's hand. You may reveal a living Thing from their hand and put it into your hand, and you may force them to discard an Action card of your choice.<BR>Gain a Money token for each Pokémon you control.skipcard <font color=ee4144>Rai</font><font color=f37033>nbo</font><font color=fdf6af>w A</font><font color=62bc4d>mmu</font><font color=1e98d3>nit</font><font color=672f89>ion</font>/T/When you play an Action, destroy this. That Action is all colors, and if it targets any Things, it may instead target any number of Things such that each target is a different color from among Red, Orange, Yellow, Green, Blue, Purple, White, and Black.skipcard Marine Biologist/T/This enters play with copies of Sea Cucumber (#1033), Pet Octopus (#1894), Hammerhead Shark (#4077), I'm On a Boat (#4623), Card Shark (#6174), and Colossal Whale (#7211) shuffled face down under it.%rAction - Deep-Sea Expedition: Draw a card from under this. You must publish results before your next expedition.%rAction - Publish: Gain a token named for a marine animal.skipcard Advance Notice/A/Reveal an Action in your hand and draw a card. Your opponents may have you discard that Action if they each discard a card. Otherwise, you must play that Action during your next turn if possible. If you do, draw a card.skipcard Turtles All the Way Down/T/Indestructible while you control another tangible Thing; if you do not, destroy this. When another of your tangible Things would be destroyed, you may immediately play one in its place.skipcard Fact Check (9F)/A/Do one, then do another:<BR>Look at each face-down card in play or under Things in play.<BR>OR Each opponent reveals their hand unless they reveal a Thing card from their hand.<BR>OR Look at the top ten cards of the deck without reordering them.<BR>OR You may play an additional Action this turn.skipcard Bottled Neck (1B)/T/When this card is destroyed, for each opponent, until the end of their next turn they can't draw more than one card, play a Thing if they did so on their last turn, or play an Action if they did so on their last turn.skipcard Secret Facility (4S)/T/You may play this face-down. It's turned face-up when its other text becomes relevant.<BR><BR>After drawing at the start of your turn, draw two cards and discard two cards. Discard no cards if you just flipped this card face-up.skipcard Don't Just Do Something, Stand There!/A/Target opponent sets the cards in their hand aside until the end of their next turn.skipcard Appreciation for the Classics/T/Draw a card whenever you play one of the Infinite Dvorak deck's first 1,000 cards.skipcard Three Cheers/A/Each player draws three cards. You may play one of the cards you draw. ("Hip hip hooray!")skipcard Alone on Valentine's Day (0A)/A/Each player who doesn't control a card with a Heart in its title or cornervalue must reveal one from their hand or discard two cards.<BR>If at least two players show Hearts, each player who discards any cards this way loses the game.skipcard Valentine Card Exchange (1V)/A/Each player may create a card and add it to their hand. It must not have any ruletext and its cornervalue must be a heart. Then each player gives a card from their hand to another player.<BR><BR>Draw a card.skipcard Dinner For Two (2D)/A/Reveal the top 5 cards of the deck. Put a Thing from among them into play, then create a copy of that Thing under an opponent's control. You put one of the other revealed cards into your hand, then that opponent puts one of them into their hand. Discard the rest.skipcard Be Mine/A/Gain a Heart token and draw a card. Target opponent may do so as well. If they do, Heart tokens gain "If you destroy a Thing controlled by an opponent with a Heart, destroy this and discard a card."skipcard Rousing Speech/A/Each opponent reveals an Action from their hand or reveals their hand. You may play a copy of an Action revealed in this way. Then, in turn order, each opponent plays an Action they revealed in this way.skipcard Wacky Buddy Cop Movie/A/Play an animate Thing if you have not already done so this turn. Then reveal and discard cards from the draw pile until you reveal an animate Thing. Play it alongside its new partner. ("One's a Skeleton Pirate. One's a Mana-Breathing Dragon. This summer...")skipcard Space Attack (2[[File:space.png)/A/Target opponent's maximum hand size is 1 during their next turn. Their maximum Thing size is 10 during that turn. (They destroy their excess Things if they end their turn over the limit) ("You don't have room for all that junk.")skipcard Rally the Troops/A/During your next turn, each of your living Things may activate one of their abilities.skipcard Discard Vortex/T/Whenever there is a card in the discard pile, it immediately moves to the bottom of the draw pile.skipcard Opposing Paths/A/Target player sets aside all but one card in their hand and draws a card for each, then shuffles the cards set aside into the draw pile such that one of them goes on top of the pile. Target other player reveals their hand, discards two cards, and draws two cards.skipcard Round Up (7R)/T/At the beginning of your turn before drawing, reveal the top card of the deck. Put it into your hand if it's a living Thing or has a card number ending in 0. Discard it otherwise.skipcard Ad (X)/A/Look at the top two cards of the deck. Put one into your hand and the other into the discard pile. ("Based on your likes!")skipcard Shady Data Management (9S)/A/If there are fewer than three copies of Ad (#10888) in the discard pile, create copies equal to the the difference and put them into the discard pile.<BR>Look at target player's hand. Until your next turn, whenever that player would draw any cards, they instead draw that many Ads from the discard pile if possible.skipcard Symbolic Defiance/A/Destroy target Thing. It remains in play.skipcard Flavor Blast/A/Add flavortext to all flavorless Things in play.skipcard Wet Shoes/T/Play into any player's control.%r%rWhenever you play an Action, if you played an Action last turn, flip a coin to gain a Blister token with "Your hand size limit is decreased by 1. Action and Thing - Rest: One of your Blisters heals and is destroyed."skipcard Gamebreaking Window/T/When this enters play, each player discards 3 cards. </br> No player can win the game while Gamebreaking Window is in play. ("Once someone gets hurt, the lines on the ground stop mattering real quick.")skipcard Sock Twirling/A/Each player chooses 2 cards in their hand and exiles the rest. While those cards are exiled, if a player would draw a card they draw one of those exiled cards instead.skipcard Sleep/A/Target opponent draws a card instead of taking their next turn, unless they or any of their cards is targeted first.skipcard Game of Chicken/T/At the end of your turn, eliminate yourself or discard your hand containing at least one card and Game of Chicken moves to the discard pile.%rAction: The previous player gains control of Game of Chicken.skipcard Talk the Talk/T/Once during your turn, you may reveal an Action from your hand. If you do, you may not play other Actions during your next turn, and if you play the revealed Action during your next turn, destroy target Thing.skipcard Setting the Ships/T/Setting the Ships enters play with 3 Chorus counters on it.</br> At the beginning of your turn, remove a Chorus counter from this thing. Then, exile the top two cards from the deck facedown.</br> When there are no more Chorus counters on this thing, sacrifice it and play all of the cards exiled with it.skipcard The Travels of Malkin/T/The Travels of Malkin enters play with 5 Chorus counters on it.</br> At the beginning of your turn, remove a Chorus counter from this thing. Then, reveal the top 3 cards of the deck. You may choose up to one thing from among them to play and shuffle the rest into the deck.</br> When there are no Chorus counters on this thing, sacrifice it.skipcard Rapturous Chorus/A/Search the deck for a thing that enters play with Chorus counters and put that thing into play under your control with an additional 2 Chorus counters. Then, shuffle the deck and destroy all other living things. ("When the gates of Heaven opened in a harmony most symphonic, the pits of Hell grew ever more full.")@emit [name(%#)] pastes the Infinite Dvorak deck/Cards 10801-10900 into the Dvorak Engine.