Dvorak Export: Infinite Dvorak deck/Cards 10701-10800


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

(You can also get an output formatted for the Dvorax Engine.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
skipcard Extra Punctuation (6E)/A/Take two extra turns after this one. Draw no cards at the beginnings of those turns.
skipcard Gratuitous Apostrophization/A/Target Thing gains a punctua­tion mark in it's ruletext. Destroy all incorrectly punctuated Thing's. (""You imbeciles! May Lucifer brand your foreheads with an apostrophe in Hades!"")
skipcard Bottled Booster Pack/T/When Bottled Booster Pack is destroyed, draw two cards, choose two of the draw pile's top ten cards and put one of them into your hand at random, then shuffle the draw pile.
skipcard Speak Truth to Power/A/Look at the hand of target opponent who has the most non-token Things in play or who destroyed an opponent's Thing during their last turn. You may have them discard a card of your choice.
skipcard Sushi Belt/T/At the end of each turn, each player passes a thing they control to the next player in turn order.
skipcard Conceptualize/A/Target thing becomes intangible and loses all other types. ("Sometimes we have thoughts that work in theory. We keep them to ourselves.")
skipcard Monument Deconstruction/A/Destroy target location.
skipcard Falter/A/May not be discarded.%r%rDestroy target non-token Thing you control.
skipcard Stumble/A/May not be discarded.%r%rDiscard an Action or discard your hand.
skipcard Dither/T/May not be discarded.%r%rWhen an Action you play would allow you to make a choice, that Action instead has no effect, and Dither moves to the discard pile.
skipcard Seer of Heart ([[File:heart.png)/T/When Seer of Heart enters play or a card with Heart in its title is played, look at target player's hand. Whenever a player's hand is empty after playing a card, you may return Seer of Heart to your hand. ("Through you, the core of a person is revealed.")
skipcard Prince of Blood ([[File:blood.png)/T/When Prince of Blood enters play, each player returns a Thing they control to their hand.<BR>Action: Discard a card. Until your next turn, target player's max hand size is increased by 3, and they can't play or gain control of Things. ("You commit yourself to preventing other commitments.")
skipcard Heart/Time: Heartbreakdown ([[File:heart.png)/A/Destroy target creator <i>(remove from the game all publicly visible cards by that creator)</i>. ("Dissolution of personal impact.")
skipcard Straggle/A/May not be discarded.%r%rEach opponent draws a card and may play a Thing.
skipcard Fumble/A/May not be discarded.%r%rReturn two Things you control to your hand, then discard a random card.
skipcard Hesitation/T/May not be discarded.%r%rWhen an Action you play would allow you to draw one or more cards, that Action instead has no effect, and Hesitation moves to the discard pile.
skipcard Paradox/T/If you would draw cards, discard that many cards instead. If you would discard cards, draw that many cards instead. Only apply one of these abilities per event. ("It isn't what it is.")
skipcard Hand-Cranked Generator/T/Action: Create an electricity token
skipcard Electric Gantry/T/Sacrifice an electric token: You may play an additional thing this turn.
skipcard Regifting Exchange/T/When a player would draw the first card of their turn, they instead draw a random card under this if possible.%rAction: You, and your opponents unless you declare in advance that you will play no Things this turn, take a Thing from the top of the draw pile. Then each player puts a Thing under this, face down and out of play. Shuffle the draw pile.
skipcard In Medias Res/A/Move cards from the top of the draw pile to the discard pile or vice versa until they are roughly the same size. Each player may gain five tokens of any combination of three types not currently in play. Each of the draw pile's top five Things enters a random player's control. Shuffle the draw pile.
skipcard Practice Round/T/When a player would win the game, okay, that was just a warm-up. Now that we all know how to play, shuffle all cards into the draw pile and begin the game. ("For real this time.")
skipcard Solar Panel/T/At the beginning of every other of your turns, create an electricity token.
skipcard Steam Turbine Generator/T/Sacrifice a fuel you control: Create an electricity token and you get a pollution counter.</br> <i>Toxic Gas</i> - For each 3 pollution counters you have, your handsize is reduced by one. If you gain no pollution counters on your turn, you lose a pollution counter.
skipcard Backup Harddrive/T/At the beginning of your turn, you may sacrifice an electric token. If you don't, Backup Harddrive has no effect until your next turn.</br> Your maximum handsize is increased by 5
skipcard Heir of Time ([[File:time.png)/T/When Heir of Time enters play, destroy target nontoken Thing you don't control chosen at random. Whenever a player takes an extra turn, return Heir of Time to your hand. ("Through you, ends and beginnings come about abruptly.")
skipcard Maid of Void ([[File:void.png)/T/When Maid of Void enters play, put target Thing face-down under it.<BR>Thing: Put a card from underneath Maid of Void into play under your control face-down. It counts as a blank Thing. ("You bring nothing into being.")
skipcard Hope/Breath: Allegro Windfall ([[File:hope.png)/A/Return this card to your hand, draw 7 cards, then discard 5 cards at random. ("Freedom to chase wildest dreams.")
skipcard Short Circuit/A/Destroy target Thing containing circuitry. Its controller gains 10 Electricity tokens, then discards a card for every four of their Electricity tokens, rounded down. Then their Electricity tokens disperse and their other Things containing circuitry are blank until the end of their next turn.
skipcard Snare/T/Play this face down. When a living Thing enters play, you may flip a coin, turning this face up first if it is face down. On heads, put that Thing into your hand and destroy this.
skipcard Target Demographic/T/During your turn, second-person references on Things in play refer to you.
skipcard My Long Awaited Return (7L)/A/Play the bottom Thing in the discard pile OR<BR> Play the bottom living Thing in the discard pile.
skipcard Flawless Facade (8L)/T/Opponents' cards that would affect your hand affect the cards Up Your Sleeve instead. ("e.g. if they make you draw a card it goes Up Your Sleeve.")
skipcard Pack Power (9L)/T/At the start of your turn, choose a symbol. You may play up to six different extra Actions or Things this turn where that symbol is in their cornervalue, but one fewer other Action or Thing. If you play all six, you win the game.
skipcard Page of Breath ([[File:breath.png)/T/When another card would be put in your hand, you may put it under Page of Breath instead.<BR>At the start of your turn, if there are at least 7 cards under Page of Breath, you gain "Actions can't target you. When an Action targets a Thing you control, you may return it to your hand." ("Through you, many are lifted free of their cares.")
skipcard Mage of Doom ([[File:doom.png)/T/When Mage of Doom is destroyed, if it's not a token, create a token that's a copy of it.<BR>When another nontoken Thing you control is destroyed, you may destroy Mage of Doom to create a token that's a copy of that Thing. ("You know exactly how much to exert something before it breaks completely.")
skipcard Light/Blood: Limelight Sonata ([[File:light.png)/A/Gain control of target Thing if you have more Things in play and cards in hand than its controller. ("Preeminence and alliance.")
skipcard Stuff/T/All effects that only affect certain types of things also affect Stuff.
skipcard Power Surge/A/Create 3 Electricity tokens.
skipcard Eco-Unfriendly Generator/T/Sacrifice a living thing you control: Create an electricity token and you get 2 pollution counters.</br> <i>Toxic Gas</i> - For each 3 pollution counters you have, your handsize is reduced by one. If you gain no pollution counters on your turn, you lose a pollution counter.
skipcard Forked Lightning (1M)/A/Destroy two solid, physical Things belonging to the same player. That player gains four electricity tokens.
skipcard Downsize (1.5M)/A/Halve all numbers on target publicly visible card, rounding up where a non-integer doesn't make sense.
skipcard Grid Interconnector (2M)/T/After every turn, destroy all Electricity. At the start of your turn, gain two Electricity tokens. %r When you have 8 or more Electricity, win the game.
skipcard Dam/T/When this enters play, destroy target terrain if possible.%r%rAt the beginning of your turn, gain a Water token if you have fewer than five.%rAction: Convert a Water token into two Electricity tokens.
skipcard Reposition/A/Move target Thing into target player's control.
skipcard Asphodel Meadows/T/Living Things may not enter play from the discard pile. When a living Thing is destroyed, remove it from the game.
skipcard Knight of Light ([[File:light.png)/T/A player's Score is equal to: number of their Tokens + digits in cornervalues of their Things + 2x cards in hand.<BR>If you have the single highest Score at the start of your turn, draw an extra card. ("You earn all the points.")
skipcard Rogue of Mind ([[File:mind.png)/T/Whenever you play an Action targeting a player, choose one: That player plays a random card at the start of their next turn <i>(after drawing)</i><BR>OR that player draws a card. ("Through you, planning and impulse give way to one another.")
skipcard Space/Void: Perfectly Generic Chord ([[File:space.png)/A/Put the top 4 cards of the deck into play face-down as blank Things under your control.<BR>OR Flip over all face-down Things. If any are no longer Things, put them in the discard pile. ("Fullness and emptiness.")
skipcard Angered Beast/T/Action: Destroy target thing. If it's controller has any pollution counters, remove one of them and you may activate this ability again. ("It stinks, and they don't like it.")
skipcard Surveillance Drone/T/Spend X Electric tokens: Look at the top X cards of the deck, or at X random cards in a player's hand. </br> Once each turn, you may look at a hidden card.
skipcard Faraday Lattice/T/At the beggining of your turn, create an Electricity token for each lattice you control.
skipcard Upsize/A/Double all numbers on target publicly visible card.
skipcard Decamate/A/Multiply all numbers on target publicly visible card by 10.
skipcard Rubber–Glue Automaton/T/When an opponent's Action would target you or Rubber–Glue Automaton, you may redirect its effects to that opponent or target Thing that opponent controls, respectively. If you do, return Rubber–Glue Automaton to your hand.
skipcard Disregard Regulation/A/You can't win the game until your next turn. </br> Activate an ability you control 10 times without paying its' cost. Then, skip your next 3 turns.
skipcard Controlled Freeze/T/At the beginning of each turn, choose a thing with rulestext. It loses its' rulestext until Controlled Freeze leaves play.</br> If Controlled Freeze would lose any of its' rulestext, sacrifice it instead.
skipcard Communize/A/Uniformally redistribute all Non-Unique Cards, Counters, and Tokens amongst all players.
skipcard I Am The Greatest (4M)/A/Create and play Thing cards named "Trophy" with no rule text until you have the most non-token Things.%rCreate Action cards in your hand named "Boast" with no rule text until you have the largest hand.
skipcard Mass Replicate (5M)/A/Choose a Thing belonging to each player. Create a copy of each of those Things (belonging to the same player as the original), and turn the copies into tokens if they weren't already.
skipcard Treasure to Trash (6M)/A/Each opponent discards a card at random. Give each opponent a Rubble token with the rule text "-1 to your Maximum Hand Size" and a Trash token with the rule text "Action:Destroy this.".
skipcard Sylph of Rage ([[File:rage.png)/T/Whenever a card moves from your hand or control to the discard pile, you may return it to your hand by discarding two other cards from your hand or control. ("Through you, possibilities are forsaken to preserve one chosen path.")
skipcard Thief of Life ([[File:life.png)/T/Thief of Life has all Action Abilities of other Things in play.<BR>Whenever Thief of Life uses an Action Ability, other Things with that ability can't use it until your next turn. ("You seize the powers of others and use them as your own.")
skipcard Doom/Mind: Discordant Division ([[File:doom.png)/A/Each other player in turn order draws until they have five cards in hand, reveals half the cards in their hand rounded up, and discards either the revealed or unrevealed cards, your choice. ("Choice of loss and loss of choice.")
skipcard A Very Long Day/A/Shuffle this into the draw pile, draw a card, and you may play an Action and/or a Thing. You may play this without cost if you have already played an Action this turn.
skipcard Members Only/T/When this enters play, return target animate Thing that entered play during its controller's last turn to their hand. Things with that name may not enter play.
skipcard Waiting to Board/T/Animate Things that enter play are considered to have no ruletext.
skipcard Bard of Hope ([[File:hope.png)/T/Each player draws an additional card at the start of their turn.<BR>Whenever a player discards down to their max hand size, for each card they discard they destroy a Thing they control and discard a card. ("Through you, hopes for the future defeat themselves.")
skipcard Witch of Space ([[File:space.png)/T/Action: Move target Thing into your hand, then move a Thing you control into that Thing's controller's hand. If Witch of Space is moved this way, you may play two additional Things this turn. ("You scoot reality around to your liking.")
skipcard Rage/Life: Blazing Fermata ([[File:rage.png)/A/Things you control can't be destroyed until your next turn. You may play an additional Action this turn. ("Survival no matter what.")
skipcard Awesome Alliterative Attack (7M)/A/Discard any number of cards whose names start with the same letter and destroy that many Things.
skipcard Awesome Alliterative Activation (8M)/A/Choose any number of your non-token Things whose names start with the same letter. Draw that many cards plus one. Activate all the chosen Things' Action abilities.
skipcard Awesome Alliterative Alligator (9M)/T/Track how many tokens this eats; you win when it has eaten 20 or more. %r Action: This eats any number target tokens whose names are different but start with the same letter.
skipcard Alphabet Sweep/A/Discard any number of cards whose titles begin with consecutive letters, possibly including Alphabet Sweep. Destroy up to one target Thing beginning with each of those letters. If you destroy at least two Things this way, draw a card for each.
skipcard Pop Over to the Neighbor's/A/View the hand of the next or previous player.
skipcard Pile of Correspondence/T/When you have sent a letter to each opponent, draw three cards and Pile of Correspond­ence disappears into the discard pile.%rAction: Target opponent gains control of a Thing named Letter with your choice of flavortext.
skipcard Muse of Blood ([[File:blood.png)/T/When Muse of Blood enters play, each player secretly chooses any number of their opponents, then those choices are revealed. Each player draws a card for each player they chose and for each player who chose them.<BR>At the start of your turn, eliminate each player with no cards in hand. ("Through you, all are bound together.")
skipcard Lord of Breath ([[File:breath.png)/T/At the end of your turn, return any number of Things you control to your hand, then discard your hand and draw that many cards <i>(then discard down to your hand size)</i>.<BR>If in one turn you have played Lord of Breath AND discarded it and nine other cards, you win the game. ("You propel all things to freedom.")
skipcard Personality Quiz (5P)/A/Reveal the top six cards of the deck. An opponent sorts them into pairs. Put one card from each pair into your hand and the rest into the discard pile.<BR>Gain a token whose name is the first letters of each card you took, ordered alphabetically. (""Let's see, I got Yawning Maw, Your Journey Begins, and Zombie Breach, so I'm... oh, right."")
skipcard Hand-Me-Downs/A/Draw as many cards as it would take every player to draw up to their hand size limit, then give cards to your opponents so that every player is at their hand size limit.
skipcard Trail of Construction/T/Draw a card whenever you play a Building. At the end of your turn, you may play an inanimate tangible Thing. If you do, draw a card.
skipcard Literally Unplayable/T/You must activate the following ability if you play no other Actions during your turn.%rAction: Each player randomly selects a card from the Unplayable Dvorak deck and draws a copy of it. You may play yours immediately without cost.
skipcard Sneak Attack (1N)/A/You may play this face-down as a Thing so that it's played as an Action when revealed.%r%rDestroy a Thing.
skipcard Smuggle (2N)/A/You may play this face-down as a Thing so that it's played as an Action when revealed.%r%rDraw two cards.
skipcard Racketeer (3N)/T/You may play this face-down. It's turned face-up when its other text becomes relevant.%r%rWhen an opponent draws two or more cards, they draw one fewer and you gain a Money token.
skipcard Hilbert's Broom Closet/A/Choose 0, 1, 6, 7, or 8. Remove all cards not containing that digit from the game.
skipcard Finite Dvorak/A/Randomly select a 1,000-card subset of the deck. Remove all cards not in that subset from the game.
skipcard The Axiom of Choice/A/Choose any number of finished decks in the Dvorak deck archive and randomly select a card from each. Put one of them into your hand and shuffle the rest into the same number of cards on top of the draw pile.
skipcard Speakeasy (9S)/T/You may play this face-down. It's turned face-up when its other text becomes relevant.<BR>When an opponent's Action targets a face-down Thing you control, negate that Action unless they can access <i>Secret Passages</i> or <i>Security Doors</i>.<BR>Action: Turn a Thing you control face-down. It is turned face-up when its text becomes relevant.
skipcard A Monument More Lasting Than Bronze/T/This card can't be destroyed, and its text cannot be altered or ignored.<BR>If this card is in play at the end of the game and your playgroup plays another game of Dvorak after this one, it stays in play under your control instead of being returned to the deck.
skipcard Listicle Generator (7L)/A/Choose Action or Thing, then roll a die and add 1. On a 3-7, reveal cards from the top of the deck until that many cards of the chosen type are revealed. Put either a random card of that type from among them or Listicle Generator into your hand, then discard the rest. ("The four most game-breaking Actions!<BR>7 cleverest MtG references!<BR>Three best riffs on Take Notes!")
skipcard The Alphabet Game/T/When you pl<i>a</i>y a card or reveal a card you draw, search its ruletext for letters of the alpha<i>b</i>et in sequen<i>c</i>e. When you fin<i>d</i> Z, d<i>e</i>stroy this and draw <i>f</i>ive cards.%rOpponents have "Action: Take control of this", and if an opponent would destroy this, they instead take control of it.
skipcard Rest and Recuperate/A/Skip your next turn. The next time you draw at the beginning of your turn, draw until you have five cards.
skipcard Highway Robbery/A/The next time each opponent draws a card, they view it and then give it to you.
skipcard Trapdoor Spider (4T)/T/You may play this face-down. It's turned face-up when its other text becomes relevant.<BR><BR>Action: Destroy target Thing if you discard a card from your hand that shares a symbol in its cornervalue with that Thing.
skipcard Portcullis Trap (4TRAP)/A/When an opponent plays an Action that shares a symbol in its cornervalue with Portcullis Trap, you may play it targeting them. If you do, negate that Action unless they discard a card.<BR><BR>For each Thing target opponent controls, return it to their hand unless they discard a card.
skipcard Justice Elemental (6J)/A/Target player with more Things than each other player gives one of them to a player with the fewest. Target player with more cards in hand than each other player gives one of them to a player with the fewest. Put this card in one of those player's hands. ("Justice is not a state of being, but an action we must continue to take.")
skipcard Wander Around/T/When you play this, gain control of target building, location, or terrain if possible.%rAction: Activate an ability of an opponent's Thing as if you controlled it (limit once per ability).%rAction: View a random card in target opponent's hand.
skipcard Try New Things/A/Each player draws and reveals the topmost Thing in the draw pile, shuffling afterward. You may play yours immediately without cost.
skipcard Present in the Moment/T/Whenever you play an Action that does not target opponents, their hands, or their Things, you may return Present in the Moment to your hand. If you do, flip a coin: on heads, return that Action to your hand as well.
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